core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Thu Mar 15 04:45:17 2007 +0000 (2007-03-15)
changeset 616 d5b1dcf38c07
parent 615 c4aa259cca88
child 643 f55b20bb1007
permissions -rw-r--r--
refactored singleton class names
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/**
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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PlayerManager g_Players;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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PlayerManager::PlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = true;
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}
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PlayerManager::~PlayerManager()
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{
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	delete [] m_AuthQueue;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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}
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void PlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	delete [] m_Players;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = false;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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	}
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}
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void PlayerManager::RunAuthChecks()
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{
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	CPlayer *pPlayer;
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	const char *authstr;
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	unsigned int removed = 0;
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	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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	{
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		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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		if (authstr && authstr[0] != '\0'
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			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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		{
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			/* Set authorization */
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			pPlayer->m_AuthID.assign(authstr);
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			pPlayer->m_IsAuthorized = true;
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			/* Send to extensions */
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			List<IClientListener *>::iterator iter;
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			IClientListener *pListener;
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			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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			{
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				pListener = (*iter);
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				pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
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			}
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			/* Send to plugins */
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			if (m_clauth->GetFunctionCount())
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			{
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				m_clauth->PushCell(m_AuthQueue[i]);
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				m_clauth->PushString(authstr);
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				m_clauth->Execute(NULL);
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			}
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			/* Mark as removed from queue */
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			m_AuthQueue[i] = 0;
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			removed++;
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		}
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	}
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	/* Clean up the queue */
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	if (removed)
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	{
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		/* We don't have to compcat the list if it's empty */
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		if (removed != m_AuthQueue[0])
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		{
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			unsigned int diff = 0;
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			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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			{
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				/* If this member is removed... */
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				if (m_AuthQueue[i] == 0)
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				{
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					/* Increase the differential */
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					diff++;
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				} else {
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					/* diff cannot increase faster than i+1 */
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					assert(i > diff);
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					assert(i - diff >= 1);
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					/* move this index down */
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					m_AuthQueue[i - diff] = m_AuthQueue[i];
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				}
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			}
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			m_AuthQueue[0] -= removed;
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		} else {
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			m_AuthQueue[0] = 0;
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			g_SourceMod.SetAuthChecking(false);
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		}
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	}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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		{
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			return false;
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		}
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	}
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	cell_t res = 1;
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	m_Players[client].Initialize(pszName, pszAddress, pEntity);
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	m_clconnect->PushCell(client);
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	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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	m_clconnect->PushCell(maxrejectlen);
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	m_clconnect->Execute(&res, NULL);
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	if (res)
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	{
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		m_AuthQueue[++m_AuthQueue[0]] = client;
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		g_SourceMod.SetAuthChecking(true);
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	} else {
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		RETURN_META_VALUE(MRES_SUPERCEDE, false);
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	}
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	return true;
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}
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bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	bool orig_value = META_RESULT_ORIG_RET(bool);
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	if (orig_value)
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	{
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		List<IClientListener *>::iterator iter;
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		IClientListener *pListener = NULL;
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		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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		{
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			pListener = (*iter);
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			pListener->OnClientConnected(client);
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		}
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	}
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	return true;
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}
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void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	CPlayer *pPlayer = GetPlayerByIndex(client);
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	if (!pPlayer->IsConnected())
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	{
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		/* Run manual connection routines */
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		char error[255];
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		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
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		{
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			/* :TODO: kick the bot if it's rejected */
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			return;
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		}
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		List<IClientListener *>::iterator iter;
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		IClientListener *pListener = NULL;
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		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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		{
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			pListener = (*iter);
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			pListener->OnClientConnected(client);
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		}
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	}
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		pListener->OnClientPutInServer(client);
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	}
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	m_Players[client].Connect();
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	m_PlayerCount++;
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	m_clputinserver->PushCell(client);
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	m_clputinserver->Execute(&res, NULL);
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}
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void PlayerManager::OnClientDisconnect(edict_t *pEntity)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	if (m_Players[client].IsConnected())
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	{
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		m_cldisconnect->PushCell(client);
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		m_cldisconnect->Execute(&res, NULL);
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	}
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	if (m_Players[client].IsInGame())
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	{
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		m_PlayerCount--;
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	}
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		pListener->OnClientDisconnecting(client);
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	}
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	/**
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	 * Remove client from auth queue if necessary
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	 */
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	if (!m_Players[client].IsAuthorized())
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	{
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		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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		{
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			if (m_AuthQueue[i] == (unsigned)client)
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			{
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				/* Move everything ahead of us back by one */
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				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
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				{
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					m_AuthQueue[j-1] = m_AuthQueue[j];
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				}
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				/* Remove us and break */
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				m_AuthQueue[0]--;
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				break;
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			}
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		}
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	}
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	m_Players[client].Disconnect();
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}
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void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	m_cldisconnect_post->PushCell(client);
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	m_cldisconnect_post->Execute(&res, NULL);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		pListener->OnClientDisconnected(client);
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	}
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}
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void PlayerManager::OnClientCommand(edict_t *pEntity)
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{
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	cell_t res = Pl_Continue;
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	int client = engine->IndexOfEdict(pEntity);
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	int args = engine->Cmd_Argc() - 1;
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	m_clcommand->PushCell(client);
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	m_clcommand->PushCell(args);
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	m_clcommand->Execute(&res, NULL);
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	if (res >= Pl_Stop)
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	{
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		RETURN_META(MRES_SUPERCEDE);
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	}
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	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
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	if (res >= Pl_Handled)
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	{
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		RETURN_META(MRES_SUPERCEDE);
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	}
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}
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void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
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	m_clinfochanged->Execute(&res, NULL);
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	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
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}
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int PlayerManager::GetMaxClients()
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{
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	return m_maxClients;
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}
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CPlayer *PlayerManager::GetPlayerByIndex(int client) const
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{
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	if (client > m_maxClients || client < 1)
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	{
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		return NULL;
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   370
	}
dvander@591
   371
	return &m_Players[client];
dvander@591
   372
}
dvander@591
   373
dvander@616
   374
int PlayerManager::GetNumPlayers()
dvander@591
   375
{
dvander@591
   376
	return m_PlayerCount;
dvander@591
   377
}
dvander@591
   378
dvander@616
   379
void PlayerManager::AddClientListener(IClientListener *listener)
dvander@591
   380
{
dvander@591
   381
	m_hooks.push_back(listener);
dvander@591
   382
}
dvander@591
   383
dvander@616
   384
void PlayerManager::RemoveClientListener(IClientListener *listener)
dvander@591
   385
{
dvander@591
   386
	m_hooks.remove(listener);
dvander@591
   387
}
dvander@591
   388
dvander@616
   389
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
dvander@591
   390
{
dvander@591
   391
	int index = engine->IndexOfEdict(pEdict);
dvander@591
   392
	return GetGamePlayer(index);
dvander@591
   393
}
dvander@591
   394
dvander@616
   395
IGamePlayer *PlayerManager::GetGamePlayer(int client)
dvander@591
   396
{
dvander@591
   397
	return GetPlayerByIndex(client);
dvander@591
   398
}
dvander@591
   399
dvander@616
   400
void PlayerManager::ClearAdminId(AdminId id)
dvander@591
   401
{
dvander@591
   402
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   403
	{
dvander@591
   404
		if (m_Players[i].m_Admin == id)
dvander@591
   405
		{
dvander@591
   406
			m_Players[i].DumpAdmin(true);
dvander@591
   407
		}
dvander@591
   408
	}
dvander@591
   409
}
dvander@591
   410
dvander@616
   411
void PlayerManager::ClearAllAdmins()
dvander@591
   412
{
dvander@591
   413
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   414
	{
dvander@591
   415
		m_Players[i].DumpAdmin(true);
dvander@591
   416
	}
dvander@591
   417
}
dvander@591
   418
dvander@591
   419
dvander@591
   420
/*******************
dvander@591
   421
 *** PLAYER CODE ***
dvander@591
   422
 *******************/
dvander@591
   423
dvander@591
   424
CPlayer::CPlayer()
dvander@591
   425
{
dvander@591
   426
	m_IsConnected = false;
dvander@591
   427
	m_IsInGame = false;
dvander@591
   428
	m_IsAuthorized = false;
dvander@591
   429
	m_pEdict = NULL;
dvander@591
   430
	m_Admin = INVALID_ADMIN_ID;
dvander@591
   431
	m_TempAdmin = false;
dvander@591
   432
}
dvander@591
   433
dvander@591
   434
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
dvander@591
   435
{
dvander@591
   436
	m_IsConnected = true;
dvander@591
   437
	m_Name.assign(name);
dvander@591
   438
	m_Ip.assign(ip);
dvander@591
   439
	m_pEdict = pEntity;
dvander@591
   440
}
dvander@591
   441
dvander@591
   442
void CPlayer::Connect()
dvander@591
   443
{
dvander@591
   444
	m_IsInGame = true;
dvander@591
   445
}
dvander@591
   446
dvander@591
   447
void CPlayer::Authorize(const char *steamid)
dvander@591
   448
{
dvander@591
   449
	m_IsAuthorized = true;
dvander@591
   450
	m_AuthID.assign(steamid);
dvander@591
   451
}
dvander@591
   452
dvander@591
   453
void CPlayer::Disconnect()
dvander@591
   454
{
dvander@591
   455
	DumpAdmin(false);
dvander@591
   456
	m_IsConnected = false;
dvander@591
   457
	m_IsInGame = false;
dvander@591
   458
	m_IsAuthorized = false;
dvander@591
   459
	m_Name.clear();
dvander@591
   460
	m_Ip.clear();
dvander@591
   461
	m_AuthID.clear();
dvander@591
   462
	m_pEdict = NULL;
dvander@591
   463
}
dvander@591
   464
dvander@591
   465
void CPlayer::SetName(const char *name)
dvander@591
   466
{
dvander@591
   467
	m_Name.assign(name);
dvander@591
   468
}
dvander@591
   469
dvander@615
   470
const char *CPlayer::GetName()
dvander@591
   471
{
dvander@591
   472
	return m_Name.c_str();
dvander@591
   473
}
dvander@591
   474
dvander@615
   475
const char *CPlayer::GetIPAddress()
dvander@591
   476
{
dvander@591
   477
	return m_Ip.c_str();
dvander@591
   478
}
dvander@591
   479
dvander@615
   480
const char *CPlayer::GetAuthString()
dvander@591
   481
{
dvander@591
   482
	return m_AuthID.c_str();
dvander@591
   483
}
dvander@591
   484
dvander@615
   485
edict_t *CPlayer::GetEdict()
dvander@591
   486
{
dvander@591
   487
	return m_pEdict;
dvander@591
   488
}
dvander@591
   489
dvander@615
   490
bool CPlayer::IsInGame()
dvander@591
   491
{
dvander@591
   492
	return m_IsInGame;
dvander@591
   493
}
dvander@591
   494
dvander@615
   495
bool CPlayer::IsConnected()
dvander@591
   496
{
dvander@591
   497
	return m_IsConnected;
dvander@591
   498
}
dvander@591
   499
dvander@615
   500
bool CPlayer::IsAuthorized()
dvander@591
   501
{
dvander@591
   502
	return m_IsAuthorized;
dvander@591
   503
}
dvander@591
   504
dvander@615
   505
bool CPlayer::IsFakeClient()
dvander@591
   506
{
dvander@591
   507
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@591
   508
}
dvander@591
   509
dvander@591
   510
void CPlayer::SetAdminId(AdminId id, bool temporary)
dvander@591
   511
{
dvander@591
   512
	if (!m_IsConnected)
dvander@591
   513
	{
dvander@591
   514
		return;
dvander@591
   515
	}
dvander@591
   516
dvander@591
   517
	DumpAdmin(false);
dvander@591
   518
dvander@591
   519
	m_Admin = id;
dvander@591
   520
	m_TempAdmin = temporary;
dvander@591
   521
}
dvander@591
   522
dvander@615
   523
AdminId CPlayer::GetAdminId()
dvander@591
   524
{
dvander@591
   525
	return m_Admin;
dvander@591
   526
}
dvander@591
   527
dvander@591
   528
void CPlayer::DumpAdmin(bool deleting)
dvander@591
   529
{
dvander@591
   530
	if (m_Admin != INVALID_ADMIN_ID)
dvander@591
   531
	{
dvander@591
   532
		if (m_TempAdmin && !deleting)
dvander@591
   533
		{
dvander@591
   534
			g_Admins.InvalidateAdmin(m_Admin);
dvander@591
   535
		}
dvander@591
   536
		m_Admin = INVALID_ADMIN_ID;
dvander@591
   537
		m_TempAdmin = false;
dvander@591
   538
	}
dvander@591
   539
}