core/GameConfigs.cpp
author Fyren <fyrenmoo@gmail.com>
Fri Oct 30 13:26:13 2009 +1300 (2009-10-30)
changeset 2847 1daf209d9dd2
parent 2828 74059a80142c
child 2863 d740d9cdf53a
permissions -rw-r--r--
Inital SM fixes for l4d2 and linux makefile updates
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "undef"
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#define PLATFORM_SERVER_BINARY      "undef.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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	if (strcasecmp(value, g_Game) == 0 ||
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#else
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	if (strcmp(value, g_Game) == 0 ||
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#endif
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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	if (strcmp(value, "original") == 0)
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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	if (strcmp(value, "darkmessiah") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	if (strcmp(value, "orangebox") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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	if (strcmp(value, "orangebox_valve") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	if (strcmp(value, "left4dead") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD2
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	if (strcmp(value, "left4dead2") == 0)
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#else
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#error "Unknown engine type"
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#endif
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	{
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		return true;
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	}
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	return false;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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   302
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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   304
	 */
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   305
	default:
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   306
		{
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   307
			/* If we don't know what we got, start ignoring */
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   308
			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCResult_Continue;
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   314
}
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   315
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   316
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   317
{
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   318
	if (m_IgnoreLevel)
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   319
	{
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   320
		return SMCResult_Continue;
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   321
	}
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   322
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   323
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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   324
	{
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   325
		if (strcmp(key, "class") == 0)
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   326
		{
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   327
			strncopy(m_Class, value, sizeof(m_Class));
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   328
		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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   330
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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   331
			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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   333
		}
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   334
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   335
		int id = m_pStrings->AddString(value);
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   336
		sm_trie_replace(m_pKeys, key, (void *)id);
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   337
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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   338
		if (strcmp(key, "game") == 0)
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   339
		{
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   340
			had_game = true;
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   341
			if (DoesGameMatch(value))
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   342
			{
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   343
				matched_game = true;
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   344
			}
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   345
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
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   346
			{
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   347
				bShouldBeReadingDefault = true;
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			}
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   349
		}
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   350
		else if (strcmp(key, "engine") == 0)
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   351
		{
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   352
			had_engine = true;
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   353
			if (DoesEngineMatch(value))
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   354
			{
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   355
				matched_engine = true;
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   356
			}
dvander@2524
   357
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   358
			{
dvander@2524
   359
				bShouldBeReadingDefault = true;
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   360
			}
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   361
		}
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   362
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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   363
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   364
		{
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   365
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   366
		} else if (strcmp(key, "library") == 0) {
dvander@947
   367
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   368
		}
dvander@1307
   369
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   370
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   371
			&& s_ServerBinCRC_Ok
dvander@1307
   372
			&& !bShouldBeReadingDefault)
dvander@1307
   373
		{
dvander@1307
   374
			unsigned int crc = 0;
dvander@1307
   375
			sscanf(value, "%08X", &crc);
dvander@1307
   376
			if (s_ServerBinCRC == crc)
dvander@1307
   377
			{
dvander@1307
   378
				bShouldBeReadingDefault = true;
dvander@1307
   379
			}
dvander@1307
   380
		}
pred@2217
   381
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   382
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   383
	}
dvander@547
   384
dvander@1656
   385
	return SMCResult_Continue;
dvander@547
   386
}
dvander@547
   387
dvander@1656
   388
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   389
{
dvander@547
   390
	if (m_IgnoreLevel)
dvander@547
   391
	{
dvander@547
   392
		m_IgnoreLevel--;
dvander@1656
   393
		return SMCResult_Continue;
dvander@547
   394
	}
dvander@547
   395
pred@2217
   396
	if (m_CustomLevel)
pred@2217
   397
	{
pred@2217
   398
		m_CustomLevel--;
pred@2217
   399
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   400
		return SMCResult_Continue;
pred@2217
   401
	}
pred@2217
   402
dvander@547
   403
	switch (m_ParseState)
dvander@547
   404
	{
dvander@547
   405
	case PSTATE_GAMES:
dvander@547
   406
		{
dvander@547
   407
			m_ParseState = PSTATE_NONE;
dvander@547
   408
			break;
dvander@547
   409
		}
dvander@547
   410
	case PSTATE_GAMEDEFS:
dvander@547
   411
		{
dvander@547
   412
			m_ParseState = PSTATE_GAMES;
dvander@547
   413
			break;
dvander@547
   414
		}
pred@2217
   415
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   416
		{
pred@2217
   417
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   418
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   419
			break;
pred@2217
   420
		}
dvander@548
   421
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   422
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   423
		{
dvander@547
   424
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   425
			break;
dvander@547
   426
		}
dvander@547
   427
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   428
		{
dvander@547
   429
			/* Parse the offset... */
ds@1064
   430
			if (m_Class[0] != '\0'
ds@1064
   431
				&& m_Prop[0] != '\0')
dvander@547
   432
			{
ds@1064
   433
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   434
				if (pProp)
dvander@547
   435
				{
dvander@547
   436
					int val = pProp->GetOffset();
dvander@1057
   437
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   438
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   439
				} else {
dvander@547
   440
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   441
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   442
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   443
					{
dvander@547
   444
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   445
							m_Class,
ds@1064
   446
							m_Prop,
dvander@2524
   447
							m_CurFile,
ds@1064
   448
							m_Game);
dvander@547
   449
					}
dvander@547
   450
				}
dvander@547
   451
			}
dvander@547
   452
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   453
			break;
dvander@547
   454
		}
dvander@1307
   455
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   456
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   457
		{
dvander@947
   458
			if (!bShouldBeReadingDefault)
dvander@947
   459
			{
dvander@947
   460
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   461
				m_IgnoreLevel = 1;
ds@1043
   462
				m_ParseState = PSTATE_GAMES;
ds@1043
   463
			} else {
ds@1043
   464
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   465
			}
dvander@947
   466
			break;
dvander@947
   467
		}
dvander@1307
   468
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   469
		{
dvander@1307
   470
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   471
			break;
dvander@1307
   472
		}
dvander@969
   473
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   474
		{
dvander@969
   475
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   476
			break;
dvander@969
   477
		}
dvander@947
   478
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   479
		{
dvander@947
   480
			if (s_TempSig.library[0] == '\0')
dvander@947
   481
			{
dvander@947
   482
				/* assume server */
dvander@947
   483
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   484
			}
dvander@947
   485
			void *addrInBase = NULL;
dvander@947
   486
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   487
			{
faluco@1541
   488
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   489
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   490
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   491
			}
dvander@947
   492
			void *final_addr = NULL;
dvander@947
   493
			if (addrInBase == NULL)
dvander@947
   494
			{
dvander@947
   495
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   496
					s_TempSig.library, 
dvander@2524
   497
					m_CurFile);
dvander@947
   498
			} else {
dvander@947
   499
#if defined PLATFORM_LINUX
dvander@951
   500
				if (s_TempSig.sig[0] == '@')
dvander@947
   501
				{
dvander@947
   502
					Dl_info info;
dvander@947
   503
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   504
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   505
					{
dvander@947
   506
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   507
						if (handle)
dvander@947
   508
						{
dvander@951
   509
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   510
							dlclose(handle);
dvander@947
   511
						} else {
dvander@947
   512
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   513
								s_TempSig.library,
dvander@2524
   514
								m_File);
dvander@947
   515
						}
dvander@947
   516
					} else {
dvander@947
   517
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   518
							s_TempSig.library,
dvander@2524
   519
							m_File);
dvander@947
   520
					}
dvander@947
   521
				}
dvander@947
   522
				if (final_addr)
dvander@947
   523
				{
dvander@947
   524
					goto skip_find;
dvander@947
   525
				}
dvander@947
   526
#endif
dvander@947
   527
				/* First, preprocess the signature */
dvander@2806
   528
				unsigned char real_sig[511];
dvander@947
   529
				size_t real_bytes;
dvander@947
   530
				size_t length;
dvander@947
   531
dvander@947
   532
				real_bytes = 0;
dvander@947
   533
				length = strlen(s_TempSig.sig);
dvander@947
   534
dvander@2806
   535
				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   536
dvander@1061
   537
				if (real_bytes >= 1)
dvander@947
   538
				{
dvander@2806
   539
					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
dvander@947
   540
				}
dvander@947
   541
			}
dvander@947
   542
dvander@947
   543
#if defined PLATFORM_LINUX
dvander@947
   544
skip_find:
dvander@947
   545
#endif
dvander@1057
   546
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   547
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   548
dvander@947
   549
			break;
dvander@947
   550
		}
dvander@547
   551
	}
dvander@547
   552
dvander@1656
   553
	return SMCResult_Continue;
dvander@547
   554
}
dvander@547
   555
dvander@2524
   556
#define MSTATE_NONE		0
dvander@2524
   557
#define MSTATE_MAIN		1
dvander@2524
   558
#define MSTATE_FILE		2
dvander@2524
   559
dvander@2524
   560
class MasterReader : public ITextListener_SMC
dvander@2524
   561
{
dvander@2524
   562
public:
dvander@2524
   563
	virtual void ReadSMC_ParseStart()
dvander@2524
   564
	{
dvander@2524
   565
		state = MSTATE_NONE;
dvander@2524
   566
		ignoreLevel = 0;
dvander@2524
   567
	}
dvander@2524
   568
dvander@2524
   569
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   570
	{
dvander@2524
   571
		if (ignoreLevel)
dvander@2524
   572
		{
dvander@2524
   573
			return SMCResult_Continue;
dvander@2524
   574
		}
dvander@2524
   575
dvander@2524
   576
		if (state == MSTATE_NONE)
dvander@2524
   577
		{
dvander@2524
   578
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   579
			{
dvander@2524
   580
				state = MSTATE_MAIN;
dvander@2524
   581
			}
dvander@2524
   582
			else
dvander@2524
   583
			{
dvander@2524
   584
				ignoreLevel++;
dvander@2524
   585
			}
dvander@2524
   586
		}
dvander@2524
   587
		else if (state == MSTATE_MAIN)
dvander@2524
   588
		{
dvander@2524
   589
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   590
			had_engine = false;
dvander@2524
   591
			matched_engine = false;
dvander@2524
   592
			had_game = false;
dvander@2524
   593
			matched_game = false;
dvander@2524
   594
			state = MSTATE_FILE;
dvander@2524
   595
		}
dvander@2524
   596
		else if (state == MSTATE_FILE)
dvander@2524
   597
		{
dvander@2524
   598
			ignoreLevel++;
dvander@2524
   599
		}
dvander@2524
   600
dvander@2524
   601
		return SMCResult_Continue;
dvander@2524
   602
	}
dvander@2524
   603
dvander@2524
   604
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   605
	{
dvander@2524
   606
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   607
		{
dvander@2524
   608
			return SMCResult_Continue;
dvander@2524
   609
		}
dvander@2524
   610
dvander@2524
   611
		if (strcmp(key, "engine") == 0)
dvander@2524
   612
		{
dvander@2524
   613
			had_engine = true;
dvander@2524
   614
			if (DoesEngineMatch(value))
dvander@2524
   615
			{
dvander@2524
   616
				matched_engine = true;
dvander@2524
   617
			}
dvander@2524
   618
		}
dvander@2524
   619
		else if (strcmp(key, "game") == 0)
dvander@2524
   620
		{
dvander@2524
   621
			had_game = true;
dvander@2524
   622
			if (DoesGameMatch(value))
dvander@2524
   623
			{
dvander@2524
   624
				matched_game = true;
dvander@2524
   625
			}
dvander@2524
   626
		}
dvander@2524
   627
dvander@2524
   628
		return SMCResult_Continue;
dvander@2524
   629
	}
dvander@2524
   630
dvander@2524
   631
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   632
	{
dvander@2524
   633
		if (ignoreLevel)
dvander@2524
   634
		{
dvander@2524
   635
			ignoreLevel--;
dvander@2524
   636
			return SMCResult_Continue;
dvander@2524
   637
		}
dvander@2524
   638
dvander@2524
   639
		if (state == MSTATE_FILE)
dvander@2524
   640
		{
dvander@2524
   641
			/* The four success conditions:
dvander@2524
   642
			 * 1. Needed nothing.
dvander@2524
   643
			 * 2. Needed game only.
dvander@2524
   644
			 * 3. Needed engine only.
dvander@2524
   645
			 * 4. Needed both engine and game.
dvander@2524
   646
			 * Final result is minimized via k-map.
dvander@2524
   647
			 */
dvander@2524
   648
#if 0
dvander@2524
   649
			if ((!had_engine && !had_game) ||
dvander@2524
   650
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   651
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   652
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   653
#endif
dvander@2524
   654
			if ((!had_engine && !had_game) ||
dvander@2524
   655
				(!had_engine && matched_game) ||
dvander@2524
   656
				(!had_game && matched_engine) ||
dvander@2524
   657
				(matched_engine && matched_game))
dvander@2524
   658
			{
dvander@2524
   659
				fileList->push_back(cur_file);
dvander@2524
   660
			}
dvander@2524
   661
			state = MSTATE_MAIN;
dvander@2524
   662
		}
dvander@2524
   663
		else if (state == MSTATE_MAIN)
dvander@2524
   664
		{
dvander@2524
   665
			state = MSTATE_NONE;
dvander@2524
   666
		}
dvander@2524
   667
dvander@2524
   668
		return SMCResult_Continue;
dvander@2524
   669
	}
dvander@2524
   670
public:
dvander@2524
   671
	List<String> *fileList;
dvander@2524
   672
	unsigned int state;
dvander@2524
   673
	unsigned int ignoreLevel;
dvander@2524
   674
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   675
	bool had_engine;
dvander@2524
   676
	bool matched_engine;
dvander@2524
   677
	bool had_game;
dvander@2524
   678
	bool matched_game;
dvander@2524
   679
};
dvander@2524
   680
dvander@2524
   681
static MasterReader master_reader;
dvander@2524
   682
dvander@547
   683
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   684
{
dvander@548
   685
	/* Reset cached data */
dvander@548
   686
	m_pStrings->Reset();
dvander@547
   687
	sm_trie_clear(m_pOffsets);
dvander@548
   688
	sm_trie_clear(m_pProps);
dvander@548
   689
	sm_trie_clear(m_pKeys);
dvander@547
   690
dvander@2524
   691
	char path[PLATFORM_MAX_PATH];
dvander@2524
   692
dvander@2524
   693
	/* See if we can use the extended gamedata format. */
dvander@2524
   694
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@2524
   695
	if (!g_LibSys.PathExists(path))
dvander@2524
   696
	{
dvander@2524
   697
		/* Nope, use the old mechanism. */
dvander@2524
   698
		UTIL_Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   699
		return EnterFile(path, error, maxlength);
dvander@2524
   700
	}
dvander@2524
   701
dvander@2524
   702
	/* Otherwise, it's time to parse the master. */
dvander@2524
   703
	SMCError err;
dvander@2524
   704
	SMCStates state = {0, 0};
dvander@2524
   705
	List<String> fileList;
dvander@2524
   706
	master_reader.fileList = &fileList;
dvander@2524
   707
dvander@2524
   708
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
dvander@2524
   709
	if (err != SMCError_Okay)
dvander@2524
   710
	{
dvander@2524
   711
		const char *msg = textparsers->GetSMCErrorString(err);
dvander@2524
   712
dvander@2524
   713
		g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
dvander@2524
   714
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2524
   715
			err,
dvander@2524
   716
			state.line,
dvander@2524
   717
			state.col,
dvander@2524
   718
			msg ? msg : "Unknown error");
dvander@2524
   719
		return false;
dvander@2524
   720
	}
dvander@2524
   721
dvander@2524
   722
	/* Go through each file we found and parse it. */
dvander@2524
   723
	List<String>::iterator iter;
dvander@2524
   724
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   725
	{
dvander@2524
   726
		UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   727
		if (!EnterFile(path, error, maxlength))
dvander@2524
   728
		{
dvander@2524
   729
			return false;
dvander@2524
   730
		}
dvander@2524
   731
	}
dvander@2524
   732
pred@2578
   733
	/* Parse the contents of the 'custom' directory */
pred@2582
   734
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
pred@2578
   735
	IDirectory *customDir = g_LibSys.OpenDirectory(path);
pred@2578
   736
pred@2578
   737
	if (!customDir)
pred@2578
   738
	{
pred@2578
   739
		return true;
pred@2578
   740
	}
pred@2578
   741
pred@2578
   742
	while (customDir->MoreFiles())
pred@2578
   743
	{
pred@2578
   744
		if (!customDir->IsEntryFile())
pred@2578
   745
		{
pred@2578
   746
			customDir->NextEntry();
pred@2578
   747
			continue;
pred@2578
   748
		}
pred@2578
   749
		
pred@2578
   750
		const char *curFile = customDir->GetEntryName();
pred@2578
   751
pred@2578
   752
		/* Only allow .txt files */
pred@2578
   753
		int len = strlen(curFile);
pred@2579
   754
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   755
		{
pred@2578
   756
			customDir->NextEntry();
pred@2578
   757
			continue;	
pred@2578
   758
		}
pred@2578
   759
pred@2578
   760
		UTIL_Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   761
		if (!EnterFile(path, error, maxlength))
pred@2578
   762
		{
pred@2579
   763
			g_LibSys.CloseDirectory(customDir);
pred@2578
   764
			return false;
pred@2578
   765
		}
pred@2578
   766
pred@2578
   767
		customDir->NextEntry();
pred@2578
   768
	}
pred@2578
   769
pred@2579
   770
	g_LibSys.CloseDirectory(customDir);
dvander@2524
   771
	return true;
dvander@2524
   772
}
dvander@2524
   773
dvander@2524
   774
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   775
{
dvander@2524
   776
	SMCError err;
dvander@2524
   777
	SMCStates state = {0, 0};
dvander@2524
   778
dvander@2524
   779
	g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   780
dvander@2524
   781
	/* Initialize parse states */
dvander@2524
   782
	m_IgnoreLevel = 0;
dvander@2524
   783
	bShouldBeReadingDefault = true;
dvander@2524
   784
	m_ParseState = PSTATE_NONE;
dvander@2524
   785
dvander@2524
   786
	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
dvander@1656
   787
		!= SMCError_Okay)
dvander@547
   788
	{
dvander@1885
   789
		const char *msg;
dvander@1885
   790
dvander@1885
   791
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   792
dvander@2524
   793
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
dvander@1885
   794
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   795
			err,
dvander@1885
   796
			state.line,
dvander@1885
   797
			state.col,
dvander@1885
   798
			msg ? msg : "Unknown error");
pred@2217
   799
pred@2217
   800
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   801
		{
pred@2217
   802
			//error occurred while parsing a custom section
pred@2217
   803
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   804
			m_CustomHandler = NULL;
pred@2217
   805
			m_CustomLevel = 0;
pred@2217
   806
		}
pred@2217
   807
dvander@547
   808
		return false;
dvander@547
   809
	}
dvander@547
   810
dvander@547
   811
	return true;
dvander@547
   812
}
dvander@547
   813
dvander@547
   814
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   815
{
dvander@547
   816
	void *obj;
dvander@547
   817
dvander@547
   818
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   819
	{
dvander@547
   820
		return false;
dvander@547
   821
	}
dvander@547
   822
dvander@547
   823
	*value = (int)obj;
dvander@547
   824
	
dvander@547
   825
	return true;
dvander@547
   826
}
dvander@547
   827
dvander@547
   828
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   829
{
dvander@548
   830
	void *obj;
dvander@548
   831
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   832
	{
dvander@548
   833
		return NULL;
dvander@548
   834
	}
dvander@548
   835
	return m_pStrings->GetString((int)obj);
dvander@547
   836
}
dvander@547
   837
dvander@547
   838
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   839
{
dvander@547
   840
	SendProp *pProp;
dvander@547
   841
dvander@547
   842
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   843
	{
dvander@547
   844
		return NULL;
dvander@547
   845
	}
dvander@547
   846
dvander@547
   847
	return pProp;
dvander@547
   848
}
dvander@547
   849
dvander@947
   850
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   851
{
dvander@947
   852
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   853
}
dvander@947
   854
dvander@547
   855
void CGameConfig::IncRefCount()
dvander@547
   856
{
dvander@547
   857
	m_RefCount++;
dvander@547
   858
}
dvander@547
   859
dvander@547
   860
unsigned int CGameConfig::DecRefCount()
dvander@547
   861
{
dvander@547
   862
	m_RefCount--;
dvander@547
   863
	return m_RefCount;
dvander@547
   864
}
dvander@547
   865
dvander@616
   866
GameConfigManager::GameConfigManager()
dvander@547
   867
{
dvander@547
   868
	m_pLookup = sm_trie_create();
dvander@547
   869
}
dvander@547
   870
dvander@616
   871
GameConfigManager::~GameConfigManager()
dvander@547
   872
{
dvander@547
   873
	sm_trie_destroy(m_pLookup);
dvander@547
   874
}
dvander@547
   875
dvander@616
   876
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   877
{
dvander@547
   878
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   879
ds@1064
   880
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   881
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   882
dvander@1762
   883
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   884
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   885
	{
dvander@1762
   886
		const char *str;
dvander@1762
   887
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   888
		{
dvander@1762
   889
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   890
		}
dvander@1762
   891
	}
dvander@1762
   892
	pGameInfo->deleteThis();
dvander@547
   893
}
dvander@547
   894
dvander@616
   895
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   896
{
dvander@547
   897
	/* NOW initialize the game file */
dvander@547
   898
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   899
	
dvander@547
   900
	char error[255];
dvander@547
   901
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   902
	{
dvander@547
   903
		/* :TODO: log */
dvander@547
   904
	}
dvander@547
   905
dvander@547
   906
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   907
}
dvander@547
   908
dvander@616
   909
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   910
{
dvander@547
   911
	CloseGameConfigFile(g_pGameConf);
dvander@547
   912
}
dvander@547
   913
dvander@616
   914
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   915
{
dvander@2517
   916
#if 0
pred@2142
   917
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   918
	if (g_blockGameDataLoad)
pred@2142
   919
	{
pred@2142
   920
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   921
		return false;
pred@2142
   922
	}
dvander@2517
   923
#endif
pred@2142
   924
dvander@547
   925
	CGameConfig *pConfig;
dvander@547
   926
dvander@547
   927
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   928
	{
dvander@547
   929
		pConfig->IncRefCount();
dvander@547
   930
		*_pConfig = pConfig;
dvander@547
   931
		return true;
dvander@547
   932
	}
dvander@547
   933
dvander@547
   934
	pConfig = new CGameConfig(file);
dvander@547
   935
dvander@547
   936
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   937
	bool retval = true;
dvander@547
   938
	if (_pConfig != &g_pGameConf)
dvander@547
   939
	{
dvander@547
   940
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   941
	}
dvander@547
   942
dvander@547
   943
	m_cfgs.push_back(pConfig);
dvander@547
   944
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   945
dvander@547
   946
	pConfig->IncRefCount();
dvander@547
   947
dvander@547
   948
	*_pConfig = pConfig;
dvander@547
   949
dvander@547
   950
	return retval;
dvander@547
   951
}
dvander@547
   952
dvander@616
   953
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   954
{
dvander@547
   955
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   956
dvander@547
   957
	if (pConfig->DecRefCount() == 0)
dvander@547
   958
	{
dvander@2524
   959
		sm_trie_delete(m_pLookup, pConfig->m_File);
dvander@547
   960
		delete pConfig;
dvander@547
   961
	}
dvander@547
   962
}
dvander@949
   963
dvander@949
   964
extern HandleType_t g_GameConfigsType;
dvander@949
   965
dvander@949
   966
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   967
{
dvander@949
   968
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   969
	IGameConfig *conf = NULL;
dvander@949
   970
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   971
dvander@949
   972
	if (err)
dvander@949
   973
	{
dvander@949
   974
		*err = _err;
dvander@949
   975
	}
dvander@949
   976
dvander@949
   977
	return conf;
dvander@949
   978
}
pred@2217
   979
dvander@2562
   980
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   981
{
pred@2217
   982
	m_customHandlers.insert(sectionname, listener);
pred@2217
   983
}
pred@2217
   984
dvander@2562
   985
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   986
{
pred@2217
   987
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
   988
pred@2217
   989
	if (pListener == NULL)
pred@2217
   990
	{
pred@2217
   991
		return;
pred@2217
   992
	}
pred@2217
   993
pred@2217
   994
	if (*pListener != listener)
pred@2217
   995
	{
pred@2217
   996
		return;
pred@2217
   997
	}
pred@2217
   998
pred@2217
   999
	m_customHandlers.remove(sectionname);
pred@2217
  1000
	
pred@2217
  1001
	return;
pred@2217
  1002
}
dvander@2562
  1003
dvander@2562
  1004
void GameConfigManager::AcquireLock()
dvander@2562
  1005
{
dvander@2562
  1006
}
dvander@2562
  1007
dvander@2562
  1008
void GameConfigManager::ReleaseLock()
dvander@2562
  1009
{
dvander@2562
  1010
}