core/logic/GameConfigs.cpp
author Nicholas Hastings <skamonkey@gmail.com>
Wed Aug 14 14:20:57 2013 -0400 (2013-08-14)
changeset 4008 490b01aa0683
parent 4007 d6f1e42f0263
child 4038 92fba8db1d33
permissions -rw-r--r--
Updated some CS:GO gamedata.
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/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#include "common_logic.h"
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#include <string.h>
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#include <stdlib.h>
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#include <sh_list.h>
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#include <sh_string.h>
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#include "GameConfigs.h"
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#include "stringutil.h"
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#include <IGameHelpers.h>
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#include <ILibrarySys.h>
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#include <IHandleSys.h>
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#include <IMemoryUtils.h>
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#include <ISourceMod.h>
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#include "common_logic.h"
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#include "sm_crc32.h"
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#include "MemoryUtils.h"
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#if defined PLATFORM_POSIX
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#include <dlfcn.h>
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#endif
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using namespace SourceHook;
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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static const char *g_pParseEngine = NULL;
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#define PSTATE_GAMEDEFS_ADDRESSES		12
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS	13
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ	14
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "mac"
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#define PLATFORM_SERVER_BINARY      "server.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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	if (strcasecmp(value, g_Game) == 0 ||
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#else
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	if (strcmp(value, g_Game) == 0 ||
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#endif
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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	return strcmp(value, g_pParseEngine) == 0;
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}
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CGameConfig::CGameConfig(const char *file, const char *engine)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pAddresses = new KTrie<AddressConf>();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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	if (!engine)
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		m_pEngine = smcore.GetSourceEngineName();
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	else
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		m_pEngine = engine;
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	if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0)
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		this->SetBaseEngine("orangebox_valve");
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	else if (strcmp(m_pEngine, "nucleardawn") == 0)
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		this->SetBaseEngine("left4dead2");
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	else
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		this->SetBaseEngine(NULL);
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}
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CGameConfig::~CGameConfig()
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{
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	delete m_pAddresses;
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Addresses") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				smcore.Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_pSM->BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					smcore.Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				smcore.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				smcore.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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   289
		}
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   290
	case PSTATE_GAMEDEFS_CUSTOM:
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   291
		{
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			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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   294
			break;
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   295
		}
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   296
	case PSTATE_GAMEDEFS_ADDRESSES:
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   297
		{
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   298
			m_Address[0] = '\0';
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   299
			m_AddressSignature[0] = '\0';
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   300
			m_AddressReadCount = 0;
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   301
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   302
			strncopy(m_Address, name, sizeof(m_Address));
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   303
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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   304
downtown1@2901
   305
			break;
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   306
		}
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   307
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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   308
		{
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   309
			if (strcmp(name, PLATFORM_NAME) == 0)
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   310
			{
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   311
				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
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   312
			}
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   313
			else
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   314
			{
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   315
				if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0)
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   316
				{
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   317
					smcore.LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
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					smcore.LogError("[SM] Unrecognized platform \"%s\"", name);
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   319
				}
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   320
				m_IgnoreLevel = 1;
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   321
			}
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   322
			break;
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   323
		}
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   324
	/* No sub-sections allowed:
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   325
	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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   326
	 case PSTATE_GAMEDEFS_KEYS:
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   327
	 case PSTATE_GAMEDEFS_SUPPORTED:
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   328
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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   329
	 case PSTATE_GAMEDEFS_CRC_BINARY:
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   330
	 case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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   331
	 */
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   332
	default:
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   333
		{
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   334
			/* If we don't know what we got, start ignoring */
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   335
			m_IgnoreLevel++;
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   336
			break;
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   337
		}
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   338
	}
dvander@547
   339
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   340
	return SMCResult_Continue;
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   341
}
dvander@547
   342
dvander@1656
   343
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   344
{
dvander@547
   345
	if (m_IgnoreLevel)
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   346
	{
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   347
		return SMCResult_Continue;
dvander@547
   348
	}
dvander@547
   349
dvander@547
   350
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
dvander@547
   351
	{
dvander@547
   352
		if (strcmp(key, "class") == 0)
dvander@547
   353
		{
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   354
			strncopy(m_Class, value, sizeof(m_Class));
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   355
		} else if (strcmp(key, "prop") == 0) {
ds@1064
   356
			strncopy(m_Prop, value, sizeof(m_Prop));
dvander@547
   357
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
dvander@3010
   358
			m_Offsets.replace(m_offset, atoi(value));
dvander@547
   359
		}
dvander@548
   360
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
dvander@3010
   361
		m_Keys.replace(key, m_pStrings->AddString(value));
dvander@947
   362
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
dvander@2524
   363
		if (strcmp(key, "game") == 0)
dvander@947
   364
		{
dvander@2524
   365
			had_game = true;
dvander@2524
   366
			if (DoesGameMatch(value))
dvander@2524
   367
			{
dvander@2524
   368
				matched_game = true;
dvander@2524
   369
			}
dvander@2524
   370
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
dvander@2524
   371
			{
dvander@2524
   372
				bShouldBeReadingDefault = true;
dvander@2524
   373
			}
dvander@2524
   374
		}
dvander@2524
   375
		else if (strcmp(key, "engine") == 0)
dvander@2524
   376
		{
dvander@2524
   377
			had_engine = true;
dvander@2524
   378
			if (DoesEngineMatch(value))
dvander@2524
   379
			{
dvander@2524
   380
				matched_engine = true;
dvander@2524
   381
			}
dvander@2524
   382
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   383
			{
dvander@2524
   384
				bShouldBeReadingDefault = true;
dvander@2524
   385
			}
dvander@947
   386
		}
dvander@947
   387
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
dvander@947
   388
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   389
		{
dvander@947
   390
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   391
		} else if (strcmp(key, "library") == 0) {
dvander@947
   392
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   393
		}
dvander@1307
   394
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   395
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   396
			&& s_ServerBinCRC_Ok
dvander@1307
   397
			&& !bShouldBeReadingDefault)
dvander@1307
   398
		{
dvander@1307
   399
			unsigned int crc = 0;
dvander@1307
   400
			sscanf(value, "%08X", &crc);
dvander@1307
   401
			if (s_ServerBinCRC == crc)
dvander@1307
   402
			{
dvander@1307
   403
				bShouldBeReadingDefault = true;
dvander@1307
   404
			}
dvander@1307
   405
		}
downtown1@2901
   406
	} else if (m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS || m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ) {
downtown1@2901
   407
		if (strcmp(key, "read") == 0) {
downtown1@2901
   408
			int limit = sizeof(m_AddressRead)/sizeof(m_AddressRead[0]);
downtown1@2901
   409
			if (m_AddressReadCount < limit)
downtown1@2901
   410
			{
downtown1@2901
   411
				m_AddressRead[m_AddressReadCount] = atoi(value);
downtown1@2901
   412
				m_AddressReadCount++;
downtown1@2901
   413
			}
downtown1@2901
   414
			else
downtown1@2901
   415
			{
dvander@3010
   416
				smcore.LogError("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")", m_Address, limit, m_CurFile);
downtown1@2901
   417
			}
downtown1@2901
   418
		} else if (strcmp(key, "signature") == 0) {
downtown1@2901
   419
			strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
downtown1@2901
   420
		}
pred@2217
   421
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   422
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   423
	}
dvander@547
   424
dvander@1656
   425
	return SMCResult_Continue;
dvander@547
   426
}
dvander@547
   427
dvander@1656
   428
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   429
{
dvander@547
   430
	if (m_IgnoreLevel)
dvander@547
   431
	{
dvander@547
   432
		m_IgnoreLevel--;
dvander@1656
   433
		return SMCResult_Continue;
dvander@547
   434
	}
dvander@547
   435
pred@2217
   436
	if (m_CustomLevel)
pred@2217
   437
	{
pred@2217
   438
		m_CustomLevel--;
pred@2217
   439
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   440
		return SMCResult_Continue;
pred@2217
   441
	}
pred@2217
   442
dvander@547
   443
	switch (m_ParseState)
dvander@547
   444
	{
dvander@547
   445
	case PSTATE_GAMES:
dvander@547
   446
		{
dvander@547
   447
			m_ParseState = PSTATE_NONE;
dvander@547
   448
			break;
dvander@547
   449
		}
dvander@547
   450
	case PSTATE_GAMEDEFS:
dvander@547
   451
		{
dvander@547
   452
			m_ParseState = PSTATE_GAMES;
dvander@547
   453
			break;
dvander@547
   454
		}
pred@2217
   455
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   456
		{
pred@2217
   457
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   458
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   459
			break;
pred@2217
   460
		}
dvander@548
   461
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   462
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   463
		{
dvander@547
   464
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   465
			break;
dvander@547
   466
		}
dvander@547
   467
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   468
		{
dvander@547
   469
			/* Parse the offset... */
ds@1064
   470
			if (m_Class[0] != '\0'
ds@1064
   471
				&& m_Prop[0] != '\0')
dvander@547
   472
			{
dvander@3010
   473
				SendProp *pProp = gamehelpers->FindInSendTable(m_Class, m_Prop);
dvander@547
   474
				if (pProp)
dvander@547
   475
				{
dvander@3010
   476
					int val = gamehelpers->GetSendPropOffset(pProp);
dvander@3010
   477
					m_Offsets.replace(m_offset, val);
dvander@3010
   478
					m_Props.replace(m_offset, pProp);
dvander@547
   479
				} else {
dvander@547
   480
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   481
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@3010
   482
						&& (!m_Offsets.retrieve(m_offset)))
dvander@547
   483
					{
dvander@3010
   484
						smcore.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   485
							m_Class,
ds@1064
   486
							m_Prop,
dvander@2524
   487
							m_CurFile,
ds@1064
   488
							m_Game);
dvander@547
   489
					}
dvander@547
   490
				}
dvander@547
   491
			}
dvander@547
   492
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   493
			break;
dvander@547
   494
		}
dvander@1307
   495
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   496
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   497
		{
dvander@947
   498
			if (!bShouldBeReadingDefault)
dvander@947
   499
			{
dvander@947
   500
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   501
				m_IgnoreLevel = 1;
ds@1043
   502
				m_ParseState = PSTATE_GAMES;
ds@1043
   503
			} else {
ds@1043
   504
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   505
			}
dvander@947
   506
			break;
dvander@947
   507
		}
dvander@1307
   508
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   509
		{
dvander@1307
   510
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   511
			break;
dvander@1307
   512
		}
dvander@969
   513
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   514
		{
dvander@969
   515
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   516
			break;
dvander@969
   517
		}
dvander@947
   518
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   519
		{
dvander@947
   520
			if (s_TempSig.library[0] == '\0')
dvander@947
   521
			{
dvander@947
   522
				/* assume server */
dvander@947
   523
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   524
			}
dvander@947
   525
			void *addrInBase = NULL;
dvander@947
   526
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   527
			{
dvander@3010
   528
				addrInBase = smcore.serverFactory;
dvander@947
   529
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
dvander@3010
   530
				addrInBase = smcore.engineFactory;
skamonkey@3320
   531
			} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
skamonkey@3320
   532
				addrInBase = smcore.matchmakingDSFactory;
dvander@947
   533
			}
dvander@947
   534
			void *final_addr = NULL;
dvander@947
   535
			if (addrInBase == NULL)
dvander@947
   536
			{
dvander@3010
   537
				smcore.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   538
					s_TempSig.library, 
dvander@2524
   539
					m_CurFile);
dvander@947
   540
			} else {
dvander@951
   541
				if (s_TempSig.sig[0] == '@')
dvander@947
   542
				{
aangione@3664
   543
#if defined PLATFORM_WINDOWS
aangione@3664
   544
					MEMORY_BASIC_INFORMATION mem;
aangione@3664
   545
aangione@3664
   546
					if (VirtualQuery(addrInBase, &mem, sizeof(mem)))
aangione@3664
   547
						final_addr = g_MemUtils.ResolveSymbol(mem.AllocationBase, &s_TempSig.sig[1]);
aangione@3664
   548
					else
aangione@3664
   549
						smcore.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", s_TempSig.library, m_File);
aangione@3664
   550
#elif defined PLATFORM_POSIX
dvander@947
   551
					Dl_info info;
dvander@947
   552
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   553
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   554
					{
dvander@947
   555
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   556
						if (handle)
dvander@947
   557
						{
dvander@3010
   558
							if (smcore.SymbolsAreHidden())
dvander@3010
   559
								final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
dvander@3010
   560
							else
dvander@3010
   561
								final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   562
							dlclose(handle);
dvander@947
   563
						} else {
dvander@3010
   564
							smcore.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   565
								s_TempSig.library,
dvander@2524
   566
								m_File);
dvander@947
   567
						}
dvander@947
   568
					} else {
dvander@3010
   569
						smcore.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   570
							s_TempSig.library,
dvander@2524
   571
							m_File);
dvander@947
   572
					}
aangione@3664
   573
#endif
dvander@947
   574
				}
dvander@947
   575
				if (final_addr)
dvander@947
   576
				{
dvander@947
   577
					goto skip_find;
dvander@947
   578
				}
dvander@947
   579
				/* First, preprocess the signature */
dvander@2806
   580
				unsigned char real_sig[511];
dvander@947
   581
				size_t real_bytes;
dvander@947
   582
				size_t length;
dvander@947
   583
dvander@947
   584
				real_bytes = 0;
dvander@947
   585
				length = strlen(s_TempSig.sig);
dvander@947
   586
dvander@2806
   587
				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   588
dvander@1061
   589
				if (real_bytes >= 1)
dvander@947
   590
				{
dvander@3010
   591
					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
dvander@947
   592
				}
dvander@947
   593
			}
dvander@947
   594
dvander@947
   595
skip_find:
dvander@3010
   596
			m_Sigs.replace(m_offset, final_addr);
dvander@964
   597
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   598
dvander@947
   599
			break;
dvander@947
   600
		}
downtown1@2901
   601
	case PSTATE_GAMEDEFS_ADDRESSES:
downtown1@2901
   602
		{
downtown1@2901
   603
			m_ParseState = PSTATE_GAMEDEFS;
downtown1@2901
   604
			break;
downtown1@2901
   605
		}
downtown1@2901
   606
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
downtown1@2901
   607
		{
downtown1@2901
   608
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
downtown1@2901
   609
downtown1@2901
   610
			if (m_Address[0] == '\0')
downtown1@2901
   611
			{
dvander@3010
   612
				smcore.LogError("[SM] Address sections must have names (gameconf \"%s\")", m_CurFile);
downtown1@2901
   613
				break;
downtown1@2901
   614
			}
downtown1@2901
   615
			if (m_AddressSignature[0] == '\0')
downtown1@2901
   616
			{
dvander@3010
   617
				smcore.LogError("[SM] Address section for \"%s\" did not specify a signature (gameconf \"%s\")", m_Address, m_CurFile);
downtown1@2901
   618
				break;
downtown1@2901
   619
			}
downtown1@2901
   620
downtown1@2901
   621
			AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
downtown1@2901
   622
			m_pAddresses->replace(m_Address, addrConf);
downtown1@2901
   623
downtown1@2901
   624
			break;
downtown1@2901
   625
		}
downtown1@2901
   626
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
downtown1@2901
   627
		{
downtown1@2901
   628
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
downtown1@2901
   629
			break;
downtown1@2901
   630
		}
dvander@547
   631
	}
dvander@547
   632
dvander@1656
   633
	return SMCResult_Continue;
dvander@547
   634
}
dvander@547
   635
dvander@2524
   636
#define MSTATE_NONE		0
dvander@2524
   637
#define MSTATE_MAIN		1
dvander@2524
   638
#define MSTATE_FILE		2
dvander@2524
   639
dvander@2524
   640
class MasterReader : public ITextListener_SMC
dvander@2524
   641
{
dvander@2524
   642
public:
dvander@2524
   643
	virtual void ReadSMC_ParseStart()
dvander@2524
   644
	{
dvander@2524
   645
		state = MSTATE_NONE;
dvander@2524
   646
		ignoreLevel = 0;
dvander@2524
   647
	}
dvander@2524
   648
dvander@2524
   649
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   650
	{
dvander@2524
   651
		if (ignoreLevel)
dvander@2524
   652
		{
dvander@2524
   653
			return SMCResult_Continue;
dvander@2524
   654
		}
dvander@2524
   655
dvander@2524
   656
		if (state == MSTATE_NONE)
dvander@2524
   657
		{
dvander@2524
   658
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   659
			{
dvander@2524
   660
				state = MSTATE_MAIN;
dvander@2524
   661
			}
dvander@2524
   662
			else
dvander@2524
   663
			{
dvander@2524
   664
				ignoreLevel++;
dvander@2524
   665
			}
dvander@2524
   666
		}
dvander@2524
   667
		else if (state == MSTATE_MAIN)
dvander@2524
   668
		{
dvander@2524
   669
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   670
			had_engine = false;
dvander@2524
   671
			matched_engine = false;
dvander@2524
   672
			had_game = false;
dvander@2524
   673
			matched_game = false;
dvander@2524
   674
			state = MSTATE_FILE;
dvander@2524
   675
		}
dvander@2524
   676
		else if (state == MSTATE_FILE)
dvander@2524
   677
		{
dvander@2524
   678
			ignoreLevel++;
dvander@2524
   679
		}
dvander@2524
   680
dvander@2524
   681
		return SMCResult_Continue;
dvander@2524
   682
	}
dvander@2524
   683
dvander@2524
   684
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   685
	{
dvander@2524
   686
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   687
		{
dvander@2524
   688
			return SMCResult_Continue;
dvander@2524
   689
		}
dvander@2524
   690
dvander@2524
   691
		if (strcmp(key, "engine") == 0)
dvander@2524
   692
		{
dvander@2524
   693
			had_engine = true;
dvander@2524
   694
			if (DoesEngineMatch(value))
dvander@2524
   695
			{
dvander@2524
   696
				matched_engine = true;
dvander@2524
   697
			}
dvander@2524
   698
		}
dvander@2524
   699
		else if (strcmp(key, "game") == 0)
dvander@2524
   700
		{
dvander@2524
   701
			had_game = true;
dvander@2524
   702
			if (DoesGameMatch(value))
dvander@2524
   703
			{
dvander@2524
   704
				matched_game = true;
dvander@2524
   705
			}
dvander@2524
   706
		}
dvander@2524
   707
dvander@2524
   708
		return SMCResult_Continue;
dvander@2524
   709
	}
dvander@2524
   710
dvander@2524
   711
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   712
	{
dvander@2524
   713
		if (ignoreLevel)
dvander@2524
   714
		{
dvander@2524
   715
			ignoreLevel--;
dvander@2524
   716
			return SMCResult_Continue;
dvander@2524
   717
		}
dvander@2524
   718
dvander@2524
   719
		if (state == MSTATE_FILE)
dvander@2524
   720
		{
dvander@2524
   721
			/* The four success conditions:
dvander@2524
   722
			 * 1. Needed nothing.
dvander@2524
   723
			 * 2. Needed game only.
dvander@2524
   724
			 * 3. Needed engine only.
dvander@2524
   725
			 * 4. Needed both engine and game.
dvander@2524
   726
			 * Final result is minimized via k-map.
dvander@2524
   727
			 */
dvander@2524
   728
#if 0
dvander@2524
   729
			if ((!had_engine && !had_game) ||
dvander@2524
   730
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   731
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   732
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   733
#endif
dvander@2524
   734
			if ((!had_engine && !had_game) ||
dvander@2524
   735
				(!had_engine && matched_game) ||
dvander@2524
   736
				(!had_game && matched_engine) ||
dvander@2524
   737
				(matched_engine && matched_game))
dvander@2524
   738
			{
dvander@2524
   739
				fileList->push_back(cur_file);
dvander@2524
   740
			}
dvander@2524
   741
			state = MSTATE_MAIN;
dvander@2524
   742
		}
dvander@2524
   743
		else if (state == MSTATE_MAIN)
dvander@2524
   744
		{
dvander@2524
   745
			state = MSTATE_NONE;
dvander@2524
   746
		}
dvander@2524
   747
dvander@2524
   748
		return SMCResult_Continue;
dvander@2524
   749
	}
dvander@2524
   750
public:
dvander@2524
   751
	List<String> *fileList;
dvander@2524
   752
	unsigned int state;
dvander@2524
   753
	unsigned int ignoreLevel;
dvander@2524
   754
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   755
	bool had_engine;
dvander@2524
   756
	bool matched_engine;
dvander@2524
   757
	bool had_game;
dvander@2524
   758
	bool matched_game;
dvander@2524
   759
};
dvander@2524
   760
dvander@2524
   761
static MasterReader master_reader;
dvander@2524
   762
dvander@547
   763
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   764
{
dvander@548
   765
	/* Reset cached data */
dvander@548
   766
	m_pStrings->Reset();
dvander@3010
   767
	m_Offsets.clear();
dvander@3010
   768
	m_Props.clear();
dvander@3010
   769
	m_Keys.clear();
downtown1@2901
   770
	m_pAddresses->clear();
dvander@547
   771
dvander@2524
   772
	char path[PLATFORM_MAX_PATH];
dvander@2524
   773
dvander@2524
   774
	/* See if we can use the extended gamedata format. */
dvander@3010
   775
	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@3010
   776
	if (!libsys->PathExists(path))
dvander@2524
   777
	{
dvander@2524
   778
		/* Nope, use the old mechanism. */
dvander@3010
   779
		smcore.Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   780
		return EnterFile(path, error, maxlength);
dvander@2524
   781
	}
dvander@2524
   782
dvander@2524
   783
	/* Otherwise, it's time to parse the master. */
dvander@2524
   784
	SMCError err;
dvander@2524
   785
	SMCStates state = {0, 0};
dvander@2524
   786
	List<String> fileList;
dvander@2524
   787
	master_reader.fileList = &fileList;
skamonkey@3961
   788
	const char *pEngine[2] = { m_pBaseEngine, m_pEngine  };
dvander@2524
   789
skamonkey@3961
   790
	for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
dvander@2524
   791
	{
skamonkey@3961
   792
		if (pEngine[iter] == NULL)
skamonkey@3961
   793
		{
skamonkey@3961
   794
			continue;
skamonkey@3961
   795
		}
dvander@2524
   796
skamonkey@3961
   797
		this->SetParseEngine(pEngine[iter]);
skamonkey@3961
   798
		err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
skamonkey@3961
   799
		if (err != SMCError_Okay)
skamonkey@3961
   800
		{
skamonkey@3961
   801
			const char *msg = textparsers->GetSMCErrorString(err);
skamonkey@3961
   802
skamonkey@3961
   803
			smcore.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
skamonkey@3961
   804
			smcore.LogError("[SM] Error %d on line %d, col %d: %s", 
skamonkey@3961
   805
				err,
skamonkey@3961
   806
				state.line,
skamonkey@3961
   807
				state.col,
skamonkey@3961
   808
				msg ? msg : "Unknown error");
skamonkey@3961
   809
			return false;
skamonkey@3961
   810
		}
dvander@2524
   811
	}
dvander@2524
   812
dvander@2524
   813
	/* Go through each file we found and parse it. */
dvander@2524
   814
	List<String>::iterator iter;
dvander@2524
   815
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   816
	{
dvander@3010
   817
		smcore.Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   818
		if (!EnterFile(path, error, maxlength))
dvander@2524
   819
		{
dvander@2524
   820
			return false;
dvander@2524
   821
		}
dvander@2524
   822
	}
dvander@2524
   823
pred@2578
   824
	/* Parse the contents of the 'custom' directory */
dvander@3010
   825
	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
dvander@3010
   826
	IDirectory *customDir = libsys->OpenDirectory(path);
pred@2578
   827
pred@2578
   828
	if (!customDir)
pred@2578
   829
	{
pred@2578
   830
		return true;
pred@2578
   831
	}
pred@2578
   832
pred@2578
   833
	while (customDir->MoreFiles())
pred@2578
   834
	{
pred@2578
   835
		if (!customDir->IsEntryFile())
pred@2578
   836
		{
pred@2578
   837
			customDir->NextEntry();
pred@2578
   838
			continue;
pred@2578
   839
		}
pred@2578
   840
		
pred@2578
   841
		const char *curFile = customDir->GetEntryName();
pred@2578
   842
pred@2578
   843
		/* Only allow .txt files */
pred@2578
   844
		int len = strlen(curFile);
pred@2579
   845
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   846
		{
pred@2578
   847
			customDir->NextEntry();
pred@2578
   848
			continue;	
pred@2578
   849
		}
pred@2578
   850
dvander@3010
   851
		smcore.Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   852
		if (!EnterFile(path, error, maxlength))
pred@2578
   853
		{
dvander@3010
   854
			libsys->CloseDirectory(customDir);
pred@2578
   855
			return false;
pred@2578
   856
		}
pred@2578
   857
pred@2578
   858
		customDir->NextEntry();
pred@2578
   859
	}
pred@2578
   860
dvander@3010
   861
	libsys->CloseDirectory(customDir);
dvander@2524
   862
	return true;
dvander@2524
   863
}
dvander@2524
   864
dvander@2524
   865
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   866
{
dvander@2524
   867
	SMCError err;
dvander@2524
   868
	SMCStates state = {0, 0};
dvander@2524
   869
dvander@3010
   870
	g_pSM->BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   871
dvander@2524
   872
	/* Initialize parse states */
dvander@2524
   873
	m_IgnoreLevel = 0;
dvander@2524
   874
	bShouldBeReadingDefault = true;
dvander@2524
   875
	m_ParseState = PSTATE_NONE;
skamonkey@3961
   876
	const char *pEngine[2] = { m_pBaseEngine, m_pEngine };
dvander@1885
   877
skamonkey@3961
   878
	for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
skamonkey@3961
   879
	{
skamonkey@3961
   880
		if (pEngine[iter] == NULL)
pred@2217
   881
		{
skamonkey@3961
   882
			continue;
pred@2217
   883
		}
pred@2217
   884
skamonkey@3961
   885
		this->SetParseEngine(pEngine[iter]);
skamonkey@3961
   886
		if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
skamonkey@3961
   887
			!= SMCError_Okay)
skamonkey@3961
   888
		{
skamonkey@3961
   889
			const char *msg = textparsers->GetSMCErrorString(err);
skamonkey@3961
   890
skamonkey@3961
   891
			smcore.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
skamonkey@3961
   892
			smcore.LogError("[SM] Error %d on line %d, col %d: %s", 
skamonkey@3961
   893
				err,
skamonkey@3961
   894
				state.line,
skamonkey@3961
   895
				state.col,
skamonkey@3961
   896
				msg ? msg : "Unknown error");
skamonkey@3961
   897
skamonkey@3961
   898
			if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
skamonkey@3961
   899
			{
skamonkey@3961
   900
				//error occurred while parsing a custom section
skamonkey@3961
   901
				m_CustomHandler->ReadSMC_ParseEnd(true, true);
skamonkey@3961
   902
				m_CustomHandler = NULL;
skamonkey@3961
   903
				m_CustomLevel = 0;
skamonkey@3961
   904
			}
skamonkey@3961
   905
skamonkey@3961
   906
			return false;
skamonkey@3961
   907
		}
dvander@547
   908
	}
dvander@547
   909
dvander@547
   910
	return true;
dvander@547
   911
}
dvander@547
   912
skamonkey@3961
   913
void CGameConfig::SetBaseEngine(const char *engine)
skamonkey@3961
   914
{
skamonkey@3961
   915
	m_pBaseEngine = engine;
skamonkey@3961
   916
}
skamonkey@3961
   917
skamonkey@3961
   918
void CGameConfig::SetParseEngine(const char *engine)
skamonkey@3961
   919
{
skamonkey@3961
   920
	g_pParseEngine = engine;
skamonkey@3961
   921
}
skamonkey@3961
   922
dvander@547
   923
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   924
{
dvander@3010
   925
	int *pvalue;
dvander@3010
   926
	if ((pvalue = m_Offsets.retrieve(key)) == NULL)
dvander@547
   927
		return false;
dvander@547
   928
dvander@3010
   929
	*value = *pvalue;
dvander@547
   930
	return true;
dvander@547
   931
}
dvander@547
   932
dvander@547
   933
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   934
{
dvander@3010
   935
	int *pkey;
dvander@3010
   936
	if ((pkey = m_Keys.retrieve(key)) == NULL)
dvander@548
   937
		return NULL;
dvander@3010
   938
	return m_pStrings->GetString(*pkey);
dvander@547
   939
}
dvander@547
   940
downtown1@2901
   941
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
downtown1@2901
   942
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
downtown1@2901
   943
downtown1@2901
   944
bool CGameConfig::GetAddress(const char *key, void **retaddr)
downtown1@2901
   945
{
downtown1@2901
   946
	AddressConf *addrConf;
downtown1@2901
   947
downtown1@2901
   948
	addrConf = m_pAddresses->retrieve(key);
downtown1@2901
   949
	if (!addrConf)
downtown1@2901
   950
	{
downtown1@2901
   951
		*retaddr = NULL;
downtown1@2901
   952
		return false;
downtown1@2901
   953
	}
downtown1@2901
   954
downtown1@2901
   955
	void *addr;
downtown1@2901
   956
	if (!GetMemSig(addrConf->signatureName, &addr))
downtown1@2901
   957
	{
downtown1@2901
   958
		*retaddr = NULL;
downtown1@2901
   959
		return false;
downtown1@2901
   960
	}
downtown1@2901
   961
downtown1@2901
   962
	for (int i = 0; i < addrConf->readCount; ++i)
downtown1@2901
   963
	{
downtown1@2901
   964
		int offset = addrConf->read[i];
downtown1@2901
   965
downtown1@2901
   966
		//NULLs in the middle of an indirection chain are bad, end NULL is ok
downtown1@2901
   967
		if (addr ==  NULL || reinterpret_cast<uintptr_t>(addr) < VALID_MINIMUM_MEMORY_ADDRESS)
downtown1@2901
   968
		{
downtown1@2901
   969
			*retaddr = NULL;
downtown1@2901
   970
			return false;
downtown1@2901
   971
		}
downtown1@2901
   972
		addr = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(addr) + offset));
downtown1@2901
   973
	}
downtown1@2901
   974
downtown1@2901
   975
	*retaddr = addr;
downtown1@2901
   976
	return true;
downtown1@2901
   977
}
downtown1@2901
   978
dvander@3011
   979
static inline unsigned minOf(unsigned a, unsigned b)
dvander@3010
   980
{
dvander@3010
   981
	return a <= b ? a : b;
dvander@3010
   982
}
dvander@3010
   983
downtown1@2901
   984
CGameConfig::AddressConf::AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read)
downtown1@2901
   985
{
dvander@3011
   986
	unsigned readLimit = minOf(readCount, sizeof(this->read) / sizeof(this->read[0]));
downtown1@2901
   987
downtown1@2901
   988
	strncopy(signatureName, sigName, sizeof(signatureName) / sizeof(signatureName[0]));
downtown1@2901
   989
	this->readCount = readLimit;
downtown1@2901
   990
	memcpy(&this->read[0], read, sizeof(this->read[0])*readLimit);
downtown1@2901
   991
}
downtown1@2901
   992
dvander@547
   993
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   994
{
dvander@3010
   995
	SendProp **pProp;
dvander@547
   996
dvander@3010
   997
	if ((pProp = m_Props.retrieve(key)) == NULL)
dvander@547
   998
		return NULL;
dvander@547
   999
dvander@3010
  1000
	return *pProp;
dvander@547
  1001
}
dvander@547
  1002
dvander@947
  1003
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
  1004
{
dvander@3010
  1005
	void **paddr;
dvander@3010
  1006
	if ((paddr = m_Sigs.retrieve(key)) == NULL)
dvander@3010
  1007
		return false;
dvander@3010
  1008
	*addr = *paddr;
dvander@3010
  1009
	return true;
dvander@947
  1010
}
dvander@947
  1011
dvander@547
  1012
void CGameConfig::IncRefCount()
dvander@547
  1013
{
dvander@547
  1014
	m_RefCount++;
dvander@547
  1015
}
dvander@547
  1016
dvander@547
  1017
unsigned int CGameConfig::DecRefCount()
dvander@547
  1018
{
dvander@547
  1019
	m_RefCount--;
dvander@547
  1020
	return m_RefCount;
dvander@547
  1021
}
dvander@547
  1022
dvander@616
  1023
GameConfigManager::GameConfigManager()
dvander@547
  1024
{
dvander@547
  1025
}
dvander@547
  1026
dvander@616
  1027
GameConfigManager::~GameConfigManager()
dvander@547
  1028
{
dvander@547
  1029
}
dvander@547
  1030
dvander@616
  1031
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
  1032
{
dvander@547
  1033
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
  1034
dvander@3010
  1035
	strncopy(g_Game, g_pSM->GetGameFolderName(), sizeof(g_Game));
dvander@3010
  1036
	strncopy(g_GameDesc + 1, smcore.GetGameDescription(), sizeof(g_GameDesc) - 1);
dvander@3010
  1037
	smcore.GetGameName(g_GameName + 1, sizeof(g_GameName) - 1);
dvander@547
  1038
}
dvander@547
  1039
dvander@616
  1040
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
  1041
{
dvander@547
  1042
	/* NOW initialize the game file */
dvander@547
  1043
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
  1044
	
dvander@547
  1045
	char error[255];
dvander@547
  1046
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
  1047
	{
dvander@547
  1048
		/* :TODO: log */
dvander@547
  1049
	}
dvander@547
  1050
dvander@3010
  1051
	sharesys->AddInterface(NULL, this);
dvander@547
  1052
}
dvander@547
  1053
dvander@616
  1054
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
  1055
{
dvander@547
  1056
	CloseGameConfigFile(g_pGameConf);
dvander@547
  1057
}
dvander@547
  1058
dvander@616
  1059
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
  1060
{
dvander@2517
  1061
#if 0
pred@2142
  1062
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
  1063
	if (g_blockGameDataLoad)
pred@2142
  1064
	{
pred@2142
  1065
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
  1066
		return false;
pred@2142
  1067
	}
dvander@2517
  1068
#endif
pred@2142
  1069
dvander@547
  1070
	CGameConfig *pConfig;
dvander@3010
  1071
	CGameConfig **ppConfig;
dvander@547
  1072
dvander@3010
  1073
	if ((ppConfig = m_Lookup.retrieve(file)) != NULL)
dvander@547
  1074
	{
dvander@3010
  1075
		pConfig = *ppConfig;
dvander@547
  1076
		pConfig->IncRefCount();
dvander@547
  1077
		*_pConfig = pConfig;
dvander@547
  1078
		return true;
dvander@547
  1079
	}
dvander@547
  1080
dvander@547
  1081
	pConfig = new CGameConfig(file);
dvander@547
  1082
dvander@547
  1083
	/* :HACKHACK: Don't parse the main config file */
dvander@547
  1084
	bool retval = true;
dvander@547
  1085
	if (_pConfig != &g_pGameConf)
dvander@547
  1086
	{
dvander@547
  1087
		retval = pConfig->Reparse(error, maxlength);
dvander@547
  1088
	}
dvander@547
  1089
dvander@547
  1090
	m_cfgs.push_back(pConfig);
dvander@3010
  1091
	m_Lookup.insert(file, pConfig);
dvander@547
  1092
dvander@547
  1093
	pConfig->IncRefCount();
dvander@547
  1094
dvander@547
  1095
	*_pConfig = pConfig;
dvander@547
  1096
dvander@547
  1097
	return retval;
dvander@547
  1098
}
dvander@547
  1099
dvander@616
  1100
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
  1101
{
dvander@547
  1102
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
  1103
dvander@547
  1104
	if (pConfig->DecRefCount() == 0)
dvander@547
  1105
	{
dvander@3010
  1106
		m_Lookup.remove(pConfig->m_File);
dvander@547
  1107
		delete pConfig;
dvander@547
  1108
	}
dvander@547
  1109
}
dvander@949
  1110
dvander@3010
  1111
extern Handle_t g_GameConfigsType;
dvander@949
  1112
dvander@949
  1113
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
  1114
{
dvander@949
  1115
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
  1116
	IGameConfig *conf = NULL;
dvander@3010
  1117
	HandleError _err = handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
  1118
dvander@949
  1119
	if (err)
dvander@949
  1120
	{
dvander@949
  1121
		*err = _err;
dvander@949
  1122
	}
dvander@949
  1123
dvander@949
  1124
	return conf;
dvander@949
  1125
}
pred@2217
  1126
dvander@2562
  1127
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1128
{
pred@2217
  1129
	m_customHandlers.insert(sectionname, listener);
pred@2217
  1130
}
pred@2217
  1131
dvander@2562
  1132
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1133
{
pred@2217
  1134
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
  1135
pred@2217
  1136
	if (pListener == NULL)
pred@2217
  1137
	{
pred@2217
  1138
		return;
pred@2217
  1139
	}
pred@2217
  1140
pred@2217
  1141
	if (*pListener != listener)
pred@2217
  1142
	{
pred@2217
  1143
		return;
pred@2217
  1144
	}
pred@2217
  1145
pred@2217
  1146
	m_customHandlers.remove(sectionname);
pred@2217
  1147
	
pred@2217
  1148
	return;
pred@2217
  1149
}
dvander@2562
  1150
dvander@2562
  1151
void GameConfigManager::AcquireLock()
dvander@2562
  1152
{
dvander@2562
  1153
}
dvander@2562
  1154
dvander@2562
  1155
void GameConfigManager::ReleaseLock()
dvander@2562
  1156
{
dvander@2562
  1157
}