core/logic/GameConfigs.cpp
author Ruben Gonzalez <drifter01620@gmail.com>
Thu May 22 09:49:27 2014 -0400 (2014-05-22)
changeset 4378 568f4497ef4a
parent 4313 ef638270abbf
permissions -rw-r--r--
Update CS:GO team score gamedata.
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/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#include "common_logic.h"
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#include <string.h>
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#include <stdlib.h>
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#include <sh_list.h>
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#include <sh_string.h>
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#include "GameConfigs.h"
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#include "stringutil.h"
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#include <IGameHelpers.h>
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#include <ILibrarySys.h>
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#include <IHandleSys.h>
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#include <IMemoryUtils.h>
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#include <ISourceMod.h>
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#include "common_logic.h"
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#include "sm_crc32.h"
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#include "MemoryUtils.h"
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#if defined PLATFORM_POSIX
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#include <dlfcn.h>
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#endif
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using namespace SourceHook;
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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static const char *g_pParseEngine = NULL;
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#define PSTATE_GAMEDEFS_ADDRESSES		12
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS	13
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ	14
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_COMPAT_ALT			"mac"				/* Alternate platform name if game data is missing for primary one */
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME				"mac"
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#define PLATFORM_COMPAT_ALT			"linux"
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#define PLATFORM_SERVER_BINARY		"server.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[1024];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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	if (strcasecmp(value, g_Game) == 0 ||
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#else
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	if (strcmp(value, g_Game) == 0 ||
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#endif
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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	return strcmp(value, g_pParseEngine) == 0;
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}
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static inline bool DoesPlatformMatch(const char *platform)
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{
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	return strcmp(platform, PLATFORM_NAME) == 0;
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}
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static inline bool IsPlatformCompatible(const char *platform, bool *hadPrimaryMatch)
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{
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	if (DoesPlatformMatch(platform))
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	{
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#if defined PLATFORM_COMPAT_ALT
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		*hadPrimaryMatch = true;
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#endif
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		return true;
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	}
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#if defined PLATFORM_COMPAT_ALT
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	/* If entry hasn't been found for the primary platform name, check for compatible alternate */
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	if (!*hadPrimaryMatch)
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		return strcmp(platform, PLATFORM_COMPAT_ALT) == 0;
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#endif
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	return false;
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}
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CGameConfig::CGameConfig(const char *file, const char *engine)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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	if (!engine)
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		m_pEngine = smcore.GetSourceEngineName();
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	else
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		m_pEngine = engine;
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	if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0)
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		this->SetBaseEngine("orangebox_valve");
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	else if (strcmp(m_pEngine, "nucleardawn") == 0)
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		this->SetBaseEngine("left4dead2");
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	else
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		this->SetBaseEngine(NULL);
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}
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CGameConfig::~CGameConfig()
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{
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	g_GameConfigs.RemoveCachedConfig(this);
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Addresses") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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			}
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			else
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			{
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				if (g_GameConfigs.m_customHandlers.retrieve(name, &m_CustomHandler))
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			matched_platform = false;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			matched_platform = false;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				smcore.Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_pSM->BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					smcore.Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				smcore.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				smcore.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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   308
			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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   313
			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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   315
			break;
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   316
		}
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	case PSTATE_GAMEDEFS_ADDRESSES:
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		{
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			m_Address[0] = '\0';
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			m_AddressSignature[0] = '\0';
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			m_AddressReadCount = 0;
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			strncopy(m_Address, name, sizeof(m_Address));
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			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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			break;
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		}
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	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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		{
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			if (DoesPlatformMatch(name))
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   331
			{
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				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
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			}
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			else
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   335
			{
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   336
				if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0)
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   337
				{
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					smcore.LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
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					smcore.LogError("[SM] Unrecognized platform \"%s\"", name);
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   340
				}
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   341
				m_IgnoreLevel = 1;
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			}
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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   347
	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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   352
	 */
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   353
	default:
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   354
		{
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   355
			/* If we don't know what we got, start ignoring */
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   356
			m_IgnoreLevel++;
dvander@547
   357
			break;
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   358
		}
dvander@547
   359
	}
dvander@547
   360
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   361
	return SMCResult_Continue;
dvander@547
   362
}
dvander@547
   363
dvander@1656
   364
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@547
   365
{
dvander@547
   366
	if (m_IgnoreLevel)
dvander@547
   367
	{
dvander@1656
   368
		return SMCResult_Continue;
dvander@547
   369
	}
dvander@547
   370
dvander@547
   371
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
dvander@547
   372
	{
dvander@547
   373
		if (strcmp(key, "class") == 0)
dvander@547
   374
		{
ds@1064
   375
			strncopy(m_Class, value, sizeof(m_Class));
dvander@547
   376
		} else if (strcmp(key, "prop") == 0) {
ds@1064
   377
			strncopy(m_Prop, value, sizeof(m_Prop));
ds@4254
   378
		} else if (IsPlatformCompatible(key, &matched_platform)) {
dvander@3010
   379
			m_Offsets.replace(m_offset, atoi(value));
dvander@547
   380
		}
dvander@548
   381
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
dvander@4114
   382
		ke::AString vstr(value);
dvander@4114
   383
		m_Keys.replace(key, ke::Move(vstr));
dvander@947
   384
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
dvander@2524
   385
		if (strcmp(key, "game") == 0)
dvander@947
   386
		{
dvander@2524
   387
			had_game = true;
dvander@2524
   388
			if (DoesGameMatch(value))
dvander@2524
   389
			{
dvander@2524
   390
				matched_game = true;
dvander@2524
   391
			}
dvander@2524
   392
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
dvander@2524
   393
			{
dvander@2524
   394
				bShouldBeReadingDefault = true;
dvander@2524
   395
			}
dvander@2524
   396
		}
dvander@2524
   397
		else if (strcmp(key, "engine") == 0)
dvander@2524
   398
		{
dvander@2524
   399
			had_engine = true;
dvander@2524
   400
			if (DoesEngineMatch(value))
dvander@2524
   401
			{
dvander@2524
   402
				matched_engine = true;
dvander@2524
   403
			}
dvander@2524
   404
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   405
			{
dvander@2524
   406
				bShouldBeReadingDefault = true;
dvander@2524
   407
			}
dvander@947
   408
		}
dvander@947
   409
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
ds@4254
   410
		if (IsPlatformCompatible(key, &matched_platform))
dvander@947
   411
		{
dvander@947
   412
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   413
		} else if (strcmp(key, "library") == 0) {
dvander@947
   414
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   415
		}
dvander@1307
   416
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
ds@4254
   417
		if (DoesPlatformMatch(key)
dvander@1307
   418
			&& s_ServerBinCRC_Ok
dvander@1307
   419
			&& !bShouldBeReadingDefault)
dvander@1307
   420
		{
dvander@1307
   421
			unsigned int crc = 0;
dvander@1307
   422
			sscanf(value, "%08X", &crc);
dvander@1307
   423
			if (s_ServerBinCRC == crc)
dvander@1307
   424
			{
dvander@1307
   425
				bShouldBeReadingDefault = true;
dvander@1307
   426
			}
dvander@1307
   427
		}
downtown1@2901
   428
	} else if (m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS || m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ) {
downtown1@2901
   429
		if (strcmp(key, "read") == 0) {
downtown1@2901
   430
			int limit = sizeof(m_AddressRead)/sizeof(m_AddressRead[0]);
downtown1@2901
   431
			if (m_AddressReadCount < limit)
downtown1@2901
   432
			{
downtown1@2901
   433
				m_AddressRead[m_AddressReadCount] = atoi(value);
downtown1@2901
   434
				m_AddressReadCount++;
downtown1@2901
   435
			}
downtown1@2901
   436
			else
downtown1@2901
   437
			{
dvander@3010
   438
				smcore.LogError("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")", m_Address, limit, m_CurFile);
downtown1@2901
   439
			}
downtown1@2901
   440
		} else if (strcmp(key, "signature") == 0) {
downtown1@2901
   441
			strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
downtown1@2901
   442
		}
pred@2217
   443
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   444
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   445
	}
dvander@547
   446
dvander@1656
   447
	return SMCResult_Continue;
dvander@547
   448
}
dvander@547
   449
dvander@1656
   450
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   451
{
dvander@547
   452
	if (m_IgnoreLevel)
dvander@547
   453
	{
dvander@547
   454
		m_IgnoreLevel--;
dvander@1656
   455
		return SMCResult_Continue;
dvander@547
   456
	}
dvander@547
   457
pred@2217
   458
	if (m_CustomLevel)
pred@2217
   459
	{
pred@2217
   460
		m_CustomLevel--;
pred@2217
   461
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   462
		return SMCResult_Continue;
pred@2217
   463
	}
pred@2217
   464
dvander@547
   465
	switch (m_ParseState)
dvander@547
   466
	{
dvander@547
   467
	case PSTATE_GAMES:
dvander@547
   468
		{
dvander@547
   469
			m_ParseState = PSTATE_NONE;
dvander@547
   470
			break;
dvander@547
   471
		}
dvander@547
   472
	case PSTATE_GAMEDEFS:
dvander@547
   473
		{
dvander@547
   474
			m_ParseState = PSTATE_GAMES;
dvander@547
   475
			break;
dvander@547
   476
		}
pred@2217
   477
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   478
		{
pred@2217
   479
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   480
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   481
			break;
pred@2217
   482
		}
dvander@548
   483
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   484
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   485
		{
dvander@547
   486
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   487
			break;
dvander@547
   488
		}
dvander@547
   489
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   490
		{
dvander@547
   491
			/* Parse the offset... */
ds@1064
   492
			if (m_Class[0] != '\0'
ds@1064
   493
				&& m_Prop[0] != '\0')
dvander@547
   494
			{
dvander@3010
   495
				SendProp *pProp = gamehelpers->FindInSendTable(m_Class, m_Prop);
dvander@547
   496
				if (pProp)
dvander@547
   497
				{
dvander@3010
   498
					int val = gamehelpers->GetSendPropOffset(pProp);
dvander@3010
   499
					m_Offsets.replace(m_offset, val);
dvander@3010
   500
					m_Props.replace(m_offset, pProp);
dvander@547
   501
				} else {
dvander@547
   502
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   503
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@3010
   504
						&& (!m_Offsets.retrieve(m_offset)))
dvander@547
   505
					{
dvander@3010
   506
						smcore.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   507
							m_Class,
ds@1064
   508
							m_Prop,
dvander@2524
   509
							m_CurFile,
ds@1064
   510
							m_Game);
dvander@547
   511
					}
dvander@547
   512
				}
dvander@547
   513
			}
dvander@547
   514
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   515
			break;
dvander@547
   516
		}
dvander@1307
   517
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   518
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   519
		{
dvander@947
   520
			if (!bShouldBeReadingDefault)
dvander@947
   521
			{
dvander@947
   522
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   523
				m_IgnoreLevel = 1;
ds@1043
   524
				m_ParseState = PSTATE_GAMES;
ds@1043
   525
			} else {
ds@1043
   526
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   527
			}
dvander@947
   528
			break;
dvander@947
   529
		}
dvander@1307
   530
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   531
		{
dvander@1307
   532
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   533
			break;
dvander@1307
   534
		}
dvander@969
   535
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   536
		{
dvander@969
   537
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   538
			break;
dvander@969
   539
		}
dvander@947
   540
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   541
		{
dvander@947
   542
			if (s_TempSig.library[0] == '\0')
dvander@947
   543
			{
dvander@947
   544
				/* assume server */
dvander@947
   545
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   546
			}
dvander@947
   547
			void *addrInBase = NULL;
dvander@947
   548
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   549
			{
dvander@3010
   550
				addrInBase = smcore.serverFactory;
dvander@947
   551
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
dvander@3010
   552
				addrInBase = smcore.engineFactory;
skamonkey@3320
   553
			} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
skamonkey@3320
   554
				addrInBase = smcore.matchmakingDSFactory;
dvander@947
   555
			}
dvander@947
   556
			void *final_addr = NULL;
dvander@947
   557
			if (addrInBase == NULL)
dvander@947
   558
			{
dvander@3010
   559
				smcore.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   560
					s_TempSig.library, 
dvander@2524
   561
					m_CurFile);
skamonkey@4303
   562
			}
skamonkey@4303
   563
			else if (s_TempSig.sig[0])
skamonkey@4303
   564
			{
dvander@951
   565
				if (s_TempSig.sig[0] == '@')
dvander@947
   566
				{
aangione@3664
   567
#if defined PLATFORM_WINDOWS
aangione@3664
   568
					MEMORY_BASIC_INFORMATION mem;
aangione@3664
   569
aangione@3664
   570
					if (VirtualQuery(addrInBase, &mem, sizeof(mem)))
aangione@3664
   571
						final_addr = g_MemUtils.ResolveSymbol(mem.AllocationBase, &s_TempSig.sig[1]);
aangione@3664
   572
					else
aangione@3664
   573
						smcore.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", s_TempSig.library, m_File);
aangione@3664
   574
#elif defined PLATFORM_POSIX
dvander@947
   575
					Dl_info info;
dvander@947
   576
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   577
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   578
					{
dvander@947
   579
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   580
						if (handle)
dvander@947
   581
						{
dvander@3010
   582
							if (smcore.SymbolsAreHidden())
dvander@3010
   583
								final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
dvander@3010
   584
							else
dvander@3010
   585
								final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   586
							dlclose(handle);
dvander@947
   587
						} else {
dvander@3010
   588
							smcore.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   589
								s_TempSig.library,
dvander@2524
   590
								m_File);
dvander@947
   591
						}
dvander@947
   592
					} else {
dvander@3010
   593
						smcore.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   594
							s_TempSig.library,
dvander@2524
   595
							m_File);
dvander@947
   596
					}
aangione@3664
   597
#endif
dvander@947
   598
				}
skamonkey@4303
   599
skamonkey@4303
   600
				if (!final_addr)
dvander@947
   601
				{
skamonkey@4303
   602
					/* First, preprocess the signature */
skamonkey@4303
   603
					unsigned char real_sig[511];
skamonkey@4303
   604
					size_t real_bytes;
skamonkey@4303
   605
					size_t length;
dvander@947
   606
skamonkey@4303
   607
					real_bytes = 0;
skamonkey@4303
   608
					length = strlen(s_TempSig.sig);
dvander@947
   609
skamonkey@4303
   610
					real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   611
skamonkey@4303
   612
					if (real_bytes >= 1)
skamonkey@4303
   613
					{
skamonkey@4303
   614
						final_addr = g_MemUtils.FindPattern(addrInBase, (char*) real_sig, real_bytes);
skamonkey@4303
   615
					}
dvander@947
   616
				}
skamonkey@4303
   617
skamonkey@4303
   618
				m_Sigs.replace(m_offset, final_addr);
dvander@947
   619
			}
dvander@947
   620
dvander@964
   621
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   622
dvander@947
   623
			break;
dvander@947
   624
		}
downtown1@2901
   625
	case PSTATE_GAMEDEFS_ADDRESSES:
downtown1@2901
   626
		{
downtown1@2901
   627
			m_ParseState = PSTATE_GAMEDEFS;
downtown1@2901
   628
			break;
downtown1@2901
   629
		}
downtown1@2901
   630
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
downtown1@2901
   631
		{
downtown1@2901
   632
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
downtown1@2901
   633
skamonkey@4242
   634
			if (m_Address[0] != '\0' && m_AddressSignature[0] != '\0')
downtown1@2901
   635
			{
skamonkey@4242
   636
				AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
skamonkey@4242
   637
				m_Addresses.replace(m_Address, addrConf);
downtown1@2901
   638
			}
downtown1@2901
   639
downtown1@2901
   640
			break;
downtown1@2901
   641
		}
downtown1@2901
   642
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
downtown1@2901
   643
		{
downtown1@2901
   644
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
downtown1@2901
   645
			break;
downtown1@2901
   646
		}
dvander@547
   647
	}
dvander@547
   648
dvander@1656
   649
	return SMCResult_Continue;
dvander@547
   650
}
dvander@547
   651
dvander@2524
   652
#define MSTATE_NONE		0
dvander@2524
   653
#define MSTATE_MAIN		1
dvander@2524
   654
#define MSTATE_FILE		2
dvander@2524
   655
dvander@2524
   656
class MasterReader : public ITextListener_SMC
dvander@2524
   657
{
dvander@2524
   658
public:
dvander@2524
   659
	virtual void ReadSMC_ParseStart()
dvander@2524
   660
	{
dvander@2524
   661
		state = MSTATE_NONE;
dvander@2524
   662
		ignoreLevel = 0;
dvander@2524
   663
	}
dvander@2524
   664
dvander@2524
   665
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   666
	{
dvander@2524
   667
		if (ignoreLevel)
dvander@2524
   668
		{
dvander@2524
   669
			return SMCResult_Continue;
dvander@2524
   670
		}
dvander@2524
   671
dvander@2524
   672
		if (state == MSTATE_NONE)
dvander@2524
   673
		{
dvander@2524
   674
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   675
			{
dvander@2524
   676
				state = MSTATE_MAIN;
dvander@2524
   677
			}
dvander@2524
   678
			else
dvander@2524
   679
			{
dvander@2524
   680
				ignoreLevel++;
dvander@2524
   681
			}
dvander@2524
   682
		}
dvander@2524
   683
		else if (state == MSTATE_MAIN)
dvander@2524
   684
		{
dvander@2524
   685
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   686
			had_engine = false;
dvander@2524
   687
			matched_engine = false;
dvander@2524
   688
			had_game = false;
dvander@2524
   689
			matched_game = false;
dvander@2524
   690
			state = MSTATE_FILE;
dvander@2524
   691
		}
dvander@2524
   692
		else if (state == MSTATE_FILE)
dvander@2524
   693
		{
dvander@2524
   694
			ignoreLevel++;
dvander@2524
   695
		}
dvander@2524
   696
dvander@2524
   697
		return SMCResult_Continue;
dvander@2524
   698
	}
dvander@2524
   699
dvander@2524
   700
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   701
	{
dvander@2524
   702
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   703
		{
dvander@2524
   704
			return SMCResult_Continue;
dvander@2524
   705
		}
dvander@2524
   706
dvander@2524
   707
		if (strcmp(key, "engine") == 0)
dvander@2524
   708
		{
dvander@2524
   709
			had_engine = true;
dvander@2524
   710
			if (DoesEngineMatch(value))
dvander@2524
   711
			{
dvander@2524
   712
				matched_engine = true;
dvander@2524
   713
			}
dvander@2524
   714
		}
dvander@2524
   715
		else if (strcmp(key, "game") == 0)
dvander@2524
   716
		{
dvander@2524
   717
			had_game = true;
dvander@2524
   718
			if (DoesGameMatch(value))
dvander@2524
   719
			{
dvander@2524
   720
				matched_game = true;
dvander@2524
   721
			}
dvander@2524
   722
		}
dvander@2524
   723
dvander@2524
   724
		return SMCResult_Continue;
dvander@2524
   725
	}
dvander@2524
   726
dvander@2524
   727
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   728
	{
dvander@2524
   729
		if (ignoreLevel)
dvander@2524
   730
		{
dvander@2524
   731
			ignoreLevel--;
dvander@2524
   732
			return SMCResult_Continue;
dvander@2524
   733
		}
dvander@2524
   734
dvander@2524
   735
		if (state == MSTATE_FILE)
dvander@2524
   736
		{
dvander@2524
   737
			/* The four success conditions:
dvander@2524
   738
			 * 1. Needed nothing.
dvander@2524
   739
			 * 2. Needed game only.
dvander@2524
   740
			 * 3. Needed engine only.
dvander@2524
   741
			 * 4. Needed both engine and game.
dvander@2524
   742
			 * Final result is minimized via k-map.
dvander@2524
   743
			 */
dvander@2524
   744
#if 0
dvander@2524
   745
			if ((!had_engine && !had_game) ||
dvander@2524
   746
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   747
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   748
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   749
#endif
dvander@2524
   750
			if ((!had_engine && !had_game) ||
dvander@2524
   751
				(!had_engine && matched_game) ||
dvander@2524
   752
				(!had_game && matched_engine) ||
dvander@2524
   753
				(matched_engine && matched_game))
dvander@2524
   754
			{
dvander@2524
   755
				fileList->push_back(cur_file);
dvander@2524
   756
			}
dvander@2524
   757
			state = MSTATE_MAIN;
dvander@2524
   758
		}
dvander@2524
   759
		else if (state == MSTATE_MAIN)
dvander@2524
   760
		{
dvander@2524
   761
			state = MSTATE_NONE;
dvander@2524
   762
		}
dvander@2524
   763
dvander@2524
   764
		return SMCResult_Continue;
dvander@2524
   765
	}
dvander@2524
   766
public:
dvander@2524
   767
	List<String> *fileList;
dvander@2524
   768
	unsigned int state;
dvander@2524
   769
	unsigned int ignoreLevel;
dvander@2524
   770
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   771
	bool had_engine;
dvander@2524
   772
	bool matched_engine;
dvander@2524
   773
	bool had_game;
dvander@2524
   774
	bool matched_game;
dvander@2524
   775
};
dvander@2524
   776
dvander@2524
   777
static MasterReader master_reader;
dvander@2524
   778
dvander@547
   779
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   780
{
dvander@548
   781
	/* Reset cached data */
dvander@3010
   782
	m_Offsets.clear();
dvander@3010
   783
	m_Props.clear();
dvander@3010
   784
	m_Keys.clear();
dvander@4058
   785
	m_Addresses.clear();
dvander@547
   786
dvander@2524
   787
	char path[PLATFORM_MAX_PATH];
dvander@2524
   788
dvander@2524
   789
	/* See if we can use the extended gamedata format. */
dvander@3010
   790
	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@3010
   791
	if (!libsys->PathExists(path))
dvander@2524
   792
	{
dvander@2524
   793
		/* Nope, use the old mechanism. */
dvander@3010
   794
		smcore.Format(path, sizeof(path), "%s.txt", m_File);
ondra@4313
   795
		if (!EnterFile(path, error, maxlength))
ondra@4313
   796
		{
ondra@4313
   797
			return false;
ondra@4313
   798
		}
ondra@4313
   799
ondra@4313
   800
		/* Allow customization. */
ondra@4313
   801
		g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/custom/%s.txt", m_File);
ondra@4313
   802
		if (libsys->PathExists(path))
ondra@4313
   803
		{
ondra@4313
   804
			smcore.Format(path, sizeof(path), "custom/%s.txt", m_File);
ondra@4313
   805
			return EnterFile(path, error, maxlength);
ondra@4313
   806
		}
ondra@4313
   807
		return true;
dvander@2524
   808
	}
dvander@2524
   809
dvander@2524
   810
	/* Otherwise, it's time to parse the master. */
dvander@2524
   811
	SMCError err;
dvander@2524
   812
	SMCStates state = {0, 0};
dvander@2524
   813
	List<String> fileList;
dvander@2524
   814
	master_reader.fileList = &fileList;
skamonkey@3961
   815
	const char *pEngine[2] = { m_pBaseEngine, m_pEngine  };
dvander@2524
   816
skamonkey@3961
   817
	for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
dvander@2524
   818
	{
skamonkey@3961
   819
		if (pEngine[iter] == NULL)
skamonkey@3961
   820
		{
skamonkey@3961
   821
			continue;
skamonkey@3961
   822
		}
dvander@2524
   823
skamonkey@3961
   824
		this->SetParseEngine(pEngine[iter]);
skamonkey@3961
   825
		err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
skamonkey@3961
   826
		if (err != SMCError_Okay)
skamonkey@3961
   827
		{
skamonkey@3961
   828
			const char *msg = textparsers->GetSMCErrorString(err);
skamonkey@3961
   829
skamonkey@3961
   830
			smcore.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
skamonkey@3961
   831
			smcore.LogError("[SM] Error %d on line %d, col %d: %s", 
skamonkey@3961
   832
				err,
skamonkey@3961
   833
				state.line,
skamonkey@3961
   834
				state.col,
skamonkey@3961
   835
				msg ? msg : "Unknown error");
skamonkey@3961
   836
			return false;
skamonkey@3961
   837
		}
dvander@2524
   838
	}
dvander@2524
   839
dvander@2524
   840
	/* Go through each file we found and parse it. */
dvander@2524
   841
	List<String>::iterator iter;
dvander@2524
   842
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   843
	{
dvander@3010
   844
		smcore.Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   845
		if (!EnterFile(path, error, maxlength))
dvander@2524
   846
		{
dvander@2524
   847
			return false;
dvander@2524
   848
		}
dvander@2524
   849
	}
dvander@2524
   850
pred@2578
   851
	/* Parse the contents of the 'custom' directory */
dvander@3010
   852
	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
dvander@3010
   853
	IDirectory *customDir = libsys->OpenDirectory(path);
pred@2578
   854
pred@2578
   855
	if (!customDir)
pred@2578
   856
	{
pred@2578
   857
		return true;
pred@2578
   858
	}
pred@2578
   859
pred@2578
   860
	while (customDir->MoreFiles())
pred@2578
   861
	{
pred@2578
   862
		if (!customDir->IsEntryFile())
pred@2578
   863
		{
pred@2578
   864
			customDir->NextEntry();
pred@2578
   865
			continue;
pred@2578
   866
		}
pred@2578
   867
		
pred@2578
   868
		const char *curFile = customDir->GetEntryName();
pred@2578
   869
pred@2578
   870
		/* Only allow .txt files */
pred@2578
   871
		int len = strlen(curFile);
pred@2579
   872
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   873
		{
pred@2578
   874
			customDir->NextEntry();
pred@2578
   875
			continue;	
pred@2578
   876
		}
pred@2578
   877
dvander@3010
   878
		smcore.Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   879
		if (!EnterFile(path, error, maxlength))
pred@2578
   880
		{
dvander@3010
   881
			libsys->CloseDirectory(customDir);
pred@2578
   882
			return false;
pred@2578
   883
		}
pred@2578
   884
pred@2578
   885
		customDir->NextEntry();
pred@2578
   886
	}
pred@2578
   887
dvander@3010
   888
	libsys->CloseDirectory(customDir);
dvander@2524
   889
	return true;
dvander@2524
   890
}
dvander@2524
   891
dvander@2524
   892
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   893
{
dvander@2524
   894
	SMCError err;
dvander@2524
   895
	SMCStates state = {0, 0};
dvander@2524
   896
dvander@3010
   897
	g_pSM->BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   898
dvander@2524
   899
	/* Initialize parse states */
dvander@2524
   900
	m_IgnoreLevel = 0;
dvander@2524
   901
	bShouldBeReadingDefault = true;
dvander@2524
   902
	m_ParseState = PSTATE_NONE;
skamonkey@3961
   903
	const char *pEngine[2] = { m_pBaseEngine, m_pEngine };
dvander@1885
   904
skamonkey@3961
   905
	for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
skamonkey@3961
   906
	{
skamonkey@3961
   907
		if (pEngine[iter] == NULL)
pred@2217
   908
		{
skamonkey@3961
   909
			continue;
pred@2217
   910
		}
pred@2217
   911
skamonkey@3961
   912
		this->SetParseEngine(pEngine[iter]);
skamonkey@3961
   913
		if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
skamonkey@3961
   914
			!= SMCError_Okay)
skamonkey@3961
   915
		{
skamonkey@3961
   916
			const char *msg = textparsers->GetSMCErrorString(err);
skamonkey@3961
   917
skamonkey@3961
   918
			smcore.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
skamonkey@3961
   919
			smcore.LogError("[SM] Error %d on line %d, col %d: %s", 
skamonkey@3961
   920
				err,
skamonkey@3961
   921
				state.line,
skamonkey@3961
   922
				state.col,
skamonkey@3961
   923
				msg ? msg : "Unknown error");
skamonkey@3961
   924
skamonkey@3961
   925
			if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
skamonkey@3961
   926
			{
skamonkey@3961
   927
				//error occurred while parsing a custom section
skamonkey@3961
   928
				m_CustomHandler->ReadSMC_ParseEnd(true, true);
skamonkey@3961
   929
				m_CustomHandler = NULL;
skamonkey@3961
   930
				m_CustomLevel = 0;
skamonkey@3961
   931
			}
skamonkey@3961
   932
skamonkey@3961
   933
			return false;
skamonkey@3961
   934
		}
dvander@547
   935
	}
dvander@547
   936
dvander@547
   937
	return true;
dvander@547
   938
}
dvander@547
   939
skamonkey@3961
   940
void CGameConfig::SetBaseEngine(const char *engine)
skamonkey@3961
   941
{
skamonkey@3961
   942
	m_pBaseEngine = engine;
skamonkey@3961
   943
}
skamonkey@3961
   944
skamonkey@3961
   945
void CGameConfig::SetParseEngine(const char *engine)
skamonkey@3961
   946
{
skamonkey@3961
   947
	g_pParseEngine = engine;
skamonkey@3961
   948
}
skamonkey@3961
   949
dvander@547
   950
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   951
{
dvander@4058
   952
	return m_Offsets.retrieve(key, value);
dvander@547
   953
}
dvander@547
   954
dvander@547
   955
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   956
{
dvander@4114
   957
	StringHashMap<ke::AString>::Result r = m_Keys.find(key);
dvander@4114
   958
	if (!r.found())
dvander@548
   959
		return NULL;
dvander@4114
   960
	return r->value.chars();
dvander@547
   961
}
dvander@547
   962
downtown1@2901
   963
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
downtown1@2901
   964
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
downtown1@2901
   965
downtown1@2901
   966
bool CGameConfig::GetAddress(const char *key, void **retaddr)
downtown1@2901
   967
{
dvander@4058
   968
	StringHashMap<AddressConf>::Result r = m_Addresses.find(key);
dvander@4058
   969
	if (!r.found())
downtown1@2901
   970
	{
downtown1@2901
   971
		*retaddr = NULL;
downtown1@2901
   972
		return false;
downtown1@2901
   973
	}
downtown1@2901
   974
dvander@4058
   975
	AddressConf &addrConf = r->value;
dvander@4058
   976
downtown1@2901
   977
	void *addr;
dvander@4058
   978
	if (!GetMemSig(addrConf.signatureName, &addr))
downtown1@2901
   979
	{
downtown1@2901
   980
		*retaddr = NULL;
downtown1@2901
   981
		return false;
downtown1@2901
   982
	}
downtown1@2901
   983
dvander@4058
   984
	for (int i = 0; i < addrConf.readCount; ++i)
downtown1@2901
   985
	{
dvander@4058
   986
		int offset = addrConf.read[i];
downtown1@2901
   987
downtown1@2901
   988
		//NULLs in the middle of an indirection chain are bad, end NULL is ok
downtown1@2901
   989
		if (addr ==  NULL || reinterpret_cast<uintptr_t>(addr) < VALID_MINIMUM_MEMORY_ADDRESS)
downtown1@2901
   990
		{
downtown1@2901
   991
			*retaddr = NULL;
downtown1@2901
   992
			return false;
downtown1@2901
   993
		}
downtown1@2901
   994
		addr = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(addr) + offset));
downtown1@2901
   995
	}
downtown1@2901
   996
downtown1@2901
   997
	*retaddr = addr;
downtown1@2901
   998
	return true;
downtown1@2901
   999
}
downtown1@2901
  1000
dvander@3011
  1001
static inline unsigned minOf(unsigned a, unsigned b)
dvander@3010
  1002
{
dvander@3010
  1003
	return a <= b ? a : b;
dvander@3010
  1004
}
dvander@3010
  1005
downtown1@2901
  1006
CGameConfig::AddressConf::AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read)
downtown1@2901
  1007
{
dvander@3011
  1008
	unsigned readLimit = minOf(readCount, sizeof(this->read) / sizeof(this->read[0]));
downtown1@2901
  1009
downtown1@2901
  1010
	strncopy(signatureName, sigName, sizeof(signatureName) / sizeof(signatureName[0]));
downtown1@2901
  1011
	this->readCount = readLimit;
downtown1@2901
  1012
	memcpy(&this->read[0], read, sizeof(this->read[0])*readLimit);
downtown1@2901
  1013
}
downtown1@2901
  1014
dvander@547
  1015
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
  1016
{
dvander@4063
  1017
	SendProp *prop;
dvander@4063
  1018
	if (!m_Props.retrieve(key, &prop))
dvander@547
  1019
		return NULL;
dvander@4063
  1020
	return prop;
dvander@547
  1021
}
dvander@547
  1022
dvander@947
  1023
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
  1024
{
dvander@4058
  1025
	return m_Sigs.retrieve(key, addr);
dvander@947
  1026
}
dvander@947
  1027
dvander@616
  1028
GameConfigManager::GameConfigManager()
dvander@547
  1029
{
dvander@547
  1030
}
dvander@547
  1031
dvander@616
  1032
GameConfigManager::~GameConfigManager()
dvander@547
  1033
{
dvander@547
  1034
}
dvander@547
  1035
dvander@616
  1036
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
  1037
{
dvander@547
  1038
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
  1039
dvander@3010
  1040
	strncopy(g_Game, g_pSM->GetGameFolderName(), sizeof(g_Game));
dvander@3010
  1041
	strncopy(g_GameDesc + 1, smcore.GetGameDescription(), sizeof(g_GameDesc) - 1);
dvander@3010
  1042
	smcore.GetGameName(g_GameName + 1, sizeof(g_GameName) - 1);
dvander@547
  1043
}
dvander@547
  1044
dvander@616
  1045
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
  1046
{
dvander@547
  1047
	/* NOW initialize the game file */
dvander@547
  1048
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
  1049
	
dvander@547
  1050
	char error[255];
dvander@547
  1051
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
  1052
	{
dvander@547
  1053
		/* :TODO: log */
dvander@547
  1054
	}
dvander@547
  1055
dvander@3010
  1056
	sharesys->AddInterface(NULL, this);
dvander@547
  1057
}
dvander@547
  1058
dvander@616
  1059
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
  1060
{
dvander@547
  1061
	CloseGameConfigFile(g_pGameConf);
dvander@547
  1062
}
dvander@547
  1063
dvander@616
  1064
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
  1065
{
dvander@2517
  1066
#if 0
pred@2142
  1067
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
  1068
	if (g_blockGameDataLoad)
pred@2142
  1069
	{
pred@2142
  1070
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
  1071
		return false;
pred@2142
  1072
	}
dvander@2517
  1073
#endif
pred@2142
  1074
dvander@547
  1075
	CGameConfig *pConfig;
dvander@547
  1076
dvander@4063
  1077
	if (m_Lookup.retrieve(file, &pConfig))
dvander@547
  1078
	{
dvander@4038
  1079
		pConfig->AddRef();
dvander@547
  1080
		*_pConfig = pConfig;
dvander@547
  1081
		return true;
dvander@547
  1082
	}
dvander@547
  1083
dvander@547
  1084
	pConfig = new CGameConfig(file);
dvander@547
  1085
dvander@547
  1086
	/* :HACKHACK: Don't parse the main config file */
dvander@547
  1087
	bool retval = true;
dvander@547
  1088
	if (_pConfig != &g_pGameConf)
dvander@547
  1089
	{
dvander@547
  1090
		retval = pConfig->Reparse(error, maxlength);
dvander@547
  1091
	}
dvander@547
  1092
dvander@3010
  1093
	m_Lookup.insert(file, pConfig);
dvander@547
  1094
dvander@547
  1095
	*_pConfig = pConfig;
dvander@547
  1096
	return retval;
dvander@547
  1097
}
dvander@547
  1098
dvander@616
  1099
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
  1100
{
dvander@547
  1101
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@4038
  1102
	pConfig->Release();
dvander@547
  1103
}
dvander@949
  1104
dvander@3010
  1105
extern Handle_t g_GameConfigsType;
dvander@949
  1106
dvander@949
  1107
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
  1108
{
dvander@949
  1109
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
  1110
	IGameConfig *conf = NULL;
dvander@3010
  1111
	HandleError _err = handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
  1112
dvander@949
  1113
	if (err)
dvander@949
  1114
	{
dvander@949
  1115
		*err = _err;
dvander@949
  1116
	}
dvander@949
  1117
dvander@949
  1118
	return conf;
dvander@949
  1119
}
pred@2217
  1120
dvander@2562
  1121
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1122
{
pred@2217
  1123
	m_customHandlers.insert(sectionname, listener);
pred@2217
  1124
}
pred@2217
  1125
dvander@4058
  1126
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *aListener)
pred@2217
  1127
{
dvander@4058
  1128
	ITextListener_SMC *listener;
dvander@4058
  1129
	if (!m_customHandlers.retrieve(sectionname, &listener))
pred@2217
  1130
		return;
pred@2217
  1131
dvander@4058
  1132
	if (listener != aListener)
pred@2217
  1133
		return;
pred@2217
  1134
pred@2217
  1135
	m_customHandlers.remove(sectionname);
pred@2217
  1136
	return;
pred@2217
  1137
}
dvander@2562
  1138
dvander@2562
  1139
void GameConfigManager::AcquireLock()
dvander@2562
  1140
{
dvander@2562
  1141
}
dvander@2562
  1142
dvander@2562
  1143
void GameConfigManager::ReleaseLock()
dvander@2562
  1144
{
dvander@2562
  1145
}
dvander@4038
  1146
dvander@4038
  1147
void GameConfigManager::RemoveCachedConfig(CGameConfig *config)
dvander@4038
  1148
{
dvander@4038
  1149
	m_Lookup.remove(config->m_File);
dvander@4038
  1150
}