core/GameConfigs.cpp
author Scott Ehlert <ds@alliedmods.net>
Wed Feb 25 23:17:37 2009 -0600 (2009-02-25)
changeset 2617 253d6b4f15ab
parent 2584 6972eb067f48
child 2628 541e48653064
permissions -rw-r--r--
Merged changes from 1.1
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "undef"
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#define PLATFORM_SERVER_BINARY      "undef.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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	if (strcmp(value, g_Game) == 0 ||
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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	if (strcmp(value, "original") == 0)
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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	if (strcmp(value, "darkmessiah") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	if (strcmp(value, "orangebox") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	if (strcmp(value, "left4dead") == 0)
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#else
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#error "Unknown engine type"
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#endif
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	{
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		return true;
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	}
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	return false;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCResult_Continue;
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   306
}
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   308
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   309
{
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   310
	if (m_IgnoreLevel)
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   311
	{
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   312
		return SMCResult_Continue;
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   313
	}
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   314
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   315
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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   316
	{
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   317
		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_Class, value, sizeof(m_Class));
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   320
		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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		}
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   326
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   327
		int id = m_pStrings->AddString(value);
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		sm_trie_replace(m_pKeys, key, (void *)id);
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0)
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   331
		{
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			had_game = true;
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			if (DoesGameMatch(value))
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			{
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				matched_game = true;
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			}
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   337
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
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   338
			{
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   339
				bShouldBeReadingDefault = true;
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   340
			}
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   341
		}
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   342
		else if (strcmp(key, "engine") == 0)
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   343
		{
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   344
			had_engine = true;
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			if (DoesEngineMatch(value))
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   346
			{
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   347
				matched_engine = true;
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   348
			}
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   349
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
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   350
			{
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   351
				bShouldBeReadingDefault = true;
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   352
			}
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   353
		}
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   354
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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   355
		if (strcmp(key, PLATFORM_NAME) == 0)
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   356
		{
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   357
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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   358
		} else if (strcmp(key, "library") == 0) {
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   359
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   360
		}
dvander@1307
   361
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
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   362
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   363
			&& s_ServerBinCRC_Ok
dvander@1307
   364
			&& !bShouldBeReadingDefault)
dvander@1307
   365
		{
dvander@1307
   366
			unsigned int crc = 0;
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   367
			sscanf(value, "%08X", &crc);
dvander@1307
   368
			if (s_ServerBinCRC == crc)
dvander@1307
   369
			{
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   370
				bShouldBeReadingDefault = true;
dvander@1307
   371
			}
dvander@1307
   372
		}
pred@2217
   373
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   374
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   375
	}
dvander@547
   376
dvander@1656
   377
	return SMCResult_Continue;
dvander@547
   378
}
dvander@547
   379
dvander@1656
   380
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   381
{
dvander@547
   382
	if (m_IgnoreLevel)
dvander@547
   383
	{
dvander@547
   384
		m_IgnoreLevel--;
dvander@1656
   385
		return SMCResult_Continue;
dvander@547
   386
	}
dvander@547
   387
pred@2217
   388
	if (m_CustomLevel)
pred@2217
   389
	{
pred@2217
   390
		m_CustomLevel--;
pred@2217
   391
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   392
		return SMCResult_Continue;
pred@2217
   393
	}
pred@2217
   394
dvander@547
   395
	switch (m_ParseState)
dvander@547
   396
	{
dvander@547
   397
	case PSTATE_GAMES:
dvander@547
   398
		{
dvander@547
   399
			m_ParseState = PSTATE_NONE;
dvander@547
   400
			break;
dvander@547
   401
		}
dvander@547
   402
	case PSTATE_GAMEDEFS:
dvander@547
   403
		{
dvander@547
   404
			m_ParseState = PSTATE_GAMES;
dvander@547
   405
			break;
dvander@547
   406
		}
pred@2217
   407
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   408
		{
pred@2217
   409
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   410
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   411
			break;
pred@2217
   412
		}
dvander@548
   413
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   414
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   415
		{
dvander@547
   416
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   417
			break;
dvander@547
   418
		}
dvander@547
   419
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   420
		{
dvander@547
   421
			/* Parse the offset... */
ds@1064
   422
			if (m_Class[0] != '\0'
ds@1064
   423
				&& m_Prop[0] != '\0')
dvander@547
   424
			{
ds@1064
   425
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   426
				if (pProp)
dvander@547
   427
				{
dvander@547
   428
					int val = pProp->GetOffset();
dvander@1057
   429
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   430
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   431
				} else {
dvander@547
   432
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   433
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   434
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   435
					{
dvander@547
   436
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   437
							m_Class,
ds@1064
   438
							m_Prop,
dvander@2524
   439
							m_CurFile,
ds@1064
   440
							m_Game);
dvander@547
   441
					}
dvander@547
   442
				}
dvander@547
   443
			}
dvander@547
   444
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   445
			break;
dvander@547
   446
		}
dvander@1307
   447
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   448
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   449
		{
dvander@947
   450
			if (!bShouldBeReadingDefault)
dvander@947
   451
			{
dvander@947
   452
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   453
				m_IgnoreLevel = 1;
ds@1043
   454
				m_ParseState = PSTATE_GAMES;
ds@1043
   455
			} else {
ds@1043
   456
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   457
			}
dvander@947
   458
			break;
dvander@947
   459
		}
dvander@1307
   460
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   461
		{
dvander@1307
   462
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   463
			break;
dvander@1307
   464
		}
dvander@969
   465
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   466
		{
dvander@969
   467
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   468
			break;
dvander@969
   469
		}
dvander@947
   470
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   471
		{
dvander@947
   472
			if (s_TempSig.library[0] == '\0')
dvander@947
   473
			{
dvander@947
   474
				/* assume server */
dvander@947
   475
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   476
			}
dvander@947
   477
			void *addrInBase = NULL;
dvander@947
   478
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   479
			{
faluco@1541
   480
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   481
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   482
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   483
			}
dvander@947
   484
			void *final_addr = NULL;
dvander@947
   485
			if (addrInBase == NULL)
dvander@947
   486
			{
dvander@947
   487
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   488
					s_TempSig.library, 
dvander@2524
   489
					m_CurFile);
dvander@947
   490
			} else {
dvander@947
   491
#if defined PLATFORM_LINUX
dvander@951
   492
				if (s_TempSig.sig[0] == '@')
dvander@947
   493
				{
dvander@947
   494
					Dl_info info;
dvander@947
   495
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   496
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   497
					{
dvander@947
   498
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   499
						if (handle)
dvander@947
   500
						{
dvander@951
   501
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   502
							dlclose(handle);
dvander@947
   503
						} else {
dvander@947
   504
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   505
								s_TempSig.library,
dvander@2524
   506
								m_File);
dvander@947
   507
						}
dvander@947
   508
					} else {
dvander@947
   509
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   510
							s_TempSig.library,
dvander@2524
   511
							m_File);
dvander@947
   512
					}
dvander@947
   513
				}
dvander@947
   514
				if (final_addr)
dvander@947
   515
				{
dvander@947
   516
					goto skip_find;
dvander@947
   517
				}
dvander@947
   518
#endif
dvander@947
   519
				/* First, preprocess the signature */
faluco@1718
   520
				char real_sig[511];
dvander@947
   521
				size_t real_bytes;
dvander@947
   522
				size_t length;
dvander@947
   523
dvander@947
   524
				real_bytes = 0;
dvander@947
   525
				length = strlen(s_TempSig.sig);
dvander@947
   526
dvander@947
   527
				for (size_t i=0; i<length; i++)
dvander@947
   528
				{
dvander@947
   529
					if (real_bytes >= sizeof(real_sig))
dvander@947
   530
					{
dvander@947
   531
						break;
dvander@947
   532
					}
dvander@947
   533
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   534
					if (s_TempSig.sig[i] == '\\'
dvander@947
   535
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   536
					{
dvander@947
   537
						if (i + 3 >= length)
dvander@947
   538
						{
dvander@947
   539
							continue;
dvander@947
   540
						}
dvander@947
   541
						/* Get the hex part */
dvander@947
   542
						char s_byte[3];
dvander@947
   543
						int r_byte;
dvander@947
   544
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   545
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   546
						s_byte[2] = '\0';
dvander@947
   547
						/* Read it as an integer */
dvander@947
   548
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   549
						/* Save the value */
dvander@947
   550
						real_sig[real_bytes-1] = r_byte;
dvander@947
   551
						/* Adjust index */
dvander@947
   552
						i += 3;
dvander@947
   553
					}
dvander@947
   554
				}
dvander@947
   555
dvander@1061
   556
				if (real_bytes >= 1)
dvander@947
   557
				{
dvander@947
   558
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   559
				}
dvander@947
   560
			}
dvander@947
   561
dvander@947
   562
#if defined PLATFORM_LINUX
dvander@947
   563
skip_find:
dvander@947
   564
#endif
dvander@1057
   565
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   566
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   567
dvander@947
   568
			break;
dvander@947
   569
		}
dvander@547
   570
	}
dvander@547
   571
dvander@1656
   572
	return SMCResult_Continue;
dvander@547
   573
}
dvander@547
   574
dvander@2524
   575
#define MSTATE_NONE		0
dvander@2524
   576
#define MSTATE_MAIN		1
dvander@2524
   577
#define MSTATE_FILE		2
dvander@2524
   578
dvander@2524
   579
class MasterReader : public ITextListener_SMC
dvander@2524
   580
{
dvander@2524
   581
public:
dvander@2524
   582
	virtual void ReadSMC_ParseStart()
dvander@2524
   583
	{
dvander@2524
   584
		state = MSTATE_NONE;
dvander@2524
   585
		ignoreLevel = 0;
dvander@2524
   586
	}
dvander@2524
   587
dvander@2524
   588
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   589
	{
dvander@2524
   590
		if (ignoreLevel)
dvander@2524
   591
		{
dvander@2524
   592
			return SMCResult_Continue;
dvander@2524
   593
		}
dvander@2524
   594
dvander@2524
   595
		if (state == MSTATE_NONE)
dvander@2524
   596
		{
dvander@2524
   597
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   598
			{
dvander@2524
   599
				state = MSTATE_MAIN;
dvander@2524
   600
			}
dvander@2524
   601
			else
dvander@2524
   602
			{
dvander@2524
   603
				ignoreLevel++;
dvander@2524
   604
			}
dvander@2524
   605
		}
dvander@2524
   606
		else if (state == MSTATE_MAIN)
dvander@2524
   607
		{
dvander@2524
   608
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   609
			had_engine = false;
dvander@2524
   610
			matched_engine = false;
dvander@2524
   611
			had_game = false;
dvander@2524
   612
			matched_game = false;
dvander@2524
   613
			state = MSTATE_FILE;
dvander@2524
   614
		}
dvander@2524
   615
		else if (state == MSTATE_FILE)
dvander@2524
   616
		{
dvander@2524
   617
			ignoreLevel++;
dvander@2524
   618
		}
dvander@2524
   619
dvander@2524
   620
		return SMCResult_Continue;
dvander@2524
   621
	}
dvander@2524
   622
dvander@2524
   623
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   624
	{
dvander@2524
   625
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   626
		{
dvander@2524
   627
			return SMCResult_Continue;
dvander@2524
   628
		}
dvander@2524
   629
dvander@2524
   630
		if (strcmp(key, "engine") == 0)
dvander@2524
   631
		{
dvander@2524
   632
			had_engine = true;
dvander@2524
   633
			if (DoesEngineMatch(value))
dvander@2524
   634
			{
dvander@2524
   635
				matched_engine = true;
dvander@2524
   636
			}
dvander@2524
   637
		}
dvander@2524
   638
		else if (strcmp(key, "game") == 0)
dvander@2524
   639
		{
dvander@2524
   640
			had_game = true;
dvander@2524
   641
			if (DoesGameMatch(value))
dvander@2524
   642
			{
dvander@2524
   643
				matched_game = true;
dvander@2524
   644
			}
dvander@2524
   645
		}
dvander@2524
   646
dvander@2524
   647
		return SMCResult_Continue;
dvander@2524
   648
	}
dvander@2524
   649
dvander@2524
   650
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   651
	{
dvander@2524
   652
		if (ignoreLevel)
dvander@2524
   653
		{
dvander@2524
   654
			ignoreLevel--;
dvander@2524
   655
			return SMCResult_Continue;
dvander@2524
   656
		}
dvander@2524
   657
dvander@2524
   658
		if (state == MSTATE_FILE)
dvander@2524
   659
		{
dvander@2524
   660
			/* The four success conditions:
dvander@2524
   661
			 * 1. Needed nothing.
dvander@2524
   662
			 * 2. Needed game only.
dvander@2524
   663
			 * 3. Needed engine only.
dvander@2524
   664
			 * 4. Needed both engine and game.
dvander@2524
   665
			 * Final result is minimized via k-map.
dvander@2524
   666
			 */
dvander@2524
   667
#if 0
dvander@2524
   668
			if ((!had_engine && !had_game) ||
dvander@2524
   669
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   670
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   671
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   672
#endif
dvander@2524
   673
			if ((!had_engine && !had_game) ||
dvander@2524
   674
				(!had_engine && matched_game) ||
dvander@2524
   675
				(!had_game && matched_engine) ||
dvander@2524
   676
				(matched_engine && matched_game))
dvander@2524
   677
			{
dvander@2524
   678
				fileList->push_back(cur_file);
dvander@2524
   679
			}
dvander@2524
   680
			state = MSTATE_MAIN;
dvander@2524
   681
		}
dvander@2524
   682
		else if (state == MSTATE_MAIN)
dvander@2524
   683
		{
dvander@2524
   684
			state = MSTATE_NONE;
dvander@2524
   685
		}
dvander@2524
   686
dvander@2524
   687
		return SMCResult_Continue;
dvander@2524
   688
	}
dvander@2524
   689
public:
dvander@2524
   690
	List<String> *fileList;
dvander@2524
   691
	unsigned int state;
dvander@2524
   692
	unsigned int ignoreLevel;
dvander@2524
   693
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   694
	bool had_engine;
dvander@2524
   695
	bool matched_engine;
dvander@2524
   696
	bool had_game;
dvander@2524
   697
	bool matched_game;
dvander@2524
   698
};
dvander@2524
   699
dvander@2524
   700
static MasterReader master_reader;
dvander@2524
   701
dvander@547
   702
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   703
{
dvander@548
   704
	/* Reset cached data */
dvander@548
   705
	m_pStrings->Reset();
dvander@547
   706
	sm_trie_clear(m_pOffsets);
dvander@548
   707
	sm_trie_clear(m_pProps);
dvander@548
   708
	sm_trie_clear(m_pKeys);
dvander@547
   709
dvander@2524
   710
	char path[PLATFORM_MAX_PATH];
dvander@2524
   711
dvander@2524
   712
	/* See if we can use the extended gamedata format. */
dvander@2524
   713
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@2524
   714
	if (!g_LibSys.PathExists(path))
dvander@2524
   715
	{
dvander@2524
   716
		/* Nope, use the old mechanism. */
dvander@2524
   717
		UTIL_Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   718
		return EnterFile(path, error, maxlength);
dvander@2524
   719
	}
dvander@2524
   720
dvander@2524
   721
	/* Otherwise, it's time to parse the master. */
dvander@2524
   722
	SMCError err;
dvander@2524
   723
	SMCStates state = {0, 0};
dvander@2524
   724
	List<String> fileList;
dvander@2524
   725
	master_reader.fileList = &fileList;
dvander@2524
   726
dvander@2524
   727
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
dvander@2524
   728
	if (err != SMCError_Okay)
dvander@2524
   729
	{
dvander@2524
   730
		const char *msg = textparsers->GetSMCErrorString(err);
dvander@2524
   731
dvander@2524
   732
		g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
dvander@2524
   733
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2524
   734
			err,
dvander@2524
   735
			state.line,
dvander@2524
   736
			state.col,
dvander@2524
   737
			msg ? msg : "Unknown error");
dvander@2524
   738
		return false;
dvander@2524
   739
	}
dvander@2524
   740
dvander@2524
   741
	/* Go through each file we found and parse it. */
dvander@2524
   742
	List<String>::iterator iter;
dvander@2524
   743
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   744
	{
dvander@2524
   745
		UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   746
		if (!EnterFile(path, error, maxlength))
dvander@2524
   747
		{
dvander@2524
   748
			return false;
dvander@2524
   749
		}
dvander@2524
   750
	}
dvander@2524
   751
pred@2578
   752
	/* Parse the contents of the 'custom' directory */
pred@2582
   753
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
pred@2578
   754
	IDirectory *customDir = g_LibSys.OpenDirectory(path);
pred@2578
   755
pred@2578
   756
	if (!customDir)
pred@2578
   757
	{
pred@2578
   758
		return true;
pred@2578
   759
	}
pred@2578
   760
pred@2578
   761
	while (customDir->MoreFiles())
pred@2578
   762
	{
pred@2578
   763
		if (!customDir->IsEntryFile())
pred@2578
   764
		{
pred@2578
   765
			customDir->NextEntry();
pred@2578
   766
			continue;
pred@2578
   767
		}
pred@2578
   768
		
pred@2578
   769
		const char *curFile = customDir->GetEntryName();
pred@2578
   770
pred@2578
   771
		/* Only allow .txt files */
pred@2578
   772
		int len = strlen(curFile);
pred@2579
   773
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   774
		{
pred@2578
   775
			customDir->NextEntry();
pred@2578
   776
			continue;	
pred@2578
   777
		}
pred@2578
   778
pred@2578
   779
		UTIL_Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   780
		if (!EnterFile(path, error, maxlength))
pred@2578
   781
		{
pred@2579
   782
			g_LibSys.CloseDirectory(customDir);
pred@2578
   783
			return false;
pred@2578
   784
		}
pred@2578
   785
pred@2578
   786
		customDir->NextEntry();
pred@2578
   787
	}
pred@2578
   788
pred@2579
   789
	g_LibSys.CloseDirectory(customDir);
dvander@2524
   790
	return true;
dvander@2524
   791
}
dvander@2524
   792
dvander@2524
   793
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   794
{
dvander@2524
   795
	SMCError err;
dvander@2524
   796
	SMCStates state = {0, 0};
dvander@2524
   797
dvander@2524
   798
	g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   799
dvander@2524
   800
	/* Initialize parse states */
dvander@2524
   801
	m_IgnoreLevel = 0;
dvander@2524
   802
	bShouldBeReadingDefault = true;
dvander@2524
   803
	m_ParseState = PSTATE_NONE;
dvander@2524
   804
dvander@2524
   805
	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
dvander@1656
   806
		!= SMCError_Okay)
dvander@547
   807
	{
dvander@1885
   808
		const char *msg;
dvander@1885
   809
dvander@1885
   810
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   811
dvander@2524
   812
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
dvander@1885
   813
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   814
			err,
dvander@1885
   815
			state.line,
dvander@1885
   816
			state.col,
dvander@1885
   817
			msg ? msg : "Unknown error");
pred@2217
   818
pred@2217
   819
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   820
		{
pred@2217
   821
			//error occurred while parsing a custom section
pred@2217
   822
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   823
			m_CustomHandler = NULL;
pred@2217
   824
			m_CustomLevel = 0;
pred@2217
   825
		}
pred@2217
   826
dvander@547
   827
		return false;
dvander@547
   828
	}
dvander@547
   829
dvander@547
   830
	return true;
dvander@547
   831
}
dvander@547
   832
dvander@547
   833
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   834
{
dvander@547
   835
	void *obj;
dvander@547
   836
dvander@547
   837
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   838
	{
dvander@547
   839
		return false;
dvander@547
   840
	}
dvander@547
   841
dvander@547
   842
	*value = (int)obj;
dvander@547
   843
	
dvander@547
   844
	return true;
dvander@547
   845
}
dvander@547
   846
dvander@547
   847
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   848
{
dvander@548
   849
	void *obj;
dvander@548
   850
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   851
	{
dvander@548
   852
		return NULL;
dvander@548
   853
	}
dvander@548
   854
	return m_pStrings->GetString((int)obj);
dvander@547
   855
}
dvander@547
   856
dvander@547
   857
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   858
{
dvander@547
   859
	SendProp *pProp;
dvander@547
   860
dvander@547
   861
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   862
	{
dvander@547
   863
		return NULL;
dvander@547
   864
	}
dvander@547
   865
dvander@547
   866
	return pProp;
dvander@547
   867
}
dvander@547
   868
dvander@947
   869
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   870
{
dvander@947
   871
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   872
}
dvander@947
   873
dvander@547
   874
void CGameConfig::IncRefCount()
dvander@547
   875
{
dvander@547
   876
	m_RefCount++;
dvander@547
   877
}
dvander@547
   878
dvander@547
   879
unsigned int CGameConfig::DecRefCount()
dvander@547
   880
{
dvander@547
   881
	m_RefCount--;
dvander@547
   882
	return m_RefCount;
dvander@547
   883
}
dvander@547
   884
dvander@616
   885
GameConfigManager::GameConfigManager()
dvander@547
   886
{
dvander@547
   887
	m_pLookup = sm_trie_create();
dvander@547
   888
}
dvander@547
   889
dvander@616
   890
GameConfigManager::~GameConfigManager()
dvander@547
   891
{
dvander@547
   892
	sm_trie_destroy(m_pLookup);
dvander@547
   893
}
dvander@547
   894
dvander@616
   895
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   896
{
dvander@547
   897
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   898
ds@1064
   899
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   900
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   901
dvander@1762
   902
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   903
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   904
	{
dvander@1762
   905
		const char *str;
dvander@1762
   906
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   907
		{
dvander@1762
   908
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   909
		}
dvander@1762
   910
	}
dvander@1762
   911
	pGameInfo->deleteThis();
dvander@547
   912
}
dvander@547
   913
dvander@616
   914
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   915
{
dvander@547
   916
	/* NOW initialize the game file */
dvander@547
   917
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   918
	
dvander@547
   919
	char error[255];
dvander@547
   920
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   921
	{
dvander@547
   922
		/* :TODO: log */
dvander@547
   923
	}
dvander@547
   924
dvander@547
   925
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   926
}
dvander@547
   927
dvander@616
   928
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   929
{
dvander@547
   930
	CloseGameConfigFile(g_pGameConf);
dvander@547
   931
}
dvander@547
   932
dvander@616
   933
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   934
{
dvander@2517
   935
#if 0
pred@2142
   936
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   937
	if (g_blockGameDataLoad)
pred@2142
   938
	{
pred@2142
   939
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   940
		return false;
pred@2142
   941
	}
dvander@2517
   942
#endif
pred@2142
   943
dvander@547
   944
	CGameConfig *pConfig;
dvander@547
   945
dvander@547
   946
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   947
	{
dvander@547
   948
		pConfig->IncRefCount();
dvander@547
   949
		*_pConfig = pConfig;
dvander@547
   950
		return true;
dvander@547
   951
	}
dvander@547
   952
dvander@547
   953
	pConfig = new CGameConfig(file);
dvander@547
   954
dvander@547
   955
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   956
	bool retval = true;
dvander@547
   957
	if (_pConfig != &g_pGameConf)
dvander@547
   958
	{
dvander@547
   959
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   960
	}
dvander@547
   961
dvander@547
   962
	m_cfgs.push_back(pConfig);
dvander@547
   963
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   964
dvander@547
   965
	pConfig->IncRefCount();
dvander@547
   966
dvander@547
   967
	*_pConfig = pConfig;
dvander@547
   968
dvander@547
   969
	return retval;
dvander@547
   970
}
dvander@547
   971
dvander@616
   972
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   973
{
dvander@547
   974
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   975
dvander@547
   976
	if (pConfig->DecRefCount() == 0)
dvander@547
   977
	{
dvander@2524
   978
		sm_trie_delete(m_pLookup, pConfig->m_File);
dvander@547
   979
		delete pConfig;
dvander@547
   980
	}
dvander@547
   981
}
dvander@949
   982
dvander@949
   983
extern HandleType_t g_GameConfigsType;
dvander@949
   984
dvander@949
   985
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   986
{
dvander@949
   987
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   988
	IGameConfig *conf = NULL;
dvander@949
   989
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   990
dvander@949
   991
	if (err)
dvander@949
   992
	{
dvander@949
   993
		*err = _err;
dvander@949
   994
	}
dvander@949
   995
dvander@949
   996
	return conf;
dvander@949
   997
}
pred@2217
   998
dvander@2562
   999
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1000
{
pred@2217
  1001
	m_customHandlers.insert(sectionname, listener);
pred@2217
  1002
}
pred@2217
  1003
dvander@2562
  1004
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1005
{
pred@2217
  1006
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
  1007
pred@2217
  1008
	if (pListener == NULL)
pred@2217
  1009
	{
pred@2217
  1010
		return;
pred@2217
  1011
	}
pred@2217
  1012
pred@2217
  1013
	if (*pListener != listener)
pred@2217
  1014
	{
pred@2217
  1015
		return;
pred@2217
  1016
	}
pred@2217
  1017
pred@2217
  1018
	m_customHandlers.remove(sectionname);
pred@2217
  1019
	
pred@2217
  1020
	return;
pred@2217
  1021
}
dvander@2562
  1022
dvander@2562
  1023
void GameConfigManager::AcquireLock()
dvander@2562
  1024
{
dvander@2562
  1025
}
dvander@2562
  1026
dvander@2562
  1027
void GameConfigManager::ReleaseLock()
dvander@2562
  1028
{
dvander@2562
  1029
}