core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Sun Nov 16 16:06:18 2008 -0800 (2008-11-16)
changeset 2411 8dfaa3d730b5
parent 2289 44045ead61cd
child 2471 194be299b700
permissions -rw-r--r--
Removed pointless "systems" folder from core.
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#include "GameDataFetcher.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcasecmp(name, g_Game) == 0)
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				|| (strcasecmp(name, g_GameDesc) == 0)
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				|| (strcasecmp(name, g_GameName) == 0))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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   268
			m_IgnoreLevel++;
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   269
			break;
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		}
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	}
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dvander@1656
   273
	return SMCResult_Continue;
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   274
}
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SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   277
{
dvander@547
   278
	if (m_IgnoreLevel)
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	{
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		return SMCResult_Continue;
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	}
dvander@547
   282
dvander@547
   283
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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   284
	{
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   285
		if (strcmp(key, "class") == 0)
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   286
		{
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			strncopy(m_Class, value, sizeof(m_Class));
dvander@547
   288
		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
dvander@547
   290
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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   291
			int val = atoi(value);
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   292
			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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   293
		}
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   294
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   295
		int id = m_pStrings->AddString(value);
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   296
		sm_trie_replace(m_pKeys, key, (void *)id);
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   297
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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   298
		if (strcmp(key, "game") == 0
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   299
			&& (strcasecmp(value, g_Game) == 0 
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   300
				|| strcasecmp(value, g_GameDesc) == 0
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   301
				|| strcasecmp(value, g_GameName) == 0)
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   302
				)
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   303
		{
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   304
			bShouldBeReadingDefault = true;
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   305
		}
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   306
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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   307
		if (strcmp(key, PLATFORM_NAME) == 0)
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   308
		{
dvander@947
   309
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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   310
		} else if (strcmp(key, "library") == 0) {
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   311
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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   312
		}
dvander@1307
   313
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
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   314
		if (strcmp(key, PLATFORM_NAME) == 0 
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   315
			&& s_ServerBinCRC_Ok
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   316
			&& !bShouldBeReadingDefault)
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   317
		{
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   318
			unsigned int crc = 0;
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   319
			sscanf(value, "%08X", &crc);
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   320
			if (s_ServerBinCRC == crc)
dvander@1307
   321
			{
dvander@1307
   322
				bShouldBeReadingDefault = true;
dvander@1307
   323
			}
dvander@1307
   324
		}
pred@2217
   325
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   326
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
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   327
	}
dvander@547
   328
dvander@1656
   329
	return SMCResult_Continue;
dvander@547
   330
}
dvander@547
   331
dvander@1656
   332
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   333
{
dvander@547
   334
	if (m_IgnoreLevel)
dvander@547
   335
	{
dvander@547
   336
		m_IgnoreLevel--;
dvander@1656
   337
		return SMCResult_Continue;
dvander@547
   338
	}
dvander@547
   339
pred@2217
   340
	if (m_CustomLevel)
pred@2217
   341
	{
pred@2217
   342
		m_CustomLevel--;
pred@2217
   343
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   344
		return SMCResult_Continue;
pred@2217
   345
	}
pred@2217
   346
dvander@547
   347
	switch (m_ParseState)
dvander@547
   348
	{
dvander@547
   349
	case PSTATE_GAMES:
dvander@547
   350
		{
dvander@547
   351
			m_ParseState = PSTATE_NONE;
dvander@547
   352
			break;
dvander@547
   353
		}
dvander@547
   354
	case PSTATE_GAMEDEFS:
dvander@547
   355
		{
dvander@547
   356
			m_ParseState = PSTATE_GAMES;
dvander@547
   357
			break;
dvander@547
   358
		}
pred@2217
   359
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   360
		{
pred@2217
   361
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   362
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   363
			break;
pred@2217
   364
		}
dvander@548
   365
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   366
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   367
		{
dvander@547
   368
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   369
			break;
dvander@547
   370
		}
dvander@547
   371
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   372
		{
dvander@547
   373
			/* Parse the offset... */
ds@1064
   374
			if (m_Class[0] != '\0'
ds@1064
   375
				&& m_Prop[0] != '\0')
dvander@547
   376
			{
ds@1064
   377
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   378
				if (pProp)
dvander@547
   379
				{
dvander@547
   380
					int val = pProp->GetOffset();
dvander@1057
   381
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   382
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   383
				} else {
dvander@547
   384
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   385
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   386
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   387
					{
dvander@547
   388
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   389
							m_Class,
ds@1064
   390
							m_Prop,
dvander@547
   391
							m_pFile,
ds@1064
   392
							m_Game);
dvander@547
   393
					}
dvander@547
   394
				}
dvander@547
   395
			}
dvander@547
   396
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   397
			break;
dvander@547
   398
		}
dvander@1307
   399
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   400
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   401
		{
dvander@947
   402
			if (!bShouldBeReadingDefault)
dvander@947
   403
			{
dvander@947
   404
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   405
				m_IgnoreLevel = 1;
ds@1043
   406
				m_ParseState = PSTATE_GAMES;
ds@1043
   407
			} else {
ds@1043
   408
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   409
			}
dvander@947
   410
			break;
dvander@947
   411
		}
dvander@1307
   412
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   413
		{
dvander@1307
   414
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   415
			break;
dvander@1307
   416
		}
dvander@969
   417
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   418
		{
dvander@969
   419
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   420
			break;
dvander@969
   421
		}
dvander@947
   422
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   423
		{
dvander@947
   424
			if (s_TempSig.library[0] == '\0')
dvander@947
   425
			{
dvander@947
   426
				/* assume server */
dvander@947
   427
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   428
			}
dvander@947
   429
			void *addrInBase = NULL;
dvander@947
   430
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   431
			{
faluco@1541
   432
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   433
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   434
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   435
			}
dvander@947
   436
			void *final_addr = NULL;
dvander@947
   437
			if (addrInBase == NULL)
dvander@947
   438
			{
dvander@947
   439
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   440
					s_TempSig.library, 
dvander@947
   441
					m_pFile);
dvander@947
   442
			} else {
dvander@947
   443
#if defined PLATFORM_LINUX
dvander@951
   444
				if (s_TempSig.sig[0] == '@')
dvander@947
   445
				{
dvander@947
   446
					Dl_info info;
dvander@947
   447
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   448
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   449
					{
dvander@947
   450
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   451
						if (handle)
dvander@947
   452
						{
dvander@951
   453
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   454
							dlclose(handle);
dvander@947
   455
						} else {
dvander@947
   456
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   457
								s_TempSig.library,
dvander@947
   458
								m_pFile);
dvander@947
   459
						}
dvander@947
   460
					} else {
dvander@947
   461
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   462
							s_TempSig.library,
dvander@947
   463
							m_pFile);
dvander@947
   464
					}
dvander@947
   465
				}
dvander@947
   466
				if (final_addr)
dvander@947
   467
				{
dvander@947
   468
					goto skip_find;
dvander@947
   469
				}
dvander@947
   470
#endif
dvander@947
   471
				/* First, preprocess the signature */
faluco@1718
   472
				char real_sig[511];
dvander@947
   473
				size_t real_bytes;
dvander@947
   474
				size_t length;
dvander@947
   475
dvander@947
   476
				real_bytes = 0;
dvander@947
   477
				length = strlen(s_TempSig.sig);
dvander@947
   478
dvander@947
   479
				for (size_t i=0; i<length; i++)
dvander@947
   480
				{
dvander@947
   481
					if (real_bytes >= sizeof(real_sig))
dvander@947
   482
					{
dvander@947
   483
						break;
dvander@947
   484
					}
dvander@947
   485
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   486
					if (s_TempSig.sig[i] == '\\'
dvander@947
   487
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   488
					{
dvander@947
   489
						if (i + 3 >= length)
dvander@947
   490
						{
dvander@947
   491
							continue;
dvander@947
   492
						}
dvander@947
   493
						/* Get the hex part */
dvander@947
   494
						char s_byte[3];
dvander@947
   495
						int r_byte;
dvander@947
   496
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   497
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   498
						s_byte[2] = '\0';
dvander@947
   499
						/* Read it as an integer */
dvander@947
   500
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   501
						/* Save the value */
dvander@947
   502
						real_sig[real_bytes-1] = r_byte;
dvander@947
   503
						/* Adjust index */
dvander@947
   504
						i += 3;
dvander@947
   505
					}
dvander@947
   506
				}
dvander@947
   507
dvander@1061
   508
				if (real_bytes >= 1)
dvander@947
   509
				{
dvander@947
   510
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   511
				}
dvander@947
   512
			}
dvander@947
   513
dvander@947
   514
#if defined PLATFORM_LINUX
dvander@947
   515
skip_find:
dvander@947
   516
#endif
dvander@1057
   517
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   518
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   519
dvander@947
   520
			break;
dvander@947
   521
		}
dvander@547
   522
	}
dvander@547
   523
dvander@1656
   524
	return SMCResult_Continue;
dvander@547
   525
}
dvander@547
   526
dvander@547
   527
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   528
{
dvander@1656
   529
	SMCError err;
dvander@1885
   530
	SMCStates state = {0, 0};
dvander@547
   531
dvander@547
   532
	char path[PLATFORM_MAX_PATH];
dvander@947
   533
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@947
   534
	/* Backwards compatibility */
dvander@947
   535
	if (!g_LibSys.PathExists(path))
dvander@947
   536
	{
dvander@947
   537
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@947
   538
	}
dvander@547
   539
dvander@548
   540
	/* Initialize parse states */
dvander@547
   541
	m_IgnoreLevel = 0;
dvander@947
   542
	bShouldBeReadingDefault = true;
dvander@547
   543
	m_ParseState = PSTATE_NONE;
dvander@548
   544
	/* Reset cached data */
dvander@548
   545
	m_pStrings->Reset();
dvander@547
   546
	sm_trie_clear(m_pOffsets);
dvander@548
   547
	sm_trie_clear(m_pProps);
dvander@548
   548
	sm_trie_clear(m_pKeys);
dvander@547
   549
dvander@1885
   550
	if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
dvander@1656
   551
		!= SMCError_Okay)
dvander@547
   552
	{
dvander@1885
   553
		const char *msg;
dvander@1885
   554
dvander@1885
   555
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   556
dvander@1885
   557
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
dvander@1885
   558
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   559
			err,
dvander@1885
   560
			state.line,
dvander@1885
   561
			state.col,
dvander@1885
   562
			msg ? msg : "Unknown error");
pred@2217
   563
pred@2217
   564
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   565
		{
pred@2217
   566
			//error occurred while parsing a custom section
pred@2217
   567
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   568
			m_CustomHandler = NULL;
pred@2217
   569
			m_CustomLevel = 0;
pred@2217
   570
		}
pred@2217
   571
dvander@547
   572
		return false;
dvander@547
   573
	}
dvander@547
   574
dvander@547
   575
	return true;
dvander@547
   576
}
dvander@547
   577
dvander@547
   578
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   579
{
dvander@547
   580
	void *obj;
dvander@547
   581
dvander@547
   582
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   583
	{
dvander@547
   584
		return false;
dvander@547
   585
	}
dvander@547
   586
dvander@547
   587
	*value = (int)obj;
dvander@547
   588
	
dvander@547
   589
	return true;
dvander@547
   590
}
dvander@547
   591
dvander@547
   592
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   593
{
dvander@548
   594
	void *obj;
dvander@548
   595
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   596
	{
dvander@548
   597
		return NULL;
dvander@548
   598
	}
dvander@548
   599
	return m_pStrings->GetString((int)obj);
dvander@547
   600
}
dvander@547
   601
dvander@547
   602
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   603
{
dvander@547
   604
	SendProp *pProp;
dvander@547
   605
dvander@547
   606
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   607
	{
dvander@547
   608
		return NULL;
dvander@547
   609
	}
dvander@547
   610
dvander@547
   611
	return pProp;
dvander@547
   612
}
dvander@547
   613
dvander@947
   614
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   615
{
dvander@947
   616
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   617
}
dvander@947
   618
dvander@547
   619
void CGameConfig::IncRefCount()
dvander@547
   620
{
dvander@547
   621
	m_RefCount++;
dvander@547
   622
}
dvander@547
   623
dvander@547
   624
unsigned int CGameConfig::DecRefCount()
dvander@547
   625
{
dvander@547
   626
	m_RefCount--;
dvander@547
   627
	return m_RefCount;
dvander@547
   628
}
dvander@547
   629
dvander@616
   630
GameConfigManager::GameConfigManager()
dvander@547
   631
{
dvander@547
   632
	m_pLookup = sm_trie_create();
dvander@547
   633
}
dvander@547
   634
dvander@616
   635
GameConfigManager::~GameConfigManager()
dvander@547
   636
{
dvander@547
   637
	sm_trie_destroy(m_pLookup);
dvander@547
   638
}
dvander@547
   639
dvander@616
   640
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   641
{
dvander@547
   642
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   643
ds@1064
   644
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   645
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   646
dvander@1762
   647
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   648
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   649
	{
dvander@1762
   650
		const char *str;
dvander@1762
   651
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   652
		{
dvander@1762
   653
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   654
		}
dvander@1762
   655
	}
dvander@1762
   656
	pGameInfo->deleteThis();
dvander@547
   657
}
dvander@547
   658
dvander@616
   659
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   660
{
dvander@547
   661
	/* NOW initialize the game file */
dvander@547
   662
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   663
	
dvander@547
   664
	char error[255];
dvander@547
   665
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   666
	{
dvander@547
   667
		/* :TODO: log */
dvander@547
   668
	}
dvander@547
   669
dvander@547
   670
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   671
}
dvander@547
   672
dvander@616
   673
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   674
{
dvander@547
   675
	CloseGameConfigFile(g_pGameConf);
dvander@547
   676
}
dvander@547
   677
dvander@616
   678
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   679
{
pred@2142
   680
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   681
	if (g_blockGameDataLoad)
pred@2142
   682
	{
pred@2142
   683
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   684
		return false;
pred@2142
   685
	}
pred@2142
   686
dvander@547
   687
	CGameConfig *pConfig;
dvander@547
   688
dvander@547
   689
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   690
	{
dvander@547
   691
		pConfig->IncRefCount();
dvander@547
   692
		*_pConfig = pConfig;
dvander@547
   693
		return true;
dvander@547
   694
	}
dvander@547
   695
dvander@547
   696
	pConfig = new CGameConfig(file);
dvander@547
   697
dvander@547
   698
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   699
	bool retval = true;
dvander@547
   700
	if (_pConfig != &g_pGameConf)
dvander@547
   701
	{
dvander@547
   702
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   703
	}
dvander@547
   704
dvander@547
   705
	m_cfgs.push_back(pConfig);
dvander@547
   706
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   707
dvander@547
   708
	pConfig->IncRefCount();
dvander@547
   709
dvander@547
   710
	*_pConfig = pConfig;
dvander@547
   711
dvander@547
   712
	return retval;
dvander@547
   713
}
dvander@547
   714
dvander@616
   715
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   716
{
dvander@547
   717
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   718
dvander@547
   719
	if (pConfig->DecRefCount() == 0)
dvander@547
   720
	{
dvander@971
   721
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@547
   722
		delete pConfig;
dvander@547
   723
	}
dvander@547
   724
}
dvander@949
   725
dvander@949
   726
extern HandleType_t g_GameConfigsType;
dvander@949
   727
dvander@949
   728
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   729
{
dvander@949
   730
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   731
	IGameConfig *conf = NULL;
dvander@949
   732
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   733
dvander@949
   734
	if (err)
dvander@949
   735
	{
dvander@949
   736
		*err = _err;
dvander@949
   737
	}
dvander@949
   738
dvander@949
   739
	return conf;
dvander@949
   740
}
pred@2217
   741
pred@2217
   742
void GameConfigManager::AddUserConfigHook( const char *sectionname, ITextListener_SMC *listener )
pred@2217
   743
{
pred@2217
   744
	m_customHandlers.insert(sectionname, listener);
pred@2217
   745
}
pred@2217
   746
pred@2217
   747
void GameConfigManager::RemoveUserConfigHook( const char *sectionname, ITextListener_SMC *listener )
pred@2217
   748
{
pred@2217
   749
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
   750
pred@2217
   751
	if (pListener == NULL)
pred@2217
   752
	{
pred@2217
   753
		return;
pred@2217
   754
	}
pred@2217
   755
pred@2217
   756
	if (*pListener != listener)
pred@2217
   757
	{
pred@2217
   758
		return;
pred@2217
   759
	}
pred@2217
   760
pred@2217
   761
	m_customHandlers.remove(sectionname);
pred@2217
   762
	
pred@2217
   763
	return;
pred@2217
   764
}