core/PlayerManager.cpp
author Scott Ehlert <ds@alliedmods.net>
Thu Mar 22 21:50:20 2007 +0000 (2007-03-22)
changeset 653 ef60870067ff
parent 649 4466c5943d4f
child 658 b46ff98c249b
permissions -rw-r--r--
More consistency of some sort...

Oh god, what has possessed me to do this?
dvander@591
     1
/**
ds@653
     2
 * vim: set ts=4 :
dvander@591
     3
 * ===============================================================
dvander@591
     4
 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
dvander@591
     5
 * ===============================================================
dvander@591
     6
 *
dvander@591
     7
 * This file is not open source and may not be copied without explicit
dvander@591
     8
 * written permission of AlliedModders LLC.  This file may not be redistributed 
dvander@591
     9
 * in whole or significant part.
dvander@591
    10
 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
dvander@591
    11
 *
dvander@591
    12
 * Version: $Id$
dvander@591
    13
 */
dvander@591
    14
dvander@591
    15
#include "PlayerManager.h"
dvander@591
    16
#include "ForwardSys.h"
dvander@591
    17
#include "ShareSys.h"
dvander@591
    18
#include "AdminCache.h"
dvander@591
    19
#include "ConCmdManager.h"
dvander@591
    20
dvander@616
    21
PlayerManager g_Players;
dvander@591
    22
dvander@591
    23
SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
dvander@591
    24
SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
dvander@591
    25
SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
dvander@591
    26
SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
dvander@591
    27
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
dvander@591
    28
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
dvander@591
    29
dvander@616
    30
PlayerManager::PlayerManager()
dvander@591
    31
{
dvander@591
    32
	m_AuthQueue = NULL;
dvander@591
    33
	m_FirstPass = true;
dvander@591
    34
}
dvander@591
    35
dvander@616
    36
PlayerManager::~PlayerManager()
dvander@591
    37
{
dvander@591
    38
	delete [] m_AuthQueue;
dvander@591
    39
}
dvander@591
    40
dvander@616
    41
void PlayerManager::OnSourceModAllInitialized()
dvander@591
    42
{
dvander@616
    43
	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
dvander@616
    44
	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
dvander@616
    45
	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
dvander@616
    46
	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
dvander@616
    47
	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
dvander@616
    48
	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
dvander@616
    49
	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
dvander@616
    50
	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
dvander@591
    51
dvander@591
    52
	g_ShareSys.AddInterface(NULL, this);
dvander@591
    53
dvander@591
    54
	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
dvander@591
    55
	ParamType p2[] = {Param_Cell};
dvander@591
    56
dvander@591
    57
	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
dvander@591
    58
	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
dvander@591
    59
	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
dvander@591
    60
	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
dvander@591
    61
	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
dvander@591
    62
	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
dvander@591
    63
	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
dvander@643
    64
	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
dvander@591
    65
}
dvander@591
    66
dvander@616
    67
void PlayerManager::OnSourceModShutdown()
dvander@591
    68
{
dvander@616
    69
	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
dvander@616
    70
	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
dvander@616
    71
	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
dvander@616
    72
	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
dvander@616
    73
	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
dvander@616
    74
	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
dvander@616
    75
	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
dvander@591
    76
dvander@591
    77
	/* Release forwards */
dvander@591
    78
	g_Forwards.ReleaseForward(m_clconnect);
dvander@591
    79
	g_Forwards.ReleaseForward(m_clputinserver);
dvander@591
    80
	g_Forwards.ReleaseForward(m_cldisconnect);
dvander@591
    81
	g_Forwards.ReleaseForward(m_cldisconnect_post);
dvander@591
    82
	g_Forwards.ReleaseForward(m_clcommand);
dvander@591
    83
	g_Forwards.ReleaseForward(m_clinfochanged);
dvander@591
    84
	g_Forwards.ReleaseForward(m_clauth);
dvander@643
    85
	g_Forwards.ReleaseForward(m_onActivate);
dvander@591
    86
dvander@591
    87
	delete [] m_Players;
dvander@591
    88
}
dvander@591
    89
dvander@616
    90
void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
dvander@591
    91
{
dvander@591
    92
	if (m_FirstPass)
dvander@591
    93
	{
dvander@591
    94
		/* Initialize all players */
dvander@591
    95
		m_maxClients = clientMax;
dvander@591
    96
		m_PlayerCount = 0;
dvander@591
    97
		m_Players = new CPlayer[m_maxClients + 1];
dvander@591
    98
		m_AuthQueue = new unsigned int[m_maxClients + 1];
dvander@591
    99
		m_FirstPass = false;
dvander@591
   100
dvander@591
   101
		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
dvander@591
   102
	}
dvander@643
   103
	m_onActivate->Execute(NULL);
dvander@591
   104
}
dvander@591
   105
dvander@616
   106
void PlayerManager::RunAuthChecks()
dvander@591
   107
{
dvander@591
   108
	CPlayer *pPlayer;
dvander@591
   109
	const char *authstr;
dvander@591
   110
	unsigned int removed = 0;
dvander@591
   111
	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
dvander@591
   112
	{
dvander@591
   113
		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
dvander@591
   114
		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
dvander@591
   115
		if (authstr && authstr[0] != '\0'
dvander@591
   116
			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
dvander@591
   117
		{
dvander@591
   118
			/* Set authorization */
dvander@591
   119
			pPlayer->m_AuthID.assign(authstr);
dvander@591
   120
			pPlayer->m_IsAuthorized = true;
dvander@591
   121
dvander@647
   122
			/* Mark as removed from queue */
dvander@649
   123
			unsigned int client = m_AuthQueue[i];
dvander@647
   124
			m_AuthQueue[i] = 0;
dvander@647
   125
			removed++;
dvander@647
   126
dvander@591
   127
			/* Send to extensions */
dvander@591
   128
			List<IClientListener *>::iterator iter;
dvander@591
   129
			IClientListener *pListener;
dvander@591
   130
			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   131
			{
dvander@591
   132
				pListener = (*iter);
dvander@648
   133
				pListener->OnClientAuthorized(client, authstr);
dvander@647
   134
				if (!pPlayer->IsConnected())
dvander@647
   135
				{
dvander@647
   136
					break;
dvander@647
   137
				}
dvander@591
   138
			}
dvander@591
   139
dvander@647
   140
			/* Send to plugins if player is still connected */
dvander@647
   141
			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
dvander@591
   142
			{
dvander@647
   143
				/* :TODO: handle the case of a player disconnecting in the middle */
dvander@648
   144
				m_clauth->PushCell(client);
dvander@591
   145
				m_clauth->PushString(authstr);
dvander@591
   146
				m_clauth->Execute(NULL);
dvander@591
   147
			}
dvander@591
   148
		}
dvander@591
   149
	}
dvander@591
   150
dvander@591
   151
	/* Clean up the queue */
dvander@591
   152
	if (removed)
dvander@591
   153
	{
dvander@591
   154
		/* We don't have to compcat the list if it's empty */
dvander@591
   155
		if (removed != m_AuthQueue[0])
dvander@591
   156
		{
dvander@591
   157
			unsigned int diff = 0;
dvander@591
   158
			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
dvander@591
   159
			{
dvander@591
   160
				/* If this member is removed... */
dvander@591
   161
				if (m_AuthQueue[i] == 0)
dvander@591
   162
				{
dvander@591
   163
					/* Increase the differential */
dvander@591
   164
					diff++;
dvander@591
   165
				} else {
dvander@591
   166
					/* diff cannot increase faster than i+1 */
dvander@591
   167
					assert(i > diff);
dvander@591
   168
					assert(i - diff >= 1);
dvander@591
   169
					/* move this index down */
dvander@591
   170
					m_AuthQueue[i - diff] = m_AuthQueue[i];
dvander@591
   171
				}
dvander@591
   172
			}
dvander@591
   173
			m_AuthQueue[0] -= removed;
dvander@591
   174
		} else {
dvander@591
   175
			m_AuthQueue[0] = 0;
dvander@591
   176
			g_SourceMod.SetAuthChecking(false);
dvander@591
   177
		}
dvander@591
   178
	}
dvander@591
   179
}
dvander@591
   180
dvander@616
   181
bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
dvander@591
   182
{
dvander@591
   183
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   184
dvander@591
   185
	List<IClientListener *>::iterator iter;
dvander@591
   186
	IClientListener *pListener = NULL;
dvander@591
   187
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   188
	{
dvander@591
   189
		pListener = (*iter);
dvander@591
   190
		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
dvander@591
   191
		{
dvander@591
   192
			return false;
dvander@591
   193
		}
dvander@591
   194
	}
dvander@591
   195
dvander@591
   196
	cell_t res = 1;
dvander@591
   197
dvander@591
   198
	m_Players[client].Initialize(pszName, pszAddress, pEntity);
dvander@591
   199
	m_clconnect->PushCell(client);
dvander@591
   200
	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
dvander@591
   201
	m_clconnect->PushCell(maxrejectlen);
dvander@591
   202
	m_clconnect->Execute(&res, NULL);
dvander@591
   203
dvander@591
   204
	if (res)
dvander@591
   205
	{
dvander@644
   206
		if (!m_Players[client].IsAuthorized())
dvander@644
   207
		{
dvander@644
   208
			m_AuthQueue[++m_AuthQueue[0]] = client;
dvander@644
   209
			g_SourceMod.SetAuthChecking(true);
dvander@644
   210
		}
dvander@591
   211
	} else {
dvander@591
   212
		RETURN_META_VALUE(MRES_SUPERCEDE, false);
dvander@591
   213
	}
dvander@591
   214
dvander@591
   215
	return true;
dvander@591
   216
}
dvander@591
   217
dvander@616
   218
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
dvander@591
   219
{
dvander@591
   220
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   221
	bool orig_value = META_RESULT_ORIG_RET(bool);
dvander@591
   222
	if (orig_value)
dvander@591
   223
	{
dvander@591
   224
		List<IClientListener *>::iterator iter;
dvander@591
   225
		IClientListener *pListener = NULL;
dvander@591
   226
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   227
		{
dvander@591
   228
			pListener = (*iter);
dvander@591
   229
			pListener->OnClientConnected(client);
dvander@591
   230
		}
dvander@591
   231
	}
dvander@591
   232
dvander@591
   233
	return true;
dvander@591
   234
}
dvander@591
   235
dvander@616
   236
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
dvander@591
   237
{
dvander@591
   238
	cell_t res;
dvander@591
   239
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   240
dvander@591
   241
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@644
   242
	/* If they're not connected, they're a bot */
dvander@591
   243
	if (!pPlayer->IsConnected())
dvander@591
   244
	{
dvander@591
   245
		/* Run manual connection routines */
dvander@591
   246
		char error[255];
dvander@644
   247
		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
dvander@644
   248
		pPlayer->Authorize(authid);
dvander@591
   249
		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
dvander@591
   250
		{
dvander@591
   251
			/* :TODO: kick the bot if it's rejected */
dvander@591
   252
			return;
dvander@591
   253
		}
dvander@591
   254
		List<IClientListener *>::iterator iter;
dvander@591
   255
		IClientListener *pListener = NULL;
dvander@591
   256
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   257
		{
dvander@591
   258
			pListener = (*iter);
dvander@591
   259
			pListener->OnClientConnected(client);
dvander@644
   260
			/* See if bot was kicked */
dvander@644
   261
			if (!pPlayer->IsConnected())
dvander@644
   262
			{
dvander@644
   263
				return;
dvander@644
   264
			}
dvander@591
   265
		}
dvander@644
   266
		/* Now do authorization */
dvander@644
   267
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@644
   268
		{
dvander@644
   269
			pListener = (*iter);
dvander@644
   270
			pListener->OnClientAuthorized(client, authid);
dvander@644
   271
			/* See if bot was kicked */
dvander@644
   272
			if (!pPlayer->IsConnected())
dvander@644
   273
			{
dvander@644
   274
				return;
dvander@644
   275
			}
dvander@644
   276
		}
dvander@644
   277
		/* Finally, tell plugins */
dvander@644
   278
		if (m_clauth->GetFunctionCount())
dvander@644
   279
		{
dvander@644
   280
			m_clauth->PushCell(client);
dvander@644
   281
			m_clauth->PushString(authid);
dvander@644
   282
			m_clauth->Execute(NULL);
dvander@644
   283
		}
dvander@644
   284
	}
dvander@644
   285
dvander@644
   286
	if (playerinfo)
dvander@644
   287
	{
dvander@644
   288
		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
dvander@591
   289
	}
dvander@591
   290
dvander@591
   291
	List<IClientListener *>::iterator iter;
dvander@591
   292
	IClientListener *pListener = NULL;
dvander@591
   293
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   294
	{
dvander@591
   295
		pListener = (*iter);
dvander@591
   296
		pListener->OnClientPutInServer(client);
dvander@644
   297
		/* See if player was kicked */
dvander@644
   298
		if (!pPlayer->IsConnected())
dvander@644
   299
		{
dvander@644
   300
			return;
dvander@644
   301
		}
dvander@591
   302
	}
dvander@591
   303
dvander@591
   304
	m_Players[client].Connect();
dvander@591
   305
	m_PlayerCount++;
dvander@591
   306
	m_clputinserver->PushCell(client);
dvander@591
   307
	m_clputinserver->Execute(&res, NULL);
dvander@591
   308
}
dvander@591
   309
dvander@616
   310
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
dvander@591
   311
{
dvander@591
   312
	cell_t res;
dvander@591
   313
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   314
dvander@591
   315
	if (m_Players[client].IsConnected())
dvander@591
   316
	{
dvander@591
   317
		m_cldisconnect->PushCell(client);
dvander@591
   318
		m_cldisconnect->Execute(&res, NULL);
dvander@591
   319
	}
dvander@591
   320
dvander@591
   321
	if (m_Players[client].IsInGame())
dvander@591
   322
	{
dvander@591
   323
		m_PlayerCount--;
dvander@591
   324
	}
dvander@591
   325
dvander@591
   326
	List<IClientListener *>::iterator iter;
dvander@591
   327
	IClientListener *pListener = NULL;
dvander@591
   328
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   329
	{
dvander@591
   330
		pListener = (*iter);
dvander@591
   331
		pListener->OnClientDisconnecting(client);
dvander@591
   332
	}
dvander@591
   333
dvander@591
   334
	/**
dvander@591
   335
	 * Remove client from auth queue if necessary
dvander@591
   336
	 */
dvander@591
   337
	if (!m_Players[client].IsAuthorized())
dvander@591
   338
	{
dvander@591
   339
		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
dvander@591
   340
		{
dvander@591
   341
			if (m_AuthQueue[i] == (unsigned)client)
dvander@591
   342
			{
dvander@591
   343
				/* Move everything ahead of us back by one */
dvander@591
   344
				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
dvander@591
   345
				{
dvander@591
   346
					m_AuthQueue[j-1] = m_AuthQueue[j];
dvander@591
   347
				}
dvander@591
   348
				/* Remove us and break */
dvander@591
   349
				m_AuthQueue[0]--;
dvander@591
   350
				break;
dvander@591
   351
			}
dvander@591
   352
		}
dvander@591
   353
	}
dvander@591
   354
dvander@591
   355
	m_Players[client].Disconnect();
dvander@591
   356
}
dvander@591
   357
dvander@616
   358
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
dvander@591
   359
{
dvander@591
   360
	cell_t res;
dvander@591
   361
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   362
dvander@591
   363
	m_cldisconnect_post->PushCell(client);
dvander@591
   364
	m_cldisconnect_post->Execute(&res, NULL);
dvander@591
   365
dvander@591
   366
	List<IClientListener *>::iterator iter;
dvander@591
   367
	IClientListener *pListener = NULL;
dvander@591
   368
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   369
	{
dvander@591
   370
		pListener = (*iter);
dvander@591
   371
		pListener->OnClientDisconnected(client);
dvander@591
   372
	}
dvander@591
   373
}
dvander@591
   374
dvander@616
   375
void PlayerManager::OnClientCommand(edict_t *pEntity)
dvander@591
   376
{
dvander@591
   377
	cell_t res = Pl_Continue;
dvander@591
   378
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   379
dvander@591
   380
	int args = engine->Cmd_Argc() - 1;
dvander@591
   381
dvander@591
   382
	m_clcommand->PushCell(client);
dvander@591
   383
	m_clcommand->PushCell(args);
dvander@591
   384
	m_clcommand->Execute(&res, NULL);
dvander@591
   385
dvander@591
   386
	if (res >= Pl_Stop)
dvander@591
   387
	{
dvander@591
   388
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   389
	}
dvander@591
   390
dvander@591
   391
	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
dvander@591
   392
dvander@591
   393
	if (res >= Pl_Handled)
dvander@591
   394
	{
dvander@591
   395
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   396
	}
dvander@591
   397
}
dvander@591
   398
dvander@616
   399
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
dvander@591
   400
{
dvander@591
   401
	cell_t res;
dvander@591
   402
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   403
dvander@591
   404
	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
dvander@591
   405
	m_clinfochanged->Execute(&res, NULL);
dvander@591
   406
	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
dvander@591
   407
}
dvander@591
   408
dvander@616
   409
int PlayerManager::GetMaxClients()
dvander@591
   410
{
dvander@591
   411
	return m_maxClients;
dvander@591
   412
}
dvander@591
   413
dvander@616
   414
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
dvander@591
   415
{
dvander@591
   416
	if (client > m_maxClients || client < 1)
dvander@591
   417
	{
dvander@591
   418
		return NULL;
dvander@591
   419
	}
dvander@591
   420
	return &m_Players[client];
dvander@591
   421
}
dvander@591
   422
dvander@616
   423
int PlayerManager::GetNumPlayers()
dvander@591
   424
{
dvander@591
   425
	return m_PlayerCount;
dvander@591
   426
}
dvander@591
   427
dvander@616
   428
void PlayerManager::AddClientListener(IClientListener *listener)
dvander@591
   429
{
dvander@591
   430
	m_hooks.push_back(listener);
dvander@591
   431
}
dvander@591
   432
dvander@616
   433
void PlayerManager::RemoveClientListener(IClientListener *listener)
dvander@591
   434
{
dvander@591
   435
	m_hooks.remove(listener);
dvander@591
   436
}
dvander@591
   437
dvander@616
   438
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
dvander@591
   439
{
dvander@591
   440
	int index = engine->IndexOfEdict(pEdict);
dvander@591
   441
	return GetGamePlayer(index);
dvander@591
   442
}
dvander@591
   443
dvander@616
   444
IGamePlayer *PlayerManager::GetGamePlayer(int client)
dvander@591
   445
{
dvander@591
   446
	return GetPlayerByIndex(client);
dvander@591
   447
}
dvander@591
   448
dvander@616
   449
void PlayerManager::ClearAdminId(AdminId id)
dvander@591
   450
{
dvander@591
   451
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   452
	{
dvander@591
   453
		if (m_Players[i].m_Admin == id)
dvander@591
   454
		{
dvander@591
   455
			m_Players[i].DumpAdmin(true);
dvander@591
   456
		}
dvander@591
   457
	}
dvander@591
   458
}
dvander@591
   459
dvander@616
   460
void PlayerManager::ClearAllAdmins()
dvander@591
   461
{
dvander@591
   462
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   463
	{
dvander@591
   464
		m_Players[i].DumpAdmin(true);
dvander@591
   465
	}
dvander@591
   466
}
dvander@591
   467
dvander@591
   468
dvander@591
   469
/*******************
dvander@591
   470
 *** PLAYER CODE ***
dvander@591
   471
 *******************/
dvander@591
   472
dvander@591
   473
CPlayer::CPlayer()
dvander@591
   474
{
dvander@591
   475
	m_IsConnected = false;
dvander@591
   476
	m_IsInGame = false;
dvander@591
   477
	m_IsAuthorized = false;
dvander@591
   478
	m_pEdict = NULL;
dvander@591
   479
	m_Admin = INVALID_ADMIN_ID;
dvander@591
   480
	m_TempAdmin = false;
dvander@644
   481
	m_Info = NULL;
dvander@591
   482
}
dvander@591
   483
dvander@591
   484
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
dvander@591
   485
{
dvander@591
   486
	m_IsConnected = true;
dvander@591
   487
	m_Name.assign(name);
dvander@591
   488
	m_Ip.assign(ip);
dvander@591
   489
	m_pEdict = pEntity;
dvander@591
   490
}
dvander@591
   491
dvander@591
   492
void CPlayer::Connect()
dvander@591
   493
{
dvander@591
   494
	m_IsInGame = true;
dvander@591
   495
}
dvander@591
   496
dvander@591
   497
void CPlayer::Authorize(const char *steamid)
dvander@591
   498
{
dvander@591
   499
	m_IsAuthorized = true;
dvander@591
   500
	m_AuthID.assign(steamid);
dvander@591
   501
}
dvander@591
   502
dvander@591
   503
void CPlayer::Disconnect()
dvander@591
   504
{
dvander@591
   505
	DumpAdmin(false);
dvander@591
   506
	m_IsConnected = false;
dvander@591
   507
	m_IsInGame = false;
dvander@591
   508
	m_IsAuthorized = false;
dvander@591
   509
	m_Name.clear();
dvander@591
   510
	m_Ip.clear();
dvander@591
   511
	m_AuthID.clear();
dvander@591
   512
	m_pEdict = NULL;
dvander@644
   513
	m_Info = NULL;
dvander@591
   514
}
dvander@591
   515
dvander@591
   516
void CPlayer::SetName(const char *name)
dvander@591
   517
{
dvander@591
   518
	m_Name.assign(name);
dvander@591
   519
}
dvander@591
   520
dvander@615
   521
const char *CPlayer::GetName()
dvander@591
   522
{
dvander@591
   523
	return m_Name.c_str();
dvander@591
   524
}
dvander@591
   525
dvander@615
   526
const char *CPlayer::GetIPAddress()
dvander@591
   527
{
dvander@591
   528
	return m_Ip.c_str();
dvander@591
   529
}
dvander@591
   530
dvander@615
   531
const char *CPlayer::GetAuthString()
dvander@591
   532
{
dvander@591
   533
	return m_AuthID.c_str();
dvander@591
   534
}
dvander@591
   535
dvander@615
   536
edict_t *CPlayer::GetEdict()
dvander@591
   537
{
dvander@591
   538
	return m_pEdict;
dvander@591
   539
}
dvander@591
   540
dvander@615
   541
bool CPlayer::IsInGame()
dvander@591
   542
{
dvander@591
   543
	return m_IsInGame;
dvander@591
   544
}
dvander@591
   545
dvander@615
   546
bool CPlayer::IsConnected()
dvander@591
   547
{
dvander@591
   548
	return m_IsConnected;
dvander@591
   549
}
dvander@591
   550
dvander@615
   551
bool CPlayer::IsAuthorized()
dvander@591
   552
{
dvander@591
   553
	return m_IsAuthorized;
dvander@591
   554
}
dvander@591
   555
dvander@644
   556
IPlayerInfo *CPlayer::GetPlayerInfo()
dvander@644
   557
{
dvander@644
   558
	return m_Info;
dvander@644
   559
}
dvander@644
   560
dvander@615
   561
bool CPlayer::IsFakeClient()
dvander@591
   562
{
dvander@591
   563
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@591
   564
}
dvander@591
   565
dvander@591
   566
void CPlayer::SetAdminId(AdminId id, bool temporary)
dvander@591
   567
{
dvander@591
   568
	if (!m_IsConnected)
dvander@591
   569
	{
dvander@591
   570
		return;
dvander@591
   571
	}
dvander@591
   572
dvander@591
   573
	DumpAdmin(false);
dvander@591
   574
dvander@591
   575
	m_Admin = id;
dvander@591
   576
	m_TempAdmin = temporary;
dvander@591
   577
}
dvander@591
   578
dvander@615
   579
AdminId CPlayer::GetAdminId()
dvander@591
   580
{
dvander@591
   581
	return m_Admin;
dvander@591
   582
}
dvander@591
   583
dvander@591
   584
void CPlayer::DumpAdmin(bool deleting)
dvander@591
   585
{
dvander@591
   586
	if (m_Admin != INVALID_ADMIN_ID)
dvander@591
   587
	{
dvander@591
   588
		if (m_TempAdmin && !deleting)
dvander@591
   589
		{
dvander@591
   590
			g_Admins.InvalidateAdmin(m_Admin);
dvander@591
   591
		}
dvander@591
   592
		m_Admin = INVALID_ADMIN_ID;
dvander@591
   593
		m_TempAdmin = false;
dvander@591
   594
	}
dvander@591
   595
}