core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Fri Oct 02 03:47:42 2009 -0700 (2009-10-02)
changeset 2815 2c7137f077fe
parent 2806 686c283b08fc
child 2828 74059a80142c
permissions -rw-r--r--
Re-enabled PDB files.
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "undef"
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#define PLATFORM_SERVER_BINARY      "undef.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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	if (strcmp(value, g_Game) == 0 ||
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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	if (strcmp(value, "original") == 0)
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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	if (strcmp(value, "darkmessiah") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	if (strcmp(value, "orangebox") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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	if (strcmp(value, "orangebox_valve") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	if (strcmp(value, "left4dead") == 0)
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#else
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#error "Unknown engine type"
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#endif
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	{
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		return true;
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	}
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	return false;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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   289
			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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   297
	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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   299
	default:
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   300
		{
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   301
			/* If we don't know what we got, start ignoring */
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   302
			m_IgnoreLevel++;
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   303
			break;
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   304
		}
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   305
	}
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   306
dvander@1656
   307
	return SMCResult_Continue;
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   308
}
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   309
dvander@1656
   310
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   311
{
dvander@547
   312
	if (m_IgnoreLevel)
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   313
	{
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   314
		return SMCResult_Continue;
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   315
	}
dvander@547
   316
dvander@547
   317
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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   318
	{
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   319
		if (strcmp(key, "class") == 0)
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   320
		{
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   321
			strncopy(m_Class, value, sizeof(m_Class));
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   322
		} else if (strcmp(key, "prop") == 0) {
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   323
			strncopy(m_Prop, value, sizeof(m_Prop));
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   324
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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   325
			int val = atoi(value);
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   326
			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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   327
		}
dvander@548
   328
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   329
		int id = m_pStrings->AddString(value);
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   330
		sm_trie_replace(m_pKeys, key, (void *)id);
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   331
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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   332
		if (strcmp(key, "game") == 0)
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   333
		{
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   334
			had_game = true;
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   335
			if (DoesGameMatch(value))
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   336
			{
dvander@2524
   337
				matched_game = true;
dvander@2524
   338
			}
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   339
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
dvander@2524
   340
			{
dvander@2524
   341
				bShouldBeReadingDefault = true;
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   342
			}
dvander@2524
   343
		}
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   344
		else if (strcmp(key, "engine") == 0)
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   345
		{
dvander@2524
   346
			had_engine = true;
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   347
			if (DoesEngineMatch(value))
dvander@2524
   348
			{
dvander@2524
   349
				matched_engine = true;
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   350
			}
dvander@2524
   351
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   352
			{
dvander@2524
   353
				bShouldBeReadingDefault = true;
dvander@2524
   354
			}
dvander@947
   355
		}
dvander@947
   356
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
dvander@947
   357
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   358
		{
dvander@947
   359
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   360
		} else if (strcmp(key, "library") == 0) {
dvander@947
   361
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   362
		}
dvander@1307
   363
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   364
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   365
			&& s_ServerBinCRC_Ok
dvander@1307
   366
			&& !bShouldBeReadingDefault)
dvander@1307
   367
		{
dvander@1307
   368
			unsigned int crc = 0;
dvander@1307
   369
			sscanf(value, "%08X", &crc);
dvander@1307
   370
			if (s_ServerBinCRC == crc)
dvander@1307
   371
			{
dvander@1307
   372
				bShouldBeReadingDefault = true;
dvander@1307
   373
			}
dvander@1307
   374
		}
pred@2217
   375
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   376
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   377
	}
dvander@547
   378
dvander@1656
   379
	return SMCResult_Continue;
dvander@547
   380
}
dvander@547
   381
dvander@1656
   382
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   383
{
dvander@547
   384
	if (m_IgnoreLevel)
dvander@547
   385
	{
dvander@547
   386
		m_IgnoreLevel--;
dvander@1656
   387
		return SMCResult_Continue;
dvander@547
   388
	}
dvander@547
   389
pred@2217
   390
	if (m_CustomLevel)
pred@2217
   391
	{
pred@2217
   392
		m_CustomLevel--;
pred@2217
   393
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   394
		return SMCResult_Continue;
pred@2217
   395
	}
pred@2217
   396
dvander@547
   397
	switch (m_ParseState)
dvander@547
   398
	{
dvander@547
   399
	case PSTATE_GAMES:
dvander@547
   400
		{
dvander@547
   401
			m_ParseState = PSTATE_NONE;
dvander@547
   402
			break;
dvander@547
   403
		}
dvander@547
   404
	case PSTATE_GAMEDEFS:
dvander@547
   405
		{
dvander@547
   406
			m_ParseState = PSTATE_GAMES;
dvander@547
   407
			break;
dvander@547
   408
		}
pred@2217
   409
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   410
		{
pred@2217
   411
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   412
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   413
			break;
pred@2217
   414
		}
dvander@548
   415
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   416
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   417
		{
dvander@547
   418
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   419
			break;
dvander@547
   420
		}
dvander@547
   421
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   422
		{
dvander@547
   423
			/* Parse the offset... */
ds@1064
   424
			if (m_Class[0] != '\0'
ds@1064
   425
				&& m_Prop[0] != '\0')
dvander@547
   426
			{
ds@1064
   427
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   428
				if (pProp)
dvander@547
   429
				{
dvander@547
   430
					int val = pProp->GetOffset();
dvander@1057
   431
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   432
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   433
				} else {
dvander@547
   434
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   435
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   436
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   437
					{
dvander@547
   438
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   439
							m_Class,
ds@1064
   440
							m_Prop,
dvander@2524
   441
							m_CurFile,
ds@1064
   442
							m_Game);
dvander@547
   443
					}
dvander@547
   444
				}
dvander@547
   445
			}
dvander@547
   446
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   447
			break;
dvander@547
   448
		}
dvander@1307
   449
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   450
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   451
		{
dvander@947
   452
			if (!bShouldBeReadingDefault)
dvander@947
   453
			{
dvander@947
   454
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   455
				m_IgnoreLevel = 1;
ds@1043
   456
				m_ParseState = PSTATE_GAMES;
ds@1043
   457
			} else {
ds@1043
   458
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   459
			}
dvander@947
   460
			break;
dvander@947
   461
		}
dvander@1307
   462
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   463
		{
dvander@1307
   464
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   465
			break;
dvander@1307
   466
		}
dvander@969
   467
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   468
		{
dvander@969
   469
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   470
			break;
dvander@969
   471
		}
dvander@947
   472
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   473
		{
dvander@947
   474
			if (s_TempSig.library[0] == '\0')
dvander@947
   475
			{
dvander@947
   476
				/* assume server */
dvander@947
   477
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   478
			}
dvander@947
   479
			void *addrInBase = NULL;
dvander@947
   480
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   481
			{
faluco@1541
   482
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   483
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   484
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   485
			}
dvander@947
   486
			void *final_addr = NULL;
dvander@947
   487
			if (addrInBase == NULL)
dvander@947
   488
			{
dvander@947
   489
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   490
					s_TempSig.library, 
dvander@2524
   491
					m_CurFile);
dvander@947
   492
			} else {
dvander@947
   493
#if defined PLATFORM_LINUX
dvander@951
   494
				if (s_TempSig.sig[0] == '@')
dvander@947
   495
				{
dvander@947
   496
					Dl_info info;
dvander@947
   497
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   498
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   499
					{
dvander@947
   500
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   501
						if (handle)
dvander@947
   502
						{
dvander@951
   503
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   504
							dlclose(handle);
dvander@947
   505
						} else {
dvander@947
   506
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   507
								s_TempSig.library,
dvander@2524
   508
								m_File);
dvander@947
   509
						}
dvander@947
   510
					} else {
dvander@947
   511
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   512
							s_TempSig.library,
dvander@2524
   513
							m_File);
dvander@947
   514
					}
dvander@947
   515
				}
dvander@947
   516
				if (final_addr)
dvander@947
   517
				{
dvander@947
   518
					goto skip_find;
dvander@947
   519
				}
dvander@947
   520
#endif
dvander@947
   521
				/* First, preprocess the signature */
dvander@2806
   522
				unsigned char real_sig[511];
dvander@947
   523
				size_t real_bytes;
dvander@947
   524
				size_t length;
dvander@947
   525
dvander@947
   526
				real_bytes = 0;
dvander@947
   527
				length = strlen(s_TempSig.sig);
dvander@947
   528
dvander@2806
   529
				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   530
dvander@1061
   531
				if (real_bytes >= 1)
dvander@947
   532
				{
dvander@2806
   533
					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
dvander@947
   534
				}
dvander@947
   535
			}
dvander@947
   536
dvander@947
   537
#if defined PLATFORM_LINUX
dvander@947
   538
skip_find:
dvander@947
   539
#endif
dvander@1057
   540
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   541
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   542
dvander@947
   543
			break;
dvander@947
   544
		}
dvander@547
   545
	}
dvander@547
   546
dvander@1656
   547
	return SMCResult_Continue;
dvander@547
   548
}
dvander@547
   549
dvander@2524
   550
#define MSTATE_NONE		0
dvander@2524
   551
#define MSTATE_MAIN		1
dvander@2524
   552
#define MSTATE_FILE		2
dvander@2524
   553
dvander@2524
   554
class MasterReader : public ITextListener_SMC
dvander@2524
   555
{
dvander@2524
   556
public:
dvander@2524
   557
	virtual void ReadSMC_ParseStart()
dvander@2524
   558
	{
dvander@2524
   559
		state = MSTATE_NONE;
dvander@2524
   560
		ignoreLevel = 0;
dvander@2524
   561
	}
dvander@2524
   562
dvander@2524
   563
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   564
	{
dvander@2524
   565
		if (ignoreLevel)
dvander@2524
   566
		{
dvander@2524
   567
			return SMCResult_Continue;
dvander@2524
   568
		}
dvander@2524
   569
dvander@2524
   570
		if (state == MSTATE_NONE)
dvander@2524
   571
		{
dvander@2524
   572
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   573
			{
dvander@2524
   574
				state = MSTATE_MAIN;
dvander@2524
   575
			}
dvander@2524
   576
			else
dvander@2524
   577
			{
dvander@2524
   578
				ignoreLevel++;
dvander@2524
   579
			}
dvander@2524
   580
		}
dvander@2524
   581
		else if (state == MSTATE_MAIN)
dvander@2524
   582
		{
dvander@2524
   583
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   584
			had_engine = false;
dvander@2524
   585
			matched_engine = false;
dvander@2524
   586
			had_game = false;
dvander@2524
   587
			matched_game = false;
dvander@2524
   588
			state = MSTATE_FILE;
dvander@2524
   589
		}
dvander@2524
   590
		else if (state == MSTATE_FILE)
dvander@2524
   591
		{
dvander@2524
   592
			ignoreLevel++;
dvander@2524
   593
		}
dvander@2524
   594
dvander@2524
   595
		return SMCResult_Continue;
dvander@2524
   596
	}
dvander@2524
   597
dvander@2524
   598
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   599
	{
dvander@2524
   600
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   601
		{
dvander@2524
   602
			return SMCResult_Continue;
dvander@2524
   603
		}
dvander@2524
   604
dvander@2524
   605
		if (strcmp(key, "engine") == 0)
dvander@2524
   606
		{
dvander@2524
   607
			had_engine = true;
dvander@2524
   608
			if (DoesEngineMatch(value))
dvander@2524
   609
			{
dvander@2524
   610
				matched_engine = true;
dvander@2524
   611
			}
dvander@2524
   612
		}
dvander@2524
   613
		else if (strcmp(key, "game") == 0)
dvander@2524
   614
		{
dvander@2524
   615
			had_game = true;
dvander@2524
   616
			if (DoesGameMatch(value))
dvander@2524
   617
			{
dvander@2524
   618
				matched_game = true;
dvander@2524
   619
			}
dvander@2524
   620
		}
dvander@2524
   621
dvander@2524
   622
		return SMCResult_Continue;
dvander@2524
   623
	}
dvander@2524
   624
dvander@2524
   625
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   626
	{
dvander@2524
   627
		if (ignoreLevel)
dvander@2524
   628
		{
dvander@2524
   629
			ignoreLevel--;
dvander@2524
   630
			return SMCResult_Continue;
dvander@2524
   631
		}
dvander@2524
   632
dvander@2524
   633
		if (state == MSTATE_FILE)
dvander@2524
   634
		{
dvander@2524
   635
			/* The four success conditions:
dvander@2524
   636
			 * 1. Needed nothing.
dvander@2524
   637
			 * 2. Needed game only.
dvander@2524
   638
			 * 3. Needed engine only.
dvander@2524
   639
			 * 4. Needed both engine and game.
dvander@2524
   640
			 * Final result is minimized via k-map.
dvander@2524
   641
			 */
dvander@2524
   642
#if 0
dvander@2524
   643
			if ((!had_engine && !had_game) ||
dvander@2524
   644
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   645
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   646
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   647
#endif
dvander@2524
   648
			if ((!had_engine && !had_game) ||
dvander@2524
   649
				(!had_engine && matched_game) ||
dvander@2524
   650
				(!had_game && matched_engine) ||
dvander@2524
   651
				(matched_engine && matched_game))
dvander@2524
   652
			{
dvander@2524
   653
				fileList->push_back(cur_file);
dvander@2524
   654
			}
dvander@2524
   655
			state = MSTATE_MAIN;
dvander@2524
   656
		}
dvander@2524
   657
		else if (state == MSTATE_MAIN)
dvander@2524
   658
		{
dvander@2524
   659
			state = MSTATE_NONE;
dvander@2524
   660
		}
dvander@2524
   661
dvander@2524
   662
		return SMCResult_Continue;
dvander@2524
   663
	}
dvander@2524
   664
public:
dvander@2524
   665
	List<String> *fileList;
dvander@2524
   666
	unsigned int state;
dvander@2524
   667
	unsigned int ignoreLevel;
dvander@2524
   668
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   669
	bool had_engine;
dvander@2524
   670
	bool matched_engine;
dvander@2524
   671
	bool had_game;
dvander@2524
   672
	bool matched_game;
dvander@2524
   673
};
dvander@2524
   674
dvander@2524
   675
static MasterReader master_reader;
dvander@2524
   676
dvander@547
   677
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   678
{
dvander@548
   679
	/* Reset cached data */
dvander@548
   680
	m_pStrings->Reset();
dvander@547
   681
	sm_trie_clear(m_pOffsets);
dvander@548
   682
	sm_trie_clear(m_pProps);
dvander@548
   683
	sm_trie_clear(m_pKeys);
dvander@547
   684
dvander@2524
   685
	char path[PLATFORM_MAX_PATH];
dvander@2524
   686
dvander@2524
   687
	/* See if we can use the extended gamedata format. */
dvander@2524
   688
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@2524
   689
	if (!g_LibSys.PathExists(path))
dvander@2524
   690
	{
dvander@2524
   691
		/* Nope, use the old mechanism. */
dvander@2524
   692
		UTIL_Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   693
		return EnterFile(path, error, maxlength);
dvander@2524
   694
	}
dvander@2524
   695
dvander@2524
   696
	/* Otherwise, it's time to parse the master. */
dvander@2524
   697
	SMCError err;
dvander@2524
   698
	SMCStates state = {0, 0};
dvander@2524
   699
	List<String> fileList;
dvander@2524
   700
	master_reader.fileList = &fileList;
dvander@2524
   701
dvander@2524
   702
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
dvander@2524
   703
	if (err != SMCError_Okay)
dvander@2524
   704
	{
dvander@2524
   705
		const char *msg = textparsers->GetSMCErrorString(err);
dvander@2524
   706
dvander@2524
   707
		g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
dvander@2524
   708
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2524
   709
			err,
dvander@2524
   710
			state.line,
dvander@2524
   711
			state.col,
dvander@2524
   712
			msg ? msg : "Unknown error");
dvander@2524
   713
		return false;
dvander@2524
   714
	}
dvander@2524
   715
dvander@2524
   716
	/* Go through each file we found and parse it. */
dvander@2524
   717
	List<String>::iterator iter;
dvander@2524
   718
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   719
	{
dvander@2524
   720
		UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   721
		if (!EnterFile(path, error, maxlength))
dvander@2524
   722
		{
dvander@2524
   723
			return false;
dvander@2524
   724
		}
dvander@2524
   725
	}
dvander@2524
   726
pred@2578
   727
	/* Parse the contents of the 'custom' directory */
pred@2582
   728
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
pred@2578
   729
	IDirectory *customDir = g_LibSys.OpenDirectory(path);
pred@2578
   730
pred@2578
   731
	if (!customDir)
pred@2578
   732
	{
pred@2578
   733
		return true;
pred@2578
   734
	}
pred@2578
   735
pred@2578
   736
	while (customDir->MoreFiles())
pred@2578
   737
	{
pred@2578
   738
		if (!customDir->IsEntryFile())
pred@2578
   739
		{
pred@2578
   740
			customDir->NextEntry();
pred@2578
   741
			continue;
pred@2578
   742
		}
pred@2578
   743
		
pred@2578
   744
		const char *curFile = customDir->GetEntryName();
pred@2578
   745
pred@2578
   746
		/* Only allow .txt files */
pred@2578
   747
		int len = strlen(curFile);
pred@2579
   748
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   749
		{
pred@2578
   750
			customDir->NextEntry();
pred@2578
   751
			continue;	
pred@2578
   752
		}
pred@2578
   753
pred@2578
   754
		UTIL_Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   755
		if (!EnterFile(path, error, maxlength))
pred@2578
   756
		{
pred@2579
   757
			g_LibSys.CloseDirectory(customDir);
pred@2578
   758
			return false;
pred@2578
   759
		}
pred@2578
   760
pred@2578
   761
		customDir->NextEntry();
pred@2578
   762
	}
pred@2578
   763
pred@2579
   764
	g_LibSys.CloseDirectory(customDir);
dvander@2524
   765
	return true;
dvander@2524
   766
}
dvander@2524
   767
dvander@2524
   768
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   769
{
dvander@2524
   770
	SMCError err;
dvander@2524
   771
	SMCStates state = {0, 0};
dvander@2524
   772
dvander@2524
   773
	g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   774
dvander@2524
   775
	/* Initialize parse states */
dvander@2524
   776
	m_IgnoreLevel = 0;
dvander@2524
   777
	bShouldBeReadingDefault = true;
dvander@2524
   778
	m_ParseState = PSTATE_NONE;
dvander@2524
   779
dvander@2524
   780
	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
dvander@1656
   781
		!= SMCError_Okay)
dvander@547
   782
	{
dvander@1885
   783
		const char *msg;
dvander@1885
   784
dvander@1885
   785
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   786
dvander@2524
   787
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
dvander@1885
   788
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   789
			err,
dvander@1885
   790
			state.line,
dvander@1885
   791
			state.col,
dvander@1885
   792
			msg ? msg : "Unknown error");
pred@2217
   793
pred@2217
   794
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   795
		{
pred@2217
   796
			//error occurred while parsing a custom section
pred@2217
   797
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   798
			m_CustomHandler = NULL;
pred@2217
   799
			m_CustomLevel = 0;
pred@2217
   800
		}
pred@2217
   801
dvander@547
   802
		return false;
dvander@547
   803
	}
dvander@547
   804
dvander@547
   805
	return true;
dvander@547
   806
}
dvander@547
   807
dvander@547
   808
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   809
{
dvander@547
   810
	void *obj;
dvander@547
   811
dvander@547
   812
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   813
	{
dvander@547
   814
		return false;
dvander@547
   815
	}
dvander@547
   816
dvander@547
   817
	*value = (int)obj;
dvander@547
   818
	
dvander@547
   819
	return true;
dvander@547
   820
}
dvander@547
   821
dvander@547
   822
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   823
{
dvander@548
   824
	void *obj;
dvander@548
   825
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   826
	{
dvander@548
   827
		return NULL;
dvander@548
   828
	}
dvander@548
   829
	return m_pStrings->GetString((int)obj);
dvander@547
   830
}
dvander@547
   831
dvander@547
   832
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   833
{
dvander@547
   834
	SendProp *pProp;
dvander@547
   835
dvander@547
   836
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   837
	{
dvander@547
   838
		return NULL;
dvander@547
   839
	}
dvander@547
   840
dvander@547
   841
	return pProp;
dvander@547
   842
}
dvander@547
   843
dvander@947
   844
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   845
{
dvander@947
   846
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   847
}
dvander@947
   848
dvander@547
   849
void CGameConfig::IncRefCount()
dvander@547
   850
{
dvander@547
   851
	m_RefCount++;
dvander@547
   852
}
dvander@547
   853
dvander@547
   854
unsigned int CGameConfig::DecRefCount()
dvander@547
   855
{
dvander@547
   856
	m_RefCount--;
dvander@547
   857
	return m_RefCount;
dvander@547
   858
}
dvander@547
   859
dvander@616
   860
GameConfigManager::GameConfigManager()
dvander@547
   861
{
dvander@547
   862
	m_pLookup = sm_trie_create();
dvander@547
   863
}
dvander@547
   864
dvander@616
   865
GameConfigManager::~GameConfigManager()
dvander@547
   866
{
dvander@547
   867
	sm_trie_destroy(m_pLookup);
dvander@547
   868
}
dvander@547
   869
dvander@616
   870
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   871
{
dvander@547
   872
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   873
ds@1064
   874
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   875
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   876
dvander@1762
   877
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   878
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   879
	{
dvander@1762
   880
		const char *str;
dvander@1762
   881
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   882
		{
dvander@1762
   883
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   884
		}
dvander@1762
   885
	}
dvander@1762
   886
	pGameInfo->deleteThis();
dvander@547
   887
}
dvander@547
   888
dvander@616
   889
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   890
{
dvander@547
   891
	/* NOW initialize the game file */
dvander@547
   892
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   893
	
dvander@547
   894
	char error[255];
dvander@547
   895
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   896
	{
dvander@547
   897
		/* :TODO: log */
dvander@547
   898
	}
dvander@547
   899
dvander@547
   900
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   901
}
dvander@547
   902
dvander@616
   903
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   904
{
dvander@547
   905
	CloseGameConfigFile(g_pGameConf);
dvander@547
   906
}
dvander@547
   907
dvander@616
   908
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   909
{
dvander@2517
   910
#if 0
pred@2142
   911
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   912
	if (g_blockGameDataLoad)
pred@2142
   913
	{
pred@2142
   914
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   915
		return false;
pred@2142
   916
	}
dvander@2517
   917
#endif
pred@2142
   918
dvander@547
   919
	CGameConfig *pConfig;
dvander@547
   920
dvander@547
   921
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   922
	{
dvander@547
   923
		pConfig->IncRefCount();
dvander@547
   924
		*_pConfig = pConfig;
dvander@547
   925
		return true;
dvander@547
   926
	}
dvander@547
   927
dvander@547
   928
	pConfig = new CGameConfig(file);
dvander@547
   929
dvander@547
   930
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   931
	bool retval = true;
dvander@547
   932
	if (_pConfig != &g_pGameConf)
dvander@547
   933
	{
dvander@547
   934
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   935
	}
dvander@547
   936
dvander@547
   937
	m_cfgs.push_back(pConfig);
dvander@547
   938
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   939
dvander@547
   940
	pConfig->IncRefCount();
dvander@547
   941
dvander@547
   942
	*_pConfig = pConfig;
dvander@547
   943
dvander@547
   944
	return retval;
dvander@547
   945
}
dvander@547
   946
dvander@616
   947
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   948
{
dvander@547
   949
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   950
dvander@547
   951
	if (pConfig->DecRefCount() == 0)
dvander@547
   952
	{
dvander@2524
   953
		sm_trie_delete(m_pLookup, pConfig->m_File);
dvander@547
   954
		delete pConfig;
dvander@547
   955
	}
dvander@547
   956
}
dvander@949
   957
dvander@949
   958
extern HandleType_t g_GameConfigsType;
dvander@949
   959
dvander@949
   960
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   961
{
dvander@949
   962
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   963
	IGameConfig *conf = NULL;
dvander@949
   964
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   965
dvander@949
   966
	if (err)
dvander@949
   967
	{
dvander@949
   968
		*err = _err;
dvander@949
   969
	}
dvander@949
   970
dvander@949
   971
	return conf;
dvander@949
   972
}
pred@2217
   973
dvander@2562
   974
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   975
{
pred@2217
   976
	m_customHandlers.insert(sectionname, listener);
pred@2217
   977
}
pred@2217
   978
dvander@2562
   979
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   980
{
pred@2217
   981
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
   982
pred@2217
   983
	if (pListener == NULL)
pred@2217
   984
	{
pred@2217
   985
		return;
pred@2217
   986
	}
pred@2217
   987
pred@2217
   988
	if (*pListener != listener)
pred@2217
   989
	{
pred@2217
   990
		return;
pred@2217
   991
	}
pred@2217
   992
pred@2217
   993
	m_customHandlers.remove(sectionname);
pred@2217
   994
	
pred@2217
   995
	return;
pred@2217
   996
}
dvander@2562
   997
dvander@2562
   998
void GameConfigManager::AcquireLock()
dvander@2562
   999
{
dvander@2562
  1000
}
dvander@2562
  1001
dvander@2562
  1002
void GameConfigManager::ReleaseLock()
dvander@2562
  1003
{
dvander@2562
  1004
}