core/EventManager.cpp
023e747a3bb1
2009-05-11 11:32 +1200
Matt Woodrow - Fixed unhook event crash (bug 3814, r=dvander)
2995c3b5d7b0
2009-02-07 23:56 -0500
David Anderson - Fixed EventManager holding onto stale pointers (bug 3548, r=ds).
f3392408c5ad
2009-01-27 23:53 -0600
Scott Ehlert - Fixed a crash in the Event Manager when a game fired an event from a listener that was looking for the same event (bug 3468, r=me).
2c11dafdaa94
2009-01-27 13:41 -0600
Scott Ehlert - Fixed a memory leak when game events were hooked as EventHookMode_Post (no bug, r=me).
44045ead61cd
2008-09-14 03:01 -0500
Scott Ehlert - Eliminated head: da55a80522cf, a remnant of sourcemod-1.1.0 branch
c24a6fa957db
2008-07-06 04:49 +0000
David Anderson - jit refactoring branch
b051de4afc41
2008-06-06 04:55 +0000
Scott Ehlert - Fixed rare crash in event manager when a null IGameEvent pointer was passed to the IGameEventManager2::FireEvent() hooks
b7aa2b626807
2008-03-30 07:00 +0000
Scott Ehlert - Spring Cleaning, Part Ichi (1)
e73a1e51833b
2008-03-27 04:54 +0000
Scott Ehlert - Updated copyright year
ab94316bb52b
2007-08-15 06:19 +0000
Scott Ehlert - Updated license headers on virtually all files with extremely minor changes in the name of some sort of strange consistency.
17badaf66ce4
2007-08-01 02:12 +0000
David Anderson - updated more header files (mostly internal now)
9e3223e5a423
2007-06-26 22:28 +0000
David Anderson - fixed a bug where improper event removals could cause a crash
268bb1483fa7
2007-06-06 20:03 +0000
Scott Ehlert - Plugin_Stop now works for event hooks
11471aa66e06
2007-05-29 08:30 +0000
David Anderson - - the handle system now lets you create HandleSecurity structs easier, but source compatibility is broken (using the old syntax wasn't really good C++ anyway!)
5224d32c9f85
2007-05-14 06:45 +0000
Scott Ehlert - Fixed amb289 - Crash on SourceMod shutdown when hooking events as post in Linux.
7a8ac1106ace
2007-04-30 22:53 +0000
Scott Ehlert - Added paramater to CreateEvent to determine whether or not creation should be forced even if nothing is hooking/listening to the event.
7accb9b0ae5d
2007-04-30 22:03 +0000
Scott Ehlert - Removed flags from FireEvent()
7c7e23a768ec
2007-04-13 05:07 +0000
Scott Ehlert - Fixed linux build... GCC likes to complain.
d9779d053851
2007-04-12 19:49 +0000
Scott Ehlert - CancelCreatedEvent actually does what it is supposed to do now...
6e46bb7aaf70
2007-04-12 07:51 +0000
Scott Ehlert - Fixed amb190 - Crash with Mani's spawn protection and GetEvent (which exposed re-entrancy problems in EventManager)
ef60870067ff
2007-03-22 21:50 +0000
Scott Ehlert - More consistency of some sort...
a71f010463c4
2007-03-12 17:42 +0000
David Anderson - updated Makefile to have all the .cpp files - we need to keep better track of this
00c843a1bb18
2007-03-06 23:59 +0000
Scott Ehlert - Many things:
5716b2117a50
2007-03-06 07:38 +0000
Scott Ehlert - Redid case on some error messages
86663b24d7f7
2007-03-06 04:53 +0000
Scott Ehlert - Oh, this isn't needed anymore
39a746736a0f
2007-03-06 04:50 +0000
Scott Ehlert - Creating/Firing/Canceling events now use CStack to avoid the need to use new when possible
50696154c0b8
2007-03-04 04:05 +0000
Scott Ehlert - Initial import of event stuff: Natives to hook and fire game events