core/logic/GameConfigs.cpp
author GoD-Tony <aangione@gmail.com>
Sun Oct 14 18:10:46 2012 -0400 (2012-10-14)
changeset 3664 3db8a3ec8d56
parent 3320 f1ccb4a17a06
child 3961 0dc477c29792
permissions -rw-r--r--
Added symbol lookup support to gamedata on Windows (bug 5511, r=ds).
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/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#include "common_logic.h"
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#include <string.h>
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#include <stdlib.h>
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#include <sh_list.h>
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#include <sh_string.h>
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#include "GameConfigs.h"
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#include "stringutil.h"
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#include <IGameHelpers.h>
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#include <ILibrarySys.h>
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#include <IHandleSys.h>
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#include <IMemoryUtils.h>
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#include <ISourceMod.h>
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#include "common_logic.h"
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#include "sm_crc32.h"
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#include "MemoryUtils.h"
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#if defined PLATFORM_POSIX
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#include <dlfcn.h>
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#endif
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using namespace SourceHook;
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#define PSTATE_GAMEDEFS_ADDRESSES		12
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS	13
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ	14
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "mac"
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#define PLATFORM_SERVER_BINARY      "server.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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	if (strcasecmp(value, g_Game) == 0 ||
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#else
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	if (strcmp(value, g_Game) == 0 ||
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#endif
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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	return strcmp(value, smcore.GetSourceEngineName()) == 0;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pAddresses = new KTrie<AddressConf>();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	delete m_pAddresses;
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Addresses") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				smcore.Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_pSM->BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					smcore.Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				smcore.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				smcore.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	case PSTATE_GAMEDEFS_ADDRESSES:
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		{
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			m_Address[0] = '\0';
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			m_AddressSignature[0] = '\0';
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			m_AddressReadCount = 0;
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   289
			strncopy(m_Address, name, sizeof(m_Address));
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			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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   291
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   292
			break;
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		}
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   294
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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		{
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			if (strcmp(name, PLATFORM_NAME) == 0)
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   297
			{
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   298
				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
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   299
			}
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   300
			else
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   301
			{
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   302
				if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0)
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   303
				{
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   304
					smcore.LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
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   305
					smcore.LogError("[SM] Unrecognized platform \"%s\"", name);
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   306
				}
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   307
				m_IgnoreLevel = 1;
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   308
			}
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   309
			break;
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   310
		}
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   311
	/* No sub-sections allowed:
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   312
	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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   313
	 case PSTATE_GAMEDEFS_KEYS:
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   314
	 case PSTATE_GAMEDEFS_SUPPORTED:
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   315
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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   316
	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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   318
	 */
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	default:
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   320
		{
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   321
			/* If we don't know what we got, start ignoring */
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   322
			m_IgnoreLevel++;
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   323
			break;
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   324
		}
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   325
	}
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   326
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   327
	return SMCResult_Continue;
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   328
}
dvander@547
   329
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   330
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   331
{
dvander@547
   332
	if (m_IgnoreLevel)
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   333
	{
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   334
		return SMCResult_Continue;
dvander@547
   335
	}
dvander@547
   336
dvander@547
   337
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
dvander@547
   338
	{
dvander@547
   339
		if (strcmp(key, "class") == 0)
dvander@547
   340
		{
ds@1064
   341
			strncopy(m_Class, value, sizeof(m_Class));
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   342
		} else if (strcmp(key, "prop") == 0) {
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   343
			strncopy(m_Prop, value, sizeof(m_Prop));
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   344
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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   345
			m_Offsets.replace(m_offset, atoi(value));
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   346
		}
dvander@548
   347
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   348
		m_Keys.replace(key, m_pStrings->AddString(value));
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   349
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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   350
		if (strcmp(key, "game") == 0)
dvander@947
   351
		{
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   352
			had_game = true;
dvander@2524
   353
			if (DoesGameMatch(value))
dvander@2524
   354
			{
dvander@2524
   355
				matched_game = true;
dvander@2524
   356
			}
dvander@2524
   357
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
dvander@2524
   358
			{
dvander@2524
   359
				bShouldBeReadingDefault = true;
dvander@2524
   360
			}
dvander@2524
   361
		}
dvander@2524
   362
		else if (strcmp(key, "engine") == 0)
dvander@2524
   363
		{
dvander@2524
   364
			had_engine = true;
dvander@2524
   365
			if (DoesEngineMatch(value))
dvander@2524
   366
			{
dvander@2524
   367
				matched_engine = true;
dvander@2524
   368
			}
dvander@2524
   369
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   370
			{
dvander@2524
   371
				bShouldBeReadingDefault = true;
dvander@2524
   372
			}
dvander@947
   373
		}
dvander@947
   374
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
dvander@947
   375
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   376
		{
dvander@947
   377
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   378
		} else if (strcmp(key, "library") == 0) {
dvander@947
   379
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   380
		}
dvander@1307
   381
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   382
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   383
			&& s_ServerBinCRC_Ok
dvander@1307
   384
			&& !bShouldBeReadingDefault)
dvander@1307
   385
		{
dvander@1307
   386
			unsigned int crc = 0;
dvander@1307
   387
			sscanf(value, "%08X", &crc);
dvander@1307
   388
			if (s_ServerBinCRC == crc)
dvander@1307
   389
			{
dvander@1307
   390
				bShouldBeReadingDefault = true;
dvander@1307
   391
			}
dvander@1307
   392
		}
downtown1@2901
   393
	} else if (m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS || m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ) {
downtown1@2901
   394
		if (strcmp(key, "read") == 0) {
downtown1@2901
   395
			int limit = sizeof(m_AddressRead)/sizeof(m_AddressRead[0]);
downtown1@2901
   396
			if (m_AddressReadCount < limit)
downtown1@2901
   397
			{
downtown1@2901
   398
				m_AddressRead[m_AddressReadCount] = atoi(value);
downtown1@2901
   399
				m_AddressReadCount++;
downtown1@2901
   400
			}
downtown1@2901
   401
			else
downtown1@2901
   402
			{
dvander@3010
   403
				smcore.LogError("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")", m_Address, limit, m_CurFile);
downtown1@2901
   404
			}
downtown1@2901
   405
		} else if (strcmp(key, "signature") == 0) {
downtown1@2901
   406
			strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
downtown1@2901
   407
		}
pred@2217
   408
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   409
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   410
	}
dvander@547
   411
dvander@1656
   412
	return SMCResult_Continue;
dvander@547
   413
}
dvander@547
   414
dvander@1656
   415
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   416
{
dvander@547
   417
	if (m_IgnoreLevel)
dvander@547
   418
	{
dvander@547
   419
		m_IgnoreLevel--;
dvander@1656
   420
		return SMCResult_Continue;
dvander@547
   421
	}
dvander@547
   422
pred@2217
   423
	if (m_CustomLevel)
pred@2217
   424
	{
pred@2217
   425
		m_CustomLevel--;
pred@2217
   426
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   427
		return SMCResult_Continue;
pred@2217
   428
	}
pred@2217
   429
dvander@547
   430
	switch (m_ParseState)
dvander@547
   431
	{
dvander@547
   432
	case PSTATE_GAMES:
dvander@547
   433
		{
dvander@547
   434
			m_ParseState = PSTATE_NONE;
dvander@547
   435
			break;
dvander@547
   436
		}
dvander@547
   437
	case PSTATE_GAMEDEFS:
dvander@547
   438
		{
dvander@547
   439
			m_ParseState = PSTATE_GAMES;
dvander@547
   440
			break;
dvander@547
   441
		}
pred@2217
   442
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   443
		{
pred@2217
   444
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   445
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   446
			break;
pred@2217
   447
		}
dvander@548
   448
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   449
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   450
		{
dvander@547
   451
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   452
			break;
dvander@547
   453
		}
dvander@547
   454
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   455
		{
dvander@547
   456
			/* Parse the offset... */
ds@1064
   457
			if (m_Class[0] != '\0'
ds@1064
   458
				&& m_Prop[0] != '\0')
dvander@547
   459
			{
dvander@3010
   460
				SendProp *pProp = gamehelpers->FindInSendTable(m_Class, m_Prop);
dvander@547
   461
				if (pProp)
dvander@547
   462
				{
dvander@3010
   463
					int val = gamehelpers->GetSendPropOffset(pProp);
dvander@3010
   464
					m_Offsets.replace(m_offset, val);
dvander@3010
   465
					m_Props.replace(m_offset, pProp);
dvander@547
   466
				} else {
dvander@547
   467
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   468
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@3010
   469
						&& (!m_Offsets.retrieve(m_offset)))
dvander@547
   470
					{
dvander@3010
   471
						smcore.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   472
							m_Class,
ds@1064
   473
							m_Prop,
dvander@2524
   474
							m_CurFile,
ds@1064
   475
							m_Game);
dvander@547
   476
					}
dvander@547
   477
				}
dvander@547
   478
			}
dvander@547
   479
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   480
			break;
dvander@547
   481
		}
dvander@1307
   482
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   483
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   484
		{
dvander@947
   485
			if (!bShouldBeReadingDefault)
dvander@947
   486
			{
dvander@947
   487
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   488
				m_IgnoreLevel = 1;
ds@1043
   489
				m_ParseState = PSTATE_GAMES;
ds@1043
   490
			} else {
ds@1043
   491
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   492
			}
dvander@947
   493
			break;
dvander@947
   494
		}
dvander@1307
   495
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   496
		{
dvander@1307
   497
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   498
			break;
dvander@1307
   499
		}
dvander@969
   500
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   501
		{
dvander@969
   502
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   503
			break;
dvander@969
   504
		}
dvander@947
   505
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   506
		{
dvander@947
   507
			if (s_TempSig.library[0] == '\0')
dvander@947
   508
			{
dvander@947
   509
				/* assume server */
dvander@947
   510
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   511
			}
dvander@947
   512
			void *addrInBase = NULL;
dvander@947
   513
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   514
			{
dvander@3010
   515
				addrInBase = smcore.serverFactory;
dvander@947
   516
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
dvander@3010
   517
				addrInBase = smcore.engineFactory;
skamonkey@3320
   518
			} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
skamonkey@3320
   519
				addrInBase = smcore.matchmakingDSFactory;
dvander@947
   520
			}
dvander@947
   521
			void *final_addr = NULL;
dvander@947
   522
			if (addrInBase == NULL)
dvander@947
   523
			{
dvander@3010
   524
				smcore.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   525
					s_TempSig.library, 
dvander@2524
   526
					m_CurFile);
dvander@947
   527
			} else {
dvander@951
   528
				if (s_TempSig.sig[0] == '@')
dvander@947
   529
				{
aangione@3664
   530
#if defined PLATFORM_WINDOWS
aangione@3664
   531
					MEMORY_BASIC_INFORMATION mem;
aangione@3664
   532
aangione@3664
   533
					if (VirtualQuery(addrInBase, &mem, sizeof(mem)))
aangione@3664
   534
						final_addr = g_MemUtils.ResolveSymbol(mem.AllocationBase, &s_TempSig.sig[1]);
aangione@3664
   535
					else
aangione@3664
   536
						smcore.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", s_TempSig.library, m_File);
aangione@3664
   537
#elif defined PLATFORM_POSIX
dvander@947
   538
					Dl_info info;
dvander@947
   539
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   540
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   541
					{
dvander@947
   542
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   543
						if (handle)
dvander@947
   544
						{
dvander@3010
   545
							if (smcore.SymbolsAreHidden())
dvander@3010
   546
								final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
dvander@3010
   547
							else
dvander@3010
   548
								final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   549
							dlclose(handle);
dvander@947
   550
						} else {
dvander@3010
   551
							smcore.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   552
								s_TempSig.library,
dvander@2524
   553
								m_File);
dvander@947
   554
						}
dvander@947
   555
					} else {
dvander@3010
   556
						smcore.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   557
							s_TempSig.library,
dvander@2524
   558
							m_File);
dvander@947
   559
					}
aangione@3664
   560
#endif
dvander@947
   561
				}
dvander@947
   562
				if (final_addr)
dvander@947
   563
				{
dvander@947
   564
					goto skip_find;
dvander@947
   565
				}
dvander@947
   566
				/* First, preprocess the signature */
dvander@2806
   567
				unsigned char real_sig[511];
dvander@947
   568
				size_t real_bytes;
dvander@947
   569
				size_t length;
dvander@947
   570
dvander@947
   571
				real_bytes = 0;
dvander@947
   572
				length = strlen(s_TempSig.sig);
dvander@947
   573
dvander@2806
   574
				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   575
dvander@1061
   576
				if (real_bytes >= 1)
dvander@947
   577
				{
dvander@3010
   578
					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
dvander@947
   579
				}
dvander@947
   580
			}
dvander@947
   581
dvander@947
   582
skip_find:
dvander@3010
   583
			m_Sigs.replace(m_offset, final_addr);
dvander@964
   584
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   585
dvander@947
   586
			break;
dvander@947
   587
		}
downtown1@2901
   588
	case PSTATE_GAMEDEFS_ADDRESSES:
downtown1@2901
   589
		{
downtown1@2901
   590
			m_ParseState = PSTATE_GAMEDEFS;
downtown1@2901
   591
			break;
downtown1@2901
   592
		}
downtown1@2901
   593
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
downtown1@2901
   594
		{
downtown1@2901
   595
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
downtown1@2901
   596
downtown1@2901
   597
			if (m_Address[0] == '\0')
downtown1@2901
   598
			{
dvander@3010
   599
				smcore.LogError("[SM] Address sections must have names (gameconf \"%s\")", m_CurFile);
downtown1@2901
   600
				break;
downtown1@2901
   601
			}
downtown1@2901
   602
			if (m_AddressSignature[0] == '\0')
downtown1@2901
   603
			{
dvander@3010
   604
				smcore.LogError("[SM] Address section for \"%s\" did not specify a signature (gameconf \"%s\")", m_Address, m_CurFile);
downtown1@2901
   605
				break;
downtown1@2901
   606
			}
downtown1@2901
   607
downtown1@2901
   608
			AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
downtown1@2901
   609
			m_pAddresses->replace(m_Address, addrConf);
downtown1@2901
   610
downtown1@2901
   611
			break;
downtown1@2901
   612
		}
downtown1@2901
   613
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
downtown1@2901
   614
		{
downtown1@2901
   615
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
downtown1@2901
   616
			break;
downtown1@2901
   617
		}
dvander@547
   618
	}
dvander@547
   619
dvander@1656
   620
	return SMCResult_Continue;
dvander@547
   621
}
dvander@547
   622
dvander@2524
   623
#define MSTATE_NONE		0
dvander@2524
   624
#define MSTATE_MAIN		1
dvander@2524
   625
#define MSTATE_FILE		2
dvander@2524
   626
dvander@2524
   627
class MasterReader : public ITextListener_SMC
dvander@2524
   628
{
dvander@2524
   629
public:
dvander@2524
   630
	virtual void ReadSMC_ParseStart()
dvander@2524
   631
	{
dvander@2524
   632
		state = MSTATE_NONE;
dvander@2524
   633
		ignoreLevel = 0;
dvander@2524
   634
	}
dvander@2524
   635
dvander@2524
   636
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   637
	{
dvander@2524
   638
		if (ignoreLevel)
dvander@2524
   639
		{
dvander@2524
   640
			return SMCResult_Continue;
dvander@2524
   641
		}
dvander@2524
   642
dvander@2524
   643
		if (state == MSTATE_NONE)
dvander@2524
   644
		{
dvander@2524
   645
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   646
			{
dvander@2524
   647
				state = MSTATE_MAIN;
dvander@2524
   648
			}
dvander@2524
   649
			else
dvander@2524
   650
			{
dvander@2524
   651
				ignoreLevel++;
dvander@2524
   652
			}
dvander@2524
   653
		}
dvander@2524
   654
		else if (state == MSTATE_MAIN)
dvander@2524
   655
		{
dvander@2524
   656
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   657
			had_engine = false;
dvander@2524
   658
			matched_engine = false;
dvander@2524
   659
			had_game = false;
dvander@2524
   660
			matched_game = false;
dvander@2524
   661
			state = MSTATE_FILE;
dvander@2524
   662
		}
dvander@2524
   663
		else if (state == MSTATE_FILE)
dvander@2524
   664
		{
dvander@2524
   665
			ignoreLevel++;
dvander@2524
   666
		}
dvander@2524
   667
dvander@2524
   668
		return SMCResult_Continue;
dvander@2524
   669
	}
dvander@2524
   670
dvander@2524
   671
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   672
	{
dvander@2524
   673
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   674
		{
dvander@2524
   675
			return SMCResult_Continue;
dvander@2524
   676
		}
dvander@2524
   677
dvander@2524
   678
		if (strcmp(key, "engine") == 0)
dvander@2524
   679
		{
dvander@2524
   680
			had_engine = true;
dvander@2524
   681
			if (DoesEngineMatch(value))
dvander@2524
   682
			{
dvander@2524
   683
				matched_engine = true;
dvander@2524
   684
			}
dvander@2524
   685
		}
dvander@2524
   686
		else if (strcmp(key, "game") == 0)
dvander@2524
   687
		{
dvander@2524
   688
			had_game = true;
dvander@2524
   689
			if (DoesGameMatch(value))
dvander@2524
   690
			{
dvander@2524
   691
				matched_game = true;
dvander@2524
   692
			}
dvander@2524
   693
		}
dvander@2524
   694
dvander@2524
   695
		return SMCResult_Continue;
dvander@2524
   696
	}
dvander@2524
   697
dvander@2524
   698
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   699
	{
dvander@2524
   700
		if (ignoreLevel)
dvander@2524
   701
		{
dvander@2524
   702
			ignoreLevel--;
dvander@2524
   703
			return SMCResult_Continue;
dvander@2524
   704
		}
dvander@2524
   705
dvander@2524
   706
		if (state == MSTATE_FILE)
dvander@2524
   707
		{
dvander@2524
   708
			/* The four success conditions:
dvander@2524
   709
			 * 1. Needed nothing.
dvander@2524
   710
			 * 2. Needed game only.
dvander@2524
   711
			 * 3. Needed engine only.
dvander@2524
   712
			 * 4. Needed both engine and game.
dvander@2524
   713
			 * Final result is minimized via k-map.
dvander@2524
   714
			 */
dvander@2524
   715
#if 0
dvander@2524
   716
			if ((!had_engine && !had_game) ||
dvander@2524
   717
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   718
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   719
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   720
#endif
dvander@2524
   721
			if ((!had_engine && !had_game) ||
dvander@2524
   722
				(!had_engine && matched_game) ||
dvander@2524
   723
				(!had_game && matched_engine) ||
dvander@2524
   724
				(matched_engine && matched_game))
dvander@2524
   725
			{
dvander@2524
   726
				fileList->push_back(cur_file);
dvander@2524
   727
			}
dvander@2524
   728
			state = MSTATE_MAIN;
dvander@2524
   729
		}
dvander@2524
   730
		else if (state == MSTATE_MAIN)
dvander@2524
   731
		{
dvander@2524
   732
			state = MSTATE_NONE;
dvander@2524
   733
		}
dvander@2524
   734
dvander@2524
   735
		return SMCResult_Continue;
dvander@2524
   736
	}
dvander@2524
   737
public:
dvander@2524
   738
	List<String> *fileList;
dvander@2524
   739
	unsigned int state;
dvander@2524
   740
	unsigned int ignoreLevel;
dvander@2524
   741
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   742
	bool had_engine;
dvander@2524
   743
	bool matched_engine;
dvander@2524
   744
	bool had_game;
dvander@2524
   745
	bool matched_game;
dvander@2524
   746
};
dvander@2524
   747
dvander@2524
   748
static MasterReader master_reader;
dvander@2524
   749
dvander@547
   750
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   751
{
dvander@548
   752
	/* Reset cached data */
dvander@548
   753
	m_pStrings->Reset();
dvander@3010
   754
	m_Offsets.clear();
dvander@3010
   755
	m_Props.clear();
dvander@3010
   756
	m_Keys.clear();
downtown1@2901
   757
	m_pAddresses->clear();
dvander@547
   758
dvander@2524
   759
	char path[PLATFORM_MAX_PATH];
dvander@2524
   760
dvander@2524
   761
	/* See if we can use the extended gamedata format. */
dvander@3010
   762
	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@3010
   763
	if (!libsys->PathExists(path))
dvander@2524
   764
	{
dvander@2524
   765
		/* Nope, use the old mechanism. */
dvander@3010
   766
		smcore.Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   767
		return EnterFile(path, error, maxlength);
dvander@2524
   768
	}
dvander@2524
   769
dvander@2524
   770
	/* Otherwise, it's time to parse the master. */
dvander@2524
   771
	SMCError err;
dvander@2524
   772
	SMCStates state = {0, 0};
dvander@2524
   773
	List<String> fileList;
dvander@2524
   774
	master_reader.fileList = &fileList;
dvander@2524
   775
dvander@2524
   776
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
dvander@2524
   777
	if (err != SMCError_Okay)
dvander@2524
   778
	{
dvander@2524
   779
		const char *msg = textparsers->GetSMCErrorString(err);
dvander@2524
   780
dvander@3010
   781
		smcore.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
dvander@3010
   782
		smcore.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2524
   783
			err,
dvander@2524
   784
			state.line,
dvander@2524
   785
			state.col,
dvander@2524
   786
			msg ? msg : "Unknown error");
dvander@2524
   787
		return false;
dvander@2524
   788
	}
dvander@2524
   789
dvander@2524
   790
	/* Go through each file we found and parse it. */
dvander@2524
   791
	List<String>::iterator iter;
dvander@2524
   792
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   793
	{
dvander@3010
   794
		smcore.Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   795
		if (!EnterFile(path, error, maxlength))
dvander@2524
   796
		{
dvander@2524
   797
			return false;
dvander@2524
   798
		}
dvander@2524
   799
	}
dvander@2524
   800
pred@2578
   801
	/* Parse the contents of the 'custom' directory */
dvander@3010
   802
	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
dvander@3010
   803
	IDirectory *customDir = libsys->OpenDirectory(path);
pred@2578
   804
pred@2578
   805
	if (!customDir)
pred@2578
   806
	{
pred@2578
   807
		return true;
pred@2578
   808
	}
pred@2578
   809
pred@2578
   810
	while (customDir->MoreFiles())
pred@2578
   811
	{
pred@2578
   812
		if (!customDir->IsEntryFile())
pred@2578
   813
		{
pred@2578
   814
			customDir->NextEntry();
pred@2578
   815
			continue;
pred@2578
   816
		}
pred@2578
   817
		
pred@2578
   818
		const char *curFile = customDir->GetEntryName();
pred@2578
   819
pred@2578
   820
		/* Only allow .txt files */
pred@2578
   821
		int len = strlen(curFile);
pred@2579
   822
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   823
		{
pred@2578
   824
			customDir->NextEntry();
pred@2578
   825
			continue;	
pred@2578
   826
		}
pred@2578
   827
dvander@3010
   828
		smcore.Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   829
		if (!EnterFile(path, error, maxlength))
pred@2578
   830
		{
dvander@3010
   831
			libsys->CloseDirectory(customDir);
pred@2578
   832
			return false;
pred@2578
   833
		}
pred@2578
   834
pred@2578
   835
		customDir->NextEntry();
pred@2578
   836
	}
pred@2578
   837
dvander@3010
   838
	libsys->CloseDirectory(customDir);
dvander@2524
   839
	return true;
dvander@2524
   840
}
dvander@2524
   841
dvander@2524
   842
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   843
{
dvander@2524
   844
	SMCError err;
dvander@2524
   845
	SMCStates state = {0, 0};
dvander@2524
   846
dvander@3010
   847
	g_pSM->BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   848
dvander@2524
   849
	/* Initialize parse states */
dvander@2524
   850
	m_IgnoreLevel = 0;
dvander@2524
   851
	bShouldBeReadingDefault = true;
dvander@2524
   852
	m_ParseState = PSTATE_NONE;
dvander@2524
   853
dvander@2524
   854
	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
dvander@1656
   855
		!= SMCError_Okay)
dvander@547
   856
	{
dvander@1885
   857
		const char *msg;
dvander@1885
   858
dvander@1885
   859
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   860
dvander@3010
   861
		smcore.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
dvander@3010
   862
		smcore.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   863
			err,
dvander@1885
   864
			state.line,
dvander@1885
   865
			state.col,
dvander@1885
   866
			msg ? msg : "Unknown error");
pred@2217
   867
pred@2217
   868
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   869
		{
pred@2217
   870
			//error occurred while parsing a custom section
pred@2217
   871
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   872
			m_CustomHandler = NULL;
pred@2217
   873
			m_CustomLevel = 0;
pred@2217
   874
		}
pred@2217
   875
dvander@547
   876
		return false;
dvander@547
   877
	}
dvander@547
   878
dvander@547
   879
	return true;
dvander@547
   880
}
dvander@547
   881
dvander@547
   882
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   883
{
dvander@3010
   884
	int *pvalue;
dvander@3010
   885
	if ((pvalue = m_Offsets.retrieve(key)) == NULL)
dvander@547
   886
		return false;
dvander@547
   887
dvander@3010
   888
	*value = *pvalue;
dvander@547
   889
	return true;
dvander@547
   890
}
dvander@547
   891
dvander@547
   892
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   893
{
dvander@3010
   894
	int *pkey;
dvander@3010
   895
	if ((pkey = m_Keys.retrieve(key)) == NULL)
dvander@548
   896
		return NULL;
dvander@3010
   897
	return m_pStrings->GetString(*pkey);
dvander@547
   898
}
dvander@547
   899
downtown1@2901
   900
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
downtown1@2901
   901
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
downtown1@2901
   902
downtown1@2901
   903
bool CGameConfig::GetAddress(const char *key, void **retaddr)
downtown1@2901
   904
{
downtown1@2901
   905
	AddressConf *addrConf;
downtown1@2901
   906
downtown1@2901
   907
	addrConf = m_pAddresses->retrieve(key);
downtown1@2901
   908
	if (!addrConf)
downtown1@2901
   909
	{
downtown1@2901
   910
		*retaddr = NULL;
downtown1@2901
   911
		return false;
downtown1@2901
   912
	}
downtown1@2901
   913
downtown1@2901
   914
	void *addr;
downtown1@2901
   915
	if (!GetMemSig(addrConf->signatureName, &addr))
downtown1@2901
   916
	{
downtown1@2901
   917
		*retaddr = NULL;
downtown1@2901
   918
		return false;
downtown1@2901
   919
	}
downtown1@2901
   920
downtown1@2901
   921
	for (int i = 0; i < addrConf->readCount; ++i)
downtown1@2901
   922
	{
downtown1@2901
   923
		int offset = addrConf->read[i];
downtown1@2901
   924
downtown1@2901
   925
		//NULLs in the middle of an indirection chain are bad, end NULL is ok
downtown1@2901
   926
		if (addr ==  NULL || reinterpret_cast<uintptr_t>(addr) < VALID_MINIMUM_MEMORY_ADDRESS)
downtown1@2901
   927
		{
downtown1@2901
   928
			*retaddr = NULL;
downtown1@2901
   929
			return false;
downtown1@2901
   930
		}
downtown1@2901
   931
		addr = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(addr) + offset));
downtown1@2901
   932
	}
downtown1@2901
   933
downtown1@2901
   934
	*retaddr = addr;
downtown1@2901
   935
	return true;
downtown1@2901
   936
}
downtown1@2901
   937
dvander@3011
   938
static inline unsigned minOf(unsigned a, unsigned b)
dvander@3010
   939
{
dvander@3010
   940
	return a <= b ? a : b;
dvander@3010
   941
}
dvander@3010
   942
downtown1@2901
   943
CGameConfig::AddressConf::AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read)
downtown1@2901
   944
{
dvander@3011
   945
	unsigned readLimit = minOf(readCount, sizeof(this->read) / sizeof(this->read[0]));
downtown1@2901
   946
downtown1@2901
   947
	strncopy(signatureName, sigName, sizeof(signatureName) / sizeof(signatureName[0]));
downtown1@2901
   948
	this->readCount = readLimit;
downtown1@2901
   949
	memcpy(&this->read[0], read, sizeof(this->read[0])*readLimit);
downtown1@2901
   950
}
downtown1@2901
   951
dvander@547
   952
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   953
{
dvander@3010
   954
	SendProp **pProp;
dvander@547
   955
dvander@3010
   956
	if ((pProp = m_Props.retrieve(key)) == NULL)
dvander@547
   957
		return NULL;
dvander@547
   958
dvander@3010
   959
	return *pProp;
dvander@547
   960
}
dvander@547
   961
dvander@947
   962
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   963
{
dvander@3010
   964
	void **paddr;
dvander@3010
   965
	if ((paddr = m_Sigs.retrieve(key)) == NULL)
dvander@3010
   966
		return false;
dvander@3010
   967
	*addr = *paddr;
dvander@3010
   968
	return true;
dvander@947
   969
}
dvander@947
   970
dvander@547
   971
void CGameConfig::IncRefCount()
dvander@547
   972
{
dvander@547
   973
	m_RefCount++;
dvander@547
   974
}
dvander@547
   975
dvander@547
   976
unsigned int CGameConfig::DecRefCount()
dvander@547
   977
{
dvander@547
   978
	m_RefCount--;
dvander@547
   979
	return m_RefCount;
dvander@547
   980
}
dvander@547
   981
dvander@616
   982
GameConfigManager::GameConfigManager()
dvander@547
   983
{
dvander@547
   984
}
dvander@547
   985
dvander@616
   986
GameConfigManager::~GameConfigManager()
dvander@547
   987
{
dvander@547
   988
}
dvander@547
   989
dvander@616
   990
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   991
{
dvander@547
   992
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   993
dvander@3010
   994
	strncopy(g_Game, g_pSM->GetGameFolderName(), sizeof(g_Game));
dvander@3010
   995
	strncopy(g_GameDesc + 1, smcore.GetGameDescription(), sizeof(g_GameDesc) - 1);
dvander@3010
   996
	smcore.GetGameName(g_GameName + 1, sizeof(g_GameName) - 1);
dvander@547
   997
}
dvander@547
   998
dvander@616
   999
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
  1000
{
dvander@547
  1001
	/* NOW initialize the game file */
dvander@547
  1002
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
  1003
	
dvander@547
  1004
	char error[255];
dvander@547
  1005
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
  1006
	{
dvander@547
  1007
		/* :TODO: log */
dvander@547
  1008
	}
dvander@547
  1009
dvander@3010
  1010
	sharesys->AddInterface(NULL, this);
dvander@547
  1011
}
dvander@547
  1012
dvander@616
  1013
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
  1014
{
dvander@547
  1015
	CloseGameConfigFile(g_pGameConf);
dvander@547
  1016
}
dvander@547
  1017
dvander@616
  1018
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
  1019
{
dvander@2517
  1020
#if 0
pred@2142
  1021
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
  1022
	if (g_blockGameDataLoad)
pred@2142
  1023
	{
pred@2142
  1024
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
  1025
		return false;
pred@2142
  1026
	}
dvander@2517
  1027
#endif
pred@2142
  1028
dvander@547
  1029
	CGameConfig *pConfig;
dvander@3010
  1030
	CGameConfig **ppConfig;
dvander@547
  1031
dvander@3010
  1032
	if ((ppConfig = m_Lookup.retrieve(file)) != NULL)
dvander@547
  1033
	{
dvander@3010
  1034
		pConfig = *ppConfig;
dvander@547
  1035
		pConfig->IncRefCount();
dvander@547
  1036
		*_pConfig = pConfig;
dvander@547
  1037
		return true;
dvander@547
  1038
	}
dvander@547
  1039
dvander@547
  1040
	pConfig = new CGameConfig(file);
dvander@547
  1041
dvander@547
  1042
	/* :HACKHACK: Don't parse the main config file */
dvander@547
  1043
	bool retval = true;
dvander@547
  1044
	if (_pConfig != &g_pGameConf)
dvander@547
  1045
	{
dvander@547
  1046
		retval = pConfig->Reparse(error, maxlength);
dvander@547
  1047
	}
dvander@547
  1048
dvander@547
  1049
	m_cfgs.push_back(pConfig);
dvander@3010
  1050
	m_Lookup.insert(file, pConfig);
dvander@547
  1051
dvander@547
  1052
	pConfig->IncRefCount();
dvander@547
  1053
dvander@547
  1054
	*_pConfig = pConfig;
dvander@547
  1055
dvander@547
  1056
	return retval;
dvander@547
  1057
}
dvander@547
  1058
dvander@616
  1059
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
  1060
{
dvander@547
  1061
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
  1062
dvander@547
  1063
	if (pConfig->DecRefCount() == 0)
dvander@547
  1064
	{
dvander@3010
  1065
		m_Lookup.remove(pConfig->m_File);
dvander@547
  1066
		delete pConfig;
dvander@547
  1067
	}
dvander@547
  1068
}
dvander@949
  1069
dvander@3010
  1070
extern Handle_t g_GameConfigsType;
dvander@949
  1071
dvander@949
  1072
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
  1073
{
dvander@949
  1074
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
  1075
	IGameConfig *conf = NULL;
dvander@3010
  1076
	HandleError _err = handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
  1077
dvander@949
  1078
	if (err)
dvander@949
  1079
	{
dvander@949
  1080
		*err = _err;
dvander@949
  1081
	}
dvander@949
  1082
dvander@949
  1083
	return conf;
dvander@949
  1084
}
pred@2217
  1085
dvander@2562
  1086
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1087
{
pred@2217
  1088
	m_customHandlers.insert(sectionname, listener);
pred@2217
  1089
}
pred@2217
  1090
dvander@2562
  1091
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1092
{
pred@2217
  1093
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
  1094
pred@2217
  1095
	if (pListener == NULL)
pred@2217
  1096
	{
pred@2217
  1097
		return;
pred@2217
  1098
	}
pred@2217
  1099
pred@2217
  1100
	if (*pListener != listener)
pred@2217
  1101
	{
pred@2217
  1102
		return;
pred@2217
  1103
	}
pred@2217
  1104
pred@2217
  1105
	m_customHandlers.remove(sectionname);
pred@2217
  1106
	
pred@2217
  1107
	return;
pred@2217
  1108
}
dvander@2562
  1109
dvander@2562
  1110
void GameConfigManager::AcquireLock()
dvander@2562
  1111
{
dvander@2562
  1112
}
dvander@2562
  1113
dvander@2562
  1114
void GameConfigManager::ReleaseLock()
dvander@2562
  1115
{
dvander@2562
  1116
}