core/MenuManager.cpp
author David Anderson <dvander@alliedmods.net>
Wed Feb 27 13:49:57 2008 +0000 (2008-02-27)
changeset 1900 457329ae65bd
parent 1873 ab97c6372375
child 1947 e73a1e51833b
permissions -rw-r--r--
fixed amb1483 - GetEntPropString() rejected FIELD_MODELNAME/FIELD_SOUNDNAME
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <time.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include "MenuManager.h"
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#include "MenuVoting.h"
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#include "sm_stringutil.h"
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#include "sourcemm_api.h"
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#include "PlayerManager.h"
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#include "MenuStyle_Valve.h"
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#include "ShareSys.h"
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#include "HandleSys.h"
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#include "sourcemm_api.h"
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MenuManager g_Menus;
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VoteMenuHandler s_VoteHandler;
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ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
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MenuManager::MenuManager()
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{
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	m_Styles.push_back(&g_ValveMenuStyle);
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	SetDefaultStyle(&g_ValveMenuStyle);
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}
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void MenuManager::OnSourceModAllInitialized()
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{
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	g_ShareSys.AddInterface(NULL, this);
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	HandleAccess access;
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	g_HandleSys.InitAccessDefaults(NULL, &access);
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	/* Deny cloning to menus */
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	access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
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	/* Also deny deletion to styles */
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	access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
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}
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void MenuManager::OnSourceModAllShutdown()
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{
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	g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
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	g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
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}
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void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
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{
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	if (type == m_MenuType)
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	{
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		IBaseMenu *menu = (IBaseMenu *)object;
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		menu->Destroy(false);
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	}
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	else if (type == m_StyleType)
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	{
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		/* Do nothing */
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	}
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}
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bool MenuManager::GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
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{
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	if (type == m_MenuType)
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	{
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		*pSize = ((IBaseMenu *)object)->GetApproxMemUsage();
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		return true;
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	}
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	else
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	{
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		*pSize = ((IMenuStyle *)object)->GetApproxMemUsage();
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		return true;
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	}
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	return false;
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}
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Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
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{
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	if (m_MenuType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
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}
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Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
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{
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	if (m_StyleType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
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}
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HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = NULL;
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	return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
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}
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HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = g_pCoreIdent;
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	return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
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}
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bool MenuManager::SetDefaultStyle(IMenuStyle *style)
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{
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	if (!style)
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	{
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		return false;
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	}
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	m_pDefaultStyle = style;
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	return true;
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}
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IMenuStyle *MenuManager::GetStyle(unsigned int index)
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{
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	if (index >= GetStyleCount())
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	{
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		return NULL;
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	}
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	return m_Styles[index];
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}
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void MenuManager::AddStyle(IMenuStyle *style)
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{
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	m_Styles.push_back(style);
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}
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unsigned int MenuManager::GetStyleCount()
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{
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	return (unsigned int)m_Styles.size();
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}
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IMenuStyle *MenuManager::FindStyleByName(const char *name)
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{
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	unsigned int count = GetStyleCount();
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	for (unsigned int i=0; i<count; i++)
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	{
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		IMenuStyle *ptr = GetStyle(i);
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		if (strcasecmp(ptr->GetStyleName(), name) == 0)
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		{
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			return ptr;
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		}
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	}
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	return NULL;
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}
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inline bool IsSlotItem(IMenuPanel *display,
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					   unsigned int style)
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{
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	if (!display->CanDrawItem(style))
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	{
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	return false;
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	}
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	if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
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	{
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		return false;
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	}
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	if (style & ITEMDRAW_RAWLINE)
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	{
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		return false;
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	}
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	return true;
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}
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IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
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{
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	IBaseMenu *menu = md.menu;
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	if (!menu)
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	{
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		return NULL;
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	}
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	struct
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	{
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		unsigned int position;
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		ItemDrawInfo draw;
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	} drawItems[10];
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	/* Figure out how many items to draw */
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	IMenuStyle *style = menu->GetDrawStyle();
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	unsigned int pgn = menu->GetPagination();
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	unsigned int maxItems = style->GetMaxPageItems();
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	bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
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	if (pgn != MENU_NO_PAGINATION)
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	{
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		maxItems = pgn;
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	}
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	else if (exitButton)
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	{
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		maxItems--;
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	}
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	/* This is very not allowed! */
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	if (maxItems < 2)
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	{
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		return NULL;
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	}
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	unsigned int totalItems = menu->GetItemCount();
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	unsigned int startItem = 0;
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	/* For pagination, find the starting point. */
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	if (pgn != MENU_NO_PAGINATION)
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	{
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		if (order == ItemOrder_Ascending)
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		{
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			startItem = md.lastItem;
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			/* This shouldn't happen with well-coded menus.
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			 * If the item is out of bounds, switch the order to
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			 * Items_Descending and make us start from the top.
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			 */
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			if (startItem >= totalItems)
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			{
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				startItem = totalItems - 1;
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				order = ItemOrder_Descending;
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			}
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		}
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		else if (order == ItemOrder_Descending)
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		{
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			startItem = md.firstItem;
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			/* This shouldn't happen with well-coded menus.
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			 * If searching backwards doesn't give us enough room,
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			 * start from the beginning and change to ascending.
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			 */
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			if (startItem <= maxItems)
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			{
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				startItem = 0;
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				order = ItemOrder_Ascending;
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			}
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		}
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	}
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	/* Get our Display pointer and initialize some crap */
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	IMenuPanel *panel = menu->CreatePanel();
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	IMenuHandler *mh = md.mh;
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	bool foundExtra = false;
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	unsigned int extraItem = 0;
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	if (panel == NULL)
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	{
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		return NULL;
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	}
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	/**
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	 * We keep searching until:
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	 * 1) There are no more items
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	 * 2) We reach one OVER the maximum number of slot items
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	 * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
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	 */
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	unsigned int i = startItem;
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	unsigned int foundItems = 0;
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	while (totalItems)
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	{
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		ItemDrawInfo &dr = drawItems[foundItems].draw;
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		/* Is the item valid? */
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		if (menu->GetItemInfo(i, &dr) != NULL)
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		{
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			/* Ask the user to change the style, if necessary */
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			mh->OnMenuDrawItem(menu, client, i, dr.style);
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			/* Check if it's renderable */
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			if (IsSlotItem(panel, dr.style))
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   312
			{
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				/* If we've already found the max number of items,
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				 * This means we should just cancel out and log our
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				 * "last item."
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				 */
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				if (foundItems >= maxItems)
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				{
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					foundExtra = true;
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					extraItem = i;
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					break;
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				}
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				drawItems[foundItems++].position = i;
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			}
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   325
		}
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		/* If there's no pagination, stop once the menu is full. */
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		if (pgn == MENU_NO_PAGINATION)
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		{
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   329
			/* If we've filled up, then stop */
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   330
			if (foundItems >= maxItems)
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   331
			{
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   332
				break;
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   333
			}
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   334
		}
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   335
		/* If we're descending and this is the first item, stop */
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		if (order == ItemOrder_Descending)
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		{
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   338
			if (i == 0)
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   339
			{
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   340
				break;
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   341
			}
dvander@769
   342
			i--;
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   343
		} 
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   344
		/* If we're ascending and this is the last item, stop */
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   345
		else if (order == ItemOrder_Ascending)
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   346
		{
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   347
			if (i >= totalItems - 1)
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   348
			{
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				break;
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   350
			}
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   351
			i++;
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   352
		}
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   353
	}
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   354
dvander@769
   355
	/* There were no items to draw! */
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	if (!foundItems)
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   357
	{
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   358
		panel->DeleteThis();
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   359
		return NULL;
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   360
	}
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   361
dvander@769
   362
	bool displayPrev = false;
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   363
	bool displayNext = false;
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   364
dvander@1653
   365
	/* This is an annoying process.
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	 * Skip it for non-paginated menus, which get special treatment.
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	 */
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   368
	if (pgn != MENU_NO_PAGINATION)
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   369
	{
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   370
		if (foundExtra)
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   371
		{
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   372
			if (order == ItemOrder_Descending)
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   373
			{
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   374
				displayPrev = true;
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				md.firstItem = extraItem;
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   376
			}
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   377
			else if (order == ItemOrder_Ascending)
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			{
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				displayNext = true;
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   380
				md.lastItem = extraItem;
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   381
			}
dvander@1653
   382
		}
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   383
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   384
		unsigned int lastItem = 0;
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   385
		ItemDrawInfo dr;
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   386
		/* Find the last feasible item to search from. */
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   387
		if (order == ItemOrder_Descending)
dvander@769
   388
		{
dvander@769
   389
			lastItem = drawItems[0].position;
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   390
			if (lastItem >= totalItems - 1)
dvander@769
   391
			{
dvander@769
   392
				goto skip_search;
dvander@769
   393
			}
dvander@769
   394
			while (++lastItem < totalItems)
dvander@769
   395
			{
dvander@769
   396
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   397
				{
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   398
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
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   399
					if (IsSlotItem(panel, dr.style))
dvander@769
   400
					{
dvander@769
   401
						displayNext = true;
dvander@769
   402
						md.lastItem = lastItem;
dvander@769
   403
						break;
dvander@769
   404
					}
dvander@769
   405
				}
dvander@769
   406
			}
dvander@1653
   407
		}
dvander@1653
   408
		else if (order == ItemOrder_Ascending)
dvander@1653
   409
		{
dvander@769
   410
			lastItem = drawItems[0].position;
dvander@769
   411
			if (lastItem == 0)
dvander@769
   412
			{
dvander@769
   413
				goto skip_search;
dvander@769
   414
			}
dvander@769
   415
			lastItem--;
dvander@1004
   416
			while (lastItem != 0)
dvander@769
   417
			{
dvander@769
   418
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   419
				{
dvander@769
   420
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
dvander@1653
   421
					if (IsSlotItem(panel, dr.style))
dvander@769
   422
					{
dvander@769
   423
						displayPrev = true;
dvander@769
   424
						md.firstItem = lastItem;
dvander@769
   425
						break;
dvander@769
   426
					}
dvander@769
   427
				}
dvander@1004
   428
				lastItem--;
dvander@769
   429
			}
dvander@769
   430
		}
dvander@769
   431
	}
dvander@1653
   432
dvander@769
   433
skip_search:
dvander@769
   434
dvander@769
   435
	/* Draw the item according to the order */
dvander@769
   436
	menu_slots_t *slots = md.slots;
dvander@769
   437
	unsigned int position = 0;			/* Keep track of the last position */
dvander@769
   438
	if (order == ItemOrder_Ascending)
dvander@769
   439
	{
dvander@1476
   440
		md.item_on_page = drawItems[0].position;
dvander@1476
   441
		for (unsigned int i = 0; i < foundItems; i++)
dvander@769
   442
		{
dvander@769
   443
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@1653
   444
			if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
dvander@1163
   445
			{
dvander@1653
   446
				position = panel->DrawItem(dr);
dvander@1163
   447
			}
dvander@1163
   448
			if (position != 0)
dvander@769
   449
			{
dvander@769
   450
				slots[position].item = drawItems[i].position;
dvander@1873
   451
				if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
dvander@1873
   452
				{
dvander@1873
   453
					slots[position].type = ItemSel_None;
dvander@1873
   454
				}
dvander@1873
   455
				else
dvander@1873
   456
				{
dvander@1873
   457
					slots[position].type = ItemSel_Item;
dvander@1873
   458
				}
dvander@769
   459
			}
dvander@769
   460
		}
dvander@1476
   461
	}
dvander@1476
   462
	else if (order == ItemOrder_Descending)
dvander@1476
   463
	{
dvander@769
   464
		unsigned int i = foundItems;
dvander@769
   465
		/* NOTE: There will always be at least one item because
dvander@769
   466
		 * of the check earlier.
dvander@769
   467
		 */
dvander@1476
   468
		md.item_on_page = drawItems[foundItems - 1].position;
dvander@769
   469
		while (i--)
dvander@769
   470
		{
dvander@769
   471
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@1653
   472
			if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
dvander@1163
   473
			{
dvander@1653
   474
				position = panel->DrawItem(dr);
dvander@1163
   475
			}
dvander@1257
   476
			if (position != 0)
dvander@769
   477
			{
dvander@769
   478
				slots[position].item = drawItems[i].position;
dvander@1873
   479
				if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
dvander@1873
   480
				{
dvander@1873
   481
					slots[position].type = ItemSel_None;
dvander@1873
   482
				}
dvander@1873
   483
				else
dvander@1873
   484
				{
dvander@1873
   485
					slots[position].type = ItemSel_Item;
dvander@1873
   486
				}
dvander@769
   487
			}
dvander@769
   488
		}
dvander@769
   489
	}
dvander@769
   490
dvander@769
   491
	/* Now, we need to check if we need to add anything extra */
dvander@1653
   492
	if (pgn != MENU_NO_PAGINATION || exitButton)
dvander@769
   493
	{
dvander@1653
   494
		bool canDrawDisabled = panel->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
dvander@1653
   495
		bool exitBackButton = false;
dvander@769
   496
		char text[50];
dvander@769
   497
dvander@1653
   498
		if (pgn != MENU_NO_PAGINATION
dvander@1653
   499
			&& (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK)
dvander@1653
   500
		{
dvander@1653
   501
			exitBackButton = true;
dvander@1653
   502
		}
dvander@1653
   503
dvander@769
   504
		/* Calculate how many items we are allowed for control stuff */
dvander@769
   505
		unsigned int padding = style->GetMaxPageItems() - maxItems;
dvander@769
   506
		
dvander@769
   507
		/* Add the number of available slots */
dvander@769
   508
		padding += (maxItems - foundItems);
dvander@769
   509
dvander@769
   510
		/* Someday, if we are able to re-enable this, we will be very lucky men. */
dvander@769
   511
#if 0
dvander@769
   512
		if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
dvander@769
   513
		{
dvander@769
   514
#endif
dvander@769
   515
		/* Even if we don't draw an exit button, we invalidate the slot. */
dvander@769
   516
		padding--;
dvander@769
   517
#if 0
dvander@769
   518
		} else {
dvander@769
   519
			/* Otherwise, we don't draw anything and leave the slot available */
dvander@769
   520
			exitButton = false;
dvander@769
   521
		}
dvander@769
   522
#endif
dvander@769
   523
dvander@1653
   524
		if (pgn != MENU_NO_PAGINATION)
dvander@1653
   525
		{
dvander@1653
   526
			/* Subtract two slots for the displayNext/displayPrev padding */
dvander@1653
   527
			padding -= 2;
dvander@1653
   528
		}
dvander@769
   529
dvander@1005
   530
		/* If we have an "Exit Back" button and the space to draw it, do so. */
dvander@1005
   531
		if (exitBackButton)
dvander@1005
   532
		{
dvander@1005
   533
			if (!displayPrev)
dvander@1005
   534
			{
dvander@1005
   535
				displayPrev = true;
dvander@1653
   536
			}
dvander@1653
   537
			else
dvander@1653
   538
			{
dvander@1005
   539
				exitBackButton = false;
dvander@1005
   540
			}
dvander@1005
   541
		}
dvander@1005
   542
dvander@769
   543
		/**
dvander@769
   544
		 * We allow next/prev to be undrawn if neither exists.
dvander@769
   545
		 * Thus, we only need padding if one of them will be drawn,
dvander@769
   546
		 * or the exit button will be drawn.
dvander@769
   547
		 */
dvander@769
   548
		ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
dvander@769
   549
		if (exitButton || (displayNext || displayPrev))
dvander@769
   550
		{
dvander@790
   551
			/* If there are no control options,
dvander@790
   552
			 * Instead just pad with invisible slots.
dvander@790
   553
			 */
dvander@790
   554
			if (!displayPrev && !displayPrev)
dvander@790
   555
			{
dvander@790
   556
				padItem.style = ITEMDRAW_NOTEXT;
dvander@790
   557
			}
dvander@769
   558
			/* Add spacers so we can pad to the end */
dvander@769
   559
			for (unsigned int i=0; i<padding; i++)
dvander@769
   560
			{
dvander@1653
   561
				position = panel->DrawItem(padItem);
dvander@769
   562
				slots[position].type = ItemSel_None;
dvander@769
   563
			}
dvander@769
   564
		}
dvander@776
   565
dvander@776
   566
		/* Put a fake spacer before control stuff, if possible */
dvander@797
   567
		if ((displayPrev || displayNext) || exitButton)
dvander@776
   568
		{
dvander@776
   569
			ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
dvander@1653
   570
			panel->DrawItem(draw);
dvander@776
   571
		}
dvander@769
   572
dvander@776
   573
		ItemDrawInfo dr(text, 0);
dvander@1653
   574
dvander@785
   575
		/**
dvander@785
   576
		 * If we have one or the other, we need to have spacers for both.
dvander@785
   577
		 */
dvander@1653
   578
		if (pgn != MENU_NO_PAGINATION)
dvander@769
   579
		{
dvander@1653
   580
			if (displayPrev || displayNext)
dvander@785
   581
			{
dvander@1653
   582
				/* PREVIOUS */
dvander@1653
   583
				ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
dvander@1653
   584
				if (displayPrev || canDrawDisabled)
dvander@1653
   585
				{
dvander@1653
   586
					if (exitBackButton)
dvander@1653
   587
					{
dvander@1653
   588
						CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
dvander@1653
   589
						dr.style = ITEMDRAW_CONTROL;
dvander@1653
   590
						position = panel->DrawItem(dr);
dvander@1653
   591
						slots[position].type = ItemSel_ExitBack;
dvander@1653
   592
					}
dvander@1653
   593
					else
dvander@1653
   594
					{
dvander@1653
   595
						CorePlayerTranslate(client, text, sizeof(text), "Previous", NULL);
dvander@1653
   596
						dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@1653
   597
						position = panel->DrawItem(dr);
dvander@1653
   598
						slots[position].type = ItemSel_Back;
dvander@1653
   599
					}
dvander@1653
   600
				}
dvander@1653
   601
				else if (displayNext || exitButton)
dvander@1005
   602
				{
dvander@1653
   603
					/* If we can't display this, and there is an exit button,
dvander@1653
   604
					 * we need to pad!
dvander@1653
   605
					 */
dvander@1653
   606
					position = panel->DrawItem(padCtrlItem);
dvander@1653
   607
					slots[position].type = ItemSel_None;
dvander@1653
   608
				}
dvander@1653
   609
dvander@1653
   610
				/* NEXT */
dvander@1653
   611
				if (displayNext || canDrawDisabled)
dvander@1653
   612
				{
dvander@1653
   613
					CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
dvander@1653
   614
					dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@1653
   615
					position = panel->DrawItem(dr);
dvander@1653
   616
					slots[position].type = ItemSel_Next;
dvander@1005
   617
				}
dvander@1653
   618
				else if (exitButton)
dvander@1653
   619
				{
dvander@1653
   620
					/* If we can't display this,
dvander@1653
   621
					 * but there is an "exit" button, we need to pad!
dvander@1653
   622
					 */
dvander@1653
   623
					position = panel->DrawItem(padCtrlItem);
dvander@1653
   624
					slots[position].type = ItemSel_None;
dvander@1653
   625
				}
dvander@1653
   626
			}
dvander@1653
   627
			else
dvander@1653
   628
			{
dvander@1653
   629
				/* Otherwise, bump to two slots! */
dvander@1653
   630
				ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
dvander@1653
   631
				position = panel->DrawItem(numBump);
dvander@1653
   632
				slots[position].type = ItemSel_None;
dvander@1653
   633
				position = panel->DrawItem(numBump);
dvander@785
   634
				slots[position].type = ItemSel_None;
dvander@785
   635
			}
dvander@769
   636
		}
dvander@769
   637
dvander@769
   638
		/* EXIT */
dvander@769
   639
		if (exitButton)
dvander@769
   640
		{
dvander@769
   641
			CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
dvander@785
   642
			dr.style = ITEMDRAW_CONTROL;
dvander@1653
   643
			position = panel->DrawItem(dr);
dvander@769
   644
			slots[position].type = ItemSel_Exit;
dvander@769
   645
		}
dvander@769
   646
	}
dvander@769
   647
dvander@769
   648
	/* Lastly, fill in any slots we could have missed */
dvander@769
   649
	for (unsigned int i = position + 1; i < 10; i++)
dvander@769
   650
	{
dvander@769
   651
		slots[i].type = ItemSel_None;
dvander@769
   652
	}
dvander@769
   653
dvander@769
   654
	/* Do title stuff */
dvander@1653
   655
	mh->OnMenuDisplay(menu, client, panel);
dvander@1653
   656
	panel->DrawTitle(menu->GetDefaultTitle(), true);
dvander@769
   657
dvander@1653
   658
	return panel;
dvander@769
   659
}
dvander@769
   660
dvander@769
   661
IMenuStyle *MenuManager::GetDefaultStyle()
dvander@769
   662
{
dvander@769
   663
	return m_pDefaultStyle;
dvander@769
   664
}
dvander@769
   665
dvander@1220
   666
bool MenuManager::MenuSoundsEnabled()
dvander@1220
   667
{
dvander@1220
   668
	return (sm_menu_sounds.GetInt() != 0);
dvander@1220
   669
}
dvander@1220
   670
dvander@1220
   671
ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
dvander@1220
   672
												   const char *value,
dvander@1220
   673
												   ConfigSource source,
dvander@1220
   674
												   char *error,
dvander@1220
   675
												   size_t maxlength)
dvander@1220
   676
{
dvander@1220
   677
	if (strcmp(key, "MenuItemSound") == 0)
dvander@1220
   678
	{
dvander@1220
   679
		m_SelectSound.assign(value);
dvander@1220
   680
		return ConfigResult_Accept;
dvander@1220
   681
	} else if (strcmp(key, "MenuExitBackSound") == 0) {
dvander@1220
   682
		m_ExitBackSound.assign(value);
dvander@1220
   683
		return ConfigResult_Accept;
dvander@1243
   684
	} else if (strcmp(key, "MenuExitSound") == 0) {
dvander@1243
   685
		m_ExitSound.assign(value);
dvander@1243
   686
		return ConfigResult_Accept;
dvander@1220
   687
	}
dvander@1220
   688
dvander@1220
   689
	return ConfigResult_Ignore;
dvander@1220
   690
}
dvander@1220
   691
dvander@1220
   692
const char *MenuManager::GetMenuSound(ItemSelection sel)
dvander@1220
   693
{
dvander@1220
   694
	const char *sound = NULL;
dvander@1220
   695
dvander@1220
   696
	switch (sel)
dvander@1220
   697
	{
dvander@1220
   698
	case ItemSel_Back:
dvander@1220
   699
	case ItemSel_Next:
dvander@1220
   700
	case ItemSel_Item:
dvander@1220
   701
		{
dvander@1220
   702
			if (m_SelectSound.size() > 0)
dvander@1220
   703
			{
dvander@1220
   704
				sound = m_SelectSound.c_str();
dvander@1220
   705
			}
dvander@1220
   706
			break;
dvander@1220
   707
		}
dvander@1220
   708
	case ItemSel_ExitBack:
dvander@1220
   709
		{
dvander@1220
   710
			if (m_ExitBackSound.size() > 0)
dvander@1220
   711
			{
dvander@1220
   712
				sound = m_ExitBackSound.c_str();
dvander@1220
   713
			}
dvander@1220
   714
			break;
dvander@1220
   715
		}
dvander@1243
   716
	case ItemSel_Exit:
dvander@1243
   717
		{
dvander@1243
   718
			if (m_ExitSound.size() > 0)
dvander@1243
   719
			{
dvander@1269
   720
				sound = m_ExitSound.c_str();
dvander@1243
   721
			}
dvander@1243
   722
			break;
dvander@1243
   723
		}
dvander@1220
   724
	default:
dvander@1220
   725
		{
dvander@1220
   726
			break;
dvander@1220
   727
		}
dvander@1220
   728
	}
dvander@1220
   729
dvander@1220
   730
	return sound;
dvander@1220
   731
}
dvander@1258
   732
dvander@1258
   733
void MenuManager::OnSourceModLevelChange(const char *mapName)
dvander@1258
   734
{
dvander@1258
   735
	if (m_SelectSound.size() > 0)
dvander@1258
   736
	{
dvander@1258
   737
		enginesound->PrecacheSound(m_SelectSound.c_str(), true);
dvander@1258
   738
	}
dvander@1258
   739
	if (m_ExitBackSound.size() > 0)
dvander@1258
   740
	{
dvander@1258
   741
		enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
dvander@1258
   742
	}
dvander@1258
   743
	if (m_ExitSound.size() > 0)
dvander@1258
   744
	{
dvander@1258
   745
		enginesound->PrecacheSound(m_ExitSound.c_str(), true);
dvander@1258
   746
	}
dvander@1258
   747
}
dvander@1269
   748
dvander@1269
   749
void MenuManager::CancelMenu(IBaseMenu *menu)
dvander@1269
   750
{
dvander@1269
   751
	if (s_VoteHandler.GetCurrentMenu() == menu
dvander@1269
   752
		&& !s_VoteHandler.IsCancelling())
dvander@1269
   753
	{
dvander@1269
   754
		s_VoteHandler.CancelVoting();
dvander@1269
   755
		return;
dvander@1269
   756
	}
dvander@1269
   757
dvander@1269
   758
	menu->Cancel();
dvander@1269
   759
}
dvander@1269
   760
dvander@1269
   761
bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
dvander@1269
   762
{
dvander@1269
   763
	return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
dvander@1269
   764
}
dvander@1269
   765
dvander@1269
   766
bool MenuManager::IsVoteInProgress()
dvander@1269
   767
{
dvander@1269
   768
	return s_VoteHandler.IsVoteInProgress();
dvander@1269
   769
}
dvander@1269
   770
dvander@1269
   771
void MenuManager::CancelVoting()
dvander@1269
   772
{
dvander@1269
   773
	s_VoteHandler.CancelVoting();
dvander@1269
   774
}
dvander@1291
   775
dvander@1291
   776
unsigned int MenuManager::GetRemainingVoteDelay()
dvander@1291
   777
{
dvander@1291
   778
	return s_VoteHandler.GetRemainingVoteDelay();
dvander@1291
   779
}