core/GameConfigs.cpp
author Scott Ehlert <ds@alliedmods.net>
Fri Nov 06 16:24:40 2009 -0600 (2009-11-06)
changeset 2863 d740d9cdf53a
parent 2847 1daf209d9dd2
child 2901 f5a1cf24f505
permissions -rw-r--r--
Added IMemoryUtils::ResolveSymbol() for resolving symbols hidden via GCC's -fvisibility=hidden (bug 4091, r=dvander,pred).

Right now, this is only used on L4D2 where it is needed.
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/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "undef"
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#define PLATFORM_SERVER_BINARY      "undef.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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	if (strcasecmp(value, g_Game) == 0 ||
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#else
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	if (strcmp(value, g_Game) == 0 ||
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#endif
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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	if (strcmp(value, "original") == 0)
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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	if (strcmp(value, "darkmessiah") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	if (strcmp(value, "orangebox") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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	if (strcmp(value, "orangebox_valve") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	if (strcmp(value, "left4dead") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD2
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	if (strcmp(value, "left4dead2") == 0)
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#else
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#error "Unknown engine type"
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#endif
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	{
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		return true;
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	}
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	return false;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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   267
dvander@1307
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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   281
			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				g_Logger.LogError("[SM] %s", error);
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   285
			} else {
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   286
				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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   287
			}
dvander@1307
   288
			break;
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   289
		}
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   290
	case PSTATE_GAMEDEFS_CUSTOM:
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   291
		{
pred@2217
   292
			m_CustomLevel++;
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   293
			return m_CustomHandler->ReadSMC_NewSection(states, name);
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   294
			break;
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   295
		}
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   296
	/* No sub-sections allowed:
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   297
	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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   298
	 case PSTATE_GAMEDEFS_KEYS:
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   299
	 case PSTATE_GAMEDEFS_SUPPORTED:
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   300
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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   301
	 case PSTATE_GAMEDEFS_CRC_BINARY:
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   302
	 */
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   303
	default:
dvander@547
   304
		{
dvander@547
   305
			/* If we don't know what we got, start ignoring */
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   306
			m_IgnoreLevel++;
dvander@547
   307
			break;
dvander@547
   308
		}
dvander@547
   309
	}
dvander@547
   310
dvander@1656
   311
	return SMCResult_Continue;
dvander@547
   312
}
dvander@547
   313
dvander@1656
   314
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@547
   315
{
dvander@547
   316
	if (m_IgnoreLevel)
dvander@547
   317
	{
dvander@1656
   318
		return SMCResult_Continue;
dvander@547
   319
	}
dvander@547
   320
dvander@547
   321
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
dvander@547
   322
	{
dvander@547
   323
		if (strcmp(key, "class") == 0)
dvander@547
   324
		{
ds@1064
   325
			strncopy(m_Class, value, sizeof(m_Class));
dvander@547
   326
		} else if (strcmp(key, "prop") == 0) {
ds@1064
   327
			strncopy(m_Prop, value, sizeof(m_Prop));
dvander@547
   328
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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   329
			int val = atoi(value);
dvander@1057
   330
			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@547
   331
		}
dvander@548
   332
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
dvander@548
   333
		int id = m_pStrings->AddString(value);
dvander@1057
   334
		sm_trie_replace(m_pKeys, key, (void *)id);
dvander@947
   335
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
dvander@2524
   336
		if (strcmp(key, "game") == 0)
dvander@947
   337
		{
dvander@2524
   338
			had_game = true;
dvander@2524
   339
			if (DoesGameMatch(value))
dvander@2524
   340
			{
dvander@2524
   341
				matched_game = true;
dvander@2524
   342
			}
dvander@2524
   343
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
dvander@2524
   344
			{
dvander@2524
   345
				bShouldBeReadingDefault = true;
dvander@2524
   346
			}
dvander@2524
   347
		}
dvander@2524
   348
		else if (strcmp(key, "engine") == 0)
dvander@2524
   349
		{
dvander@2524
   350
			had_engine = true;
dvander@2524
   351
			if (DoesEngineMatch(value))
dvander@2524
   352
			{
dvander@2524
   353
				matched_engine = true;
dvander@2524
   354
			}
dvander@2524
   355
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   356
			{
dvander@2524
   357
				bShouldBeReadingDefault = true;
dvander@2524
   358
			}
dvander@947
   359
		}
dvander@947
   360
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
dvander@947
   361
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   362
		{
dvander@947
   363
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   364
		} else if (strcmp(key, "library") == 0) {
dvander@947
   365
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   366
		}
dvander@1307
   367
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   368
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   369
			&& s_ServerBinCRC_Ok
dvander@1307
   370
			&& !bShouldBeReadingDefault)
dvander@1307
   371
		{
dvander@1307
   372
			unsigned int crc = 0;
dvander@1307
   373
			sscanf(value, "%08X", &crc);
dvander@1307
   374
			if (s_ServerBinCRC == crc)
dvander@1307
   375
			{
dvander@1307
   376
				bShouldBeReadingDefault = true;
dvander@1307
   377
			}
dvander@1307
   378
		}
pred@2217
   379
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   380
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   381
	}
dvander@547
   382
dvander@1656
   383
	return SMCResult_Continue;
dvander@547
   384
}
dvander@547
   385
dvander@1656
   386
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   387
{
dvander@547
   388
	if (m_IgnoreLevel)
dvander@547
   389
	{
dvander@547
   390
		m_IgnoreLevel--;
dvander@1656
   391
		return SMCResult_Continue;
dvander@547
   392
	}
dvander@547
   393
pred@2217
   394
	if (m_CustomLevel)
pred@2217
   395
	{
pred@2217
   396
		m_CustomLevel--;
pred@2217
   397
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   398
		return SMCResult_Continue;
pred@2217
   399
	}
pred@2217
   400
dvander@547
   401
	switch (m_ParseState)
dvander@547
   402
	{
dvander@547
   403
	case PSTATE_GAMES:
dvander@547
   404
		{
dvander@547
   405
			m_ParseState = PSTATE_NONE;
dvander@547
   406
			break;
dvander@547
   407
		}
dvander@547
   408
	case PSTATE_GAMEDEFS:
dvander@547
   409
		{
dvander@547
   410
			m_ParseState = PSTATE_GAMES;
dvander@547
   411
			break;
dvander@547
   412
		}
pred@2217
   413
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   414
		{
pred@2217
   415
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   416
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   417
			break;
pred@2217
   418
		}
dvander@548
   419
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   420
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   421
		{
dvander@547
   422
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   423
			break;
dvander@547
   424
		}
dvander@547
   425
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   426
		{
dvander@547
   427
			/* Parse the offset... */
ds@1064
   428
			if (m_Class[0] != '\0'
ds@1064
   429
				&& m_Prop[0] != '\0')
dvander@547
   430
			{
ds@1064
   431
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   432
				if (pProp)
dvander@547
   433
				{
dvander@547
   434
					int val = pProp->GetOffset();
dvander@1057
   435
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   436
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   437
				} else {
dvander@547
   438
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   439
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   440
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   441
					{
dvander@547
   442
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   443
							m_Class,
ds@1064
   444
							m_Prop,
dvander@2524
   445
							m_CurFile,
ds@1064
   446
							m_Game);
dvander@547
   447
					}
dvander@547
   448
				}
dvander@547
   449
			}
dvander@547
   450
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   451
			break;
dvander@547
   452
		}
dvander@1307
   453
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   454
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   455
		{
dvander@947
   456
			if (!bShouldBeReadingDefault)
dvander@947
   457
			{
dvander@947
   458
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   459
				m_IgnoreLevel = 1;
ds@1043
   460
				m_ParseState = PSTATE_GAMES;
ds@1043
   461
			} else {
ds@1043
   462
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   463
			}
dvander@947
   464
			break;
dvander@947
   465
		}
dvander@1307
   466
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   467
		{
dvander@1307
   468
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   469
			break;
dvander@1307
   470
		}
dvander@969
   471
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   472
		{
dvander@969
   473
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   474
			break;
dvander@969
   475
		}
dvander@947
   476
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   477
		{
dvander@947
   478
			if (s_TempSig.library[0] == '\0')
dvander@947
   479
			{
dvander@947
   480
				/* assume server */
dvander@947
   481
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   482
			}
dvander@947
   483
			void *addrInBase = NULL;
dvander@947
   484
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   485
			{
faluco@1541
   486
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   487
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   488
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   489
			}
dvander@947
   490
			void *final_addr = NULL;
dvander@947
   491
			if (addrInBase == NULL)
dvander@947
   492
			{
dvander@947
   493
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   494
					s_TempSig.library, 
dvander@2524
   495
					m_CurFile);
dvander@947
   496
			} else {
dvander@947
   497
#if defined PLATFORM_LINUX
dvander@951
   498
				if (s_TempSig.sig[0] == '@')
dvander@947
   499
				{
dvander@947
   500
					Dl_info info;
dvander@947
   501
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   502
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   503
					{
dvander@947
   504
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   505
						if (handle)
dvander@947
   506
						{
ds@2863
   507
#if SOURCE_ENGINE == SE_LEFT4DEAD2
ds@2863
   508
							final_addr = g_MemUtils.ResolveSymbol(handle, &s_TempSig.sig[1]);
ds@2863
   509
#else
dvander@951
   510
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
ds@2863
   511
#endif
dvander@947
   512
							dlclose(handle);
dvander@947
   513
						} else {
dvander@947
   514
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   515
								s_TempSig.library,
dvander@2524
   516
								m_File);
dvander@947
   517
						}
dvander@947
   518
					} else {
dvander@947
   519
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   520
							s_TempSig.library,
dvander@2524
   521
							m_File);
dvander@947
   522
					}
dvander@947
   523
				}
dvander@947
   524
				if (final_addr)
dvander@947
   525
				{
dvander@947
   526
					goto skip_find;
dvander@947
   527
				}
dvander@947
   528
#endif
dvander@947
   529
				/* First, preprocess the signature */
dvander@2806
   530
				unsigned char real_sig[511];
dvander@947
   531
				size_t real_bytes;
dvander@947
   532
				size_t length;
dvander@947
   533
dvander@947
   534
				real_bytes = 0;
dvander@947
   535
				length = strlen(s_TempSig.sig);
dvander@947
   536
dvander@2806
   537
				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   538
dvander@1061
   539
				if (real_bytes >= 1)
dvander@947
   540
				{
dvander@2806
   541
					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
dvander@947
   542
				}
dvander@947
   543
			}
dvander@947
   544
dvander@947
   545
#if defined PLATFORM_LINUX
dvander@947
   546
skip_find:
dvander@947
   547
#endif
dvander@1057
   548
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   549
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   550
dvander@947
   551
			break;
dvander@947
   552
		}
dvander@547
   553
	}
dvander@547
   554
dvander@1656
   555
	return SMCResult_Continue;
dvander@547
   556
}
dvander@547
   557
dvander@2524
   558
#define MSTATE_NONE		0
dvander@2524
   559
#define MSTATE_MAIN		1
dvander@2524
   560
#define MSTATE_FILE		2
dvander@2524
   561
dvander@2524
   562
class MasterReader : public ITextListener_SMC
dvander@2524
   563
{
dvander@2524
   564
public:
dvander@2524
   565
	virtual void ReadSMC_ParseStart()
dvander@2524
   566
	{
dvander@2524
   567
		state = MSTATE_NONE;
dvander@2524
   568
		ignoreLevel = 0;
dvander@2524
   569
	}
dvander@2524
   570
dvander@2524
   571
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   572
	{
dvander@2524
   573
		if (ignoreLevel)
dvander@2524
   574
		{
dvander@2524
   575
			return SMCResult_Continue;
dvander@2524
   576
		}
dvander@2524
   577
dvander@2524
   578
		if (state == MSTATE_NONE)
dvander@2524
   579
		{
dvander@2524
   580
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   581
			{
dvander@2524
   582
				state = MSTATE_MAIN;
dvander@2524
   583
			}
dvander@2524
   584
			else
dvander@2524
   585
			{
dvander@2524
   586
				ignoreLevel++;
dvander@2524
   587
			}
dvander@2524
   588
		}
dvander@2524
   589
		else if (state == MSTATE_MAIN)
dvander@2524
   590
		{
dvander@2524
   591
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   592
			had_engine = false;
dvander@2524
   593
			matched_engine = false;
dvander@2524
   594
			had_game = false;
dvander@2524
   595
			matched_game = false;
dvander@2524
   596
			state = MSTATE_FILE;
dvander@2524
   597
		}
dvander@2524
   598
		else if (state == MSTATE_FILE)
dvander@2524
   599
		{
dvander@2524
   600
			ignoreLevel++;
dvander@2524
   601
		}
dvander@2524
   602
dvander@2524
   603
		return SMCResult_Continue;
dvander@2524
   604
	}
dvander@2524
   605
dvander@2524
   606
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   607
	{
dvander@2524
   608
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   609
		{
dvander@2524
   610
			return SMCResult_Continue;
dvander@2524
   611
		}
dvander@2524
   612
dvander@2524
   613
		if (strcmp(key, "engine") == 0)
dvander@2524
   614
		{
dvander@2524
   615
			had_engine = true;
dvander@2524
   616
			if (DoesEngineMatch(value))
dvander@2524
   617
			{
dvander@2524
   618
				matched_engine = true;
dvander@2524
   619
			}
dvander@2524
   620
		}
dvander@2524
   621
		else if (strcmp(key, "game") == 0)
dvander@2524
   622
		{
dvander@2524
   623
			had_game = true;
dvander@2524
   624
			if (DoesGameMatch(value))
dvander@2524
   625
			{
dvander@2524
   626
				matched_game = true;
dvander@2524
   627
			}
dvander@2524
   628
		}
dvander@2524
   629
dvander@2524
   630
		return SMCResult_Continue;
dvander@2524
   631
	}
dvander@2524
   632
dvander@2524
   633
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   634
	{
dvander@2524
   635
		if (ignoreLevel)
dvander@2524
   636
		{
dvander@2524
   637
			ignoreLevel--;
dvander@2524
   638
			return SMCResult_Continue;
dvander@2524
   639
		}
dvander@2524
   640
dvander@2524
   641
		if (state == MSTATE_FILE)
dvander@2524
   642
		{
dvander@2524
   643
			/* The four success conditions:
dvander@2524
   644
			 * 1. Needed nothing.
dvander@2524
   645
			 * 2. Needed game only.
dvander@2524
   646
			 * 3. Needed engine only.
dvander@2524
   647
			 * 4. Needed both engine and game.
dvander@2524
   648
			 * Final result is minimized via k-map.
dvander@2524
   649
			 */
dvander@2524
   650
#if 0
dvander@2524
   651
			if ((!had_engine && !had_game) ||
dvander@2524
   652
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   653
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   654
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   655
#endif
dvander@2524
   656
			if ((!had_engine && !had_game) ||
dvander@2524
   657
				(!had_engine && matched_game) ||
dvander@2524
   658
				(!had_game && matched_engine) ||
dvander@2524
   659
				(matched_engine && matched_game))
dvander@2524
   660
			{
dvander@2524
   661
				fileList->push_back(cur_file);
dvander@2524
   662
			}
dvander@2524
   663
			state = MSTATE_MAIN;
dvander@2524
   664
		}
dvander@2524
   665
		else if (state == MSTATE_MAIN)
dvander@2524
   666
		{
dvander@2524
   667
			state = MSTATE_NONE;
dvander@2524
   668
		}
dvander@2524
   669
dvander@2524
   670
		return SMCResult_Continue;
dvander@2524
   671
	}
dvander@2524
   672
public:
dvander@2524
   673
	List<String> *fileList;
dvander@2524
   674
	unsigned int state;
dvander@2524
   675
	unsigned int ignoreLevel;
dvander@2524
   676
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   677
	bool had_engine;
dvander@2524
   678
	bool matched_engine;
dvander@2524
   679
	bool had_game;
dvander@2524
   680
	bool matched_game;
dvander@2524
   681
};
dvander@2524
   682
dvander@2524
   683
static MasterReader master_reader;
dvander@2524
   684
dvander@547
   685
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   686
{
dvander@548
   687
	/* Reset cached data */
dvander@548
   688
	m_pStrings->Reset();
dvander@547
   689
	sm_trie_clear(m_pOffsets);
dvander@548
   690
	sm_trie_clear(m_pProps);
dvander@548
   691
	sm_trie_clear(m_pKeys);
dvander@547
   692
dvander@2524
   693
	char path[PLATFORM_MAX_PATH];
dvander@2524
   694
dvander@2524
   695
	/* See if we can use the extended gamedata format. */
dvander@2524
   696
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@2524
   697
	if (!g_LibSys.PathExists(path))
dvander@2524
   698
	{
dvander@2524
   699
		/* Nope, use the old mechanism. */
dvander@2524
   700
		UTIL_Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   701
		return EnterFile(path, error, maxlength);
dvander@2524
   702
	}
dvander@2524
   703
dvander@2524
   704
	/* Otherwise, it's time to parse the master. */
dvander@2524
   705
	SMCError err;
dvander@2524
   706
	SMCStates state = {0, 0};
dvander@2524
   707
	List<String> fileList;
dvander@2524
   708
	master_reader.fileList = &fileList;
dvander@2524
   709
dvander@2524
   710
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
dvander@2524
   711
	if (err != SMCError_Okay)
dvander@2524
   712
	{
dvander@2524
   713
		const char *msg = textparsers->GetSMCErrorString(err);
dvander@2524
   714
dvander@2524
   715
		g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
dvander@2524
   716
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2524
   717
			err,
dvander@2524
   718
			state.line,
dvander@2524
   719
			state.col,
dvander@2524
   720
			msg ? msg : "Unknown error");
dvander@2524
   721
		return false;
dvander@2524
   722
	}
dvander@2524
   723
dvander@2524
   724
	/* Go through each file we found and parse it. */
dvander@2524
   725
	List<String>::iterator iter;
dvander@2524
   726
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   727
	{
dvander@2524
   728
		UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   729
		if (!EnterFile(path, error, maxlength))
dvander@2524
   730
		{
dvander@2524
   731
			return false;
dvander@2524
   732
		}
dvander@2524
   733
	}
dvander@2524
   734
pred@2578
   735
	/* Parse the contents of the 'custom' directory */
pred@2582
   736
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
pred@2578
   737
	IDirectory *customDir = g_LibSys.OpenDirectory(path);
pred@2578
   738
pred@2578
   739
	if (!customDir)
pred@2578
   740
	{
pred@2578
   741
		return true;
pred@2578
   742
	}
pred@2578
   743
pred@2578
   744
	while (customDir->MoreFiles())
pred@2578
   745
	{
pred@2578
   746
		if (!customDir->IsEntryFile())
pred@2578
   747
		{
pred@2578
   748
			customDir->NextEntry();
pred@2578
   749
			continue;
pred@2578
   750
		}
pred@2578
   751
		
pred@2578
   752
		const char *curFile = customDir->GetEntryName();
pred@2578
   753
pred@2578
   754
		/* Only allow .txt files */
pred@2578
   755
		int len = strlen(curFile);
pred@2579
   756
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   757
		{
pred@2578
   758
			customDir->NextEntry();
pred@2578
   759
			continue;	
pred@2578
   760
		}
pred@2578
   761
pred@2578
   762
		UTIL_Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   763
		if (!EnterFile(path, error, maxlength))
pred@2578
   764
		{
pred@2579
   765
			g_LibSys.CloseDirectory(customDir);
pred@2578
   766
			return false;
pred@2578
   767
		}
pred@2578
   768
pred@2578
   769
		customDir->NextEntry();
pred@2578
   770
	}
pred@2578
   771
pred@2579
   772
	g_LibSys.CloseDirectory(customDir);
dvander@2524
   773
	return true;
dvander@2524
   774
}
dvander@2524
   775
dvander@2524
   776
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   777
{
dvander@2524
   778
	SMCError err;
dvander@2524
   779
	SMCStates state = {0, 0};
dvander@2524
   780
dvander@2524
   781
	g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   782
dvander@2524
   783
	/* Initialize parse states */
dvander@2524
   784
	m_IgnoreLevel = 0;
dvander@2524
   785
	bShouldBeReadingDefault = true;
dvander@2524
   786
	m_ParseState = PSTATE_NONE;
dvander@2524
   787
dvander@2524
   788
	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
dvander@1656
   789
		!= SMCError_Okay)
dvander@547
   790
	{
dvander@1885
   791
		const char *msg;
dvander@1885
   792
dvander@1885
   793
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   794
dvander@2524
   795
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
dvander@1885
   796
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   797
			err,
dvander@1885
   798
			state.line,
dvander@1885
   799
			state.col,
dvander@1885
   800
			msg ? msg : "Unknown error");
pred@2217
   801
pred@2217
   802
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   803
		{
pred@2217
   804
			//error occurred while parsing a custom section
pred@2217
   805
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   806
			m_CustomHandler = NULL;
pred@2217
   807
			m_CustomLevel = 0;
pred@2217
   808
		}
pred@2217
   809
dvander@547
   810
		return false;
dvander@547
   811
	}
dvander@547
   812
dvander@547
   813
	return true;
dvander@547
   814
}
dvander@547
   815
dvander@547
   816
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   817
{
dvander@547
   818
	void *obj;
dvander@547
   819
dvander@547
   820
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   821
	{
dvander@547
   822
		return false;
dvander@547
   823
	}
dvander@547
   824
dvander@547
   825
	*value = (int)obj;
dvander@547
   826
	
dvander@547
   827
	return true;
dvander@547
   828
}
dvander@547
   829
dvander@547
   830
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   831
{
dvander@548
   832
	void *obj;
dvander@548
   833
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   834
	{
dvander@548
   835
		return NULL;
dvander@548
   836
	}
dvander@548
   837
	return m_pStrings->GetString((int)obj);
dvander@547
   838
}
dvander@547
   839
dvander@547
   840
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   841
{
dvander@547
   842
	SendProp *pProp;
dvander@547
   843
dvander@547
   844
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   845
	{
dvander@547
   846
		return NULL;
dvander@547
   847
	}
dvander@547
   848
dvander@547
   849
	return pProp;
dvander@547
   850
}
dvander@547
   851
dvander@947
   852
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   853
{
dvander@947
   854
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   855
}
dvander@947
   856
dvander@547
   857
void CGameConfig::IncRefCount()
dvander@547
   858
{
dvander@547
   859
	m_RefCount++;
dvander@547
   860
}
dvander@547
   861
dvander@547
   862
unsigned int CGameConfig::DecRefCount()
dvander@547
   863
{
dvander@547
   864
	m_RefCount--;
dvander@547
   865
	return m_RefCount;
dvander@547
   866
}
dvander@547
   867
dvander@616
   868
GameConfigManager::GameConfigManager()
dvander@547
   869
{
dvander@547
   870
	m_pLookup = sm_trie_create();
dvander@547
   871
}
dvander@547
   872
dvander@616
   873
GameConfigManager::~GameConfigManager()
dvander@547
   874
{
dvander@547
   875
	sm_trie_destroy(m_pLookup);
dvander@547
   876
}
dvander@547
   877
dvander@616
   878
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   879
{
dvander@547
   880
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   881
ds@1064
   882
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   883
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   884
dvander@1762
   885
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   886
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   887
	{
dvander@1762
   888
		const char *str;
dvander@1762
   889
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   890
		{
dvander@1762
   891
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   892
		}
dvander@1762
   893
	}
dvander@1762
   894
	pGameInfo->deleteThis();
dvander@547
   895
}
dvander@547
   896
dvander@616
   897
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   898
{
dvander@547
   899
	/* NOW initialize the game file */
dvander@547
   900
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   901
	
dvander@547
   902
	char error[255];
dvander@547
   903
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   904
	{
dvander@547
   905
		/* :TODO: log */
dvander@547
   906
	}
dvander@547
   907
dvander@547
   908
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   909
}
dvander@547
   910
dvander@616
   911
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   912
{
dvander@547
   913
	CloseGameConfigFile(g_pGameConf);
dvander@547
   914
}
dvander@547
   915
dvander@616
   916
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   917
{
dvander@2517
   918
#if 0
pred@2142
   919
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   920
	if (g_blockGameDataLoad)
pred@2142
   921
	{
pred@2142
   922
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   923
		return false;
pred@2142
   924
	}
dvander@2517
   925
#endif
pred@2142
   926
dvander@547
   927
	CGameConfig *pConfig;
dvander@547
   928
dvander@547
   929
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   930
	{
dvander@547
   931
		pConfig->IncRefCount();
dvander@547
   932
		*_pConfig = pConfig;
dvander@547
   933
		return true;
dvander@547
   934
	}
dvander@547
   935
dvander@547
   936
	pConfig = new CGameConfig(file);
dvander@547
   937
dvander@547
   938
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   939
	bool retval = true;
dvander@547
   940
	if (_pConfig != &g_pGameConf)
dvander@547
   941
	{
dvander@547
   942
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   943
	}
dvander@547
   944
dvander@547
   945
	m_cfgs.push_back(pConfig);
dvander@547
   946
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   947
dvander@547
   948
	pConfig->IncRefCount();
dvander@547
   949
dvander@547
   950
	*_pConfig = pConfig;
dvander@547
   951
dvander@547
   952
	return retval;
dvander@547
   953
}
dvander@547
   954
dvander@616
   955
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   956
{
dvander@547
   957
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   958
dvander@547
   959
	if (pConfig->DecRefCount() == 0)
dvander@547
   960
	{
dvander@2524
   961
		sm_trie_delete(m_pLookup, pConfig->m_File);
dvander@547
   962
		delete pConfig;
dvander@547
   963
	}
dvander@547
   964
}
dvander@949
   965
dvander@949
   966
extern HandleType_t g_GameConfigsType;
dvander@949
   967
dvander@949
   968
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   969
{
dvander@949
   970
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   971
	IGameConfig *conf = NULL;
dvander@949
   972
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   973
dvander@949
   974
	if (err)
dvander@949
   975
	{
dvander@949
   976
		*err = _err;
dvander@949
   977
	}
dvander@949
   978
dvander@949
   979
	return conf;
dvander@949
   980
}
pred@2217
   981
dvander@2562
   982
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   983
{
pred@2217
   984
	m_customHandlers.insert(sectionname, listener);
pred@2217
   985
}
pred@2217
   986
dvander@2562
   987
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   988
{
pred@2217
   989
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
   990
pred@2217
   991
	if (pListener == NULL)
pred@2217
   992
	{
pred@2217
   993
		return;
pred@2217
   994
	}
pred@2217
   995
pred@2217
   996
	if (*pListener != listener)
pred@2217
   997
	{
pred@2217
   998
		return;
pred@2217
   999
	}
pred@2217
  1000
pred@2217
  1001
	m_customHandlers.remove(sectionname);
pred@2217
  1002
	
pred@2217
  1003
	return;
pred@2217
  1004
}
dvander@2562
  1005
dvander@2562
  1006
void GameConfigManager::AcquireLock()
dvander@2562
  1007
{
dvander@2562
  1008
}
dvander@2562
  1009
dvander@2562
  1010
void GameConfigManager::ReleaseLock()
dvander@2562
  1011
{
dvander@2562
  1012
}