core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Mon Feb 02 15:41:25 2009 -0500 (2009-02-02)
changeset 2562 af4b3f9a8168
parent 2524 b7d445920806
child 2573 9e715ee7389e
child 2583 d3b2571c378b
permissions -rw-r--r--
Initial import of updater extension, currently incomplete - just getting it in the tree (bug 3530).
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "undef"
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#define PLATFORM_SERVER_BINARY      "undef.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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	if (strcmp(value, g_Game) == 0 ||
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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	if (strcmp(value, "original") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	if (strcmp(value, "orangebox") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	if (strcmp(value, "left4dead") == 0)
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#else
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#error "Unknown engine type"
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#endif
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	{
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		return true;
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	}
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	return false;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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   303
	return SMCResult_Continue;
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}
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   306
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   307
{
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   308
	if (m_IgnoreLevel)
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   309
	{
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   310
		return SMCResult_Continue;
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   311
	}
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   312
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   313
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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   314
	{
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   315
		if (strcmp(key, "class") == 0)
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   316
		{
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			strncopy(m_Class, value, sizeof(m_Class));
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   318
		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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   320
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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   321
			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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		}
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   324
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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		int id = m_pStrings->AddString(value);
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   326
		sm_trie_replace(m_pKeys, key, (void *)id);
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   327
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0)
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   329
		{
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   330
			had_game = true;
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			if (DoesGameMatch(value))
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			{
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				matched_game = true;
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   334
			}
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			if ((!had_engine && matched_game) || (matched_engine && matched_game))
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   336
			{
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				bShouldBeReadingDefault = true;
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   338
			}
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   339
		}
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   340
		else if (strcmp(key, "engine") == 0)
dvander@2524
   341
		{
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   342
			had_engine = true;
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   343
			if (DoesEngineMatch(value))
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   344
			{
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   345
				matched_engine = true;
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   346
			}
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   347
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
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   348
			{
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   349
				bShouldBeReadingDefault = true;
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   350
			}
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   351
		}
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   352
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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   353
		if (strcmp(key, PLATFORM_NAME) == 0)
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   354
		{
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   355
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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   356
		} else if (strcmp(key, "library") == 0) {
dvander@947
   357
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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   358
		}
dvander@1307
   359
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   360
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   361
			&& s_ServerBinCRC_Ok
dvander@1307
   362
			&& !bShouldBeReadingDefault)
dvander@1307
   363
		{
dvander@1307
   364
			unsigned int crc = 0;
dvander@1307
   365
			sscanf(value, "%08X", &crc);
dvander@1307
   366
			if (s_ServerBinCRC == crc)
dvander@1307
   367
			{
dvander@1307
   368
				bShouldBeReadingDefault = true;
dvander@1307
   369
			}
dvander@1307
   370
		}
pred@2217
   371
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   372
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   373
	}
dvander@547
   374
dvander@1656
   375
	return SMCResult_Continue;
dvander@547
   376
}
dvander@547
   377
dvander@1656
   378
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   379
{
dvander@547
   380
	if (m_IgnoreLevel)
dvander@547
   381
	{
dvander@547
   382
		m_IgnoreLevel--;
dvander@1656
   383
		return SMCResult_Continue;
dvander@547
   384
	}
dvander@547
   385
pred@2217
   386
	if (m_CustomLevel)
pred@2217
   387
	{
pred@2217
   388
		m_CustomLevel--;
pred@2217
   389
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   390
		return SMCResult_Continue;
pred@2217
   391
	}
pred@2217
   392
dvander@547
   393
	switch (m_ParseState)
dvander@547
   394
	{
dvander@547
   395
	case PSTATE_GAMES:
dvander@547
   396
		{
dvander@547
   397
			m_ParseState = PSTATE_NONE;
dvander@547
   398
			break;
dvander@547
   399
		}
dvander@547
   400
	case PSTATE_GAMEDEFS:
dvander@547
   401
		{
dvander@547
   402
			m_ParseState = PSTATE_GAMES;
dvander@547
   403
			break;
dvander@547
   404
		}
pred@2217
   405
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   406
		{
pred@2217
   407
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   408
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   409
			break;
pred@2217
   410
		}
dvander@548
   411
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   412
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   413
		{
dvander@547
   414
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   415
			break;
dvander@547
   416
		}
dvander@547
   417
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   418
		{
dvander@547
   419
			/* Parse the offset... */
ds@1064
   420
			if (m_Class[0] != '\0'
ds@1064
   421
				&& m_Prop[0] != '\0')
dvander@547
   422
			{
ds@1064
   423
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   424
				if (pProp)
dvander@547
   425
				{
dvander@547
   426
					int val = pProp->GetOffset();
dvander@1057
   427
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   428
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   429
				} else {
dvander@547
   430
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   431
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   432
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   433
					{
dvander@547
   434
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   435
							m_Class,
ds@1064
   436
							m_Prop,
dvander@2524
   437
							m_CurFile,
ds@1064
   438
							m_Game);
dvander@547
   439
					}
dvander@547
   440
				}
dvander@547
   441
			}
dvander@547
   442
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   443
			break;
dvander@547
   444
		}
dvander@1307
   445
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   446
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   447
		{
dvander@947
   448
			if (!bShouldBeReadingDefault)
dvander@947
   449
			{
dvander@947
   450
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   451
				m_IgnoreLevel = 1;
ds@1043
   452
				m_ParseState = PSTATE_GAMES;
ds@1043
   453
			} else {
ds@1043
   454
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   455
			}
dvander@947
   456
			break;
dvander@947
   457
		}
dvander@1307
   458
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   459
		{
dvander@1307
   460
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   461
			break;
dvander@1307
   462
		}
dvander@969
   463
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   464
		{
dvander@969
   465
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   466
			break;
dvander@969
   467
		}
dvander@947
   468
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   469
		{
dvander@947
   470
			if (s_TempSig.library[0] == '\0')
dvander@947
   471
			{
dvander@947
   472
				/* assume server */
dvander@947
   473
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   474
			}
dvander@947
   475
			void *addrInBase = NULL;
dvander@947
   476
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   477
			{
faluco@1541
   478
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   479
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   480
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   481
			}
dvander@947
   482
			void *final_addr = NULL;
dvander@947
   483
			if (addrInBase == NULL)
dvander@947
   484
			{
dvander@947
   485
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   486
					s_TempSig.library, 
dvander@2524
   487
					m_CurFile);
dvander@947
   488
			} else {
dvander@947
   489
#if defined PLATFORM_LINUX
dvander@951
   490
				if (s_TempSig.sig[0] == '@')
dvander@947
   491
				{
dvander@947
   492
					Dl_info info;
dvander@947
   493
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   494
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   495
					{
dvander@947
   496
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   497
						if (handle)
dvander@947
   498
						{
dvander@951
   499
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   500
							dlclose(handle);
dvander@947
   501
						} else {
dvander@947
   502
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   503
								s_TempSig.library,
dvander@2524
   504
								m_File);
dvander@947
   505
						}
dvander@947
   506
					} else {
dvander@947
   507
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   508
							s_TempSig.library,
dvander@2524
   509
							m_File);
dvander@947
   510
					}
dvander@947
   511
				}
dvander@947
   512
				if (final_addr)
dvander@947
   513
				{
dvander@947
   514
					goto skip_find;
dvander@947
   515
				}
dvander@947
   516
#endif
dvander@947
   517
				/* First, preprocess the signature */
faluco@1718
   518
				char real_sig[511];
dvander@947
   519
				size_t real_bytes;
dvander@947
   520
				size_t length;
dvander@947
   521
dvander@947
   522
				real_bytes = 0;
dvander@947
   523
				length = strlen(s_TempSig.sig);
dvander@947
   524
dvander@947
   525
				for (size_t i=0; i<length; i++)
dvander@947
   526
				{
dvander@947
   527
					if (real_bytes >= sizeof(real_sig))
dvander@947
   528
					{
dvander@947
   529
						break;
dvander@947
   530
					}
dvander@947
   531
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   532
					if (s_TempSig.sig[i] == '\\'
dvander@947
   533
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   534
					{
dvander@947
   535
						if (i + 3 >= length)
dvander@947
   536
						{
dvander@947
   537
							continue;
dvander@947
   538
						}
dvander@947
   539
						/* Get the hex part */
dvander@947
   540
						char s_byte[3];
dvander@947
   541
						int r_byte;
dvander@947
   542
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   543
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   544
						s_byte[2] = '\0';
dvander@947
   545
						/* Read it as an integer */
dvander@947
   546
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   547
						/* Save the value */
dvander@947
   548
						real_sig[real_bytes-1] = r_byte;
dvander@947
   549
						/* Adjust index */
dvander@947
   550
						i += 3;
dvander@947
   551
					}
dvander@947
   552
				}
dvander@947
   553
dvander@1061
   554
				if (real_bytes >= 1)
dvander@947
   555
				{
dvander@947
   556
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   557
				}
dvander@947
   558
			}
dvander@947
   559
dvander@947
   560
#if defined PLATFORM_LINUX
dvander@947
   561
skip_find:
dvander@947
   562
#endif
dvander@1057
   563
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   564
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   565
dvander@947
   566
			break;
dvander@947
   567
		}
dvander@547
   568
	}
dvander@547
   569
dvander@1656
   570
	return SMCResult_Continue;
dvander@547
   571
}
dvander@547
   572
dvander@2524
   573
#define MSTATE_NONE		0
dvander@2524
   574
#define MSTATE_MAIN		1
dvander@2524
   575
#define MSTATE_FILE		2
dvander@2524
   576
dvander@2524
   577
class MasterReader : public ITextListener_SMC
dvander@2524
   578
{
dvander@2524
   579
public:
dvander@2524
   580
	virtual void ReadSMC_ParseStart()
dvander@2524
   581
	{
dvander@2524
   582
		state = MSTATE_NONE;
dvander@2524
   583
		ignoreLevel = 0;
dvander@2524
   584
	}
dvander@2524
   585
dvander@2524
   586
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   587
	{
dvander@2524
   588
		if (ignoreLevel)
dvander@2524
   589
		{
dvander@2524
   590
			return SMCResult_Continue;
dvander@2524
   591
		}
dvander@2524
   592
dvander@2524
   593
		if (state == MSTATE_NONE)
dvander@2524
   594
		{
dvander@2524
   595
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   596
			{
dvander@2524
   597
				state = MSTATE_MAIN;
dvander@2524
   598
			}
dvander@2524
   599
			else
dvander@2524
   600
			{
dvander@2524
   601
				ignoreLevel++;
dvander@2524
   602
			}
dvander@2524
   603
		}
dvander@2524
   604
		else if (state == MSTATE_MAIN)
dvander@2524
   605
		{
dvander@2524
   606
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   607
			had_engine = false;
dvander@2524
   608
			matched_engine = false;
dvander@2524
   609
			had_game = false;
dvander@2524
   610
			matched_game = false;
dvander@2524
   611
			state = MSTATE_FILE;
dvander@2524
   612
		}
dvander@2524
   613
		else if (state == MSTATE_FILE)
dvander@2524
   614
		{
dvander@2524
   615
			ignoreLevel++;
dvander@2524
   616
		}
dvander@2524
   617
dvander@2524
   618
		return SMCResult_Continue;
dvander@2524
   619
	}
dvander@2524
   620
dvander@2524
   621
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   622
	{
dvander@2524
   623
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   624
		{
dvander@2524
   625
			return SMCResult_Continue;
dvander@2524
   626
		}
dvander@2524
   627
dvander@2524
   628
		if (strcmp(key, "engine") == 0)
dvander@2524
   629
		{
dvander@2524
   630
			had_engine = true;
dvander@2524
   631
			if (DoesEngineMatch(value))
dvander@2524
   632
			{
dvander@2524
   633
				matched_engine = true;
dvander@2524
   634
			}
dvander@2524
   635
		}
dvander@2524
   636
		else if (strcmp(key, "game") == 0)
dvander@2524
   637
		{
dvander@2524
   638
			had_game = true;
dvander@2524
   639
			if (DoesGameMatch(value))
dvander@2524
   640
			{
dvander@2524
   641
				matched_game = true;
dvander@2524
   642
			}
dvander@2524
   643
		}
dvander@2524
   644
dvander@2524
   645
		return SMCResult_Continue;
dvander@2524
   646
	}
dvander@2524
   647
dvander@2524
   648
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   649
	{
dvander@2524
   650
		if (ignoreLevel)
dvander@2524
   651
		{
dvander@2524
   652
			ignoreLevel--;
dvander@2524
   653
			return SMCResult_Continue;
dvander@2524
   654
		}
dvander@2524
   655
dvander@2524
   656
		if (state == MSTATE_FILE)
dvander@2524
   657
		{
dvander@2524
   658
			/* The four success conditions:
dvander@2524
   659
			 * 1. Needed nothing.
dvander@2524
   660
			 * 2. Needed game only.
dvander@2524
   661
			 * 3. Needed engine only.
dvander@2524
   662
			 * 4. Needed both engine and game.
dvander@2524
   663
			 * Final result is minimized via k-map.
dvander@2524
   664
			 */
dvander@2524
   665
#if 0
dvander@2524
   666
			if ((!had_engine && !had_game) ||
dvander@2524
   667
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   668
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   669
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   670
#endif
dvander@2524
   671
			if ((!had_engine && !had_game) ||
dvander@2524
   672
				(!had_engine && matched_game) ||
dvander@2524
   673
				(!had_game && matched_engine) ||
dvander@2524
   674
				(matched_engine && matched_game))
dvander@2524
   675
			{
dvander@2524
   676
				fileList->push_back(cur_file);
dvander@2524
   677
			}
dvander@2524
   678
			state = MSTATE_MAIN;
dvander@2524
   679
		}
dvander@2524
   680
		else if (state == MSTATE_MAIN)
dvander@2524
   681
		{
dvander@2524
   682
			state = MSTATE_NONE;
dvander@2524
   683
		}
dvander@2524
   684
dvander@2524
   685
		return SMCResult_Continue;
dvander@2524
   686
	}
dvander@2524
   687
public:
dvander@2524
   688
	List<String> *fileList;
dvander@2524
   689
	unsigned int state;
dvander@2524
   690
	unsigned int ignoreLevel;
dvander@2524
   691
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   692
	bool had_engine;
dvander@2524
   693
	bool matched_engine;
dvander@2524
   694
	bool had_game;
dvander@2524
   695
	bool matched_game;
dvander@2524
   696
};
dvander@2524
   697
dvander@2524
   698
static MasterReader master_reader;
dvander@2524
   699
dvander@547
   700
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   701
{
dvander@548
   702
	/* Reset cached data */
dvander@548
   703
	m_pStrings->Reset();
dvander@547
   704
	sm_trie_clear(m_pOffsets);
dvander@548
   705
	sm_trie_clear(m_pProps);
dvander@548
   706
	sm_trie_clear(m_pKeys);
dvander@547
   707
dvander@2524
   708
	char path[PLATFORM_MAX_PATH];
dvander@2524
   709
dvander@2524
   710
	/* See if we can use the extended gamedata format. */
dvander@2524
   711
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@2524
   712
	if (!g_LibSys.PathExists(path))
dvander@2524
   713
	{
dvander@2524
   714
		/* Nope, use the old mechanism. */
dvander@2524
   715
		UTIL_Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   716
		return EnterFile(path, error, maxlength);
dvander@2524
   717
	}
dvander@2524
   718
dvander@2524
   719
	/* Otherwise, it's time to parse the master. */
dvander@2524
   720
	SMCError err;
dvander@2524
   721
	SMCStates state = {0, 0};
dvander@2524
   722
	List<String> fileList;
dvander@2524
   723
	master_reader.fileList = &fileList;
dvander@2524
   724
dvander@2524
   725
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
dvander@2524
   726
	if (err != SMCError_Okay)
dvander@2524
   727
	{
dvander@2524
   728
		const char *msg = textparsers->GetSMCErrorString(err);
dvander@2524
   729
dvander@2524
   730
		g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
dvander@2524
   731
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2524
   732
			err,
dvander@2524
   733
			state.line,
dvander@2524
   734
			state.col,
dvander@2524
   735
			msg ? msg : "Unknown error");
dvander@2524
   736
		return false;
dvander@2524
   737
	}
dvander@2524
   738
dvander@2524
   739
	/* Go through each file we found and parse it. */
dvander@2524
   740
	List<String>::iterator iter;
dvander@2524
   741
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   742
	{
dvander@2524
   743
		UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   744
		if (!EnterFile(path, error, maxlength))
dvander@2524
   745
		{
dvander@2524
   746
			return false;
dvander@2524
   747
		}
dvander@2524
   748
	}
dvander@2524
   749
dvander@2524
   750
	return true;
dvander@2524
   751
}
dvander@2524
   752
dvander@2524
   753
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   754
{
dvander@2524
   755
	SMCError err;
dvander@2524
   756
	SMCStates state = {0, 0};
dvander@2524
   757
dvander@2524
   758
	g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   759
dvander@2524
   760
	/* Initialize parse states */
dvander@2524
   761
	m_IgnoreLevel = 0;
dvander@2524
   762
	bShouldBeReadingDefault = true;
dvander@2524
   763
	m_ParseState = PSTATE_NONE;
dvander@2524
   764
dvander@2562
   765
	g_GameConfigs.AcquireLock();
dvander@2562
   766
dvander@2524
   767
	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
dvander@1656
   768
		!= SMCError_Okay)
dvander@547
   769
	{
dvander@1885
   770
		const char *msg;
dvander@1885
   771
dvander@2562
   772
		g_GameConfigs.ReleaseLock();
dvander@2562
   773
dvander@1885
   774
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   775
dvander@2524
   776
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
dvander@1885
   777
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   778
			err,
dvander@1885
   779
			state.line,
dvander@1885
   780
			state.col,
dvander@1885
   781
			msg ? msg : "Unknown error");
pred@2217
   782
pred@2217
   783
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   784
		{
pred@2217
   785
			//error occurred while parsing a custom section
pred@2217
   786
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   787
			m_CustomHandler = NULL;
pred@2217
   788
			m_CustomLevel = 0;
pred@2217
   789
		}
pred@2217
   790
dvander@547
   791
		return false;
dvander@547
   792
	}
dvander@547
   793
dvander@2562
   794
	g_GameConfigs.ReleaseLock();
dvander@2562
   795
dvander@547
   796
	return true;
dvander@547
   797
}
dvander@547
   798
dvander@547
   799
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   800
{
dvander@547
   801
	void *obj;
dvander@547
   802
dvander@547
   803
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   804
	{
dvander@547
   805
		return false;
dvander@547
   806
	}
dvander@547
   807
dvander@547
   808
	*value = (int)obj;
dvander@547
   809
	
dvander@547
   810
	return true;
dvander@547
   811
}
dvander@547
   812
dvander@547
   813
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   814
{
dvander@548
   815
	void *obj;
dvander@548
   816
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   817
	{
dvander@548
   818
		return NULL;
dvander@548
   819
	}
dvander@548
   820
	return m_pStrings->GetString((int)obj);
dvander@547
   821
}
dvander@547
   822
dvander@547
   823
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   824
{
dvander@547
   825
	SendProp *pProp;
dvander@547
   826
dvander@547
   827
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   828
	{
dvander@547
   829
		return NULL;
dvander@547
   830
	}
dvander@547
   831
dvander@547
   832
	return pProp;
dvander@547
   833
}
dvander@547
   834
dvander@947
   835
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   836
{
dvander@947
   837
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   838
}
dvander@947
   839
dvander@547
   840
void CGameConfig::IncRefCount()
dvander@547
   841
{
dvander@547
   842
	m_RefCount++;
dvander@547
   843
}
dvander@547
   844
dvander@547
   845
unsigned int CGameConfig::DecRefCount()
dvander@547
   846
{
dvander@547
   847
	m_RefCount--;
dvander@547
   848
	return m_RefCount;
dvander@547
   849
}
dvander@547
   850
dvander@616
   851
GameConfigManager::GameConfigManager()
dvander@547
   852
{
dvander@547
   853
	m_pLookup = sm_trie_create();
dvander@547
   854
}
dvander@547
   855
dvander@616
   856
GameConfigManager::~GameConfigManager()
dvander@547
   857
{
dvander@547
   858
	sm_trie_destroy(m_pLookup);
dvander@547
   859
}
dvander@547
   860
dvander@616
   861
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   862
{
dvander@2562
   863
	m_FileLock = g_pThreader->MakeMutex();
dvander@2562
   864
dvander@547
   865
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   866
ds@1064
   867
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   868
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   869
dvander@1762
   870
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   871
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   872
	{
dvander@1762
   873
		const char *str;
dvander@1762
   874
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   875
		{
dvander@1762
   876
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   877
		}
dvander@1762
   878
	}
dvander@1762
   879
	pGameInfo->deleteThis();
dvander@547
   880
}
dvander@547
   881
dvander@616
   882
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   883
{
dvander@547
   884
	/* NOW initialize the game file */
dvander@547
   885
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   886
	
dvander@547
   887
	char error[255];
dvander@547
   888
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   889
	{
dvander@547
   890
		/* :TODO: log */
dvander@547
   891
	}
dvander@547
   892
dvander@547
   893
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   894
}
dvander@547
   895
dvander@616
   896
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   897
{
dvander@547
   898
	CloseGameConfigFile(g_pGameConf);
dvander@2562
   899
	m_FileLock->DestroyThis();
dvander@547
   900
}
dvander@547
   901
dvander@616
   902
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   903
{
dvander@2517
   904
#if 0
pred@2142
   905
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   906
	if (g_blockGameDataLoad)
pred@2142
   907
	{
pred@2142
   908
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   909
		return false;
pred@2142
   910
	}
dvander@2517
   911
#endif
pred@2142
   912
dvander@547
   913
	CGameConfig *pConfig;
dvander@547
   914
dvander@547
   915
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   916
	{
dvander@547
   917
		pConfig->IncRefCount();
dvander@547
   918
		*_pConfig = pConfig;
dvander@547
   919
		return true;
dvander@547
   920
	}
dvander@547
   921
dvander@547
   922
	pConfig = new CGameConfig(file);
dvander@547
   923
dvander@547
   924
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   925
	bool retval = true;
dvander@547
   926
	if (_pConfig != &g_pGameConf)
dvander@547
   927
	{
dvander@547
   928
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   929
	}
dvander@547
   930
dvander@547
   931
	m_cfgs.push_back(pConfig);
dvander@547
   932
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   933
dvander@547
   934
	pConfig->IncRefCount();
dvander@547
   935
dvander@547
   936
	*_pConfig = pConfig;
dvander@547
   937
dvander@547
   938
	return retval;
dvander@547
   939
}
dvander@547
   940
dvander@616
   941
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   942
{
dvander@547
   943
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   944
dvander@547
   945
	if (pConfig->DecRefCount() == 0)
dvander@547
   946
	{
dvander@2524
   947
		sm_trie_delete(m_pLookup, pConfig->m_File);
dvander@547
   948
		delete pConfig;
dvander@547
   949
	}
dvander@547
   950
}
dvander@949
   951
dvander@949
   952
extern HandleType_t g_GameConfigsType;
dvander@949
   953
dvander@949
   954
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   955
{
dvander@949
   956
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   957
	IGameConfig *conf = NULL;
dvander@949
   958
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   959
dvander@949
   960
	if (err)
dvander@949
   961
	{
dvander@949
   962
		*err = _err;
dvander@949
   963
	}
dvander@949
   964
dvander@949
   965
	return conf;
dvander@949
   966
}
pred@2217
   967
dvander@2562
   968
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   969
{
pred@2217
   970
	m_customHandlers.insert(sectionname, listener);
pred@2217
   971
}
pred@2217
   972
dvander@2562
   973
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   974
{
pred@2217
   975
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
   976
pred@2217
   977
	if (pListener == NULL)
pred@2217
   978
	{
pred@2217
   979
		return;
pred@2217
   980
	}
pred@2217
   981
pred@2217
   982
	if (*pListener != listener)
pred@2217
   983
	{
pred@2217
   984
		return;
pred@2217
   985
	}
pred@2217
   986
pred@2217
   987
	m_customHandlers.remove(sectionname);
pred@2217
   988
	
pred@2217
   989
	return;
pred@2217
   990
}
dvander@2562
   991
dvander@2562
   992
void GameConfigManager::AcquireLock()
dvander@2562
   993
{
dvander@2562
   994
	m_FileLock->Lock();
dvander@2562
   995
}
dvander@2562
   996
dvander@2562
   997
void GameConfigManager::ReleaseLock()
dvander@2562
   998
{
dvander@2562
   999
	m_FileLock->Unlock();
dvander@2562
  1000
}