core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Thu Jan 08 16:11:59 2009 -0500 (2009-01-08)
changeset 2517 312e73edd971
parent 2471 194be299b700
child 2524 b7d445920806
permissions -rw-r--r--
Pre-emptive removal of gamedata updater pending rewrite.
dvander@547
     1
/**
ds@653
     2
 * vim: set ts=4 :
ds@1330
     3
 * =============================================================================
dvander@1231
     4
 * SourceMod
ds@1947
     5
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
ds@1330
     6
 * =============================================================================
dvander@547
     7
 *
ds@1330
     8
 * This program is free software; you can redistribute it and/or modify it under
ds@1330
     9
 * the terms of the GNU General Public License, version 3.0, as published by the
ds@1330
    10
 * Free Software Foundation.
dvander@1231
    11
 * 
ds@1330
    12
 * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1330
    13
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1330
    14
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
ds@1330
    15
 * details.
dvander@1231
    16
 *
ds@1330
    17
 * You should have received a copy of the GNU General Public License along with
ds@1330
    18
 * this program.  If not, see <http://www.gnu.org/licenses/>.
dvander@1231
    19
 *
ds@1330
    20
 * As a special exception, AlliedModders LLC gives you permission to link the
ds@1330
    21
 * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1330
    22
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1330
    23
 * by the Valve Corporation.  You must obey the GNU General Public License in
ds@1330
    24
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
ds@1330
    25
 * this exception to all derivative works.  AlliedModders LLC defines further
ds@1330
    26
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1330
    27
 * or <http://www.sourcemod.net/license.php>.
dvander@547
    28
 *
dvander@547
    29
 * Version: $Id$
dvander@547
    30
 */
dvander@547
    31
dvander@547
    32
#include <string.h>
dvander@547
    33
#include <stdlib.h>
dvander@592
    34
#include "GameConfigs.h"
dvander@547
    35
#include "sm_stringutil.h"
dvander@547
    36
#include "sourcemod.h"
dvander@547
    37
#include "sourcemm_api.h"
dvander@592
    38
#include "HalfLife2.h"
dvander@592
    39
#include "Logger.h"
dvander@547
    40
#include "ShareSys.h"
dvander@947
    41
#include "MemoryUtils.h"
dvander@947
    42
#include "LibrarySys.h"
dvander@949
    43
#include "HandleSys.h"
dvander@1307
    44
#include "sm_crc32.h"
dvander@947
    45
dvander@947
    46
#if defined PLATFORM_LINUX
dvander@947
    47
#include <dlfcn.h>
dvander@947
    48
#endif
dvander@547
    49
dvander@616
    50
GameConfigManager g_GameConfigs;
dvander@547
    51
IGameConfig *g_pGameConf = NULL;
ds@1064
    52
char g_Game[256];
ds@1064
    53
char g_GameDesc[256] = {'!', '\0'};
dvander@1762
    54
char g_GameName[256] = {'$', '\0'};
dvander@547
    55
dvander@547
    56
#define PSTATE_NONE						0
dvander@547
    57
#define PSTATE_GAMES					1
dvander@547
    58
#define PSTATE_GAMEDEFS					2
dvander@547
    59
#define PSTATE_GAMEDEFS_OFFSETS			3
dvander@547
    60
#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
dvander@548
    61
#define PSTATE_GAMEDEFS_KEYS			5
dvander@947
    62
#define PSTATE_GAMEDEFS_SUPPORTED		6
dvander@947
    63
#define PSTATE_GAMEDEFS_SIGNATURES		7
dvander@947
    64
#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
dvander@1307
    65
#define PSTATE_GAMEDEFS_CRC				9
dvander@1307
    66
#define PSTATE_GAMEDEFS_CRC_BINARY		10
pred@2217
    67
#define PSTATE_GAMEDEFS_CUSTOM			11
dvander@547
    68
dvander@547
    69
#if defined PLATFORM_WINDOWS
dvander@1307
    70
#define PLATFORM_NAME				"windows"
dvander@1307
    71
#define PLATFORM_SERVER_BINARY		"server.dll"
dvander@547
    72
#elif defined PLATFORM_LINUX
dvander@1307
    73
#define PLATFORM_NAME				"linux"
dvander@1307
    74
#define PLATFORM_SERVER_BINARY		"server_i486.so"
dvander@2471
    75
#elif defined PLATFORM_APPLE
dvander@2471
    76
#define PLATFORM_NAME               "undef"
dvander@2471
    77
#define PLATFORM_SERVER_BINARY      "undef.dylib"
dvander@547
    78
#endif
dvander@547
    79
dvander@947
    80
struct TempSigInfo
dvander@947
    81
{
dvander@947
    82
	void Reset()
dvander@947
    83
	{
dvander@947
    84
		library[0] = '\0';
dvander@947
    85
		sig[0] = '\0';
dvander@947
    86
	}
dvander@947
    87
	char sig[512];
dvander@947
    88
	char library[64];
dvander@947
    89
} s_TempSig;
dvander@1307
    90
unsigned int s_ServerBinCRC;
dvander@1307
    91
bool s_ServerBinCRC_Ok = false;
dvander@947
    92
dvander@547
    93
CGameConfig::CGameConfig(const char *file)
dvander@547
    94
{
dvander@547
    95
	m_pFile = sm_strdup(file);
dvander@547
    96
	m_pOffsets = sm_trie_create();
dvander@547
    97
	m_pProps = sm_trie_create();
dvander@548
    98
	m_pKeys = sm_trie_create();
dvander@947
    99
	m_pSigs = sm_trie_create();
dvander@548
   100
	m_pStrings = new BaseStringTable(512);
faluco@641
   101
	m_RefCount = 0;
pred@2217
   102
pred@2217
   103
	m_CustomLevel = 0;
pred@2217
   104
	m_CustomHandler = NULL;
dvander@547
   105
}
dvander@547
   106
dvander@547
   107
CGameConfig::~CGameConfig()
dvander@547
   108
{
dvander@547
   109
	sm_trie_destroy(m_pOffsets);
dvander@547
   110
	sm_trie_destroy(m_pProps);
dvander@548
   111
	sm_trie_destroy(m_pKeys);
dvander@947
   112
	sm_trie_destroy(m_pSigs);
dvander@547
   113
	delete [] m_pFile;
dvander@548
   114
	delete m_pStrings;
dvander@547
   115
}
dvander@547
   116
dvander@1656
   117
SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@547
   118
{
dvander@547
   119
	if (m_IgnoreLevel)
dvander@547
   120
	{
dvander@547
   121
		m_IgnoreLevel++;
dvander@1656
   122
		return SMCResult_Continue;
dvander@547
   123
	}
dvander@947
   124
dvander@547
   125
	switch (m_ParseState)
dvander@547
   126
	{
dvander@547
   127
	case PSTATE_NONE:
dvander@547
   128
		{
dvander@547
   129
			if (strcmp(name, "Games") == 0)
dvander@547
   130
			{
dvander@547
   131
				m_ParseState = PSTATE_GAMES;
dvander@547
   132
			} else {
dvander@547
   133
				m_IgnoreLevel++;
dvander@547
   134
			}
dvander@547
   135
			break;
dvander@547
   136
		}
dvander@547
   137
	case PSTATE_GAMES:
dvander@547
   138
		{
dvander@547
   139
			if ((strcmp(name, "*") == 0)
dvander@947
   140
				|| (strcmp(name, "#default") == 0)
ds@1064
   141
				|| (strcasecmp(name, g_Game) == 0)
dvander@1762
   142
				|| (strcasecmp(name, g_GameDesc) == 0)
dvander@1762
   143
				|| (strcasecmp(name, g_GameName) == 0))
dvander@547
   144
			{
dvander@1307
   145
				bShouldBeReadingDefault = true;
dvander@547
   146
				m_ParseState = PSTATE_GAMEDEFS;
ds@1064
   147
				strncopy(m_Game, name, sizeof(m_Game));
dvander@547
   148
			} else {
dvander@547
   149
				m_IgnoreLevel++;
dvander@547
   150
			}
dvander@547
   151
			break;
dvander@547
   152
		}
dvander@547
   153
	case PSTATE_GAMEDEFS:
dvander@547
   154
		{
dvander@547
   155
			if (strcmp(name, "Offsets") == 0)
dvander@547
   156
			{
dvander@547
   157
				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@947
   158
			}
dvander@947
   159
			else if (strcmp(name, "Keys") == 0)
dvander@947
   160
			{
dvander@548
   161
				m_ParseState = PSTATE_GAMEDEFS_KEYS;
dvander@947
   162
			}
dvander@947
   163
			else if ((strcmp(name, "#supported") == 0)
ds@1064
   164
					 && (strcmp(m_Game, "#default") == 0))
dvander@947
   165
			{
dvander@947
   166
				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
dvander@947
   167
				/* Ignore this section unless we get a game. */
dvander@947
   168
				bShouldBeReadingDefault = false;
dvander@947
   169
			}
dvander@947
   170
			else if (strcmp(name, "Signatures") == 0)
dvander@947
   171
			{
dvander@947
   172
				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   173
			}
dvander@1307
   174
			else if (strcmp(name, "CRC") == 0)
dvander@1307
   175
			{
dvander@1307
   176
				m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   177
				bShouldBeReadingDefault = false;
dvander@1307
   178
			}
dvander@947
   179
			else
dvander@947
   180
			{
pred@2217
   181
				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
pred@2217
   182
pred@2217
   183
				if (pListen != NULL)
pred@2217
   184
				{
pred@2217
   185
					m_CustomLevel = 0;
pred@2217
   186
					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
pred@2217
   187
					m_CustomHandler = *pListen;
pred@2217
   188
					m_CustomHandler->ReadSMC_ParseStart();
pred@2217
   189
					break;
pred@2217
   190
				}
pred@2217
   191
dvander@547
   192
				m_IgnoreLevel++;
dvander@547
   193
			}
dvander@547
   194
			break;
dvander@547
   195
		}
dvander@547
   196
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   197
		{
ds@1064
   198
			m_Prop[0] = '\0';
ds@1064
   199
			m_Class[0] = '\0';
dvander@547
   200
			strncopy(m_offset, name, sizeof(m_offset));
dvander@547
   201
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
dvander@547
   202
			break;
dvander@547
   203
		}
dvander@947
   204
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@947
   205
		{
dvander@947
   206
			strncopy(m_offset, name, sizeof(m_offset));
dvander@947
   207
			s_TempSig.Reset();
dvander@947
   208
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
dvander@947
   209
			break;
dvander@947
   210
		}
dvander@1307
   211
	case PSTATE_GAMEDEFS_CRC:
dvander@1307
   212
		{
dvander@1307
   213
			char error[255];
dvander@1307
   214
			error[0] = '\0';
dvander@1307
   215
			if (strcmp(name, "server") != 0)
dvander@1307
   216
			{
dvander@1307
   217
				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
dvander@1307
   218
			} 
dvander@1307
   219
			else if (!s_ServerBinCRC_Ok)
dvander@1307
   220
			{
dvander@1307
   221
				FILE *fp;
dvander@1307
   222
				char path[PLATFORM_MAX_PATH];
dvander@1307
   223
dvander@1307
   224
				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
dvander@1307
   225
				if ((fp = fopen(path, "rb")) == NULL)
dvander@1307
   226
				{
dvander@1307
   227
					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
dvander@1307
   228
				} else {
dvander@1307
   229
					size_t size;
dvander@1307
   230
					void *buffer;
dvander@1307
   231
dvander@1307
   232
					fseek(fp, 0, SEEK_END);
dvander@1307
   233
					size = ftell(fp);
dvander@1307
   234
					fseek(fp, 0, SEEK_SET);
dvander@1307
   235
dvander@1307
   236
					buffer = malloc(size);
dvander@1307
   237
					fread(buffer, size, 1, fp);
dvander@1307
   238
					s_ServerBinCRC = UTIL_CRC32(buffer, size);
dvander@1307
   239
					free(buffer);
dvander@1307
   240
					s_ServerBinCRC_Ok = true;
pred@2219
   241
					fclose(fp);
dvander@1307
   242
				}
dvander@1307
   243
			}
dvander@1307
   244
			if (error[0] != '\0')
dvander@1307
   245
			{
dvander@1307
   246
				m_IgnoreLevel = 1;
dvander@1307
   247
				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
dvander@1307
   248
				g_Logger.LogError("[SM] %s", error);
dvander@1307
   249
			} else {
dvander@1307
   250
				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
dvander@1307
   251
			}
dvander@1307
   252
			break;
dvander@1307
   253
		}
pred@2217
   254
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   255
		{
pred@2217
   256
			m_CustomLevel++;
pred@2217
   257
			return m_CustomHandler->ReadSMC_NewSection(states, name);
pred@2217
   258
			break;
pred@2217
   259
		}
dvander@547
   260
	/* No sub-sections allowed:
dvander@547
   261
	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@548
   262
	 case PSTATE_GAMEDEFS_KEYS:
dvander@947
   263
	 case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   264
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@1307
   265
	 case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@547
   266
	 */
dvander@547
   267
	default:
dvander@547
   268
		{
dvander@547
   269
			/* If we don't know what we got, start ignoring */
dvander@547
   270
			m_IgnoreLevel++;
dvander@547
   271
			break;
dvander@547
   272
		}
dvander@547
   273
	}
dvander@547
   274
dvander@1656
   275
	return SMCResult_Continue;
dvander@547
   276
}
dvander@547
   277
dvander@1656
   278
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@547
   279
{
dvander@547
   280
	if (m_IgnoreLevel)
dvander@547
   281
	{
dvander@1656
   282
		return SMCResult_Continue;
dvander@547
   283
	}
dvander@547
   284
dvander@547
   285
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
dvander@547
   286
	{
dvander@547
   287
		if (strcmp(key, "class") == 0)
dvander@547
   288
		{
ds@1064
   289
			strncopy(m_Class, value, sizeof(m_Class));
dvander@547
   290
		} else if (strcmp(key, "prop") == 0) {
ds@1064
   291
			strncopy(m_Prop, value, sizeof(m_Prop));
dvander@547
   292
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
dvander@547
   293
			int val = atoi(value);
dvander@1057
   294
			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@547
   295
		}
dvander@548
   296
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
dvander@548
   297
		int id = m_pStrings->AddString(value);
dvander@1057
   298
		sm_trie_replace(m_pKeys, key, (void *)id);
dvander@947
   299
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
dvander@947
   300
		if (strcmp(key, "game") == 0
dvander@1762
   301
			&& (strcasecmp(value, g_Game) == 0 
dvander@1762
   302
				|| strcasecmp(value, g_GameDesc) == 0
dvander@1762
   303
				|| strcasecmp(value, g_GameName) == 0)
dvander@1762
   304
				)
dvander@947
   305
		{
dvander@947
   306
			bShouldBeReadingDefault = true;
dvander@947
   307
		}
dvander@947
   308
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
dvander@947
   309
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   310
		{
dvander@947
   311
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   312
		} else if (strcmp(key, "library") == 0) {
dvander@947
   313
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   314
		}
dvander@1307
   315
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   316
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   317
			&& s_ServerBinCRC_Ok
dvander@1307
   318
			&& !bShouldBeReadingDefault)
dvander@1307
   319
		{
dvander@1307
   320
			unsigned int crc = 0;
dvander@1307
   321
			sscanf(value, "%08X", &crc);
dvander@1307
   322
			if (s_ServerBinCRC == crc)
dvander@1307
   323
			{
dvander@1307
   324
				bShouldBeReadingDefault = true;
dvander@1307
   325
			}
dvander@1307
   326
		}
pred@2217
   327
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   328
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   329
	}
dvander@547
   330
dvander@1656
   331
	return SMCResult_Continue;
dvander@547
   332
}
dvander@547
   333
dvander@1656
   334
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   335
{
dvander@547
   336
	if (m_IgnoreLevel)
dvander@547
   337
	{
dvander@547
   338
		m_IgnoreLevel--;
dvander@1656
   339
		return SMCResult_Continue;
dvander@547
   340
	}
dvander@547
   341
pred@2217
   342
	if (m_CustomLevel)
pred@2217
   343
	{
pred@2217
   344
		m_CustomLevel--;
pred@2217
   345
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   346
		return SMCResult_Continue;
pred@2217
   347
	}
pred@2217
   348
dvander@547
   349
	switch (m_ParseState)
dvander@547
   350
	{
dvander@547
   351
	case PSTATE_GAMES:
dvander@547
   352
		{
dvander@547
   353
			m_ParseState = PSTATE_NONE;
dvander@547
   354
			break;
dvander@547
   355
		}
dvander@547
   356
	case PSTATE_GAMEDEFS:
dvander@547
   357
		{
dvander@547
   358
			m_ParseState = PSTATE_GAMES;
dvander@547
   359
			break;
dvander@547
   360
		}
pred@2217
   361
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   362
		{
pred@2217
   363
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   364
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   365
			break;
pred@2217
   366
		}
dvander@548
   367
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   368
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   369
		{
dvander@547
   370
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   371
			break;
dvander@547
   372
		}
dvander@547
   373
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   374
		{
dvander@547
   375
			/* Parse the offset... */
ds@1064
   376
			if (m_Class[0] != '\0'
ds@1064
   377
				&& m_Prop[0] != '\0')
dvander@547
   378
			{
ds@1064
   379
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   380
				if (pProp)
dvander@547
   381
				{
dvander@547
   382
					int val = pProp->GetOffset();
dvander@1057
   383
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   384
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   385
				} else {
dvander@547
   386
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   387
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   388
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   389
					{
dvander@547
   390
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   391
							m_Class,
ds@1064
   392
							m_Prop,
dvander@547
   393
							m_pFile,
ds@1064
   394
							m_Game);
dvander@547
   395
					}
dvander@547
   396
				}
dvander@547
   397
			}
dvander@547
   398
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   399
			break;
dvander@547
   400
		}
dvander@1307
   401
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   402
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   403
		{
dvander@947
   404
			if (!bShouldBeReadingDefault)
dvander@947
   405
			{
dvander@947
   406
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   407
				m_IgnoreLevel = 1;
ds@1043
   408
				m_ParseState = PSTATE_GAMES;
ds@1043
   409
			} else {
ds@1043
   410
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   411
			}
dvander@947
   412
			break;
dvander@947
   413
		}
dvander@1307
   414
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   415
		{
dvander@1307
   416
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   417
			break;
dvander@1307
   418
		}
dvander@969
   419
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   420
		{
dvander@969
   421
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   422
			break;
dvander@969
   423
		}
dvander@947
   424
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   425
		{
dvander@947
   426
			if (s_TempSig.library[0] == '\0')
dvander@947
   427
			{
dvander@947
   428
				/* assume server */
dvander@947
   429
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   430
			}
dvander@947
   431
			void *addrInBase = NULL;
dvander@947
   432
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   433
			{
faluco@1541
   434
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   435
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   436
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   437
			}
dvander@947
   438
			void *final_addr = NULL;
dvander@947
   439
			if (addrInBase == NULL)
dvander@947
   440
			{
dvander@947
   441
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   442
					s_TempSig.library, 
dvander@947
   443
					m_pFile);
dvander@947
   444
			} else {
dvander@947
   445
#if defined PLATFORM_LINUX
dvander@951
   446
				if (s_TempSig.sig[0] == '@')
dvander@947
   447
				{
dvander@947
   448
					Dl_info info;
dvander@947
   449
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   450
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   451
					{
dvander@947
   452
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   453
						if (handle)
dvander@947
   454
						{
dvander@951
   455
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   456
							dlclose(handle);
dvander@947
   457
						} else {
dvander@947
   458
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   459
								s_TempSig.library,
dvander@947
   460
								m_pFile);
dvander@947
   461
						}
dvander@947
   462
					} else {
dvander@947
   463
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   464
							s_TempSig.library,
dvander@947
   465
							m_pFile);
dvander@947
   466
					}
dvander@947
   467
				}
dvander@947
   468
				if (final_addr)
dvander@947
   469
				{
dvander@947
   470
					goto skip_find;
dvander@947
   471
				}
dvander@947
   472
#endif
dvander@947
   473
				/* First, preprocess the signature */
faluco@1718
   474
				char real_sig[511];
dvander@947
   475
				size_t real_bytes;
dvander@947
   476
				size_t length;
dvander@947
   477
dvander@947
   478
				real_bytes = 0;
dvander@947
   479
				length = strlen(s_TempSig.sig);
dvander@947
   480
dvander@947
   481
				for (size_t i=0; i<length; i++)
dvander@947
   482
				{
dvander@947
   483
					if (real_bytes >= sizeof(real_sig))
dvander@947
   484
					{
dvander@947
   485
						break;
dvander@947
   486
					}
dvander@947
   487
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   488
					if (s_TempSig.sig[i] == '\\'
dvander@947
   489
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   490
					{
dvander@947
   491
						if (i + 3 >= length)
dvander@947
   492
						{
dvander@947
   493
							continue;
dvander@947
   494
						}
dvander@947
   495
						/* Get the hex part */
dvander@947
   496
						char s_byte[3];
dvander@947
   497
						int r_byte;
dvander@947
   498
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   499
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   500
						s_byte[2] = '\0';
dvander@947
   501
						/* Read it as an integer */
dvander@947
   502
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   503
						/* Save the value */
dvander@947
   504
						real_sig[real_bytes-1] = r_byte;
dvander@947
   505
						/* Adjust index */
dvander@947
   506
						i += 3;
dvander@947
   507
					}
dvander@947
   508
				}
dvander@947
   509
dvander@1061
   510
				if (real_bytes >= 1)
dvander@947
   511
				{
dvander@947
   512
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   513
				}
dvander@947
   514
			}
dvander@947
   515
dvander@947
   516
#if defined PLATFORM_LINUX
dvander@947
   517
skip_find:
dvander@947
   518
#endif
dvander@1057
   519
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   520
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   521
dvander@947
   522
			break;
dvander@947
   523
		}
dvander@547
   524
	}
dvander@547
   525
dvander@1656
   526
	return SMCResult_Continue;
dvander@547
   527
}
dvander@547
   528
dvander@547
   529
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   530
{
dvander@1656
   531
	SMCError err;
dvander@1885
   532
	SMCStates state = {0, 0};
dvander@547
   533
dvander@547
   534
	char path[PLATFORM_MAX_PATH];
dvander@947
   535
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@947
   536
	/* Backwards compatibility */
dvander@947
   537
	if (!g_LibSys.PathExists(path))
dvander@947
   538
	{
dvander@947
   539
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@947
   540
	}
dvander@547
   541
dvander@548
   542
	/* Initialize parse states */
dvander@547
   543
	m_IgnoreLevel = 0;
dvander@947
   544
	bShouldBeReadingDefault = true;
dvander@547
   545
	m_ParseState = PSTATE_NONE;
dvander@548
   546
	/* Reset cached data */
dvander@548
   547
	m_pStrings->Reset();
dvander@547
   548
	sm_trie_clear(m_pOffsets);
dvander@548
   549
	sm_trie_clear(m_pProps);
dvander@548
   550
	sm_trie_clear(m_pKeys);
dvander@547
   551
dvander@1885
   552
	if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
dvander@1656
   553
		!= SMCError_Okay)
dvander@547
   554
	{
dvander@1885
   555
		const char *msg;
dvander@1885
   556
dvander@1885
   557
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   558
dvander@1885
   559
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
dvander@1885
   560
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   561
			err,
dvander@1885
   562
			state.line,
dvander@1885
   563
			state.col,
dvander@1885
   564
			msg ? msg : "Unknown error");
pred@2217
   565
pred@2217
   566
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   567
		{
pred@2217
   568
			//error occurred while parsing a custom section
pred@2217
   569
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   570
			m_CustomHandler = NULL;
pred@2217
   571
			m_CustomLevel = 0;
pred@2217
   572
		}
pred@2217
   573
dvander@547
   574
		return false;
dvander@547
   575
	}
dvander@547
   576
dvander@547
   577
	return true;
dvander@547
   578
}
dvander@547
   579
dvander@547
   580
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   581
{
dvander@547
   582
	void *obj;
dvander@547
   583
dvander@547
   584
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   585
	{
dvander@547
   586
		return false;
dvander@547
   587
	}
dvander@547
   588
dvander@547
   589
	*value = (int)obj;
dvander@547
   590
	
dvander@547
   591
	return true;
dvander@547
   592
}
dvander@547
   593
dvander@547
   594
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   595
{
dvander@548
   596
	void *obj;
dvander@548
   597
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   598
	{
dvander@548
   599
		return NULL;
dvander@548
   600
	}
dvander@548
   601
	return m_pStrings->GetString((int)obj);
dvander@547
   602
}
dvander@547
   603
dvander@547
   604
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   605
{
dvander@547
   606
	SendProp *pProp;
dvander@547
   607
dvander@547
   608
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   609
	{
dvander@547
   610
		return NULL;
dvander@547
   611
	}
dvander@547
   612
dvander@547
   613
	return pProp;
dvander@547
   614
}
dvander@547
   615
dvander@947
   616
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   617
{
dvander@947
   618
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   619
}
dvander@947
   620
dvander@547
   621
void CGameConfig::IncRefCount()
dvander@547
   622
{
dvander@547
   623
	m_RefCount++;
dvander@547
   624
}
dvander@547
   625
dvander@547
   626
unsigned int CGameConfig::DecRefCount()
dvander@547
   627
{
dvander@547
   628
	m_RefCount--;
dvander@547
   629
	return m_RefCount;
dvander@547
   630
}
dvander@547
   631
dvander@616
   632
GameConfigManager::GameConfigManager()
dvander@547
   633
{
dvander@547
   634
	m_pLookup = sm_trie_create();
dvander@547
   635
}
dvander@547
   636
dvander@616
   637
GameConfigManager::~GameConfigManager()
dvander@547
   638
{
dvander@547
   639
	sm_trie_destroy(m_pLookup);
dvander@547
   640
}
dvander@547
   641
dvander@616
   642
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   643
{
dvander@547
   644
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   645
ds@1064
   646
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   647
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   648
dvander@1762
   649
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   650
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   651
	{
dvander@1762
   652
		const char *str;
dvander@1762
   653
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   654
		{
dvander@1762
   655
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   656
		}
dvander@1762
   657
	}
dvander@1762
   658
	pGameInfo->deleteThis();
dvander@547
   659
}
dvander@547
   660
dvander@616
   661
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   662
{
dvander@547
   663
	/* NOW initialize the game file */
dvander@547
   664
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   665
	
dvander@547
   666
	char error[255];
dvander@547
   667
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   668
	{
dvander@547
   669
		/* :TODO: log */
dvander@547
   670
	}
dvander@547
   671
dvander@547
   672
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   673
}
dvander@547
   674
dvander@616
   675
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   676
{
dvander@547
   677
	CloseGameConfigFile(g_pGameConf);
dvander@547
   678
}
dvander@547
   679
dvander@616
   680
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   681
{
dvander@2517
   682
#if 0
pred@2142
   683
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   684
	if (g_blockGameDataLoad)
pred@2142
   685
	{
pred@2142
   686
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   687
		return false;
pred@2142
   688
	}
dvander@2517
   689
#endif
pred@2142
   690
dvander@547
   691
	CGameConfig *pConfig;
dvander@547
   692
dvander@547
   693
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   694
	{
dvander@547
   695
		pConfig->IncRefCount();
dvander@547
   696
		*_pConfig = pConfig;
dvander@547
   697
		return true;
dvander@547
   698
	}
dvander@547
   699
dvander@547
   700
	pConfig = new CGameConfig(file);
dvander@547
   701
dvander@547
   702
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   703
	bool retval = true;
dvander@547
   704
	if (_pConfig != &g_pGameConf)
dvander@547
   705
	{
dvander@547
   706
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   707
	}
dvander@547
   708
dvander@547
   709
	m_cfgs.push_back(pConfig);
dvander@547
   710
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   711
dvander@547
   712
	pConfig->IncRefCount();
dvander@547
   713
dvander@547
   714
	*_pConfig = pConfig;
dvander@547
   715
dvander@547
   716
	return retval;
dvander@547
   717
}
dvander@547
   718
dvander@616
   719
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   720
{
dvander@547
   721
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   722
dvander@547
   723
	if (pConfig->DecRefCount() == 0)
dvander@547
   724
	{
dvander@971
   725
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@547
   726
		delete pConfig;
dvander@547
   727
	}
dvander@547
   728
}
dvander@949
   729
dvander@949
   730
extern HandleType_t g_GameConfigsType;
dvander@949
   731
dvander@949
   732
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   733
{
dvander@949
   734
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   735
	IGameConfig *conf = NULL;
dvander@949
   736
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   737
dvander@949
   738
	if (err)
dvander@949
   739
	{
dvander@949
   740
		*err = _err;
dvander@949
   741
	}
dvander@949
   742
dvander@949
   743
	return conf;
dvander@949
   744
}
pred@2217
   745
pred@2217
   746
void GameConfigManager::AddUserConfigHook( const char *sectionname, ITextListener_SMC *listener )
pred@2217
   747
{
pred@2217
   748
	m_customHandlers.insert(sectionname, listener);
pred@2217
   749
}
pred@2217
   750
pred@2217
   751
void GameConfigManager::RemoveUserConfigHook( const char *sectionname, ITextListener_SMC *listener )
pred@2217
   752
{
pred@2217
   753
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
   754
pred@2217
   755
	if (pListener == NULL)
pred@2217
   756
	{
pred@2217
   757
		return;
pred@2217
   758
	}
pred@2217
   759
pred@2217
   760
	if (*pListener != listener)
pred@2217
   761
	{
pred@2217
   762
		return;
pred@2217
   763
	}
pred@2217
   764
pred@2217
   765
	m_customHandlers.remove(sectionname);
pred@2217
   766
	
pred@2217
   767
	return;
pred@2217
   768
}