core/GameConfigs.cpp
author Fyren <fyrenmoo@gmail.com>
Thu Apr 29 00:08:08 2010 -0700 (2010-04-29)
changeset 2962 130639d897c2
parent 2906 33cc9854bd97
child 2999 53dfd73380c3
permissions -rw-r--r--
ep2v build changes (bug 4371, r=dvander)
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/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "logic_bridge.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#define PSTATE_GAMEDEFS_ADDRESSES		12
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS	13
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ	14
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "undef"
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#define PLATFORM_SERVER_BINARY      "undef.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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	if (strcasecmp(value, g_Game) == 0 ||
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#else
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	if (strcmp(value, g_Game) == 0 ||
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#endif
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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	if (strcmp(value, "original") == 0)
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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	if (strcmp(value, "darkmessiah") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	if (strcmp(value, "orangebox") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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	if (strcmp(value, "orangebox_valve") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	if (strcmp(value, "left4dead") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD2
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	if (strcmp(value, "left4dead2") == 0)
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#else
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#error "Unknown engine type"
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#endif
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	{
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		return true;
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	}
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	return false;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pAddresses = new KTrie<AddressConf>();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	delete m_pAddresses;
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	sm_trie_destroy(m_pSigs);
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Addresses") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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   300
		{
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			m_CustomLevel++;
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   302
			return m_CustomHandler->ReadSMC_NewSection(states, name);
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   303
			break;
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   304
		}
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   305
	case PSTATE_GAMEDEFS_ADDRESSES:
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   306
		{
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			m_Address[0] = '\0';
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			m_AddressSignature[0] = '\0';
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   309
			m_AddressReadCount = 0;
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   311
			strncopy(m_Address, name, sizeof(m_Address));
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			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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   313
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			break;
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		}
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	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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   317
		{
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   318
			if (strcmp(name, PLATFORM_NAME) == 0)
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   319
			{
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   320
				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
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   321
			}
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   322
			else
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			{
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   324
				if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0)
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   325
				{
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					g_Logger.LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
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   327
					g_Logger.LogError("[SM] Unrecognized platform \"%s\"", name);
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   328
				}
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   329
				m_IgnoreLevel = 1;
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   330
			}
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			break;
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   332
		}
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   333
	/* No sub-sections allowed:
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   334
	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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   335
	 case PSTATE_GAMEDEFS_KEYS:
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   336
	 case PSTATE_GAMEDEFS_SUPPORTED:
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   337
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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   340
	 */
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   341
	default:
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   342
		{
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   343
			/* If we don't know what we got, start ignoring */
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   344
			m_IgnoreLevel++;
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   345
			break;
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   346
		}
dvander@547
   347
	}
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   348
dvander@1656
   349
	return SMCResult_Continue;
dvander@547
   350
}
dvander@547
   351
dvander@1656
   352
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@547
   353
{
dvander@547
   354
	if (m_IgnoreLevel)
dvander@547
   355
	{
dvander@1656
   356
		return SMCResult_Continue;
dvander@547
   357
	}
dvander@547
   358
dvander@547
   359
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
dvander@547
   360
	{
dvander@547
   361
		if (strcmp(key, "class") == 0)
dvander@547
   362
		{
ds@1064
   363
			strncopy(m_Class, value, sizeof(m_Class));
dvander@547
   364
		} else if (strcmp(key, "prop") == 0) {
ds@1064
   365
			strncopy(m_Prop, value, sizeof(m_Prop));
dvander@547
   366
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
dvander@547
   367
			int val = atoi(value);
dvander@1057
   368
			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@547
   369
		}
dvander@548
   370
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
dvander@548
   371
		int id = m_pStrings->AddString(value);
dvander@1057
   372
		sm_trie_replace(m_pKeys, key, (void *)id);
dvander@947
   373
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
dvander@2524
   374
		if (strcmp(key, "game") == 0)
dvander@947
   375
		{
dvander@2524
   376
			had_game = true;
dvander@2524
   377
			if (DoesGameMatch(value))
dvander@2524
   378
			{
dvander@2524
   379
				matched_game = true;
dvander@2524
   380
			}
dvander@2524
   381
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
dvander@2524
   382
			{
dvander@2524
   383
				bShouldBeReadingDefault = true;
dvander@2524
   384
			}
dvander@2524
   385
		}
dvander@2524
   386
		else if (strcmp(key, "engine") == 0)
dvander@2524
   387
		{
dvander@2524
   388
			had_engine = true;
dvander@2524
   389
			if (DoesEngineMatch(value))
dvander@2524
   390
			{
dvander@2524
   391
				matched_engine = true;
dvander@2524
   392
			}
dvander@2524
   393
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   394
			{
dvander@2524
   395
				bShouldBeReadingDefault = true;
dvander@2524
   396
			}
dvander@947
   397
		}
dvander@947
   398
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
dvander@947
   399
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   400
		{
dvander@947
   401
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   402
		} else if (strcmp(key, "library") == 0) {
dvander@947
   403
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   404
		}
dvander@1307
   405
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   406
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   407
			&& s_ServerBinCRC_Ok
dvander@1307
   408
			&& !bShouldBeReadingDefault)
dvander@1307
   409
		{
dvander@1307
   410
			unsigned int crc = 0;
dvander@1307
   411
			sscanf(value, "%08X", &crc);
dvander@1307
   412
			if (s_ServerBinCRC == crc)
dvander@1307
   413
			{
dvander@1307
   414
				bShouldBeReadingDefault = true;
dvander@1307
   415
			}
dvander@1307
   416
		}
downtown1@2901
   417
	} else if (m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS || m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ) {
downtown1@2901
   418
		if (strcmp(key, "read") == 0) {
downtown1@2901
   419
			int limit = sizeof(m_AddressRead)/sizeof(m_AddressRead[0]);
downtown1@2901
   420
			if (m_AddressReadCount < limit)
downtown1@2901
   421
			{
downtown1@2901
   422
				m_AddressRead[m_AddressReadCount] = atoi(value);
downtown1@2901
   423
				m_AddressReadCount++;
downtown1@2901
   424
			}
downtown1@2901
   425
			else
downtown1@2901
   426
			{
downtown1@2901
   427
				g_Logger.LogError("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")", m_Address, limit, m_CurFile);
downtown1@2901
   428
			}
downtown1@2901
   429
		} else if (strcmp(key, "signature") == 0) {
downtown1@2901
   430
			strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
downtown1@2901
   431
		}
pred@2217
   432
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   433
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   434
	}
dvander@547
   435
dvander@1656
   436
	return SMCResult_Continue;
dvander@547
   437
}
dvander@547
   438
dvander@1656
   439
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   440
{
dvander@547
   441
	if (m_IgnoreLevel)
dvander@547
   442
	{
dvander@547
   443
		m_IgnoreLevel--;
dvander@1656
   444
		return SMCResult_Continue;
dvander@547
   445
	}
dvander@547
   446
pred@2217
   447
	if (m_CustomLevel)
pred@2217
   448
	{
pred@2217
   449
		m_CustomLevel--;
pred@2217
   450
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   451
		return SMCResult_Continue;
pred@2217
   452
	}
pred@2217
   453
dvander@547
   454
	switch (m_ParseState)
dvander@547
   455
	{
dvander@547
   456
	case PSTATE_GAMES:
dvander@547
   457
		{
dvander@547
   458
			m_ParseState = PSTATE_NONE;
dvander@547
   459
			break;
dvander@547
   460
		}
dvander@547
   461
	case PSTATE_GAMEDEFS:
dvander@547
   462
		{
dvander@547
   463
			m_ParseState = PSTATE_GAMES;
dvander@547
   464
			break;
dvander@547
   465
		}
pred@2217
   466
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   467
		{
pred@2217
   468
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   469
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   470
			break;
pred@2217
   471
		}
dvander@548
   472
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   473
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   474
		{
dvander@547
   475
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   476
			break;
dvander@547
   477
		}
dvander@547
   478
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   479
		{
dvander@547
   480
			/* Parse the offset... */
ds@1064
   481
			if (m_Class[0] != '\0'
ds@1064
   482
				&& m_Prop[0] != '\0')
dvander@547
   483
			{
ds@1064
   484
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   485
				if (pProp)
dvander@547
   486
				{
dvander@547
   487
					int val = pProp->GetOffset();
dvander@1057
   488
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   489
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   490
				} else {
dvander@547
   491
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   492
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   493
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   494
					{
dvander@547
   495
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   496
							m_Class,
ds@1064
   497
							m_Prop,
dvander@2524
   498
							m_CurFile,
ds@1064
   499
							m_Game);
dvander@547
   500
					}
dvander@547
   501
				}
dvander@547
   502
			}
dvander@547
   503
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   504
			break;
dvander@547
   505
		}
dvander@1307
   506
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   507
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   508
		{
dvander@947
   509
			if (!bShouldBeReadingDefault)
dvander@947
   510
			{
dvander@947
   511
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   512
				m_IgnoreLevel = 1;
ds@1043
   513
				m_ParseState = PSTATE_GAMES;
ds@1043
   514
			} else {
ds@1043
   515
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   516
			}
dvander@947
   517
			break;
dvander@947
   518
		}
dvander@1307
   519
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   520
		{
dvander@1307
   521
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   522
			break;
dvander@1307
   523
		}
dvander@969
   524
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   525
		{
dvander@969
   526
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   527
			break;
dvander@969
   528
		}
dvander@947
   529
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   530
		{
dvander@947
   531
			if (s_TempSig.library[0] == '\0')
dvander@947
   532
			{
dvander@947
   533
				/* assume server */
dvander@947
   534
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   535
			}
dvander@947
   536
			void *addrInBase = NULL;
dvander@947
   537
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   538
			{
faluco@1541
   539
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   540
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   541
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   542
			}
dvander@947
   543
			void *final_addr = NULL;
dvander@947
   544
			if (addrInBase == NULL)
dvander@947
   545
			{
dvander@947
   546
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   547
					s_TempSig.library, 
dvander@2524
   548
					m_CurFile);
dvander@947
   549
			} else {
dvander@947
   550
#if defined PLATFORM_LINUX
dvander@951
   551
				if (s_TempSig.sig[0] == '@')
dvander@947
   552
				{
dvander@947
   553
					Dl_info info;
dvander@947
   554
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   555
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   556
					{
dvander@947
   557
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   558
						if (handle)
dvander@947
   559
						{
fyrenmoo@2962
   560
#if (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
ds@2863
   561
							final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
ds@2863
   562
#else
dvander@951
   563
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
ds@2863
   564
#endif
dvander@947
   565
							dlclose(handle);
dvander@947
   566
						} else {
dvander@947
   567
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   568
								s_TempSig.library,
dvander@2524
   569
								m_File);
dvander@947
   570
						}
dvander@947
   571
					} else {
dvander@947
   572
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   573
							s_TempSig.library,
dvander@2524
   574
							m_File);
dvander@947
   575
					}
dvander@947
   576
				}
dvander@947
   577
				if (final_addr)
dvander@947
   578
				{
dvander@947
   579
					goto skip_find;
dvander@947
   580
				}
dvander@947
   581
#endif
dvander@947
   582
				/* First, preprocess the signature */
dvander@2806
   583
				unsigned char real_sig[511];
dvander@947
   584
				size_t real_bytes;
dvander@947
   585
				size_t length;
dvander@947
   586
dvander@947
   587
				real_bytes = 0;
dvander@947
   588
				length = strlen(s_TempSig.sig);
dvander@947
   589
dvander@2806
   590
				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   591
dvander@1061
   592
				if (real_bytes >= 1)
dvander@947
   593
				{
dvander@2806
   594
					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
dvander@947
   595
				}
dvander@947
   596
			}
dvander@947
   597
dvander@947
   598
#if defined PLATFORM_LINUX
dvander@947
   599
skip_find:
dvander@947
   600
#endif
dvander@1057
   601
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   602
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   603
dvander@947
   604
			break;
dvander@947
   605
		}
downtown1@2901
   606
	case PSTATE_GAMEDEFS_ADDRESSES:
downtown1@2901
   607
		{
downtown1@2901
   608
			m_ParseState = PSTATE_GAMEDEFS;
downtown1@2901
   609
			break;
downtown1@2901
   610
		}
downtown1@2901
   611
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
downtown1@2901
   612
		{
downtown1@2901
   613
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
downtown1@2901
   614
downtown1@2901
   615
			if (m_Address[0] == '\0')
downtown1@2901
   616
			{
downtown1@2901
   617
				g_Logger.LogError("[SM] Address sections must have names (gameconf \"%s\")", m_CurFile);
downtown1@2901
   618
				break;
downtown1@2901
   619
			}
downtown1@2901
   620
			if (m_AddressSignature[0] == '\0')
downtown1@2901
   621
			{
downtown1@2901
   622
				g_Logger.LogError("[SM] Address section for \"%s\" did not specify a signature (gameconf \"%s\")", m_Address, m_CurFile);
downtown1@2901
   623
				break;
downtown1@2901
   624
			}
downtown1@2901
   625
downtown1@2901
   626
			AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
downtown1@2901
   627
			m_pAddresses->replace(m_Address, addrConf);
downtown1@2901
   628
downtown1@2901
   629
			break;
downtown1@2901
   630
		}
downtown1@2901
   631
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
downtown1@2901
   632
		{
downtown1@2901
   633
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
downtown1@2901
   634
			break;
downtown1@2901
   635
		}
dvander@547
   636
	}
dvander@547
   637
dvander@1656
   638
	return SMCResult_Continue;
dvander@547
   639
}
dvander@547
   640
dvander@2524
   641
#define MSTATE_NONE		0
dvander@2524
   642
#define MSTATE_MAIN		1
dvander@2524
   643
#define MSTATE_FILE		2
dvander@2524
   644
dvander@2524
   645
class MasterReader : public ITextListener_SMC
dvander@2524
   646
{
dvander@2524
   647
public:
dvander@2524
   648
	virtual void ReadSMC_ParseStart()
dvander@2524
   649
	{
dvander@2524
   650
		state = MSTATE_NONE;
dvander@2524
   651
		ignoreLevel = 0;
dvander@2524
   652
	}
dvander@2524
   653
dvander@2524
   654
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   655
	{
dvander@2524
   656
		if (ignoreLevel)
dvander@2524
   657
		{
dvander@2524
   658
			return SMCResult_Continue;
dvander@2524
   659
		}
dvander@2524
   660
dvander@2524
   661
		if (state == MSTATE_NONE)
dvander@2524
   662
		{
dvander@2524
   663
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   664
			{
dvander@2524
   665
				state = MSTATE_MAIN;
dvander@2524
   666
			}
dvander@2524
   667
			else
dvander@2524
   668
			{
dvander@2524
   669
				ignoreLevel++;
dvander@2524
   670
			}
dvander@2524
   671
		}
dvander@2524
   672
		else if (state == MSTATE_MAIN)
dvander@2524
   673
		{
dvander@2524
   674
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   675
			had_engine = false;
dvander@2524
   676
			matched_engine = false;
dvander@2524
   677
			had_game = false;
dvander@2524
   678
			matched_game = false;
dvander@2524
   679
			state = MSTATE_FILE;
dvander@2524
   680
		}
dvander@2524
   681
		else if (state == MSTATE_FILE)
dvander@2524
   682
		{
dvander@2524
   683
			ignoreLevel++;
dvander@2524
   684
		}
dvander@2524
   685
dvander@2524
   686
		return SMCResult_Continue;
dvander@2524
   687
	}
dvander@2524
   688
dvander@2524
   689
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   690
	{
dvander@2524
   691
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   692
		{
dvander@2524
   693
			return SMCResult_Continue;
dvander@2524
   694
		}
dvander@2524
   695
dvander@2524
   696
		if (strcmp(key, "engine") == 0)
dvander@2524
   697
		{
dvander@2524
   698
			had_engine = true;
dvander@2524
   699
			if (DoesEngineMatch(value))
dvander@2524
   700
			{
dvander@2524
   701
				matched_engine = true;
dvander@2524
   702
			}
dvander@2524
   703
		}
dvander@2524
   704
		else if (strcmp(key, "game") == 0)
dvander@2524
   705
		{
dvander@2524
   706
			had_game = true;
dvander@2524
   707
			if (DoesGameMatch(value))
dvander@2524
   708
			{
dvander@2524
   709
				matched_game = true;
dvander@2524
   710
			}
dvander@2524
   711
		}
dvander@2524
   712
dvander@2524
   713
		return SMCResult_Continue;
dvander@2524
   714
	}
dvander@2524
   715
dvander@2524
   716
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   717
	{
dvander@2524
   718
		if (ignoreLevel)
dvander@2524
   719
		{
dvander@2524
   720
			ignoreLevel--;
dvander@2524
   721
			return SMCResult_Continue;
dvander@2524
   722
		}
dvander@2524
   723
dvander@2524
   724
		if (state == MSTATE_FILE)
dvander@2524
   725
		{
dvander@2524
   726
			/* The four success conditions:
dvander@2524
   727
			 * 1. Needed nothing.
dvander@2524
   728
			 * 2. Needed game only.
dvander@2524
   729
			 * 3. Needed engine only.
dvander@2524
   730
			 * 4. Needed both engine and game.
dvander@2524
   731
			 * Final result is minimized via k-map.
dvander@2524
   732
			 */
dvander@2524
   733
#if 0
dvander@2524
   734
			if ((!had_engine && !had_game) ||
dvander@2524
   735
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   736
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   737
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   738
#endif
dvander@2524
   739
			if ((!had_engine && !had_game) ||
dvander@2524
   740
				(!had_engine && matched_game) ||
dvander@2524
   741
				(!had_game && matched_engine) ||
dvander@2524
   742
				(matched_engine && matched_game))
dvander@2524
   743
			{
dvander@2524
   744
				fileList->push_back(cur_file);
dvander@2524
   745
			}
dvander@2524
   746
			state = MSTATE_MAIN;
dvander@2524
   747
		}
dvander@2524
   748
		else if (state == MSTATE_MAIN)
dvander@2524
   749
		{
dvander@2524
   750
			state = MSTATE_NONE;
dvander@2524
   751
		}
dvander@2524
   752
dvander@2524
   753
		return SMCResult_Continue;
dvander@2524
   754
	}
dvander@2524
   755
public:
dvander@2524
   756
	List<String> *fileList;
dvander@2524
   757
	unsigned int state;
dvander@2524
   758
	unsigned int ignoreLevel;
dvander@2524
   759
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   760
	bool had_engine;
dvander@2524
   761
	bool matched_engine;
dvander@2524
   762
	bool had_game;
dvander@2524
   763
	bool matched_game;
dvander@2524
   764
};
dvander@2524
   765
dvander@2524
   766
static MasterReader master_reader;
dvander@2524
   767
dvander@547
   768
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   769
{
dvander@548
   770
	/* Reset cached data */
dvander@548
   771
	m_pStrings->Reset();
dvander@547
   772
	sm_trie_clear(m_pOffsets);
dvander@548
   773
	sm_trie_clear(m_pProps);
dvander@548
   774
	sm_trie_clear(m_pKeys);
downtown1@2901
   775
	m_pAddresses->clear();
dvander@547
   776
dvander@2524
   777
	char path[PLATFORM_MAX_PATH];
dvander@2524
   778
dvander@2524
   779
	/* See if we can use the extended gamedata format. */
dvander@2524
   780
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@2524
   781
	if (!g_LibSys.PathExists(path))
dvander@2524
   782
	{
dvander@2524
   783
		/* Nope, use the old mechanism. */
dvander@2524
   784
		UTIL_Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   785
		return EnterFile(path, error, maxlength);
dvander@2524
   786
	}
dvander@2524
   787
dvander@2524
   788
	/* Otherwise, it's time to parse the master. */
dvander@2524
   789
	SMCError err;
dvander@2524
   790
	SMCStates state = {0, 0};
dvander@2524
   791
	List<String> fileList;
dvander@2524
   792
	master_reader.fileList = &fileList;
dvander@2524
   793
dvander@2524
   794
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
dvander@2524
   795
	if (err != SMCError_Okay)
dvander@2524
   796
	{
dvander@2524
   797
		const char *msg = textparsers->GetSMCErrorString(err);
dvander@2524
   798
dvander@2524
   799
		g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
dvander@2524
   800
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2524
   801
			err,
dvander@2524
   802
			state.line,
dvander@2524
   803
			state.col,
dvander@2524
   804
			msg ? msg : "Unknown error");
dvander@2524
   805
		return false;
dvander@2524
   806
	}
dvander@2524
   807
dvander@2524
   808
	/* Go through each file we found and parse it. */
dvander@2524
   809
	List<String>::iterator iter;
dvander@2524
   810
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   811
	{
dvander@2524
   812
		UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   813
		if (!EnterFile(path, error, maxlength))
dvander@2524
   814
		{
dvander@2524
   815
			return false;
dvander@2524
   816
		}
dvander@2524
   817
	}
dvander@2524
   818
pred@2578
   819
	/* Parse the contents of the 'custom' directory */
pred@2582
   820
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
pred@2578
   821
	IDirectory *customDir = g_LibSys.OpenDirectory(path);
pred@2578
   822
pred@2578
   823
	if (!customDir)
pred@2578
   824
	{
pred@2578
   825
		return true;
pred@2578
   826
	}
pred@2578
   827
pred@2578
   828
	while (customDir->MoreFiles())
pred@2578
   829
	{
pred@2578
   830
		if (!customDir->IsEntryFile())
pred@2578
   831
		{
pred@2578
   832
			customDir->NextEntry();
pred@2578
   833
			continue;
pred@2578
   834
		}
pred@2578
   835
		
pred@2578
   836
		const char *curFile = customDir->GetEntryName();
pred@2578
   837
pred@2578
   838
		/* Only allow .txt files */
pred@2578
   839
		int len = strlen(curFile);
pred@2579
   840
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   841
		{
pred@2578
   842
			customDir->NextEntry();
pred@2578
   843
			continue;	
pred@2578
   844
		}
pred@2578
   845
pred@2578
   846
		UTIL_Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   847
		if (!EnterFile(path, error, maxlength))
pred@2578
   848
		{
pred@2579
   849
			g_LibSys.CloseDirectory(customDir);
pred@2578
   850
			return false;
pred@2578
   851
		}
pred@2578
   852
pred@2578
   853
		customDir->NextEntry();
pred@2578
   854
	}
pred@2578
   855
pred@2579
   856
	g_LibSys.CloseDirectory(customDir);
dvander@2524
   857
	return true;
dvander@2524
   858
}
dvander@2524
   859
dvander@2524
   860
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   861
{
dvander@2524
   862
	SMCError err;
dvander@2524
   863
	SMCStates state = {0, 0};
dvander@2524
   864
dvander@2524
   865
	g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   866
dvander@2524
   867
	/* Initialize parse states */
dvander@2524
   868
	m_IgnoreLevel = 0;
dvander@2524
   869
	bShouldBeReadingDefault = true;
dvander@2524
   870
	m_ParseState = PSTATE_NONE;
dvander@2524
   871
dvander@2524
   872
	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
dvander@1656
   873
		!= SMCError_Okay)
dvander@547
   874
	{
dvander@1885
   875
		const char *msg;
dvander@1885
   876
dvander@1885
   877
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   878
dvander@2524
   879
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
dvander@1885
   880
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   881
			err,
dvander@1885
   882
			state.line,
dvander@1885
   883
			state.col,
dvander@1885
   884
			msg ? msg : "Unknown error");
pred@2217
   885
pred@2217
   886
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   887
		{
pred@2217
   888
			//error occurred while parsing a custom section
pred@2217
   889
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   890
			m_CustomHandler = NULL;
pred@2217
   891
			m_CustomLevel = 0;
pred@2217
   892
		}
pred@2217
   893
dvander@547
   894
		return false;
dvander@547
   895
	}
dvander@547
   896
dvander@547
   897
	return true;
dvander@547
   898
}
dvander@547
   899
dvander@547
   900
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   901
{
dvander@547
   902
	void *obj;
dvander@547
   903
dvander@547
   904
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   905
	{
dvander@547
   906
		return false;
dvander@547
   907
	}
dvander@547
   908
dvander@547
   909
	*value = (int)obj;
dvander@547
   910
	
dvander@547
   911
	return true;
dvander@547
   912
}
dvander@547
   913
dvander@547
   914
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   915
{
dvander@548
   916
	void *obj;
dvander@548
   917
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   918
	{
dvander@548
   919
		return NULL;
dvander@548
   920
	}
dvander@548
   921
	return m_pStrings->GetString((int)obj);
dvander@547
   922
}
dvander@547
   923
downtown1@2901
   924
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
downtown1@2901
   925
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
downtown1@2901
   926
downtown1@2901
   927
bool CGameConfig::GetAddress(const char *key, void **retaddr)
downtown1@2901
   928
{
downtown1@2901
   929
	AddressConf *addrConf;
downtown1@2901
   930
downtown1@2901
   931
	addrConf = m_pAddresses->retrieve(key);
downtown1@2901
   932
	if (!addrConf)
downtown1@2901
   933
	{
downtown1@2901
   934
		*retaddr = NULL;
downtown1@2901
   935
		return false;
downtown1@2901
   936
	}
downtown1@2901
   937
downtown1@2901
   938
	void *addr;
downtown1@2901
   939
	if (!GetMemSig(addrConf->signatureName, &addr))
downtown1@2901
   940
	{
downtown1@2901
   941
		*retaddr = NULL;
downtown1@2901
   942
		return false;
downtown1@2901
   943
	}
downtown1@2901
   944
downtown1@2901
   945
	for (int i = 0; i < addrConf->readCount; ++i)
downtown1@2901
   946
	{
downtown1@2901
   947
		int offset = addrConf->read[i];
downtown1@2901
   948
downtown1@2901
   949
		//NULLs in the middle of an indirection chain are bad, end NULL is ok
downtown1@2901
   950
		if (addr ==  NULL || reinterpret_cast<uintptr_t>(addr) < VALID_MINIMUM_MEMORY_ADDRESS)
downtown1@2901
   951
		{
downtown1@2901
   952
			*retaddr = NULL;
downtown1@2901
   953
			return false;
downtown1@2901
   954
		}
downtown1@2901
   955
		addr = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(addr) + offset));
downtown1@2901
   956
	}
downtown1@2901
   957
downtown1@2901
   958
	*retaddr = addr;
downtown1@2901
   959
	return true;
downtown1@2901
   960
}
downtown1@2901
   961
downtown1@2901
   962
CGameConfig::AddressConf::AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read)
downtown1@2901
   963
{
downtown1@2901
   964
	unsigned readLimit = min(readCount, sizeof(this->read) / sizeof(this->read[0]));
downtown1@2901
   965
downtown1@2901
   966
	strncopy(signatureName, sigName, sizeof(signatureName) / sizeof(signatureName[0]));
downtown1@2901
   967
	this->readCount = readLimit;
downtown1@2901
   968
	memcpy(&this->read[0], read, sizeof(this->read[0])*readLimit);
downtown1@2901
   969
}
downtown1@2901
   970
dvander@547
   971
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   972
{
dvander@547
   973
	SendProp *pProp;
dvander@547
   974
dvander@547
   975
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   976
	{
dvander@547
   977
		return NULL;
dvander@547
   978
	}
dvander@547
   979
dvander@547
   980
	return pProp;
dvander@547
   981
}
dvander@547
   982
dvander@947
   983
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   984
{
dvander@947
   985
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   986
}
dvander@947
   987
dvander@547
   988
void CGameConfig::IncRefCount()
dvander@547
   989
{
dvander@547
   990
	m_RefCount++;
dvander@547
   991
}
dvander@547
   992
dvander@547
   993
unsigned int CGameConfig::DecRefCount()
dvander@547
   994
{
dvander@547
   995
	m_RefCount--;
dvander@547
   996
	return m_RefCount;
dvander@547
   997
}
dvander@547
   998
dvander@616
   999
GameConfigManager::GameConfigManager()
dvander@547
  1000
{
dvander@547
  1001
	m_pLookup = sm_trie_create();
dvander@547
  1002
}
dvander@547
  1003
dvander@616
  1004
GameConfigManager::~GameConfigManager()
dvander@547
  1005
{
dvander@547
  1006
	sm_trie_destroy(m_pLookup);
dvander@547
  1007
}
dvander@547
  1008
dvander@616
  1009
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
  1010
{
dvander@547
  1011
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
  1012
ds@1064
  1013
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
  1014
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
  1015
dvander@1762
  1016
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
  1017
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
  1018
	{
dvander@1762
  1019
		const char *str;
dvander@1762
  1020
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
  1021
		{
dvander@1762
  1022
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
  1023
		}
dvander@1762
  1024
	}
dvander@1762
  1025
	pGameInfo->deleteThis();
dvander@547
  1026
}
dvander@547
  1027
dvander@616
  1028
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
  1029
{
dvander@547
  1030
	/* NOW initialize the game file */
dvander@547
  1031
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
  1032
	
dvander@547
  1033
	char error[255];
dvander@547
  1034
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
  1035
	{
dvander@547
  1036
		/* :TODO: log */
dvander@547
  1037
	}
dvander@547
  1038
dvander@547
  1039
	g_ShareSys.AddInterface(NULL, this);
dvander@547
  1040
}
dvander@547
  1041
dvander@616
  1042
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
  1043
{
dvander@547
  1044
	CloseGameConfigFile(g_pGameConf);
dvander@547
  1045
}
dvander@547
  1046
dvander@616
  1047
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
  1048
{
dvander@2517
  1049
#if 0
pred@2142
  1050
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
  1051
	if (g_blockGameDataLoad)
pred@2142
  1052
	{
pred@2142
  1053
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
  1054
		return false;
pred@2142
  1055
	}
dvander@2517
  1056
#endif
pred@2142
  1057
dvander@547
  1058
	CGameConfig *pConfig;
dvander@547
  1059
dvander@547
  1060
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
  1061
	{
dvander@547
  1062
		pConfig->IncRefCount();
dvander@547
  1063
		*_pConfig = pConfig;
dvander@547
  1064
		return true;
dvander@547
  1065
	}
dvander@547
  1066
dvander@547
  1067
	pConfig = new CGameConfig(file);
dvander@547
  1068
dvander@547
  1069
	/* :HACKHACK: Don't parse the main config file */
dvander@547
  1070
	bool retval = true;
dvander@547
  1071
	if (_pConfig != &g_pGameConf)
dvander@547
  1072
	{
dvander@547
  1073
		retval = pConfig->Reparse(error, maxlength);
dvander@547
  1074
	}
dvander@547
  1075
dvander@547
  1076
	m_cfgs.push_back(pConfig);
dvander@547
  1077
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
  1078
dvander@547
  1079
	pConfig->IncRefCount();
dvander@547
  1080
dvander@547
  1081
	*_pConfig = pConfig;
dvander@547
  1082
dvander@547
  1083
	return retval;
dvander@547
  1084
}
dvander@547
  1085
dvander@616
  1086
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
  1087
{
dvander@547
  1088
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
  1089
dvander@547
  1090
	if (pConfig->DecRefCount() == 0)
dvander@547
  1091
	{
dvander@2524
  1092
		sm_trie_delete(m_pLookup, pConfig->m_File);
dvander@547
  1093
		delete pConfig;
dvander@547
  1094
	}
dvander@547
  1095
}
dvander@949
  1096
dvander@949
  1097
extern HandleType_t g_GameConfigsType;
dvander@949
  1098
dvander@949
  1099
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
  1100
{
dvander@949
  1101
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
  1102
	IGameConfig *conf = NULL;
dvander@949
  1103
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
  1104
dvander@949
  1105
	if (err)
dvander@949
  1106
	{
dvander@949
  1107
		*err = _err;
dvander@949
  1108
	}
dvander@949
  1109
dvander@949
  1110
	return conf;
dvander@949
  1111
}
pred@2217
  1112
dvander@2562
  1113
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1114
{
pred@2217
  1115
	m_customHandlers.insert(sectionname, listener);
pred@2217
  1116
}
pred@2217
  1117
dvander@2562
  1118
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1119
{
pred@2217
  1120
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
  1121
pred@2217
  1122
	if (pListener == NULL)
pred@2217
  1123
	{
pred@2217
  1124
		return;
pred@2217
  1125
	}
pred@2217
  1126
pred@2217
  1127
	if (*pListener != listener)
pred@2217
  1128
	{
pred@2217
  1129
		return;
pred@2217
  1130
	}
pred@2217
  1131
pred@2217
  1132
	m_customHandlers.remove(sectionname);
pred@2217
  1133
	
pred@2217
  1134
	return;
pred@2217
  1135
}
dvander@2562
  1136
dvander@2562
  1137
void GameConfigManager::AcquireLock()
dvander@2562
  1138
{
dvander@2562
  1139
}
dvander@2562
  1140
dvander@2562
  1141
void GameConfigManager::ReleaseLock()
dvander@2562
  1142
{
dvander@2562
  1143
}