plugins/include/clients.inc
author Nicholas Hastings <skamonkey@gmail.com>
Thu Apr 14 23:26:39 2011 -0400 (2011-04-14)
changeset 3249 4042a6d0e783
parent 3188 948596cbce4d
child 3418 b0e93f5101ef
permissions -rw-r--r--
Triggering build.
dvander@545
     1
/**
dvander@545
     2
 * vim: set ts=4 :
ds@1330
     3
 * =============================================================================
ds@1947
     4
 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
ds@1330
     5
 * =============================================================================
ds@1330
     6
 *
ds@1330
     7
 * This file is part of the SourceMod/SourcePawn SDK.
dvander@545
     8
 *
ds@1330
     9
 * This program is free software; you can redistribute it and/or modify it under
ds@1330
    10
 * the terms of the GNU General Public License, version 3.0, as published by the
ds@1330
    11
 * Free Software Foundation.
ds@1330
    12
 * 
ds@1330
    13
 * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1330
    14
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1330
    15
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
ds@1330
    16
 * details.
ds@1330
    17
 *
ds@1330
    18
 * You should have received a copy of the GNU General Public License along with
ds@1330
    19
 * this program.  If not, see <http://www.gnu.org/licenses/>.
ds@1330
    20
 *
ds@1330
    21
 * As a special exception, AlliedModders LLC gives you permission to link the
ds@1330
    22
 * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1330
    23
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1330
    24
 * by the Valve Corporation.  You must obey the GNU General Public License in
ds@1330
    25
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
ds@1330
    26
 * this exception to all derivative works.  AlliedModders LLC defines further
ds@1330
    27
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1330
    28
 * or <http://www.sourcemod.net/license.php>.
dvander@545
    29
 *
dvander@545
    30
 * Version: $Id$
dvander@545
    31
 */
dvander@545
    32
dvander@545
    33
#if defined _clients_included
dvander@545
    34
 #endinput
dvander@545
    35
#endif
dvander@545
    36
#define _clients_included
dvander@545
    37
dvander@2054
    38
/**
dvander@2054
    39
 * Network flow directions.
dvander@2054
    40
 */
faluco@682
    41
enum NetFlow
faluco@682
    42
{
ds@873
    43
	NetFlow_Outgoing = 0,	/**< Outgoing traffic */
faluco@682
    44
	NetFlow_Incoming,		/**< Incoming traffic */
dvander@2054
    45
	NetFlow_Both,			/**< Both values added together */
faluco@682
    46
};
faluco@682
    47
dvander@2342
    48
/**
dvander@2342
    49
 * MAXPLAYERS is not the same as MaxClients.
dvander@2342
    50
 * MAXPLAYERS is a hardcoded value as an upper limit.  MaxClients changes based on the server.
dvander@2342
    51
 *
dvander@2342
    52
 * Both GetMaxClients() and MaxClients are only available once the map is loaded, and should 
dvander@2342
    53
 * not be used in OnPluginStart().
dvander@2342
    54
 */
dvander@2342
    55
skamonkey@3188
    56
#define MAXPLAYERS		65	/**< Maximum number of players SourceMod supports */
dvander@1343
    57
#define MAX_NAME_LENGTH 32	/**< Maximum buffer required to store a client name */
ds@901
    58
dvander@2342
    59
public const MaxClients;	/**< Maximum number of players the server supports (dynamic) */
dvander@2342
    60
dvander@545
    61
/**
dvander@2365
    62
 * Called on client connection.  If you return true, the client will be allowed in the server.
dvander@2365
    63
 * If you return false (or return nothing), the client will be rejected.  If the client is 
dvander@2365
    64
 * rejected by this forward or any other, OnClientDisconnect will not be called.
dvander@545
    65
 *
fyrenmoo@2696
    66
 * Note: Do not write to rejectmsg if you plan on returning true.  If multiple plugins write
fyrenmoo@2696
    67
 * to the string buffer, it is not defined which plugin's string will be shown to the client,
fyrenmoo@2696
    68
 * but it is guaranteed one of them will.
fyrenmoo@2696
    69
 *
dvander@1273
    70
 * @param client		Client index.
dvander@545
    71
 * @param rejectmsg		Buffer to store the rejection message when the connection is refused.
dvander@545
    72
 * @param maxlen		Maximum number of characters for rejection buffer.
dvander@545
    73
 * @return				True to validate client's connection, false to refuse it.
dvander@545
    74
 */
dvander@545
    75
forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
dvander@545
    76
dvander@545
    77
/**
dvander@2365
    78
 * Called once a client successfully connects.  This callback is paired with OnClientDisconnect.
dvander@2365
    79
 *
dvander@2365
    80
 * @param client		Client index.
dvander@2365
    81
 * @noreturn
dvander@2365
    82
 */
dvander@2365
    83
forward OnClientConnected(client);
dvander@2365
    84
dvander@2365
    85
/**
dvander@1813
    86
 * Called when a client is entering the game.
dvander@545
    87
 *
dvander@1813
    88
 * Whether a client has a steamid is undefined until OnClientAuthorized
dvander@1381
    89
 * is called, which may occur either before or after OnClientPutInServer.
dvander@1813
    90
 * Similarly, use OnClientPostAdminCheck() if you need to verify whether 
dvander@1813
    91
 * connecting players are admins.
dvander@1813
    92
 *
dvander@1813
    93
 * GetClientCount() will include clients as they are passed through this 
dvander@1813
    94
 * function, as clients are already in game at this point.
dvander@1381
    95
 *
dvander@1273
    96
 * @param client		Client index.
dvander@545
    97
 * @noreturn
dvander@545
    98
 */
dvander@545
    99
forward OnClientPutInServer(client);
dvander@545
   100
dvander@545
   101
/**
dvander@545
   102
 * Called when a client is disconnecting from the server.
dvander@545
   103
 *
dvander@1273
   104
 * @param client		Client index.
dvander@545
   105
 * @noreturn
dvander@545
   106
 */
dvander@545
   107
forward OnClientDisconnect(client);
dvander@545
   108
dvander@545
   109
/**
dvander@545
   110
 * Called when a client is disconnected from the server.
dvander@545
   111
 *
dvander@1273
   112
 * @param client		Client index.
dvander@545
   113
 * @noreturn
dvander@545
   114
 */
dvander@545
   115
forward OnClientDisconnect_Post(client);
dvander@545
   116
dvander@545
   117
/**
dvander@545
   118
 * Called when a client is sending a command.
dvander@545
   119
 *
dvander@2832
   120
 * As of SourceMod 1.3, the client is guaranteed to be in-game.
dvander@2832
   121
 * Use command listeners (console.inc) for more advanced hooks.
dvander@2832
   122
 *
dvander@1273
   123
 * @param client		Client index.
dvander@545
   124
 * @param args			Number of arguments.
dvander@545
   125
 * @noreturn
dvander@545
   126
 */
dvander@545
   127
forward Action:OnClientCommand(client, args);
dvander@545
   128
dvander@545
   129
/**
dvander@545
   130
 * Called whenever the client's settings are changed.
dvander@545
   131
 *
dvander@1273
   132
 * @param client		Client index.
dvander@545
   133
 * @noreturn
dvander@545
   134
 */
dvander@545
   135
forward OnClientSettingsChanged(client);
dvander@545
   136
dvander@545
   137
/**
dvander@1813
   138
 * Called when a client receives a Steam ID.  The state of a client's 
fyrenmoo@2672
   139
 * authorization as an admin is not guaranteed here.  Use 
fyrenmoo@2672
   140
 * OnClientPostAdminCheck() if you need a client's admin status.
dvander@1813
   141
 *
dvander@1273
   142
 * This is called by bots, but the ID will be "BOT".
dvander@545
   143
 *
dvander@1273
   144
 * @param client		Client index.
dvander@1273
   145
 * @param auth			Client auth string.
dvander@1273
   146
 * @noreturn
dvander@545
   147
 */
dvander@545
   148
forward OnClientAuthorized(client, const String:auth[]);
dvander@545
   149
dvander@545
   150
/**
dvander@1273
   151
 * Called once a client is authorized and fully in-game, but 
dvander@1273
   152
 * before admin checks are done.  This can be used to override 
dvander@1813
   153
 * the default admin checks for a client.  You should only use 
dvander@1813
   154
 * this for overriding; use OnClientPostAdminCheck() instead 
dvander@1813
   155
 * if you want notification.
dvander@1273
   156
 *
dvander@1273
   157
 * Note: If handled/blocked, PostAdminCheck must be signalled 
dvander@1273
   158
 * manually via NotifyPostAdminCheck().
dvander@1273
   159
 *
dvander@1813
   160
 * This callback is gauranteed to occur on all clients, and always 
dvander@1813
   161
 * after each OnClientPutInServer() call.
dvander@1813
   162
 *
dvander@1273
   163
 * @param client		Client index.
dvander@1273
   164
 * @return				Plugin_Handled to block admin checks.
dvander@1273
   165
 */
dvander@1273
   166
forward Action:OnClientPreAdminCheck(client);
dvander@1273
   167
dvander@1273
   168
/**
dvander@1831
   169
 * Called directly before OnClientPostAdminCheck() as a method to 
dvander@1831
   170
 * alter administrative permissions before plugins perform final 
dvander@1831
   171
 * post-connect operations.  
dvander@1831
   172
 *
dvander@1831
   173
 * In general, do not use this function unless you are specifically 
dvander@1831
   174
 * attempting to change access permissions.  Use OnClientPostAdminCheck() 
dvander@1831
   175
 * instead if you simply want to perform post-connect authorization 
dvander@1831
   176
 * routines.
dvander@1831
   177
 *
dvander@1831
   178
 * See OnClientPostAdminCheck() for more information.
dvander@1831
   179
 *
dvander@1831
   180
 * @param client		Client index.
dvander@1831
   181
 * @noreturn
dvander@1831
   182
 */
dvander@1831
   183
forward OnClientPostAdminFilter(client);
dvander@1831
   184
dvander@1831
   185
/**
dvander@1273
   186
 * Called once a client is authorized and fully in-game, and 
dvander@1813
   187
 * after all post-connection authorizations have been performed.  
dvander@1813
   188
 *
dvander@1813
   189
 * This callback is gauranteed to occur on all clients, and always 
dvander@1813
   190
 * after each OnClientPutInServer() call.
dvander@1273
   191
 *
dvander@1273
   192
 * @param client		Client index.
dvander@1273
   193
 * @noreturn
dvander@1273
   194
 */
dvander@1273
   195
forward OnClientPostAdminCheck(client);
dvander@1273
   196
dvander@1273
   197
/**
dvander@2342
   198
 * This function will be deprecated in a future release.  Use the MaxClients variable instead.
dvander@2342
   199
 *
dvander@1342
   200
 * Returns the maximum number of clients allowed on the server.  This may 
dvander@1342
   201
 * return 0 if called before OnMapStart(), and thus should not be called 
dvander@1342
   202
 * in OnPluginStart().  
dvander@545
   203
 *
dvander@2342
   204
 * You should not globally cache the value to GetMaxClients() because it can change from 
dvander@2342
   205
 * SourceTV or TF2's arena mode.  Use the "MaxClients" dynamic variable documented at the 
dvander@2342
   206
 * top of this file.
dvander@2342
   207
 *
dvander@545
   208
 * @return				Maximum number of clients allowed.
dvander@545
   209
 */
dvander@545
   210
native GetMaxClients();
dvander@545
   211
dvander@545
   212
/**
dvander@545
   213
 * Returns the client count put in the server.
dvander@545
   214
 *
dvander@545
   215
 * @param inGameOnly	If false connecting players are also counted.
dvander@545
   216
 * @return				Client count in the server.
dvander@545
   217
 */
dvander@545
   218
native GetClientCount(bool:inGameOnly=true);
dvander@545
   219
dvander@545
   220
/**
dvander@545
   221
 * Returns the client's name.
dvander@545
   222
 *
dvander@545
   223
 * @param client		Player index.
dvander@545
   224
 * @param name			Buffer to store the client's name.
dvander@545
   225
 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
dvander@545
   226
 * @return				True on success, false otherwise.
dvander@545
   227
 * @error				If the client is not connected an error will be thrown.
dvander@545
   228
 */
dvander@545
   229
native bool:GetClientName(client, String:name[], maxlen);
dvander@545
   230
dvander@545
   231
/**
dvander@545
   232
 * Retrieves a client's IP address.
dvander@545
   233
 *
dvander@545
   234
 * @param client		Player index.
dvander@545
   235
 * @param name			Buffer to store the client's ip address.
dvander@545
   236
 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
dvander@545
   237
 * @param remport		Remove client's port from the ip string (true by default).
dvander@545
   238
 * @return				True on success, false otherwise.
dvander@545
   239
 * @error				If the client is not connected or the index is invalid.
dvander@545
   240
 */
dvander@545
   241
native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
dvander@545
   242
dvander@545
   243
/**
dvander@545
   244
 * Retrieves a client's authentication string (SteamID).
dvander@545
   245
 *
dvander@545
   246
 * @param client		Player index.
dvander@545
   247
 * @param auth			Buffer to store the client's auth string.
dvander@545
   248
 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
dvander@545
   249
 * @return				True on success, false otherwise.
dvander@545
   250
 * @error				If the client is not connected or the index is invalid.
dvander@545
   251
 */
dvander@545
   252
native bool:GetClientAuthString(client, String:auth[], maxlen);
dvander@545
   253
dvander@545
   254
/**
dvander@545
   255
 * Retrieves a client's user id, which is an index incremented for every client
dvander@545
   256
 * that joins the server.
dvander@545
   257
 *
dvander@545
   258
 * @param client		Player index.
dvander@545
   259
 * @return				User id of the client.
dvander@545
   260
 * @error 				If the client is not connected or the index is invalid.
dvander@545
   261
 */
dvander@545
   262
native GetClientUserId(client);
dvander@545
   263
dvander@545
   264
/**
dvander@545
   265
 * Returns if a certain player is connected.
dvander@545
   266
 *
dvander@545
   267
 * @param client		Player index.
dvander@545
   268
 * @return				True if player is connected to the server, false otherwise.
dvander@545
   269
 */
dvander@545
   270
native bool:IsClientConnected(client);
dvander@545
   271
dvander@545
   272
/**
dvander@545
   273
 * Returns if a certain player has entered the game.
dvander@545
   274
 *
dvander@1509
   275
 * @param client		Player index (index does not have to be connected).
dvander@545
   276
 * @return				True if player has entered the game, false otherwise.
dvander@1509
   277
 * @error				Invalid client index.
dvander@545
   278
 */
ds@784
   279
native bool:IsClientInGame(client);
ds@784
   280
ds@784
   281
/**
dvander@1509
   282
 * Returns if a client is in the "kick queue" (i.e. the client will be kicked 
dvander@1509
   283
 * shortly and thus they should not appear as valid).
dvander@1509
   284
 *
dvander@1509
   285
 * @param client		Player index (must be connected).
dvander@1509
   286
 * @return				True if in the kick queue, false otherwise.
dvander@1509
   287
 * @error				Invalid client index.
dvander@1509
   288
 */
dvander@1509
   289
native bool:IsClientInKickQueue(client);
dvander@1509
   290
dvander@1509
   291
/**
ds@784
   292
 * Backwards compatibility stock - use IsClientInGame
ds@784
   293
 * @deprecated			Renamed to IsClientInGame
ds@784
   294
 */
ds@1268
   295
#pragma deprecated Use IsClientInGame() instead
ds@784
   296
stock bool:IsPlayerInGame(client)
ds@784
   297
{
ds@784
   298
	return IsClientInGame(client);
ds@784
   299
}
dvander@545
   300
dvander@545
   301
/**
dvander@545
   302
 * Returns if a certain player has been authenticated.
dvander@545
   303
 *
dvander@545
   304
 * @param client		Player index.
dvander@545
   305
 * @return				True if player has been authenticated, false otherwise.
dvander@545
   306
 */
dvander@545
   307
native bool:IsClientAuthorized(client);
dvander@545
   308
dvander@545
   309
/**
dvander@545
   310
 * Returns if a certain player is a fake client.
dvander@545
   311
 *
dvander@545
   312
 * @param client		Player index.
dvander@545
   313
 * @return				True if player is a fake client, false otherwise.
dvander@545
   314
 */
dvander@545
   315
native bool:IsFakeClient(client);
dvander@545
   316
dvander@545
   317
/**
ds@1001
   318
 * Returns if a certain player is an observer/spectator.
ds@1001
   319
 *
ds@1001
   320
 * @param client		Player index.
ds@1001
   321
 * @return				True if player is an obverser, false otherwise.
ds@1001
   322
 */
ds@1001
   323
native bool:IsClientObserver(client);
ds@1001
   324
ds@1001
   325
/**
dvander@1621
   326
 * Returns if the client is alive or dead.
dvander@1621
   327
 *
dvander@1621
   328
 * Note: This function was originally in SDKTools and was moved to core.
dvander@1621
   329
 *
dvander@1621
   330
 * @param client		Player's index.
dvander@1621
   331
 * @return				True if the client is alive, false otherwise.
dvander@1621
   332
 * @error				Invalid client index, client not in game, or no mod support.
dvander@1621
   333
 */
dvander@1621
   334
native bool:IsPlayerAlive(client);
dvander@1621
   335
dvander@1621
   336
/**
dvander@545
   337
 * Retrieves values from client replicated keys.
dvander@545
   338
 *
dvander@545
   339
 * @param client		Player's index.
dvander@545
   340
 * @param key			Key string.
dvander@545
   341
 * @param value			Buffer to store value.
dvander@545
   342
 * @param maxlen		Maximum length of valve (UTF-8 safe).
dvander@545
   343
 * @return 				True on success, false otherwise.
dvander@545
   344
 * @error				Invalid client index, or client not connected.
dvander@545
   345
 */
dvander@545
   346
native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
dvander@545
   347
dvander@545
   348
/**
dvander@644
   349
 * Retrieves a client's team index.
dvander@644
   350
 *
dvander@644
   351
 * @param client		Player's index.
dvander@644
   352
 * @return				Team index the client is on (mod specific).
dvander@644
   353
 * @error				Invalid client index, client not in game, or no mod support.
dvander@644
   354
 */
dvander@644
   355
native GetClientTeam(client);
dvander@644
   356
 
dvander@644
   357
/**
dvander@545
   358
 * Sets a client's AdminId.  
dvander@545
   359
 *
dvander@545
   360
 * @param client		Player's index.
dvander@545
   361
 * @param id			AdminId to set.  INVALID_ADMIN_ID removes admin permissions.
dvander@545
   362
 * @param temp			True if the id should be freed on disconnect.
dvander@545
   363
 * @noreturn
dvander@545
   364
 * @error				Invalid client index, client not connected, or bogus AdminId.
dvander@545
   365
 */
dvander@545
   366
native SetUserAdmin(client, AdminId:id, bool:temp=false);
dvander@545
   367
dvander@545
   368
/**
dvander@545
   369
 * Retrieves a client's AdminId.
dvander@545
   370
 *
dvander@545
   371
 * @param client		Player's index.
dvander@545
   372
 * @return				AdminId of the client, or INVALID_ADMIN_ID if none.
dvander@545
   373
 * @error				Invalid client index, or client not connected.
dvander@545
   374
 */
dvander@545
   375
native AdminId:GetUserAdmin(client);
dvander@545
   376
dvander@545
   377
/**
dvander@545
   378
 * Sets access flags on a client.  If the client is not an admin,
dvander@545
   379
 * a temporary, anonymous AdminId is given.
dvander@545
   380
 *
dvander@545
   381
 * @param client		Player's index.
dvander@545
   382
 * @param ...			Flags to set on the client.
dvander@545
   383
 * @noreturn
dvander@545
   384
 * @error				Invalid client index, or client not connected.
dvander@545
   385
 */
ds@634
   386
native AddUserFlags(client, AdminFlag:...);
dvander@545
   387
dvander@545
   388
/**
dvander@545
   389
 * Removes flags from a client.  If the client is not an admin,
dvander@545
   390
 * this has no effect.
dvander@545
   391
 *
dvander@545
   392
 * @param client		Player's index.
dvander@545
   393
 * @param ...			Flags to remove from the client.
dvander@545
   394
 * @noreturn
dvander@545
   395
 * @error				Invalid client index, or client not connected.
dvander@545
   396
 */
ds@634
   397
native RemoveUserFlags(client, AdminFlag:...);
dvander@545
   398
dvander@545
   399
/** 
dvander@545
   400
 * Sets access flags on a client using bits instead of flags.  If the
dvander@545
   401
 * client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
dvander@545
   402
 *
dvander@545
   403
 * @param client		Player's index.
dvander@545
   404
 * @param flags			Bitstring of flags to set on client.
dvander@545
   405
 * @noreturn
dvander@545
   406
 */
dvander@545
   407
native SetUserFlagBits(client, flags);
dvander@545
   408
dvander@545
   409
/**
dvander@545
   410
 * Returns client access flags.  If the client is not an admin,
dvander@545
   411
 * the result is always 0.
dvander@545
   412
 * 
dvander@545
   413
 * @param client		Player's index.
dvander@545
   414
 * @return				Flags
dvander@545
   415
 * @error				Invalid client index, or client not connected.
dvander@545
   416
 */
dvander@545
   417
native GetUserFlagBits(client);
dvander@545
   418
dvander@545
   419
/**
dvander@545
   420
 * Returns whether a user can target another user.
dvander@545
   421
 * This is a helper function for CanAdminTarget.
dvander@545
   422
 *
dvander@545
   423
 * @param client		Player's index.
dvander@545
   424
 * @param target		Target player's index.
dvander@545
   425
 * @return				True if target is targettable by the player, false otherwise.
dvander@545
   426
 * @error				Invalid or unconnected player indexers.
dvander@545
   427
 */
dvander@545
   428
native bool:CanUserTarget(client, target);
dvander@545
   429
dvander@1273
   430
/**
dvander@1273
   431
 * Runs through the Core-defined admin authorization checks on a player.
dvander@1273
   432
 * Has no effect if the player is already an admin.
dvander@1273
   433
 *
dvander@1273
   434
 * Note: This function is based on the internal cache only.
dvander@1273
   435
 *
dvander@1273
   436
 * @param client		Client index.
dvander@1273
   437
 * @return				True if access was changed, false if it did not.
dvander@1273
   438
 * @error				Invalid client index or client not in-game AND authorized.
dvander@1273
   439
 */
dvander@1273
   440
native bool:RunAdminCacheChecks(client);
dvander@1273
   441
dvander@1273
   442
/**
dvander@1273
   443
 * Signals that a player has completed post-connection admin checks.
dvander@1273
   444
 * Has no effect if the player has already had this event signalled.
dvander@1273
   445
 *
dvander@1273
   446
 * Note: This must be sent even if no admin id was assigned.
dvander@1273
   447
 *
dvander@1273
   448
 * @param client		Client index.
dvander@1273
   449
 * @noreturn
dvander@1273
   450
 * @error				Invalid client index or client not in-game AND authorized.
dvander@1273
   451
 */
dvander@1273
   452
native NotifyPostAdminCheck(client);
dvander@1273
   453
dvander@545
   454
/** 
dvander@545
   455
 * Creates a fake client.
dvander@545
   456
 *
dvander@545
   457
 * @param name			Name to use.
dvander@545
   458
 * @return				Client index on success, 0 otherwise.
dvander@545
   459
 */
dvander@545
   460
native CreateFakeClient(const String:name[]);
dvander@545
   461
dvander@545
   462
/**
dvander@545
   463
 * Sets a convar value on a fake client.
dvander@545
   464
 *
dvander@545
   465
 * @param client		Client index.
dvander@545
   466
 * @param cvar			ConVar name.
dvander@545
   467
 * @param value			ConVar value.
dvander@545
   468
 * @noreturn
dvander@545
   469
 * @error				Invalid client index, client not connected,
dvander@545
   470
 *						or client not a fake client.
dvander@545
   471
 */
ds@621
   472
native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
faluco@658
   473
faluco@658
   474
/**
faluco@658
   475
 * Returns the client's health.
faluco@658
   476
 *
faluco@658
   477
 * @param client		Player's index.
faluco@658
   478
 * @return				Health value.
faluco@658
   479
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   480
 */
faluco@658
   481
native GetClientHealth(client);
faluco@658
   482
faluco@658
   483
/**
faluco@658
   484
 * Returns the client's model name.
faluco@658
   485
 *
faluco@658
   486
 * @param client		Player's index.
faluco@658
   487
 * @param model			Buffer to store the client's model name.
faluco@658
   488
 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
faluco@658
   489
 * @noreturn
faluco@658
   490
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   491
 */
faluco@658
   492
native GetClientModel(client, String:model[], maxlen);
faluco@658
   493
faluco@658
   494
/**
faluco@658
   495
 * Returns the client's weapon name.
faluco@658
   496
 *
faluco@658
   497
 * @param client		Player's index.
faluco@658
   498
 * @param weapon		Buffer to store the client's weapon name.
faluco@658
   499
 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
faluco@658
   500
 * @noreturn
faluco@658
   501
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   502
 */
faluco@658
   503
native GetClientWeapon(client, String:weapon[], maxlen);
faluco@658
   504
faluco@658
   505
/**
faluco@658
   506
 * Returns the client's max size vector.
faluco@658
   507
 *
faluco@658
   508
 * @param client		Player's index.
faluco@658
   509
 * @param vec			Destination vector to store the client's max size.
faluco@658
   510
 * @noreturn
faluco@658
   511
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   512
 */
faluco@658
   513
native GetClientMaxs(client, Float:vec[3]);
faluco@658
   514
faluco@658
   515
/**
faluco@658
   516
 * Returns the client's min size vector.
faluco@658
   517
 *
faluco@658
   518
 * @param client		Player's index.
faluco@658
   519
 * @param vec			Destination vector to store the client's min size.
faluco@658
   520
 * @noreturn
faluco@658
   521
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   522
 */
faluco@658
   523
native GetClientMins(client, Float:vec[3]);
faluco@658
   524
faluco@658
   525
/**
faluco@658
   526
 * Returns the client's position angle.
faluco@658
   527
 *
faluco@658
   528
 * @param client		Player's index.
faluco@658
   529
 * @param ang			Destination vector to store the client's position angle.
faluco@658
   530
 * @noreturn
faluco@658
   531
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   532
 */
faluco@658
   533
native GetClientAbsAngles(client, Float:ang[3]);
faluco@658
   534
faluco@658
   535
/**
faluco@658
   536
 * Returns the client's origin vector.
faluco@658
   537
 *
faluco@658
   538
 * @param client		Player's index.
faluco@658
   539
 * @param vec			Destination vector to store the client's origin vector.
faluco@658
   540
 * @noreturn
faluco@658
   541
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   542
 */
faluco@658
   543
native GetClientAbsOrigin(client, Float:vec[3]);
faluco@658
   544
faluco@658
   545
/**
faluco@658
   546
 * Returns the client's armor.
faluco@658
   547
 *
faluco@658
   548
 * @param client		Player's index.
faluco@658
   549
 * @return				Armor value.
faluco@658
   550
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   551
 */
faluco@658
   552
native GetClientArmor(client);
faluco@658
   553
faluco@658
   554
/**
faluco@658
   555
 * Returns the client's death count.
faluco@658
   556
 *
faluco@658
   557
 * @param client		Player's index.
faluco@658
   558
 * @return				Death count.
faluco@658
   559
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   560
 */
faluco@658
   561
native GetClientDeaths(client);
faluco@658
   562
faluco@658
   563
/**
faluco@658
   564
 * Returns the client's frag count.
faluco@658
   565
 *
faluco@658
   566
 * @param client		Player's index.
faluco@658
   567
 * @return				Frag count.
faluco@658
   568
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   569
 */
faluco@658
   570
native GetClientFrags(client);
faluco@682
   571
faluco@682
   572
/**
faluco@682
   573
 * Returns the client's send data rate in bytes/sec.
faluco@682
   574
 *
faluco@682
   575
 * @param client		Player's index.
faluco@682
   576
 * @return				Data rate.
faluco@682
   577
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   578
 */
dvander@691
   579
native GetClientDataRate(client);
faluco@682
   580
faluco@682
   581
/**
faluco@682
   582
 * Returns if a client is timing out
faluco@682
   583
 *
faluco@682
   584
 * @param client		Player's index.
faluco@682
   585
 * @return				True if client is timing out, false otherwise.
faluco@682
   586
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   587
 */
dvander@691
   588
native bool:IsClientTimingOut(client);
faluco@682
   589
faluco@682
   590
/**
faluco@682
   591
 * Returns the client's connection time in seconds.
faluco@682
   592
 *
faluco@682
   593
 * @param client		Player's index.
faluco@682
   594
 * @return				Connection time.
faluco@682
   595
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   596
 */
dvander@691
   597
native Float:GetClientTime(client);
faluco@682
   598
faluco@682
   599
/**
faluco@682
   600
 * Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
faluco@682
   601
 *
faluco@682
   602
 * @param client		Player's index.
faluco@682
   603
 * @param flow			Traffic flowing direction.
dvander@2961
   604
 * @return				Latency, or -1 if network info is not available.
faluco@682
   605
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   606
 */
dvander@691
   607
native Float:GetClientLatency(client, NetFlow:flow);
faluco@682
   608
faluco@682
   609
/**
faluco@682
   610
 * Returns the client's average packet latency in seconds.
faluco@682
   611
 *
faluco@682
   612
 * @param client		Player's index.
faluco@682
   613
 * @param flow			Traffic flowing direction.
dvander@2961
   614
 * @return				Latency, or -1 if network info is not available.
faluco@682
   615
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   616
 */
dvander@691
   617
native Float:GetClientAvgLatency(client, NetFlow:flow);
faluco@682
   618
faluco@682
   619
/**
faluco@682
   620
 * Returns the client's average packet loss, values go from 0 to 1 (for percentages).
faluco@682
   621
 *
faluco@682
   622
 * @param client		Player's index.
faluco@682
   623
 * @param flow			Traffic flowing direction.
dvander@2961
   624
 * @return				Average packet loss, or -1 if network info is not available.
faluco@682
   625
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   626
 */
dvander@691
   627
native Float:GetClientAvgLoss(client, NetFlow:flow);
faluco@682
   628
faluco@682
   629
/**
faluco@682
   630
 * Returns the client's average packet choke, values go from 0 to 1 (for percentages).
faluco@682
   631
 *
faluco@682
   632
 * @param client		Player's index.
faluco@682
   633
 * @param flow			Traffic flowing direction.
dvander@2961
   634
 * @return				Average packet loss, or -1 if network info is not available.
faluco@682
   635
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   636
 */
dvander@691
   637
native Float:GetClientAvgChoke(client, NetFlow:flow);
faluco@682
   638
faluco@682
   639
/**
faluco@682
   640
 * Returns the client's data flow in bytes/sec.
faluco@682
   641
 *
faluco@682
   642
 * @param client		Player's index.
faluco@682
   643
 * @param flow			Traffic flowing direction.
faluco@682
   644
 * @return				Data flow.
faluco@682
   645
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   646
 */
dvander@691
   647
native Float:GetClientAvgData(client, NetFlow:flow);
faluco@682
   648
faluco@682
   649
/**
faluco@682
   650
 * Returns the client's average packet frequency in packets/sec.
faluco@682
   651
 *
faluco@682
   652
 * @param client		Player's index.
faluco@682
   653
 * @param flow			Traffic flowing direction.
faluco@682
   654
 * @return				Packet frequency.
faluco@682
   655
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   656
 */
dvander@691
   657
native Float:GetClientAvgPackets(client, NetFlow:flow);
faluco@682
   658
faluco@682
   659
/**
faluco@682
   660
 * Translates an userid index to the real player index.
faluco@682
   661
 *
faluco@682
   662
 * @param userid		Userid value.
faluco@682
   663
 * @return				Client value.
faluco@682
   664
 * @error				Returns 0 if invalid userid.
faluco@682
   665
 */
faluco@682
   666
native GetClientOfUserId(userid);
ds@992
   667
ds@992
   668
/**
dvander@2162
   669
 * Disconnects a client from the server as soon as the next frame starts.
dvander@2162
   670
 *
dvander@2162
   671
 * Note: Originally, KickClient() was immediate.  The delay was introduced 
dvander@2162
   672
 * because despite warnings, plugins were using it in ways that would crash. 
dvander@2162
   673
 * The new safe version can break cases that rely on immediate disconnects, 
dvander@2162
   674
 * but ensures that plugins do not accidentally cause crashes.
dvander@2162
   675
 *
dvander@2162
   676
 * If you need immediate disconnects, use KickClientEx().
dvander@2162
   677
 *
dvander@2162
   678
 * Note: IsClientInKickQueue() will return true before the kick occurs.
dvander@2162
   679
 *
dvander@2162
   680
 * @param client		Client index.
dvander@2162
   681
 * @param format		Optional formatting rules for disconnect reason.
dvander@2162
   682
 *                      Note that a period is automatically appended to the string by the engine.
dvander@2162
   683
 * @param ...			Variable number of format parameters.
dvander@2162
   684
 * @noreturn
dvander@2162
   685
 * @error				Invalid client index, or client not connected.
dvander@2162
   686
 */
dvander@2162
   687
native KickClient(client, const String:format[]="", any:...);
dvander@2162
   688
dvander@2162
   689
/**
dvander@2162
   690
 * Immediately disconnects a client from the server.
dvander@1346
   691
 *
dvander@1346
   692
 * Kicking clients from certain events or callbacks may cause crashes.  If in 
dvander@1346
   693
 * doubt, create a short (0.1 second) timer to kick the client in the next 
dvander@1346
   694
 * available frame.
ds@992
   695
 *
ds@992
   696
 * @param client		Client index.
ds@992
   697
 * @param format		Optional formatting rules for disconnect reason.
ds@992
   698
 *                      Note that a period is automatically appended to the string by the engine.
ds@992
   699
 * @param ...			Variable number of format parameters.
ds@992
   700
 * @noreturn
ds@992
   701
 * @error				Invalid client index, or client not connected.
ds@992
   702
 */
dvander@2162
   703
native KickClientEx(client, const String:format[]="", any:...);
dvander@1033
   704
dvander@1033
   705
/**
dvander@1033
   706
 * Changes a client's team through the mod's generic team changing function.
dvander@1033
   707
 * On CS:S, this will kill the player.
dvander@1033
   708
 *
dvander@1033
   709
 * @param client		Client index.
dvander@1033
   710
 * @param team			Mod-specific team index.
dvander@1033
   711
 * @noreturn
dvander@1033
   712
 * @error				Invalid client index, client not connected, or lack of 
dvander@1033
   713
 *						mod support.
dvander@1033
   714
 */
dvander@1033
   715
native ChangeClientTeam(client, team);
dvander@1423
   716
pred@2591
   717
/**
pred@2591
   718
 * Returns the clients unique serial identifier.
pred@2591
   719
 *
pred@2591
   720
 * @return	Serial number.
pred@2591
   721
 */
pred@2591
   722
native GetClientSerial(client);
pred@2591
   723
pred@2591
   724
/**
pred@2591
   725
 * Returns the client index by its serial number.
pred@2591
   726
 *
pred@2591
   727
 * @return				Client index, or 0 for invalid serial.
pred@2591
   728
 */
pred@2591
   729
native GetClientFromSerial(serial);
pred@2591
   730