core/logic/GameConfigs.cpp
author Ruben Gonzalez <drifter01620@gmail.com>
Sat Feb 08 20:00:52 2014 -0500 (2014-02-08)
changeset 4236 843313c70517
parent 4114 58146f5766f0
child 4242 95bc548f5857
permissions -rw-r--r--
Increase max sig length (irc, r=psychonic)
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/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#include "common_logic.h"
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#include <string.h>
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#include <stdlib.h>
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#include <sh_list.h>
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#include <sh_string.h>
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#include "GameConfigs.h"
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#include "stringutil.h"
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#include <IGameHelpers.h>
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#include <ILibrarySys.h>
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#include <IHandleSys.h>
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#include <IMemoryUtils.h>
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#include <ISourceMod.h>
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#include "common_logic.h"
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#include "sm_crc32.h"
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#include "MemoryUtils.h"
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#if defined PLATFORM_POSIX
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#include <dlfcn.h>
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#endif
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using namespace SourceHook;
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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static const char *g_pParseEngine = NULL;
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#define PSTATE_GAMEDEFS_ADDRESSES		12
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS	13
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#define PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ	14
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "mac"
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#define PLATFORM_SERVER_BINARY      "server.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[1024];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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	if (strcasecmp(value, g_Game) == 0 ||
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#else
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	if (strcmp(value, g_Game) == 0 ||
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#endif
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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	return strcmp(value, g_pParseEngine) == 0;
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}
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CGameConfig::CGameConfig(const char *file, const char *engine)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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	if (!engine)
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		m_pEngine = smcore.GetSourceEngineName();
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	else
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		m_pEngine = engine;
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	if (strcmp(m_pEngine, "css") == 0 || strcmp(m_pEngine, "dods") == 0 || strcmp(m_pEngine, "hl2dm") == 0 || strcmp(m_pEngine, "tf2") == 0)
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		this->SetBaseEngine("orangebox_valve");
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	else if (strcmp(m_pEngine, "nucleardawn") == 0)
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		this->SetBaseEngine("left4dead2");
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	else
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		this->SetBaseEngine(NULL);
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}
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CGameConfig::~CGameConfig()
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{
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	g_GameConfigs.RemoveCachedConfig(this);
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Addresses") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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			}
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			else
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			{
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				if (g_GameConfigs.m_customHandlers.retrieve(name, &m_CustomHandler))
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				smcore.Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_pSM->BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					smcore.Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				smcore.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				smcore.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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   286
			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	case PSTATE_GAMEDEFS_ADDRESSES:
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		{
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			m_Address[0] = '\0';
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			m_AddressSignature[0] = '\0';
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			m_AddressReadCount = 0;
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			strncopy(m_Address, name, sizeof(m_Address));
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			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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   297
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   298
			break;
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   299
		}
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   300
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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   301
		{
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   302
			if (strcmp(name, PLATFORM_NAME) == 0)
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   303
			{
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   304
				m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
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   305
			}
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   306
			else
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   307
			{
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   308
				if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0)
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   309
				{
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					smcore.LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
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					smcore.LogError("[SM] Unrecognized platform \"%s\"", name);
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				}
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				m_IgnoreLevel = 1;
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			}
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			break;
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   316
		}
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   317
	/* No sub-sections allowed:
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   318
	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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   319
	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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   321
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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	 */
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   325
	default:
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   326
		{
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   327
			/* If we don't know what we got, start ignoring */
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   328
			m_IgnoreLevel++;
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   329
			break;
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   330
		}
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   331
	}
dvander@547
   332
dvander@1656
   333
	return SMCResult_Continue;
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   334
}
dvander@547
   335
dvander@1656
   336
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   337
{
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   338
	if (m_IgnoreLevel)
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   339
	{
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   340
		return SMCResult_Continue;
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   341
	}
dvander@547
   342
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   343
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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   344
	{
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   345
		if (strcmp(key, "class") == 0)
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   346
		{
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   347
			strncopy(m_Class, value, sizeof(m_Class));
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   348
		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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   350
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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   351
			m_Offsets.replace(m_offset, atoi(value));
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   352
		}
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   353
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   354
		ke::AString vstr(value);
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   355
		m_Keys.replace(key, ke::Move(vstr));
dvander@947
   356
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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   357
		if (strcmp(key, "game") == 0)
dvander@947
   358
		{
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   359
			had_game = true;
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   360
			if (DoesGameMatch(value))
dvander@2524
   361
			{
dvander@2524
   362
				matched_game = true;
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   363
			}
dvander@2524
   364
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
dvander@2524
   365
			{
dvander@2524
   366
				bShouldBeReadingDefault = true;
dvander@2524
   367
			}
dvander@2524
   368
		}
dvander@2524
   369
		else if (strcmp(key, "engine") == 0)
dvander@2524
   370
		{
dvander@2524
   371
			had_engine = true;
dvander@2524
   372
			if (DoesEngineMatch(value))
dvander@2524
   373
			{
dvander@2524
   374
				matched_engine = true;
dvander@2524
   375
			}
dvander@2524
   376
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   377
			{
dvander@2524
   378
				bShouldBeReadingDefault = true;
dvander@2524
   379
			}
dvander@947
   380
		}
dvander@947
   381
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
dvander@947
   382
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   383
		{
dvander@947
   384
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   385
		} else if (strcmp(key, "library") == 0) {
dvander@947
   386
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   387
		}
dvander@1307
   388
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   389
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   390
			&& s_ServerBinCRC_Ok
dvander@1307
   391
			&& !bShouldBeReadingDefault)
dvander@1307
   392
		{
dvander@1307
   393
			unsigned int crc = 0;
dvander@1307
   394
			sscanf(value, "%08X", &crc);
dvander@1307
   395
			if (s_ServerBinCRC == crc)
dvander@1307
   396
			{
dvander@1307
   397
				bShouldBeReadingDefault = true;
dvander@1307
   398
			}
dvander@1307
   399
		}
downtown1@2901
   400
	} else if (m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS || m_ParseState == PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ) {
downtown1@2901
   401
		if (strcmp(key, "read") == 0) {
downtown1@2901
   402
			int limit = sizeof(m_AddressRead)/sizeof(m_AddressRead[0]);
downtown1@2901
   403
			if (m_AddressReadCount < limit)
downtown1@2901
   404
			{
downtown1@2901
   405
				m_AddressRead[m_AddressReadCount] = atoi(value);
downtown1@2901
   406
				m_AddressReadCount++;
downtown1@2901
   407
			}
downtown1@2901
   408
			else
downtown1@2901
   409
			{
dvander@3010
   410
				smcore.LogError("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")", m_Address, limit, m_CurFile);
downtown1@2901
   411
			}
downtown1@2901
   412
		} else if (strcmp(key, "signature") == 0) {
downtown1@2901
   413
			strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
downtown1@2901
   414
		}
pred@2217
   415
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   416
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   417
	}
dvander@547
   418
dvander@1656
   419
	return SMCResult_Continue;
dvander@547
   420
}
dvander@547
   421
dvander@1656
   422
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   423
{
dvander@547
   424
	if (m_IgnoreLevel)
dvander@547
   425
	{
dvander@547
   426
		m_IgnoreLevel--;
dvander@1656
   427
		return SMCResult_Continue;
dvander@547
   428
	}
dvander@547
   429
pred@2217
   430
	if (m_CustomLevel)
pred@2217
   431
	{
pred@2217
   432
		m_CustomLevel--;
pred@2217
   433
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   434
		return SMCResult_Continue;
pred@2217
   435
	}
pred@2217
   436
dvander@547
   437
	switch (m_ParseState)
dvander@547
   438
	{
dvander@547
   439
	case PSTATE_GAMES:
dvander@547
   440
		{
dvander@547
   441
			m_ParseState = PSTATE_NONE;
dvander@547
   442
			break;
dvander@547
   443
		}
dvander@547
   444
	case PSTATE_GAMEDEFS:
dvander@547
   445
		{
dvander@547
   446
			m_ParseState = PSTATE_GAMES;
dvander@547
   447
			break;
dvander@547
   448
		}
pred@2217
   449
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   450
		{
pred@2217
   451
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   452
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   453
			break;
pred@2217
   454
		}
dvander@548
   455
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   456
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   457
		{
dvander@547
   458
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   459
			break;
dvander@547
   460
		}
dvander@547
   461
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   462
		{
dvander@547
   463
			/* Parse the offset... */
ds@1064
   464
			if (m_Class[0] != '\0'
ds@1064
   465
				&& m_Prop[0] != '\0')
dvander@547
   466
			{
dvander@3010
   467
				SendProp *pProp = gamehelpers->FindInSendTable(m_Class, m_Prop);
dvander@547
   468
				if (pProp)
dvander@547
   469
				{
dvander@3010
   470
					int val = gamehelpers->GetSendPropOffset(pProp);
dvander@3010
   471
					m_Offsets.replace(m_offset, val);
dvander@3010
   472
					m_Props.replace(m_offset, pProp);
dvander@547
   473
				} else {
dvander@547
   474
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   475
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@3010
   476
						&& (!m_Offsets.retrieve(m_offset)))
dvander@547
   477
					{
dvander@3010
   478
						smcore.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   479
							m_Class,
ds@1064
   480
							m_Prop,
dvander@2524
   481
							m_CurFile,
ds@1064
   482
							m_Game);
dvander@547
   483
					}
dvander@547
   484
				}
dvander@547
   485
			}
dvander@547
   486
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   487
			break;
dvander@547
   488
		}
dvander@1307
   489
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   490
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   491
		{
dvander@947
   492
			if (!bShouldBeReadingDefault)
dvander@947
   493
			{
dvander@947
   494
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   495
				m_IgnoreLevel = 1;
ds@1043
   496
				m_ParseState = PSTATE_GAMES;
ds@1043
   497
			} else {
ds@1043
   498
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   499
			}
dvander@947
   500
			break;
dvander@947
   501
		}
dvander@1307
   502
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   503
		{
dvander@1307
   504
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   505
			break;
dvander@1307
   506
		}
dvander@969
   507
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   508
		{
dvander@969
   509
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   510
			break;
dvander@969
   511
		}
dvander@947
   512
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   513
		{
dvander@947
   514
			if (s_TempSig.library[0] == '\0')
dvander@947
   515
			{
dvander@947
   516
				/* assume server */
dvander@947
   517
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   518
			}
dvander@947
   519
			void *addrInBase = NULL;
dvander@947
   520
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   521
			{
dvander@3010
   522
				addrInBase = smcore.serverFactory;
dvander@947
   523
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
dvander@3010
   524
				addrInBase = smcore.engineFactory;
skamonkey@3320
   525
			} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
skamonkey@3320
   526
				addrInBase = smcore.matchmakingDSFactory;
dvander@947
   527
			}
dvander@947
   528
			void *final_addr = NULL;
dvander@947
   529
			if (addrInBase == NULL)
dvander@947
   530
			{
dvander@3010
   531
				smcore.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   532
					s_TempSig.library, 
dvander@2524
   533
					m_CurFile);
dvander@947
   534
			} else {
dvander@951
   535
				if (s_TempSig.sig[0] == '@')
dvander@947
   536
				{
aangione@3664
   537
#if defined PLATFORM_WINDOWS
aangione@3664
   538
					MEMORY_BASIC_INFORMATION mem;
aangione@3664
   539
aangione@3664
   540
					if (VirtualQuery(addrInBase, &mem, sizeof(mem)))
aangione@3664
   541
						final_addr = g_MemUtils.ResolveSymbol(mem.AllocationBase, &s_TempSig.sig[1]);
aangione@3664
   542
					else
aangione@3664
   543
						smcore.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", s_TempSig.library, m_File);
aangione@3664
   544
#elif defined PLATFORM_POSIX
dvander@947
   545
					Dl_info info;
dvander@947
   546
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   547
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   548
					{
dvander@947
   549
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   550
						if (handle)
dvander@947
   551
						{
dvander@3010
   552
							if (smcore.SymbolsAreHidden())
dvander@3010
   553
								final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
dvander@3010
   554
							else
dvander@3010
   555
								final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   556
							dlclose(handle);
dvander@947
   557
						} else {
dvander@3010
   558
							smcore.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   559
								s_TempSig.library,
dvander@2524
   560
								m_File);
dvander@947
   561
						}
dvander@947
   562
					} else {
dvander@3010
   563
						smcore.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   564
							s_TempSig.library,
dvander@2524
   565
							m_File);
dvander@947
   566
					}
aangione@3664
   567
#endif
dvander@947
   568
				}
dvander@947
   569
				if (final_addr)
dvander@947
   570
				{
dvander@947
   571
					goto skip_find;
dvander@947
   572
				}
dvander@947
   573
				/* First, preprocess the signature */
dvander@2806
   574
				unsigned char real_sig[511];
dvander@947
   575
				size_t real_bytes;
dvander@947
   576
				size_t length;
dvander@947
   577
dvander@947
   578
				real_bytes = 0;
dvander@947
   579
				length = strlen(s_TempSig.sig);
dvander@947
   580
dvander@2806
   581
				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   582
dvander@1061
   583
				if (real_bytes >= 1)
dvander@947
   584
				{
dvander@3010
   585
					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
dvander@947
   586
				}
dvander@947
   587
			}
dvander@947
   588
dvander@947
   589
skip_find:
dvander@3010
   590
			m_Sigs.replace(m_offset, final_addr);
dvander@964
   591
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   592
dvander@947
   593
			break;
dvander@947
   594
		}
downtown1@2901
   595
	case PSTATE_GAMEDEFS_ADDRESSES:
downtown1@2901
   596
		{
downtown1@2901
   597
			m_ParseState = PSTATE_GAMEDEFS;
downtown1@2901
   598
			break;
downtown1@2901
   599
		}
downtown1@2901
   600
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
downtown1@2901
   601
		{
downtown1@2901
   602
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
downtown1@2901
   603
downtown1@2901
   604
			if (m_Address[0] == '\0')
downtown1@2901
   605
			{
dvander@3010
   606
				smcore.LogError("[SM] Address sections must have names (gameconf \"%s\")", m_CurFile);
downtown1@2901
   607
				break;
downtown1@2901
   608
			}
downtown1@2901
   609
			if (m_AddressSignature[0] == '\0')
downtown1@2901
   610
			{
dvander@3010
   611
				smcore.LogError("[SM] Address section for \"%s\" did not specify a signature (gameconf \"%s\")", m_Address, m_CurFile);
downtown1@2901
   612
				break;
downtown1@2901
   613
			}
downtown1@2901
   614
downtown1@2901
   615
			AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
dvander@4058
   616
			m_Addresses.replace(m_Address, addrConf);
downtown1@2901
   617
downtown1@2901
   618
			break;
downtown1@2901
   619
		}
downtown1@2901
   620
	case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
downtown1@2901
   621
		{
downtown1@2901
   622
			m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
downtown1@2901
   623
			break;
downtown1@2901
   624
		}
dvander@547
   625
	}
dvander@547
   626
dvander@1656
   627
	return SMCResult_Continue;
dvander@547
   628
}
dvander@547
   629
dvander@2524
   630
#define MSTATE_NONE		0
dvander@2524
   631
#define MSTATE_MAIN		1
dvander@2524
   632
#define MSTATE_FILE		2
dvander@2524
   633
dvander@2524
   634
class MasterReader : public ITextListener_SMC
dvander@2524
   635
{
dvander@2524
   636
public:
dvander@2524
   637
	virtual void ReadSMC_ParseStart()
dvander@2524
   638
	{
dvander@2524
   639
		state = MSTATE_NONE;
dvander@2524
   640
		ignoreLevel = 0;
dvander@2524
   641
	}
dvander@2524
   642
dvander@2524
   643
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   644
	{
dvander@2524
   645
		if (ignoreLevel)
dvander@2524
   646
		{
dvander@2524
   647
			return SMCResult_Continue;
dvander@2524
   648
		}
dvander@2524
   649
dvander@2524
   650
		if (state == MSTATE_NONE)
dvander@2524
   651
		{
dvander@2524
   652
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   653
			{
dvander@2524
   654
				state = MSTATE_MAIN;
dvander@2524
   655
			}
dvander@2524
   656
			else
dvander@2524
   657
			{
dvander@2524
   658
				ignoreLevel++;
dvander@2524
   659
			}
dvander@2524
   660
		}
dvander@2524
   661
		else if (state == MSTATE_MAIN)
dvander@2524
   662
		{
dvander@2524
   663
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   664
			had_engine = false;
dvander@2524
   665
			matched_engine = false;
dvander@2524
   666
			had_game = false;
dvander@2524
   667
			matched_game = false;
dvander@2524
   668
			state = MSTATE_FILE;
dvander@2524
   669
		}
dvander@2524
   670
		else if (state == MSTATE_FILE)
dvander@2524
   671
		{
dvander@2524
   672
			ignoreLevel++;
dvander@2524
   673
		}
dvander@2524
   674
dvander@2524
   675
		return SMCResult_Continue;
dvander@2524
   676
	}
dvander@2524
   677
dvander@2524
   678
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   679
	{
dvander@2524
   680
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   681
		{
dvander@2524
   682
			return SMCResult_Continue;
dvander@2524
   683
		}
dvander@2524
   684
dvander@2524
   685
		if (strcmp(key, "engine") == 0)
dvander@2524
   686
		{
dvander@2524
   687
			had_engine = true;
dvander@2524
   688
			if (DoesEngineMatch(value))
dvander@2524
   689
			{
dvander@2524
   690
				matched_engine = true;
dvander@2524
   691
			}
dvander@2524
   692
		}
dvander@2524
   693
		else if (strcmp(key, "game") == 0)
dvander@2524
   694
		{
dvander@2524
   695
			had_game = true;
dvander@2524
   696
			if (DoesGameMatch(value))
dvander@2524
   697
			{
dvander@2524
   698
				matched_game = true;
dvander@2524
   699
			}
dvander@2524
   700
		}
dvander@2524
   701
dvander@2524
   702
		return SMCResult_Continue;
dvander@2524
   703
	}
dvander@2524
   704
dvander@2524
   705
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   706
	{
dvander@2524
   707
		if (ignoreLevel)
dvander@2524
   708
		{
dvander@2524
   709
			ignoreLevel--;
dvander@2524
   710
			return SMCResult_Continue;
dvander@2524
   711
		}
dvander@2524
   712
dvander@2524
   713
		if (state == MSTATE_FILE)
dvander@2524
   714
		{
dvander@2524
   715
			/* The four success conditions:
dvander@2524
   716
			 * 1. Needed nothing.
dvander@2524
   717
			 * 2. Needed game only.
dvander@2524
   718
			 * 3. Needed engine only.
dvander@2524
   719
			 * 4. Needed both engine and game.
dvander@2524
   720
			 * Final result is minimized via k-map.
dvander@2524
   721
			 */
dvander@2524
   722
#if 0
dvander@2524
   723
			if ((!had_engine && !had_game) ||
dvander@2524
   724
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   725
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   726
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   727
#endif
dvander@2524
   728
			if ((!had_engine && !had_game) ||
dvander@2524
   729
				(!had_engine && matched_game) ||
dvander@2524
   730
				(!had_game && matched_engine) ||
dvander@2524
   731
				(matched_engine && matched_game))
dvander@2524
   732
			{
dvander@2524
   733
				fileList->push_back(cur_file);
dvander@2524
   734
			}
dvander@2524
   735
			state = MSTATE_MAIN;
dvander@2524
   736
		}
dvander@2524
   737
		else if (state == MSTATE_MAIN)
dvander@2524
   738
		{
dvander@2524
   739
			state = MSTATE_NONE;
dvander@2524
   740
		}
dvander@2524
   741
dvander@2524
   742
		return SMCResult_Continue;
dvander@2524
   743
	}
dvander@2524
   744
public:
dvander@2524
   745
	List<String> *fileList;
dvander@2524
   746
	unsigned int state;
dvander@2524
   747
	unsigned int ignoreLevel;
dvander@2524
   748
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   749
	bool had_engine;
dvander@2524
   750
	bool matched_engine;
dvander@2524
   751
	bool had_game;
dvander@2524
   752
	bool matched_game;
dvander@2524
   753
};
dvander@2524
   754
dvander@2524
   755
static MasterReader master_reader;
dvander@2524
   756
dvander@547
   757
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   758
{
dvander@548
   759
	/* Reset cached data */
dvander@3010
   760
	m_Offsets.clear();
dvander@3010
   761
	m_Props.clear();
dvander@3010
   762
	m_Keys.clear();
dvander@4058
   763
	m_Addresses.clear();
dvander@547
   764
dvander@2524
   765
	char path[PLATFORM_MAX_PATH];
dvander@2524
   766
dvander@2524
   767
	/* See if we can use the extended gamedata format. */
dvander@3010
   768
	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@3010
   769
	if (!libsys->PathExists(path))
dvander@2524
   770
	{
dvander@2524
   771
		/* Nope, use the old mechanism. */
dvander@3010
   772
		smcore.Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   773
		return EnterFile(path, error, maxlength);
dvander@2524
   774
	}
dvander@2524
   775
dvander@2524
   776
	/* Otherwise, it's time to parse the master. */
dvander@2524
   777
	SMCError err;
dvander@2524
   778
	SMCStates state = {0, 0};
dvander@2524
   779
	List<String> fileList;
dvander@2524
   780
	master_reader.fileList = &fileList;
skamonkey@3961
   781
	const char *pEngine[2] = { m_pBaseEngine, m_pEngine  };
dvander@2524
   782
skamonkey@3961
   783
	for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
dvander@2524
   784
	{
skamonkey@3961
   785
		if (pEngine[iter] == NULL)
skamonkey@3961
   786
		{
skamonkey@3961
   787
			continue;
skamonkey@3961
   788
		}
dvander@2524
   789
skamonkey@3961
   790
		this->SetParseEngine(pEngine[iter]);
skamonkey@3961
   791
		err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
skamonkey@3961
   792
		if (err != SMCError_Okay)
skamonkey@3961
   793
		{
skamonkey@3961
   794
			const char *msg = textparsers->GetSMCErrorString(err);
skamonkey@3961
   795
skamonkey@3961
   796
			smcore.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
skamonkey@3961
   797
			smcore.LogError("[SM] Error %d on line %d, col %d: %s", 
skamonkey@3961
   798
				err,
skamonkey@3961
   799
				state.line,
skamonkey@3961
   800
				state.col,
skamonkey@3961
   801
				msg ? msg : "Unknown error");
skamonkey@3961
   802
			return false;
skamonkey@3961
   803
		}
dvander@2524
   804
	}
dvander@2524
   805
dvander@2524
   806
	/* Go through each file we found and parse it. */
dvander@2524
   807
	List<String>::iterator iter;
dvander@2524
   808
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   809
	{
dvander@3010
   810
		smcore.Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   811
		if (!EnterFile(path, error, maxlength))
dvander@2524
   812
		{
dvander@2524
   813
			return false;
dvander@2524
   814
		}
dvander@2524
   815
	}
dvander@2524
   816
pred@2578
   817
	/* Parse the contents of the 'custom' directory */
dvander@3010
   818
	g_pSM->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
dvander@3010
   819
	IDirectory *customDir = libsys->OpenDirectory(path);
pred@2578
   820
pred@2578
   821
	if (!customDir)
pred@2578
   822
	{
pred@2578
   823
		return true;
pred@2578
   824
	}
pred@2578
   825
pred@2578
   826
	while (customDir->MoreFiles())
pred@2578
   827
	{
pred@2578
   828
		if (!customDir->IsEntryFile())
pred@2578
   829
		{
pred@2578
   830
			customDir->NextEntry();
pred@2578
   831
			continue;
pred@2578
   832
		}
pred@2578
   833
		
pred@2578
   834
		const char *curFile = customDir->GetEntryName();
pred@2578
   835
pred@2578
   836
		/* Only allow .txt files */
pred@2578
   837
		int len = strlen(curFile);
pred@2579
   838
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   839
		{
pred@2578
   840
			customDir->NextEntry();
pred@2578
   841
			continue;	
pred@2578
   842
		}
pred@2578
   843
dvander@3010
   844
		smcore.Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   845
		if (!EnterFile(path, error, maxlength))
pred@2578
   846
		{
dvander@3010
   847
			libsys->CloseDirectory(customDir);
pred@2578
   848
			return false;
pred@2578
   849
		}
pred@2578
   850
pred@2578
   851
		customDir->NextEntry();
pred@2578
   852
	}
pred@2578
   853
dvander@3010
   854
	libsys->CloseDirectory(customDir);
dvander@2524
   855
	return true;
dvander@2524
   856
}
dvander@2524
   857
dvander@2524
   858
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   859
{
dvander@2524
   860
	SMCError err;
dvander@2524
   861
	SMCStates state = {0, 0};
dvander@2524
   862
dvander@3010
   863
	g_pSM->BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   864
dvander@2524
   865
	/* Initialize parse states */
dvander@2524
   866
	m_IgnoreLevel = 0;
dvander@2524
   867
	bShouldBeReadingDefault = true;
dvander@2524
   868
	m_ParseState = PSTATE_NONE;
skamonkey@3961
   869
	const char *pEngine[2] = { m_pBaseEngine, m_pEngine };
dvander@1885
   870
skamonkey@3961
   871
	for (unsigned char iter = 0; iter < SM_ARRAYSIZE(pEngine); ++iter)
skamonkey@3961
   872
	{
skamonkey@3961
   873
		if (pEngine[iter] == NULL)
pred@2217
   874
		{
skamonkey@3961
   875
			continue;
pred@2217
   876
		}
pred@2217
   877
skamonkey@3961
   878
		this->SetParseEngine(pEngine[iter]);
skamonkey@3961
   879
		if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
skamonkey@3961
   880
			!= SMCError_Okay)
skamonkey@3961
   881
		{
skamonkey@3961
   882
			const char *msg = textparsers->GetSMCErrorString(err);
skamonkey@3961
   883
skamonkey@3961
   884
			smcore.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
skamonkey@3961
   885
			smcore.LogError("[SM] Error %d on line %d, col %d: %s", 
skamonkey@3961
   886
				err,
skamonkey@3961
   887
				state.line,
skamonkey@3961
   888
				state.col,
skamonkey@3961
   889
				msg ? msg : "Unknown error");
skamonkey@3961
   890
skamonkey@3961
   891
			if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
skamonkey@3961
   892
			{
skamonkey@3961
   893
				//error occurred while parsing a custom section
skamonkey@3961
   894
				m_CustomHandler->ReadSMC_ParseEnd(true, true);
skamonkey@3961
   895
				m_CustomHandler = NULL;
skamonkey@3961
   896
				m_CustomLevel = 0;
skamonkey@3961
   897
			}
skamonkey@3961
   898
skamonkey@3961
   899
			return false;
skamonkey@3961
   900
		}
dvander@547
   901
	}
dvander@547
   902
dvander@547
   903
	return true;
dvander@547
   904
}
dvander@547
   905
skamonkey@3961
   906
void CGameConfig::SetBaseEngine(const char *engine)
skamonkey@3961
   907
{
skamonkey@3961
   908
	m_pBaseEngine = engine;
skamonkey@3961
   909
}
skamonkey@3961
   910
skamonkey@3961
   911
void CGameConfig::SetParseEngine(const char *engine)
skamonkey@3961
   912
{
skamonkey@3961
   913
	g_pParseEngine = engine;
skamonkey@3961
   914
}
skamonkey@3961
   915
dvander@547
   916
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   917
{
dvander@4058
   918
	return m_Offsets.retrieve(key, value);
dvander@547
   919
}
dvander@547
   920
dvander@547
   921
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   922
{
dvander@4114
   923
	StringHashMap<ke::AString>::Result r = m_Keys.find(key);
dvander@4114
   924
	if (!r.found())
dvander@548
   925
		return NULL;
dvander@4114
   926
	return r->value.chars();
dvander@547
   927
}
dvander@547
   928
downtown1@2901
   929
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
downtown1@2901
   930
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
downtown1@2901
   931
downtown1@2901
   932
bool CGameConfig::GetAddress(const char *key, void **retaddr)
downtown1@2901
   933
{
dvander@4058
   934
	StringHashMap<AddressConf>::Result r = m_Addresses.find(key);
dvander@4058
   935
	if (!r.found())
downtown1@2901
   936
	{
downtown1@2901
   937
		*retaddr = NULL;
downtown1@2901
   938
		return false;
downtown1@2901
   939
	}
downtown1@2901
   940
dvander@4058
   941
	AddressConf &addrConf = r->value;
dvander@4058
   942
downtown1@2901
   943
	void *addr;
dvander@4058
   944
	if (!GetMemSig(addrConf.signatureName, &addr))
downtown1@2901
   945
	{
downtown1@2901
   946
		*retaddr = NULL;
downtown1@2901
   947
		return false;
downtown1@2901
   948
	}
downtown1@2901
   949
dvander@4058
   950
	for (int i = 0; i < addrConf.readCount; ++i)
downtown1@2901
   951
	{
dvander@4058
   952
		int offset = addrConf.read[i];
downtown1@2901
   953
downtown1@2901
   954
		//NULLs in the middle of an indirection chain are bad, end NULL is ok
downtown1@2901
   955
		if (addr ==  NULL || reinterpret_cast<uintptr_t>(addr) < VALID_MINIMUM_MEMORY_ADDRESS)
downtown1@2901
   956
		{
downtown1@2901
   957
			*retaddr = NULL;
downtown1@2901
   958
			return false;
downtown1@2901
   959
		}
downtown1@2901
   960
		addr = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(addr) + offset));
downtown1@2901
   961
	}
downtown1@2901
   962
downtown1@2901
   963
	*retaddr = addr;
downtown1@2901
   964
	return true;
downtown1@2901
   965
}
downtown1@2901
   966
dvander@3011
   967
static inline unsigned minOf(unsigned a, unsigned b)
dvander@3010
   968
{
dvander@3010
   969
	return a <= b ? a : b;
dvander@3010
   970
}
dvander@3010
   971
downtown1@2901
   972
CGameConfig::AddressConf::AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read)
downtown1@2901
   973
{
dvander@3011
   974
	unsigned readLimit = minOf(readCount, sizeof(this->read) / sizeof(this->read[0]));
downtown1@2901
   975
downtown1@2901
   976
	strncopy(signatureName, sigName, sizeof(signatureName) / sizeof(signatureName[0]));
downtown1@2901
   977
	this->readCount = readLimit;
downtown1@2901
   978
	memcpy(&this->read[0], read, sizeof(this->read[0])*readLimit);
downtown1@2901
   979
}
downtown1@2901
   980
dvander@547
   981
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   982
{
dvander@4063
   983
	SendProp *prop;
dvander@4063
   984
	if (!m_Props.retrieve(key, &prop))
dvander@547
   985
		return NULL;
dvander@4063
   986
	return prop;
dvander@547
   987
}
dvander@547
   988
dvander@947
   989
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   990
{
dvander@4058
   991
	return m_Sigs.retrieve(key, addr);
dvander@947
   992
}
dvander@947
   993
dvander@616
   994
GameConfigManager::GameConfigManager()
dvander@547
   995
{
dvander@547
   996
}
dvander@547
   997
dvander@616
   998
GameConfigManager::~GameConfigManager()
dvander@547
   999
{
dvander@547
  1000
}
dvander@547
  1001
dvander@616
  1002
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
  1003
{
dvander@547
  1004
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
  1005
dvander@3010
  1006
	strncopy(g_Game, g_pSM->GetGameFolderName(), sizeof(g_Game));
dvander@3010
  1007
	strncopy(g_GameDesc + 1, smcore.GetGameDescription(), sizeof(g_GameDesc) - 1);
dvander@3010
  1008
	smcore.GetGameName(g_GameName + 1, sizeof(g_GameName) - 1);
dvander@547
  1009
}
dvander@547
  1010
dvander@616
  1011
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
  1012
{
dvander@547
  1013
	/* NOW initialize the game file */
dvander@547
  1014
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
  1015
	
dvander@547
  1016
	char error[255];
dvander@547
  1017
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
  1018
	{
dvander@547
  1019
		/* :TODO: log */
dvander@547
  1020
	}
dvander@547
  1021
dvander@3010
  1022
	sharesys->AddInterface(NULL, this);
dvander@547
  1023
}
dvander@547
  1024
dvander@616
  1025
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
  1026
{
dvander@547
  1027
	CloseGameConfigFile(g_pGameConf);
dvander@547
  1028
}
dvander@547
  1029
dvander@616
  1030
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
  1031
{
dvander@2517
  1032
#if 0
pred@2142
  1033
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
  1034
	if (g_blockGameDataLoad)
pred@2142
  1035
	{
pred@2142
  1036
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
  1037
		return false;
pred@2142
  1038
	}
dvander@2517
  1039
#endif
pred@2142
  1040
dvander@547
  1041
	CGameConfig *pConfig;
dvander@547
  1042
dvander@4063
  1043
	if (m_Lookup.retrieve(file, &pConfig))
dvander@547
  1044
	{
dvander@4038
  1045
		pConfig->AddRef();
dvander@547
  1046
		*_pConfig = pConfig;
dvander@547
  1047
		return true;
dvander@547
  1048
	}
dvander@547
  1049
dvander@547
  1050
	pConfig = new CGameConfig(file);
dvander@547
  1051
dvander@547
  1052
	/* :HACKHACK: Don't parse the main config file */
dvander@547
  1053
	bool retval = true;
dvander@547
  1054
	if (_pConfig != &g_pGameConf)
dvander@547
  1055
	{
dvander@547
  1056
		retval = pConfig->Reparse(error, maxlength);
dvander@547
  1057
	}
dvander@547
  1058
dvander@3010
  1059
	m_Lookup.insert(file, pConfig);
dvander@547
  1060
dvander@547
  1061
	*_pConfig = pConfig;
dvander@547
  1062
	return retval;
dvander@547
  1063
}
dvander@547
  1064
dvander@616
  1065
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
  1066
{
dvander@547
  1067
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@4038
  1068
	pConfig->Release();
dvander@547
  1069
}
dvander@949
  1070
dvander@3010
  1071
extern Handle_t g_GameConfigsType;
dvander@949
  1072
dvander@949
  1073
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
  1074
{
dvander@949
  1075
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
  1076
	IGameConfig *conf = NULL;
dvander@3010
  1077
	HandleError _err = handlesys->ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
  1078
dvander@949
  1079
	if (err)
dvander@949
  1080
	{
dvander@949
  1081
		*err = _err;
dvander@949
  1082
	}
dvander@949
  1083
dvander@949
  1084
	return conf;
dvander@949
  1085
}
pred@2217
  1086
dvander@2562
  1087
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
  1088
{
pred@2217
  1089
	m_customHandlers.insert(sectionname, listener);
pred@2217
  1090
}
pred@2217
  1091
dvander@4058
  1092
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *aListener)
pred@2217
  1093
{
dvander@4058
  1094
	ITextListener_SMC *listener;
dvander@4058
  1095
	if (!m_customHandlers.retrieve(sectionname, &listener))
pred@2217
  1096
		return;
pred@2217
  1097
dvander@4058
  1098
	if (listener != aListener)
pred@2217
  1099
		return;
pred@2217
  1100
pred@2217
  1101
	m_customHandlers.remove(sectionname);
pred@2217
  1102
	return;
pred@2217
  1103
}
dvander@2562
  1104
dvander@2562
  1105
void GameConfigManager::AcquireLock()
dvander@2562
  1106
{
dvander@2562
  1107
}
dvander@2562
  1108
dvander@2562
  1109
void GameConfigManager::ReleaseLock()
dvander@2562
  1110
{
dvander@2562
  1111
}
dvander@4038
  1112
dvander@4038
  1113
void GameConfigManager::RemoveCachedConfig(CGameConfig *config)
dvander@4038
  1114
{
dvander@4038
  1115
	m_Lookup.remove(config->m_File);
dvander@4038
  1116
}