core/MenuManager.cpp
author David Anderson <dvander@alliedmods.net>
Wed Jun 06 06:04:16 2007 +0000 (2007-06-06)
changeset 883 f4eff9faf362
parent 882 375c740f0e37
child 884 a5f3239cef1a
permissions -rw-r--r--
fixed inheritance not being used in the base menu style when removing clients from the watch list
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include <time.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include "MenuManager.h"
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#include "sm_stringutil.h"
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#include "sourcemm_api.h"
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#include "PlayerManager.h"
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#include "MenuStyle_Valve.h"
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#include "ShareSys.h"
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#include "HandleSys.h"
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MenuManager g_Menus;
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/*******************************
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 *******************************
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 ******** VOTE HANDLER *********
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 *******************************
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 *******************************/
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unsigned int VoteMenuHandler::GetMenuAPIVersion2()
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{
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	return m_pHandler->GetMenuAPIVersion2();
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}
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bool VoteMenuHandler::IsVoteInProgress()
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{
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	return (m_pCurMenu != NULL);
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}
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void VoteMenuHandler::InitializeVoting(IBaseMenu *menu)
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{
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	m_Items = menu->GetItemCount();
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	if (m_Votes.size() < (size_t)m_Items)
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	{
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		/* Only clear the items we need to... */
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		size_t size = m_Votes.size();
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		for (size_t i=0; i<size; i++)
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		{
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			m_Votes[i] = 0;
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		}
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		m_Votes.resize(m_Items, 0);
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	} else {
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		for (unsigned int i=0; i<m_Items; i++)
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		{
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			m_Votes[i] = 0;
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		}
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	}
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	m_pCurMenu = menu;
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	m_pHandler->OnMenuStart(m_pCurMenu);
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}
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void VoteMenuHandler::StartVoting()
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{
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	m_bStarted = true;
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	m_pHandler->OnMenuVoteStart(m_pCurMenu);
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	/* By now we know how many clients were set.  
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	 * If there are none, we should end IMMEDIATELY.
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	 */
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	if (m_Clients == 0)
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	{
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		EndVoting();
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	}
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}
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void VoteMenuHandler::DecrementPlayerCount()
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{
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	assert(m_Clients > 0);
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	m_Clients--;
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	if (m_bStarted && m_Clients == 0)
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	{
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		EndVoting();
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	}
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}
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void VoteMenuHandler::EndVoting()
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{
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	unsigned int chosen = 0;
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	unsigned int highest = 0;
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	unsigned int dup_count = 0;
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	/* If we got zero votes, take a shortcut. */
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	if (m_NumVotes == 0)
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	{
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		/* Pick a random item and then jump far, far away. */
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		srand((unsigned int)(time(NULL)));
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		chosen = (unsigned int)rand() % static_cast<unsigned int>(m_Votes.size());
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		goto picked_item;
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	}
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	/* We can't have more dups than this!
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	 * This is the max number of players.
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	 */
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	unsigned int dup_array[256];
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	for (size_t i=1; i<m_Items; i++)
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	{
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		if (m_Votes[i] > m_Votes[highest])
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		{
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			/* If we have a new highest count, mark it and trash the duplicate
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			 * list by setting the total to 0.
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			 */
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			highest = i;
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			dup_count = 0;
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		} else if (m_Votes[i] == m_Votes[highest]) {
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			/* If they're equal, mark it in the duplicate list.
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			 * We'll add in the original later.
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			 */
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			dup_array[dup_count++] = i;
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		}
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	}
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	/* Check if we need to pick from the duplicate list */
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	if (dup_count)
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	{
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		/* Re-add the original to the list because it's not in there. */
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		dup_array[dup_count++] = highest;
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		/* Pick a random slot. */
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		srand((unsigned int)(time(NULL)));
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		unsigned int r = (unsigned int)rand() % dup_count;
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		/* Pick the item. */
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		chosen = dup_array[r];
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	} else {
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		chosen = highest;
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	}
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picked_item:
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	m_pHandler->OnMenuVoteEnd(m_pCurMenu, chosen);
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	m_pHandler->OnMenuEnd(m_pCurMenu);
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	InternalReset();
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}
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void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
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{
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	m_Clients++;
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}
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void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu)
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{
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	DecrementPlayerCount();
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}
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void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
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{
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	m_pHandler->OnMenuCancel(menu, client, reason);
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}
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void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
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{
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	m_pHandler->OnMenuDisplay(menu, client, display);
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}
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void VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, unsigned int item, const char **display)
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{
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	m_pHandler->OnMenuDisplayItem(menu, client, item, display);
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}
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void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
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{
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	m_pHandler->OnMenuDrawItem(menu, client, item, style);
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}
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void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
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{
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	/* Check by our item count, NOT the vote array size */
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	if (item < m_Items)
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	{
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		m_Votes[item]++;
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		m_NumVotes++;
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	}
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	m_pHandler->OnMenuSelect(menu, client, item);
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}
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void VoteMenuHandler::Reset(IMenuHandler *mh)
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{
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	m_pHandler = mh;
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	InternalReset();
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}
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void VoteMenuHandler::InternalReset()
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{
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	m_Clients = 0;
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	m_Items = 0;
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	m_bStarted = false;
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	m_pCurMenu = NULL;
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	m_NumVotes = 0;
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}
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/*******************************
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 *******************************
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 ******** MENU MANAGER *********
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 *******************************
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 *******************************/
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MenuManager::MenuManager()
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{
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	m_Styles.push_back(&g_ValveMenuStyle);
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	SetDefaultStyle(&g_ValveMenuStyle);
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}
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void MenuManager::OnSourceModAllInitialized()
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{
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	g_ShareSys.AddInterface(NULL, this);
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	HandleAccess access;
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	g_HandleSys.InitAccessDefaults(NULL, &access);
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	/* Deny cloning to menus */
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	access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
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	/* Also deny deletion to styles */
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	access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
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}
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void MenuManager::OnSourceModAllShutdown()
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{
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	g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
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	g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
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	while (!m_VoteHandlers.empty())
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	{
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		delete m_VoteHandlers.front();
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		m_VoteHandlers.pop();
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	}
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}
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void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
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{
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	if (type == m_MenuType)
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	{
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		IBaseMenu *menu = (IBaseMenu *)object;
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		menu->Destroy(false);
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	} else if (type == m_StyleType) {
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		/* Do nothing */
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	}
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}
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Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
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{
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	if (m_MenuType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
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}
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Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
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{
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	if (m_StyleType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
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}
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HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = NULL;
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	return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
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}
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HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = g_pCoreIdent;
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	return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
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}
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bool MenuManager::SetDefaultStyle(IMenuStyle *style)
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{
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	if (!style)
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	{
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		return false;
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	}
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	m_pDefaultStyle = style;
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	return true;
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}
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IMenuStyle *MenuManager::GetStyle(unsigned int index)
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{
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	if (index >= GetStyleCount())
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	{
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		return NULL;
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	}
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	return m_Styles[index];
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}
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void MenuManager::AddStyle(IMenuStyle *style)
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{
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	m_Styles.push_back(style);
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}
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unsigned int MenuManager::GetStyleCount()
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{
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	return (unsigned int)m_Styles.size();
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}
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IMenuStyle *MenuManager::FindStyleByName(const char *name)
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{
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	unsigned int count = GetStyleCount();
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	for (unsigned int i=0; i<count; i++)
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	{
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		IMenuStyle *ptr = GetStyle(i);
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		if (strcasecmp(ptr->GetStyleName(), name) == 0)
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		{
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			return ptr;
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		}
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	}
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	return NULL;
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}
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inline bool IsSlotItem(IMenuPanel *display,
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					   unsigned int style)
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{
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	if (!display->CanDrawItem(style))
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	{
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   355
	return false;
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	}
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	if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
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	{
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   359
		return false;
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   360
	}
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	if (style & ITEMDRAW_RAWLINE)
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	{
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		return false;
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   364
	}
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   365
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	return true;
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}
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IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
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{
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   371
	IBaseMenu *menu = md.menu;
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   372
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   373
	if (!menu)
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   374
	{
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   375
		return NULL;
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   376
	}
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   378
	struct
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   379
	{
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   380
		unsigned int position;
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   381
		ItemDrawInfo draw;
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   382
	} drawItems[10];
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   383
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   384
	/* Figure out how many items to draw */
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   385
	IMenuStyle *style = menu->GetDrawStyle();
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   386
	unsigned int pgn = menu->GetPagination();
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   387
	unsigned int maxItems = style->GetMaxPageItems();
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   388
	if (pgn != MENU_NO_PAGINATION)
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   389
	{
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   390
		maxItems = pgn;
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   391
	}
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   392
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   393
	unsigned int totalItems = menu->GetItemCount();
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   394
	unsigned int startItem = 0;
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   395
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   396
	/* For pagination, find the starting point. */
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   397
	if (pgn != MENU_NO_PAGINATION)
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   398
	{
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   399
		if (order == ItemOrder_Ascending)
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   400
		{
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   401
			startItem = md.lastItem;
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   402
			/* This shouldn't happen with well-coded menus.
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			 * If the item is out of bounds, switch the order to
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			 * Items_Descending and make us start from the top.
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			 */
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   406
			if (startItem >= totalItems)
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   407
			{
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   408
				startItem = totalItems - 1;
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   409
				order = ItemOrder_Descending;
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   410
			}
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   411
		} else if (order == ItemOrder_Descending) {
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   412
			startItem = md.firstItem;
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   413
			/* This shouldn't happen with well-coded menus.
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			 * If searching backwards doesn't give us enough room,
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   415
			 * start from the beginning and change to ascending.
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   416
			 */
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   417
			if (startItem <= maxItems)
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   418
			{
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   419
				startItem = 0;
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   420
				order = ItemOrder_Ascending;
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   421
			}
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   422
		}
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   423
	}
dvander@769
   424
dvander@769
   425
	/* Get our Display pointer and initialize some crap */
dvander@787
   426
	IMenuPanel *display = menu->CreatePanel();
dvander@769
   427
	IMenuHandler *mh = md.mh;
dvander@769
   428
	bool foundExtra = false;
dvander@769
   429
	unsigned int extraItem = 0;
dvander@769
   430
dvander@769
   431
	/**
dvander@769
   432
	 * We keep searching until:
dvander@769
   433
	 * 1) There are no more items
dvander@769
   434
	 * 2) We reach one OVER the maximum number of slot items
dvander@769
   435
	 * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
dvander@769
   436
	 */
dvander@769
   437
	unsigned int i = startItem;
dvander@769
   438
	unsigned int foundItems = 0;
dvander@769
   439
	while (true)
dvander@769
   440
	{
dvander@769
   441
		ItemDrawInfo &dr = drawItems[foundItems].draw;
dvander@769
   442
		/* Is the item valid? */
dvander@769
   443
		if (menu->GetItemInfo(i, &dr) != NULL)
dvander@769
   444
		{
dvander@769
   445
			/* Ask the user to change the style, if necessary */
dvander@769
   446
			mh->OnMenuDrawItem(menu, client, i, dr.style);
dvander@769
   447
			/* Check if it's renderable */
dvander@769
   448
			if (IsSlotItem(display, dr.style))
dvander@769
   449
			{
dvander@769
   450
				/* If we've already found the max number of items,
dvander@769
   451
				 * This means we should just cancel out and log our
dvander@769
   452
				 * "last item."
dvander@769
   453
				 */
dvander@769
   454
				if (foundItems >= maxItems)
dvander@769
   455
				{
dvander@769
   456
					foundExtra = true;
dvander@769
   457
					extraItem = i;
dvander@769
   458
					break;
dvander@769
   459
				}
dvander@769
   460
				drawItems[foundItems++].position = i;
dvander@769
   461
			}
dvander@769
   462
		}
dvander@769
   463
		/* If there's no pagination, stop once the menu is full. */
dvander@769
   464
		if (pgn == MENU_NO_PAGINATION)
dvander@769
   465
		{
dvander@769
   466
			/* If we've filled up, then stop */
dvander@769
   467
			if (foundItems >= maxItems)
dvander@769
   468
			{
dvander@769
   469
				break;
dvander@769
   470
			}
dvander@769
   471
		}
dvander@769
   472
		/* If we're descending and this is the first item, stop */
dvander@769
   473
		if (order == ItemOrder_Descending)
dvander@769
   474
		{
dvander@769
   475
			if (i == 0)
dvander@769
   476
			{
dvander@769
   477
				break;
dvander@769
   478
			}
dvander@769
   479
			i--;
dvander@769
   480
		} 
dvander@769
   481
		/* If we're ascending and this is the last item, stop */
dvander@769
   482
		else if (order == ItemOrder_Ascending)
dvander@769
   483
		{
dvander@769
   484
			if (i >= totalItems - 1)
dvander@769
   485
			{
dvander@769
   486
				break;
dvander@769
   487
			}
dvander@769
   488
			i++;
dvander@769
   489
		}
dvander@769
   490
	}
dvander@769
   491
dvander@769
   492
	/* There were no items to draw! */
dvander@769
   493
	if (!foundItems)
dvander@769
   494
	{
dvander@776
   495
		display->DeleteThis();
dvander@769
   496
		return NULL;
dvander@769
   497
	}
dvander@769
   498
dvander@769
   499
	/* Check initial buttons */
dvander@769
   500
	bool displayPrev = false;
dvander@769
   501
	bool displayNext = false;
dvander@769
   502
	if (foundExtra)
dvander@769
   503
	{
dvander@769
   504
		if (order == ItemOrder_Descending)
dvander@769
   505
		{
dvander@769
   506
			displayPrev = true;
dvander@769
   507
			md.firstItem = extraItem;
dvander@769
   508
		} else if (order == ItemOrder_Ascending) {
dvander@769
   509
			displayNext = true;
dvander@769
   510
			md.lastItem = extraItem;
dvander@769
   511
		}
dvander@769
   512
	}
dvander@769
   513
dvander@769
   514
	/**
dvander@769
   515
	 * If we're paginated, we have to find if there is another page.
dvander@769
   516
	 * Sadly, the only way to do this is to try drawing more items!
dvander@769
   517
	 */
dvander@769
   518
	if (pgn != MENU_NO_PAGINATION)
dvander@769
   519
	{
dvander@769
   520
		unsigned int lastItem = 0;
dvander@769
   521
		ItemDrawInfo dr;
dvander@769
   522
		/* Find the last feasible item to search from. */
dvander@769
   523
		if (order == ItemOrder_Descending)
dvander@769
   524
		{
dvander@769
   525
			lastItem = drawItems[0].position;
dvander@769
   526
			if (lastItem >= totalItems - 1)
dvander@769
   527
			{
dvander@769
   528
				goto skip_search;
dvander@769
   529
			}
dvander@769
   530
			while (++lastItem < totalItems)
dvander@769
   531
			{
dvander@769
   532
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   533
				{
dvander@769
   534
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
dvander@769
   535
					if (IsSlotItem(display, dr.style))
dvander@769
   536
					{
dvander@769
   537
						displayNext = true;
dvander@769
   538
						md.lastItem = lastItem;
dvander@769
   539
						break;
dvander@769
   540
					}
dvander@769
   541
				}
dvander@769
   542
			}
dvander@769
   543
		} else if (order == ItemOrder_Ascending) {
dvander@769
   544
			lastItem = drawItems[0].position;
dvander@769
   545
			if (lastItem == 0)
dvander@769
   546
			{
dvander@769
   547
				goto skip_search;
dvander@769
   548
			}
dvander@769
   549
			lastItem--;
dvander@769
   550
			while (lastItem-- != 0)
dvander@769
   551
			{
dvander@769
   552
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   553
				{
dvander@769
   554
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
dvander@769
   555
					if (IsSlotItem(display, dr.style))
dvander@769
   556
					{
dvander@769
   557
						displayPrev = true;
dvander@769
   558
						md.firstItem = lastItem;
dvander@769
   559
						break;
dvander@769
   560
					}
dvander@769
   561
				}
dvander@769
   562
			}
dvander@769
   563
		}
dvander@769
   564
	}
dvander@769
   565
skip_search:
dvander@769
   566
dvander@769
   567
	/* Draw the item according to the order */
dvander@769
   568
	menu_slots_t *slots = md.slots;
dvander@769
   569
	unsigned int position = 0;			/* Keep track of the last position */
dvander@769
   570
	if (order == ItemOrder_Ascending)
dvander@769
   571
	{
dvander@769
   572
		for (unsigned int i=0; i<foundItems; i++)
dvander@769
   573
		{
dvander@769
   574
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@769
   575
			menu->GetItemInfo(drawItems[i].position, &dr);
dvander@769
   576
			mh->OnMenuDisplayItem(menu, client, drawItems[i].position, &(dr.display));
dvander@769
   577
			if ((position = display->DrawItem(dr)) != 0)
dvander@769
   578
			{
dvander@769
   579
				slots[position].item = drawItems[i].position;
dvander@769
   580
				slots[position].type = ItemSel_Item;
dvander@769
   581
			}
dvander@769
   582
		}
dvander@769
   583
	} else if (order == ItemOrder_Descending) {
dvander@769
   584
		unsigned int i = foundItems;
dvander@769
   585
		/* NOTE: There will always be at least one item because
dvander@769
   586
		 * of the check earlier.
dvander@769
   587
		 */
dvander@769
   588
		while (i--)
dvander@769
   589
		{
dvander@769
   590
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@769
   591
			menu->GetItemInfo(drawItems[i].position, &dr);
dvander@769
   592
			mh->OnMenuDisplayItem(menu, client, drawItems[i].position, &(dr.display));
dvander@769
   593
			if ((position = display->DrawItem(dr)) != 0)
dvander@769
   594
			{
dvander@769
   595
				slots[position].item = drawItems[i].position;
dvander@769
   596
				slots[position].type = ItemSel_Item;
dvander@769
   597
			}
dvander@769
   598
		}
dvander@769
   599
	}
dvander@769
   600
dvander@769
   601
	/* Now, we need to check if we need to add anything extra */
dvander@769
   602
	if (pgn != MENU_NO_PAGINATION)
dvander@769
   603
	{
dvander@785
   604
		bool canDrawDisabled = display->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
dvander@769
   605
		bool exitButton = menu->GetExitButton();
dvander@769
   606
		char text[50];
dvander@769
   607
dvander@769
   608
		/* Calculate how many items we are allowed for control stuff */
dvander@769
   609
		unsigned int padding = style->GetMaxPageItems() - maxItems;
dvander@769
   610
		
dvander@769
   611
		/* Add the number of available slots */
dvander@769
   612
		padding += (maxItems - foundItems);
dvander@769
   613
dvander@769
   614
		/* Someday, if we are able to re-enable this, we will be very lucky men. */
dvander@769
   615
#if 0
dvander@769
   616
		if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
dvander@769
   617
		{
dvander@769
   618
#endif
dvander@769
   619
		/* Even if we don't draw an exit button, we invalidate the slot. */
dvander@769
   620
		padding--;
dvander@769
   621
#if 0
dvander@769
   622
		} else {
dvander@769
   623
			/* Otherwise, we don't draw anything and leave the slot available */
dvander@769
   624
			exitButton = false;
dvander@769
   625
		}
dvander@769
   626
#endif
dvander@769
   627
dvander@769
   628
		/* Subtract two slots for the displayNext/displayPrev padding */
dvander@769
   629
		padding -= 2;
dvander@769
   630
dvander@769
   631
		/**
dvander@769
   632
		 * We allow next/prev to be undrawn if neither exists.
dvander@769
   633
		 * Thus, we only need padding if one of them will be drawn,
dvander@769
   634
		 * or the exit button will be drawn.
dvander@769
   635
		 */
dvander@769
   636
		ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
dvander@769
   637
		if (exitButton || (displayNext || displayPrev))
dvander@769
   638
		{
dvander@790
   639
			/* If there are no control options,
dvander@790
   640
			 * Instead just pad with invisible slots.
dvander@790
   641
			 */
dvander@790
   642
			if (!displayPrev && !displayPrev)
dvander@790
   643
			{
dvander@790
   644
				padItem.style = ITEMDRAW_NOTEXT;
dvander@790
   645
			}
dvander@769
   646
			/* Add spacers so we can pad to the end */
dvander@769
   647
			for (unsigned int i=0; i<padding; i++)
dvander@769
   648
			{
dvander@769
   649
				position = display->DrawItem(padItem);
dvander@769
   650
				slots[position].type = ItemSel_None;
dvander@769
   651
			}
dvander@769
   652
		}
dvander@776
   653
dvander@776
   654
		/* Put a fake spacer before control stuff, if possible */
dvander@797
   655
		if ((displayPrev || displayNext) || exitButton)
dvander@776
   656
		{
dvander@776
   657
			ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
dvander@776
   658
			display->DrawItem(draw);
dvander@776
   659
		}
dvander@769
   660
dvander@776
   661
		ItemDrawInfo dr(text, 0);
dvander@785
   662
		/**
dvander@785
   663
		 * If we have one or the other, we need to have spacers for both.
dvander@785
   664
		 */
dvander@785
   665
		if (displayPrev || displayNext)
dvander@769
   666
		{
dvander@785
   667
			/* PREVIOUS */
dvander@785
   668
			ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
dvander@785
   669
			if (displayPrev || canDrawDisabled)
dvander@785
   670
			{
dvander@785
   671
				CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
dvander@785
   672
				dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@785
   673
				position = display->DrawItem(dr);
dvander@785
   674
				slots[position].type = ItemSel_Back;
dvander@785
   675
			} else if (displayNext || exitButton) {
dvander@785
   676
				/* If we can't display this, and there is an exit button,
dvander@785
   677
				 * we need to pad!
dvander@785
   678
				 */
dvander@785
   679
				position = display->DrawItem(padCtrlItem);
dvander@785
   680
				slots[position].type = ItemSel_None;
dvander@785
   681
			}
dvander@785
   682
dvander@785
   683
			/* NEXT */
dvander@785
   684
			if (displayNext || canDrawDisabled)
dvander@785
   685
			{
dvander@785
   686
				CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
dvander@785
   687
				dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@785
   688
				position = display->DrawItem(dr);
dvander@785
   689
				slots[position].type = ItemSel_Next;
dvander@785
   690
			} else if (exitButton) {
dvander@785
   691
				/* If we can't display this,
dvander@785
   692
				 * but there is an "exit" button, we need to pad!
dvander@785
   693
				 */
dvander@785
   694
				position = display->DrawItem(padCtrlItem);
dvander@785
   695
				slots[position].type = ItemSel_None;
dvander@785
   696
			}
dvander@785
   697
		} else {
dvander@785
   698
			/* Otherwise, bump to two slots! */
dvander@785
   699
			ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
dvander@785
   700
			position = display->DrawItem(numBump);
dvander@769
   701
			slots[position].type = ItemSel_None;
dvander@785
   702
			position = display->DrawItem(numBump);
dvander@769
   703
			slots[position].type = ItemSel_None;
dvander@769
   704
		}
dvander@769
   705
dvander@769
   706
		/* EXIT */
dvander@769
   707
		if (exitButton)
dvander@769
   708
		{
dvander@769
   709
			CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
dvander@785
   710
			dr.style = ITEMDRAW_CONTROL;
dvander@769
   711
			position = display->DrawItem(dr);
dvander@769
   712
			slots[position].type = ItemSel_Exit;
dvander@769
   713
		}
dvander@769
   714
	}
dvander@769
   715
dvander@769
   716
	/* Lastly, fill in any slots we could have missed */
dvander@769
   717
	for (unsigned int i = position + 1; i < 10; i++)
dvander@769
   718
	{
dvander@769
   719
		slots[i].type = ItemSel_None;
dvander@769
   720
	}
dvander@769
   721
dvander@769
   722
	/* Do title stuff */
dvander@769
   723
	mh->OnMenuDisplay(menu, client, display);
dvander@769
   724
	display->DrawTitle(menu->GetDefaultTitle(), true);
dvander@769
   725
dvander@769
   726
	return display;
dvander@769
   727
}
dvander@769
   728
dvander@769
   729
IMenuStyle *MenuManager::GetDefaultStyle()
dvander@769
   730
{
dvander@769
   731
	return m_pDefaultStyle;
dvander@769
   732
}
dvander@769
   733
dvander@877
   734
IVoteMenuHandler *MenuManager::CreateVoteWrapper(IMenuHandler *mh)
dvander@877
   735
{
dvander@877
   736
	VoteMenuHandler *vh = NULL;
dvander@877
   737
dvander@877
   738
	if (m_VoteHandlers.empty())
dvander@877
   739
	{
dvander@877
   740
		vh = new VoteMenuHandler;
dvander@877
   741
	} else {
dvander@877
   742
		vh = m_VoteHandlers.front();
dvander@877
   743
		m_VoteHandlers.pop();
dvander@877
   744
	}
dvander@877
   745
dvander@877
   746
	vh->Reset(mh);
dvander@877
   747
dvander@877
   748
	return vh;
dvander@877
   749
}
dvander@877
   750
dvander@877
   751
void MenuManager::ReleaseVoteWrapper(IVoteMenuHandler *mh)
dvander@877
   752
{
dvander@877
   753
	if (mh == NULL)
dvander@877
   754
	{
dvander@877
   755
		return;
dvander@877
   756
	}
dvander@877
   757
dvander@877
   758
	m_VoteHandlers.push((VoteMenuHandler *)mh);
dvander@877
   759
}