core/smn_events.cpp
b7aa2b626807
2008-03-30 07:00 +0000
Scott Ehlert - Spring Cleaning, Part Ichi (1)
e73a1e51833b
2008-03-27 04:54 +0000
Scott Ehlert - Updated copyright year
ab94316bb52b
2007-08-15 06:19 +0000
Scott Ehlert - Updated license headers on virtually all files with extremely minor changes in the name of some sort of strange consistency.
17badaf66ce4
2007-08-01 02:12 +0000
David Anderson - updated more header files (mostly internal now)
11471aa66e06
2007-05-29 08:30 +0000
David Anderson - - the handle system now lets you create HandleSecurity structs easier, but source compatibility is broken (using the old syntax wasn't really good C++ anyway!)
ce145e4eac4b
2007-05-16 05:04 +0000
Scott Ehlert - Yikes, fixed HookEventEx()
712a6e20b3e1
2007-05-16 04:09 +0000
Scott Ehlert - Implemented amb296 - Added HookEventEx() which does not generate a runtime error if the event does not exist and returns false instead.
7a8ac1106ace
2007-04-30 22:53 +0000
Scott Ehlert - Added paramater to CreateEvent to determine whether or not creation should be forced even if nothing is hooking/listening to the event.
7accb9b0ae5d
2007-04-30 22:03 +0000
Scott Ehlert - Removed flags from FireEvent()
d9779d053851
2007-04-12 19:49 +0000
Scott Ehlert - CancelCreatedEvent actually does what it is supposed to do now...
ef60870067ff
2007-03-22 21:50 +0000
Scott Ehlert - More consistency of some sort...
f6d811158ad3
2007-03-12 00:07 +0000
David Anderson - fixed spacing on headers
5716b2117a50
2007-03-06 07:38 +0000
Scott Ehlert - Redid case on some error messages
86663b24d7f7
2007-03-06 04:53 +0000
Scott Ehlert - Oh, this isn't needed anymore
39a746736a0f
2007-03-06 04:50 +0000
Scott Ehlert - Creating/Firing/Canceling events now use CStack to avoid the need to use new when possible
50696154c0b8
2007-03-04 04:05 +0000
Scott Ehlert - Initial import of event stuff: Natives to hook and fire game events