core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Tue Dec 23 01:33:37 2008 -0500 (2008-12-23)
changeset 2471 194be299b700
parent 2289 44045ead61cd
child 2517 312e73edd971
permissions -rw-r--r--
SourceMod can now be somewhat compiled on OS X for patch sanity testing (bug 3516, r=ds).
This adds the ability for us to change the GCC version we use more flexibly.
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#include "GameDataFetcher.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "undef"
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#define PLATFORM_SERVER_BINARY      "undef.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcasecmp(name, g_Game) == 0)
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				|| (strcasecmp(name, g_GameDesc) == 0)
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				|| (strcasecmp(name, g_GameName) == 0))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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   281
	if (m_IgnoreLevel)
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	{
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		return SMCResult_Continue;
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   284
	}
dvander@547
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   286
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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   287
	{
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   288
		if (strcmp(key, "class") == 0)
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   289
		{
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			strncopy(m_Class, value, sizeof(m_Class));
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   291
		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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   296
		}
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   297
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   298
		int id = m_pStrings->AddString(value);
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   299
		sm_trie_replace(m_pKeys, key, (void *)id);
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   300
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0
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   302
			&& (strcasecmp(value, g_Game) == 0 
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				|| strcasecmp(value, g_GameDesc) == 0
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   304
				|| strcasecmp(value, g_GameName) == 0)
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   305
				)
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   306
		{
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   307
			bShouldBeReadingDefault = true;
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   308
		}
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   309
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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   310
		if (strcmp(key, PLATFORM_NAME) == 0)
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   311
		{
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   312
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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   313
		} else if (strcmp(key, "library") == 0) {
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   314
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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   315
		}
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   316
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
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   317
		if (strcmp(key, PLATFORM_NAME) == 0 
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   318
			&& s_ServerBinCRC_Ok
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   319
			&& !bShouldBeReadingDefault)
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   320
		{
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   321
			unsigned int crc = 0;
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   322
			sscanf(value, "%08X", &crc);
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   323
			if (s_ServerBinCRC == crc)
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   324
			{
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   325
				bShouldBeReadingDefault = true;
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   326
			}
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   327
		}
pred@2217
   328
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   329
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
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   330
	}
dvander@547
   331
dvander@1656
   332
	return SMCResult_Continue;
dvander@547
   333
}
dvander@547
   334
dvander@1656
   335
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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   336
{
dvander@547
   337
	if (m_IgnoreLevel)
dvander@547
   338
	{
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   339
		m_IgnoreLevel--;
dvander@1656
   340
		return SMCResult_Continue;
dvander@547
   341
	}
dvander@547
   342
pred@2217
   343
	if (m_CustomLevel)
pred@2217
   344
	{
pred@2217
   345
		m_CustomLevel--;
pred@2217
   346
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   347
		return SMCResult_Continue;
pred@2217
   348
	}
pred@2217
   349
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   350
	switch (m_ParseState)
dvander@547
   351
	{
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   352
	case PSTATE_GAMES:
dvander@547
   353
		{
dvander@547
   354
			m_ParseState = PSTATE_NONE;
dvander@547
   355
			break;
dvander@547
   356
		}
dvander@547
   357
	case PSTATE_GAMEDEFS:
dvander@547
   358
		{
dvander@547
   359
			m_ParseState = PSTATE_GAMES;
dvander@547
   360
			break;
dvander@547
   361
		}
pred@2217
   362
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   363
		{
pred@2217
   364
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   365
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   366
			break;
pred@2217
   367
		}
dvander@548
   368
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   369
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   370
		{
dvander@547
   371
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   372
			break;
dvander@547
   373
		}
dvander@547
   374
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   375
		{
dvander@547
   376
			/* Parse the offset... */
ds@1064
   377
			if (m_Class[0] != '\0'
ds@1064
   378
				&& m_Prop[0] != '\0')
dvander@547
   379
			{
ds@1064
   380
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   381
				if (pProp)
dvander@547
   382
				{
dvander@547
   383
					int val = pProp->GetOffset();
dvander@1057
   384
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   385
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   386
				} else {
dvander@547
   387
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   388
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   389
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   390
					{
dvander@547
   391
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   392
							m_Class,
ds@1064
   393
							m_Prop,
dvander@547
   394
							m_pFile,
ds@1064
   395
							m_Game);
dvander@547
   396
					}
dvander@547
   397
				}
dvander@547
   398
			}
dvander@547
   399
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   400
			break;
dvander@547
   401
		}
dvander@1307
   402
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   403
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   404
		{
dvander@947
   405
			if (!bShouldBeReadingDefault)
dvander@947
   406
			{
dvander@947
   407
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   408
				m_IgnoreLevel = 1;
ds@1043
   409
				m_ParseState = PSTATE_GAMES;
ds@1043
   410
			} else {
ds@1043
   411
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   412
			}
dvander@947
   413
			break;
dvander@947
   414
		}
dvander@1307
   415
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   416
		{
dvander@1307
   417
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   418
			break;
dvander@1307
   419
		}
dvander@969
   420
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   421
		{
dvander@969
   422
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   423
			break;
dvander@969
   424
		}
dvander@947
   425
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   426
		{
dvander@947
   427
			if (s_TempSig.library[0] == '\0')
dvander@947
   428
			{
dvander@947
   429
				/* assume server */
dvander@947
   430
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   431
			}
dvander@947
   432
			void *addrInBase = NULL;
dvander@947
   433
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   434
			{
faluco@1541
   435
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   436
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   437
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   438
			}
dvander@947
   439
			void *final_addr = NULL;
dvander@947
   440
			if (addrInBase == NULL)
dvander@947
   441
			{
dvander@947
   442
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   443
					s_TempSig.library, 
dvander@947
   444
					m_pFile);
dvander@947
   445
			} else {
dvander@947
   446
#if defined PLATFORM_LINUX
dvander@951
   447
				if (s_TempSig.sig[0] == '@')
dvander@947
   448
				{
dvander@947
   449
					Dl_info info;
dvander@947
   450
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   451
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   452
					{
dvander@947
   453
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   454
						if (handle)
dvander@947
   455
						{
dvander@951
   456
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   457
							dlclose(handle);
dvander@947
   458
						} else {
dvander@947
   459
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   460
								s_TempSig.library,
dvander@947
   461
								m_pFile);
dvander@947
   462
						}
dvander@947
   463
					} else {
dvander@947
   464
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   465
							s_TempSig.library,
dvander@947
   466
							m_pFile);
dvander@947
   467
					}
dvander@947
   468
				}
dvander@947
   469
				if (final_addr)
dvander@947
   470
				{
dvander@947
   471
					goto skip_find;
dvander@947
   472
				}
dvander@947
   473
#endif
dvander@947
   474
				/* First, preprocess the signature */
faluco@1718
   475
				char real_sig[511];
dvander@947
   476
				size_t real_bytes;
dvander@947
   477
				size_t length;
dvander@947
   478
dvander@947
   479
				real_bytes = 0;
dvander@947
   480
				length = strlen(s_TempSig.sig);
dvander@947
   481
dvander@947
   482
				for (size_t i=0; i<length; i++)
dvander@947
   483
				{
dvander@947
   484
					if (real_bytes >= sizeof(real_sig))
dvander@947
   485
					{
dvander@947
   486
						break;
dvander@947
   487
					}
dvander@947
   488
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   489
					if (s_TempSig.sig[i] == '\\'
dvander@947
   490
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   491
					{
dvander@947
   492
						if (i + 3 >= length)
dvander@947
   493
						{
dvander@947
   494
							continue;
dvander@947
   495
						}
dvander@947
   496
						/* Get the hex part */
dvander@947
   497
						char s_byte[3];
dvander@947
   498
						int r_byte;
dvander@947
   499
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   500
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   501
						s_byte[2] = '\0';
dvander@947
   502
						/* Read it as an integer */
dvander@947
   503
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   504
						/* Save the value */
dvander@947
   505
						real_sig[real_bytes-1] = r_byte;
dvander@947
   506
						/* Adjust index */
dvander@947
   507
						i += 3;
dvander@947
   508
					}
dvander@947
   509
				}
dvander@947
   510
dvander@1061
   511
				if (real_bytes >= 1)
dvander@947
   512
				{
dvander@947
   513
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   514
				}
dvander@947
   515
			}
dvander@947
   516
dvander@947
   517
#if defined PLATFORM_LINUX
dvander@947
   518
skip_find:
dvander@947
   519
#endif
dvander@1057
   520
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   521
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   522
dvander@947
   523
			break;
dvander@947
   524
		}
dvander@547
   525
	}
dvander@547
   526
dvander@1656
   527
	return SMCResult_Continue;
dvander@547
   528
}
dvander@547
   529
dvander@547
   530
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   531
{
dvander@1656
   532
	SMCError err;
dvander@1885
   533
	SMCStates state = {0, 0};
dvander@547
   534
dvander@547
   535
	char path[PLATFORM_MAX_PATH];
dvander@947
   536
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@947
   537
	/* Backwards compatibility */
dvander@947
   538
	if (!g_LibSys.PathExists(path))
dvander@947
   539
	{
dvander@947
   540
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@947
   541
	}
dvander@547
   542
dvander@548
   543
	/* Initialize parse states */
dvander@547
   544
	m_IgnoreLevel = 0;
dvander@947
   545
	bShouldBeReadingDefault = true;
dvander@547
   546
	m_ParseState = PSTATE_NONE;
dvander@548
   547
	/* Reset cached data */
dvander@548
   548
	m_pStrings->Reset();
dvander@547
   549
	sm_trie_clear(m_pOffsets);
dvander@548
   550
	sm_trie_clear(m_pProps);
dvander@548
   551
	sm_trie_clear(m_pKeys);
dvander@547
   552
dvander@1885
   553
	if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
dvander@1656
   554
		!= SMCError_Okay)
dvander@547
   555
	{
dvander@1885
   556
		const char *msg;
dvander@1885
   557
dvander@1885
   558
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   559
dvander@1885
   560
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
dvander@1885
   561
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   562
			err,
dvander@1885
   563
			state.line,
dvander@1885
   564
			state.col,
dvander@1885
   565
			msg ? msg : "Unknown error");
pred@2217
   566
pred@2217
   567
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   568
		{
pred@2217
   569
			//error occurred while parsing a custom section
pred@2217
   570
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   571
			m_CustomHandler = NULL;
pred@2217
   572
			m_CustomLevel = 0;
pred@2217
   573
		}
pred@2217
   574
dvander@547
   575
		return false;
dvander@547
   576
	}
dvander@547
   577
dvander@547
   578
	return true;
dvander@547
   579
}
dvander@547
   580
dvander@547
   581
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   582
{
dvander@547
   583
	void *obj;
dvander@547
   584
dvander@547
   585
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   586
	{
dvander@547
   587
		return false;
dvander@547
   588
	}
dvander@547
   589
dvander@547
   590
	*value = (int)obj;
dvander@547
   591
	
dvander@547
   592
	return true;
dvander@547
   593
}
dvander@547
   594
dvander@547
   595
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   596
{
dvander@548
   597
	void *obj;
dvander@548
   598
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   599
	{
dvander@548
   600
		return NULL;
dvander@548
   601
	}
dvander@548
   602
	return m_pStrings->GetString((int)obj);
dvander@547
   603
}
dvander@547
   604
dvander@547
   605
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   606
{
dvander@547
   607
	SendProp *pProp;
dvander@547
   608
dvander@547
   609
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   610
	{
dvander@547
   611
		return NULL;
dvander@547
   612
	}
dvander@547
   613
dvander@547
   614
	return pProp;
dvander@547
   615
}
dvander@547
   616
dvander@947
   617
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   618
{
dvander@947
   619
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   620
}
dvander@947
   621
dvander@547
   622
void CGameConfig::IncRefCount()
dvander@547
   623
{
dvander@547
   624
	m_RefCount++;
dvander@547
   625
}
dvander@547
   626
dvander@547
   627
unsigned int CGameConfig::DecRefCount()
dvander@547
   628
{
dvander@547
   629
	m_RefCount--;
dvander@547
   630
	return m_RefCount;
dvander@547
   631
}
dvander@547
   632
dvander@616
   633
GameConfigManager::GameConfigManager()
dvander@547
   634
{
dvander@547
   635
	m_pLookup = sm_trie_create();
dvander@547
   636
}
dvander@547
   637
dvander@616
   638
GameConfigManager::~GameConfigManager()
dvander@547
   639
{
dvander@547
   640
	sm_trie_destroy(m_pLookup);
dvander@547
   641
}
dvander@547
   642
dvander@616
   643
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   644
{
dvander@547
   645
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   646
ds@1064
   647
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   648
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   649
dvander@1762
   650
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   651
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   652
	{
dvander@1762
   653
		const char *str;
dvander@1762
   654
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   655
		{
dvander@1762
   656
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   657
		}
dvander@1762
   658
	}
dvander@1762
   659
	pGameInfo->deleteThis();
dvander@547
   660
}
dvander@547
   661
dvander@616
   662
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   663
{
dvander@547
   664
	/* NOW initialize the game file */
dvander@547
   665
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   666
	
dvander@547
   667
	char error[255];
dvander@547
   668
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   669
	{
dvander@547
   670
		/* :TODO: log */
dvander@547
   671
	}
dvander@547
   672
dvander@547
   673
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   674
}
dvander@547
   675
dvander@616
   676
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   677
{
dvander@547
   678
	CloseGameConfigFile(g_pGameConf);
dvander@547
   679
}
dvander@547
   680
dvander@616
   681
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   682
{
pred@2142
   683
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   684
	if (g_blockGameDataLoad)
pred@2142
   685
	{
pred@2142
   686
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   687
		return false;
pred@2142
   688
	}
pred@2142
   689
dvander@547
   690
	CGameConfig *pConfig;
dvander@547
   691
dvander@547
   692
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   693
	{
dvander@547
   694
		pConfig->IncRefCount();
dvander@547
   695
		*_pConfig = pConfig;
dvander@547
   696
		return true;
dvander@547
   697
	}
dvander@547
   698
dvander@547
   699
	pConfig = new CGameConfig(file);
dvander@547
   700
dvander@547
   701
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   702
	bool retval = true;
dvander@547
   703
	if (_pConfig != &g_pGameConf)
dvander@547
   704
	{
dvander@547
   705
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   706
	}
dvander@547
   707
dvander@547
   708
	m_cfgs.push_back(pConfig);
dvander@547
   709
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   710
dvander@547
   711
	pConfig->IncRefCount();
dvander@547
   712
dvander@547
   713
	*_pConfig = pConfig;
dvander@547
   714
dvander@547
   715
	return retval;
dvander@547
   716
}
dvander@547
   717
dvander@616
   718
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   719
{
dvander@547
   720
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   721
dvander@547
   722
	if (pConfig->DecRefCount() == 0)
dvander@547
   723
	{
dvander@971
   724
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@547
   725
		delete pConfig;
dvander@547
   726
	}
dvander@547
   727
}
dvander@949
   728
dvander@949
   729
extern HandleType_t g_GameConfigsType;
dvander@949
   730
dvander@949
   731
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   732
{
dvander@949
   733
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   734
	IGameConfig *conf = NULL;
dvander@949
   735
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   736
dvander@949
   737
	if (err)
dvander@949
   738
	{
dvander@949
   739
		*err = _err;
dvander@949
   740
	}
dvander@949
   741
dvander@949
   742
	return conf;
dvander@949
   743
}
pred@2217
   744
pred@2217
   745
void GameConfigManager::AddUserConfigHook( const char *sectionname, ITextListener_SMC *listener )
pred@2217
   746
{
pred@2217
   747
	m_customHandlers.insert(sectionname, listener);
pred@2217
   748
}
pred@2217
   749
pred@2217
   750
void GameConfigManager::RemoveUserConfigHook( const char *sectionname, ITextListener_SMC *listener )
pred@2217
   751
{
pred@2217
   752
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
   753
pred@2217
   754
	if (pListener == NULL)
pred@2217
   755
	{
pred@2217
   756
		return;
pred@2217
   757
	}
pred@2217
   758
pred@2217
   759
	if (*pListener != listener)
pred@2217
   760
	{
pred@2217
   761
		return;
pred@2217
   762
	}
pred@2217
   763
pred@2217
   764
	m_customHandlers.remove(sectionname);
pred@2217
   765
	
pred@2217
   766
	return;
pred@2217
   767
}