core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sat May 12 23:45:52 2007 +0000 (2007-05-12)
changeset 769 d7dc79f1f93e
parent 729 110c14c99545
child 780 570fa34723bf
permissions -rw-r--r--
behold with your eyes and view upon what are MENUS
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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PlayerManager g_Players;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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PlayerManager::PlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = true;
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	m_UserIdLookUp = new int[USHRT_MAX];
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	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
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}
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PlayerManager::~PlayerManager()
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{
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	delete [] m_AuthQueue;
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	delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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}
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void PlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	g_Forwards.ReleaseForward(m_onActivate);
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	g_Forwards.ReleaseForward(m_onActivate2);
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	delete [] m_Players;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = false;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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	}
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	m_onActivate->Execute(NULL);
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	m_onActivate2->Execute(NULL);
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}
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void PlayerManager::RunAuthChecks()
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{
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	CPlayer *pPlayer;
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	const char *authstr;
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	unsigned int removed = 0;
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	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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	{
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		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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		if (authstr && authstr[0] != '\0'
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			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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		{
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			/* Set authorization */
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			pPlayer->m_AuthID.assign(authstr);
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			pPlayer->m_IsAuthorized = true;
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			/* Mark as removed from queue */
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			unsigned int client = m_AuthQueue[i];
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			m_AuthQueue[i] = 0;
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			removed++;
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			/* Send to extensions */
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			List<IClientListener *>::iterator iter;
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			IClientListener *pListener;
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			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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			{
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				pListener = (*iter);
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				pListener->OnClientAuthorized(client, authstr);
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				if (!pPlayer->IsConnected())
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				{
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					break;
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				}
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			}
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			/* Send to plugins if player is still connected */
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			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
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			{
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				/* :TODO: handle the case of a player disconnecting in the middle */
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				m_clauth->PushCell(client);
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				m_clauth->PushString(authstr);
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				m_clauth->Execute(NULL);
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			}
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		}
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	}
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	/* Clean up the queue */
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	if (removed)
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	{
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		/* We don't have to compact the list if it's empty */
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		if (removed != m_AuthQueue[0])
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		{
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			unsigned int diff = 0;
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			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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			{
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				/* If this member is removed... */
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				if (m_AuthQueue[i] == 0)
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				{
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					/* Increase the differential */
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					diff++;
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				} else {
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					/* diff cannot increase faster than i+1 */
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					assert(i > diff);
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					assert(i - diff >= 1);
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					/* move this index down */
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					m_AuthQueue[i - diff] = m_AuthQueue[i];
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				}
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			}
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			m_AuthQueue[0] -= removed;
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		} else {
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			m_AuthQueue[0] = 0;
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			g_SourceMod.SetAuthChecking(false);
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		}
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	}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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		{
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			return false;
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		}
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	}
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	cell_t res = 1;
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	m_Players[client].Initialize(pszName, pszAddress, pEntity);
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	m_clconnect->PushCell(client);
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	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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	m_clconnect->PushCell(maxrejectlen);
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	m_clconnect->Execute(&res, NULL);
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	if (res)
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	{
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		if (!m_Players[client].IsAuthorized())
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		{
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			m_AuthQueue[++m_AuthQueue[0]] = client;
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			g_SourceMod.SetAuthChecking(true);
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		}
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	} else {
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		RETURN_META_VALUE(MRES_SUPERCEDE, false);
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	}
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	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
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	return true;
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}
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bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	bool orig_value = META_RESULT_ORIG_RET(bool);
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	if (orig_value)
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	{
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		List<IClientListener *>::iterator iter;
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		IClientListener *pListener = NULL;
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		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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		{
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			pListener = (*iter);
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			pListener->OnClientConnected(client);
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		}
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	}
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	return true;
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}
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void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	CPlayer *pPlayer = GetPlayerByIndex(client);
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	/* If they're not connected, they're a bot */
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	if (!pPlayer->IsConnected())
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	{
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		/* Run manual connection routines */
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		char error[255];
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		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
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		pPlayer->Authorize(authid);
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		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
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		{
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			/* :TODO: kick the bot if it's rejected */
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			return;
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		}
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		List<IClientListener *>::iterator iter;
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		IClientListener *pListener = NULL;
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		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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		{
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			pListener = (*iter);
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			pListener->OnClientConnected(client);
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			/* See if bot was kicked */
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			if (!pPlayer->IsConnected())
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			{
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				return;
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			}
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		}
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		/* Now do authorization */
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		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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		{
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			pListener = (*iter);
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			pListener->OnClientAuthorized(client, authid);
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			/* See if bot was kicked */
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			if (!pPlayer->IsConnected())
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			{
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				return;
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			}
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		}
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		/* Finally, tell plugins */
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		if (m_clauth->GetFunctionCount())
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		{
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			m_clauth->PushCell(client);
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			m_clauth->PushString(authid);
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			m_clauth->Execute(NULL);
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		}
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	}
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	if (playerinfo)
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	{
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		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
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	}
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		pListener->OnClientPutInServer(client);
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		/* See if player was kicked */
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		if (!pPlayer->IsConnected())
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		{
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			return;
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		}
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	}
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	m_Players[client].Connect();
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	m_PlayerCount++;
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	m_clputinserver->PushCell(client);
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	m_clputinserver->Execute(&res, NULL);
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}
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void PlayerManager::OnClientDisconnect(edict_t *pEntity)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	if (m_Players[client].IsConnected())
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	{
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		m_cldisconnect->PushCell(client);
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		m_cldisconnect->Execute(&res, NULL);
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	}
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	if (m_Players[client].IsInGame())
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	{
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		m_PlayerCount--;
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	}
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		pListener->OnClientDisconnecting(client);
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	}
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	/**
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	 * Remove client from auth queue if necessary
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	 */
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	if (!m_Players[client].IsAuthorized())
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	{
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		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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		{
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			if (m_AuthQueue[i] == (unsigned)client)
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			{
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				/* Move everything ahead of us back by one */
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				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
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				{
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					m_AuthQueue[j-1] = m_AuthQueue[j];
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				}
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				/* Remove us and break */
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				m_AuthQueue[0]--;
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				break;
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   361
			}
dvander@591
   362
		}
dvander@591
   363
	}
dvander@591
   364
dvander@591
   365
	m_Players[client].Disconnect();
faluco@682
   366
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
dvander@591
   367
}
dvander@591
   368
dvander@616
   369
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
dvander@591
   370
{
dvander@591
   371
	cell_t res;
dvander@591
   372
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   373
dvander@591
   374
	m_cldisconnect_post->PushCell(client);
dvander@591
   375
	m_cldisconnect_post->Execute(&res, NULL);
dvander@591
   376
dvander@591
   377
	List<IClientListener *>::iterator iter;
dvander@591
   378
	IClientListener *pListener = NULL;
dvander@591
   379
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   380
	{
dvander@591
   381
		pListener = (*iter);
dvander@591
   382
		pListener->OnClientDisconnected(client);
dvander@591
   383
	}
dvander@591
   384
}
dvander@591
   385
dvander@616
   386
void PlayerManager::OnClientCommand(edict_t *pEntity)
dvander@591
   387
{
dvander@591
   388
	cell_t res = Pl_Continue;
dvander@591
   389
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   390
dvander@591
   391
	int args = engine->Cmd_Argc() - 1;
dvander@591
   392
dvander@591
   393
	m_clcommand->PushCell(client);
dvander@591
   394
	m_clcommand->PushCell(args);
dvander@591
   395
	m_clcommand->Execute(&res, NULL);
dvander@591
   396
dvander@591
   397
	if (res >= Pl_Stop)
dvander@591
   398
	{
dvander@591
   399
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   400
	}
dvander@591
   401
dvander@769
   402
	bool result = g_ValveMenuStyle.OnClientCommand(client);
dvander@769
   403
	if (result)
dvander@769
   404
	{
dvander@769
   405
		res = Pl_Handled;
dvander@769
   406
	}
dvander@769
   407
dvander@591
   408
	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
dvander@591
   409
dvander@591
   410
	if (res >= Pl_Handled)
dvander@591
   411
	{
dvander@591
   412
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   413
	}
dvander@591
   414
}
dvander@591
   415
dvander@616
   416
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
dvander@591
   417
{
dvander@591
   418
	cell_t res;
dvander@591
   419
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   420
dvander@591
   421
	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
dvander@591
   422
	m_clinfochanged->Execute(&res, NULL);
dvander@591
   423
	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
dvander@591
   424
}
dvander@591
   425
dvander@616
   426
int PlayerManager::GetMaxClients()
dvander@591
   427
{
dvander@591
   428
	return m_maxClients;
dvander@591
   429
}
dvander@591
   430
dvander@616
   431
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
dvander@591
   432
{
dvander@591
   433
	if (client > m_maxClients || client < 1)
dvander@591
   434
	{
dvander@591
   435
		return NULL;
dvander@591
   436
	}
dvander@591
   437
	return &m_Players[client];
dvander@591
   438
}
dvander@591
   439
dvander@616
   440
int PlayerManager::GetNumPlayers()
dvander@591
   441
{
dvander@591
   442
	return m_PlayerCount;
dvander@591
   443
}
dvander@591
   444
faluco@682
   445
int PlayerManager::GetClientOfUserId(int userid)
faluco@682
   446
{
dvander@719
   447
	if (userid < 0 || userid > USHRT_MAX)
dvander@719
   448
	{
dvander@719
   449
		return 0;
dvander@719
   450
	}
dvander@719
   451
	
dvander@719
   452
	int client = m_UserIdLookUp[userid];
dvander@719
   453
dvander@719
   454
	/* Verify the userid.  The cache can get messed up with older
dvander@719
   455
	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
dvander@719
   456
	 * check before invoking this backwards compat code.
dvander@719
   457
	 */
dvander@719
   458
	if (client)
dvander@719
   459
	{
dvander@719
   460
		CPlayer *player = GetPlayerByIndex(client);
dvander@719
   461
		if (player && player->IsConnected())
dvander@719
   462
		{
dvander@719
   463
			int realUserId = engine->GetPlayerUserId(player->GetEdict());
dvander@719
   464
			if (realUserId == userid)
dvander@719
   465
			{
dvander@719
   466
				return client;
dvander@719
   467
			}
dvander@719
   468
		}
dvander@719
   469
	}
dvander@719
   470
dvander@719
   471
	/* If we can't verify the userid, we have to do a manual loop */
dvander@719
   472
	CPlayer *player;
dvander@719
   473
	for (int i = 1; i <= m_maxClients; i++)
dvander@719
   474
	{
dvander@719
   475
		player = GetPlayerByIndex(i);
dvander@719
   476
		if (!player || !player->IsConnected())
dvander@719
   477
		{
dvander@719
   478
			continue;
dvander@719
   479
		}
dvander@719
   480
		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
dvander@719
   481
		{
dvander@720
   482
			m_UserIdLookUp[userid] = i;
dvander@719
   483
			return i;
dvander@719
   484
		}
dvander@719
   485
	}
dvander@719
   486
dvander@719
   487
	return 0;
faluco@682
   488
}
faluco@682
   489
dvander@616
   490
void PlayerManager::AddClientListener(IClientListener *listener)
dvander@591
   491
{
dvander@591
   492
	m_hooks.push_back(listener);
dvander@591
   493
}
dvander@591
   494
dvander@616
   495
void PlayerManager::RemoveClientListener(IClientListener *listener)
dvander@591
   496
{
dvander@591
   497
	m_hooks.remove(listener);
dvander@591
   498
}
dvander@591
   499
dvander@616
   500
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
dvander@591
   501
{
dvander@591
   502
	int index = engine->IndexOfEdict(pEdict);
dvander@591
   503
	return GetGamePlayer(index);
dvander@591
   504
}
dvander@591
   505
dvander@616
   506
IGamePlayer *PlayerManager::GetGamePlayer(int client)
dvander@591
   507
{
dvander@591
   508
	return GetPlayerByIndex(client);
dvander@591
   509
}
dvander@591
   510
dvander@616
   511
void PlayerManager::ClearAdminId(AdminId id)
dvander@591
   512
{
dvander@591
   513
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   514
	{
dvander@591
   515
		if (m_Players[i].m_Admin == id)
dvander@591
   516
		{
dvander@591
   517
			m_Players[i].DumpAdmin(true);
dvander@591
   518
		}
dvander@591
   519
	}
dvander@591
   520
}
dvander@591
   521
dvander@616
   522
void PlayerManager::ClearAllAdmins()
dvander@591
   523
{
dvander@591
   524
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   525
	{
dvander@591
   526
		m_Players[i].DumpAdmin(true);
dvander@591
   527
	}
dvander@591
   528
}
dvander@591
   529
dvander@591
   530
dvander@591
   531
/*******************
dvander@591
   532
 *** PLAYER CODE ***
dvander@591
   533
 *******************/
dvander@591
   534
dvander@591
   535
CPlayer::CPlayer()
dvander@591
   536
{
dvander@591
   537
	m_IsConnected = false;
dvander@591
   538
	m_IsInGame = false;
dvander@591
   539
	m_IsAuthorized = false;
dvander@591
   540
	m_pEdict = NULL;
dvander@591
   541
	m_Admin = INVALID_ADMIN_ID;
dvander@591
   542
	m_TempAdmin = false;
dvander@644
   543
	m_Info = NULL;
dvander@591
   544
}
dvander@591
   545
dvander@591
   546
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
dvander@591
   547
{
dvander@591
   548
	m_IsConnected = true;
dvander@591
   549
	m_Name.assign(name);
dvander@591
   550
	m_Ip.assign(ip);
dvander@591
   551
	m_pEdict = pEntity;
dvander@591
   552
}
dvander@591
   553
dvander@591
   554
void CPlayer::Connect()
dvander@591
   555
{
dvander@591
   556
	m_IsInGame = true;
dvander@591
   557
}
dvander@591
   558
dvander@591
   559
void CPlayer::Authorize(const char *steamid)
dvander@591
   560
{
dvander@591
   561
	m_IsAuthorized = true;
dvander@591
   562
	m_AuthID.assign(steamid);
dvander@591
   563
}
dvander@591
   564
dvander@591
   565
void CPlayer::Disconnect()
dvander@591
   566
{
dvander@591
   567
	DumpAdmin(false);
dvander@591
   568
	m_IsConnected = false;
dvander@591
   569
	m_IsInGame = false;
dvander@591
   570
	m_IsAuthorized = false;
dvander@591
   571
	m_Name.clear();
dvander@591
   572
	m_Ip.clear();
dvander@591
   573
	m_AuthID.clear();
dvander@591
   574
	m_pEdict = NULL;
dvander@644
   575
	m_Info = NULL;
dvander@591
   576
}
dvander@591
   577
dvander@591
   578
void CPlayer::SetName(const char *name)
dvander@591
   579
{
dvander@591
   580
	m_Name.assign(name);
dvander@591
   581
}
dvander@591
   582
dvander@615
   583
const char *CPlayer::GetName()
dvander@591
   584
{
faluco@658
   585
	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
dvander@591
   586
}
dvander@591
   587
dvander@615
   588
const char *CPlayer::GetIPAddress()
dvander@591
   589
{
dvander@591
   590
	return m_Ip.c_str();
dvander@591
   591
}
dvander@591
   592
dvander@615
   593
const char *CPlayer::GetAuthString()
dvander@591
   594
{
dvander@591
   595
	return m_AuthID.c_str();
dvander@591
   596
}
dvander@591
   597
dvander@615
   598
edict_t *CPlayer::GetEdict()
dvander@591
   599
{
dvander@591
   600
	return m_pEdict;
dvander@591
   601
}
dvander@591
   602
dvander@615
   603
bool CPlayer::IsInGame()
dvander@591
   604
{
dvander@591
   605
	return m_IsInGame;
dvander@591
   606
}
dvander@591
   607
dvander@615
   608
bool CPlayer::IsConnected()
dvander@591
   609
{
dvander@591
   610
	return m_IsConnected;
dvander@591
   611
}
dvander@591
   612
dvander@615
   613
bool CPlayer::IsAuthorized()
dvander@591
   614
{
dvander@591
   615
	return m_IsAuthorized;
dvander@591
   616
}
dvander@591
   617
dvander@644
   618
IPlayerInfo *CPlayer::GetPlayerInfo()
dvander@644
   619
{
dvander@644
   620
	return m_Info;
dvander@644
   621
}
dvander@644
   622
dvander@615
   623
bool CPlayer::IsFakeClient()
dvander@591
   624
{
dvander@591
   625
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@591
   626
}
dvander@591
   627
dvander@591
   628
void CPlayer::SetAdminId(AdminId id, bool temporary)
dvander@591
   629
{
dvander@591
   630
	if (!m_IsConnected)
dvander@591
   631
	{
dvander@591
   632
		return;
dvander@591
   633
	}
dvander@591
   634
dvander@591
   635
	DumpAdmin(false);
dvander@591
   636
dvander@591
   637
	m_Admin = id;
dvander@591
   638
	m_TempAdmin = temporary;
dvander@591
   639
}
dvander@591
   640
dvander@615
   641
AdminId CPlayer::GetAdminId()
dvander@591
   642
{
dvander@591
   643
	return m_Admin;
dvander@591
   644
}
dvander@591
   645
dvander@591
   646
void CPlayer::DumpAdmin(bool deleting)
dvander@591
   647
{
dvander@591
   648
	if (m_Admin != INVALID_ADMIN_ID)
dvander@591
   649
	{
dvander@591
   650
		if (m_TempAdmin && !deleting)
dvander@591
   651
		{
dvander@591
   652
			g_Admins.InvalidateAdmin(m_Admin);
dvander@591
   653
		}
dvander@591
   654
		m_Admin = INVALID_ADMIN_ID;
dvander@591
   655
		m_TempAdmin = false;
dvander@591
   656
	}
dvander@591
   657
}