core/sourcemod.cpp
author David Anderson <dvander@alliedmods.net>
Sun May 13 05:51:30 2007 +0000 (2007-05-13)
changeset 780 570fa34723bf
parent 769 d7dc79f1f93e
child 786 a04118454f26
permissions -rw-r--r--
initial import of radio message - UNTESTED, DO NOT EVEN TRY LOL
added supported mods for radio messages into core gameconf
various internal fixes/improvements for menus
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include <stdio.h>
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "systems/LibrarySys.h"
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#include "vm/sp_vm_engine.h"
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#include <sh_string.h>
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#include "PluginSys.h"
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#include "ShareSys.h"
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#include "CoreConfig.h"
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#include "Logger.h"
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#include "ExtensionSys.h"
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#include "AdminCache.h"
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#include "sm_stringutil.h"
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#include "PlayerManager.h"
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#include "Translator.h"
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#include "ForwardSys.h"
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#include "TimerSys.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
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SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
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SourcePawnEngine g_SourcePawn;
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SourceModBase g_SourceMod;
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ILibrary *g_pJIT = NULL;
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SourceHook::String g_BaseDir;
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ISourcePawnEngine *g_pSourcePawn = &g_SourcePawn;
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IVirtualMachine *g_pVM;
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IdentityToken_t *g_pCoreIdent = NULL;
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float g_LastTime = 0.0f;
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float g_LastMenuTime = 0.0f;
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float g_LastAuthCheck = 0.0f;
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IForward *g_pOnGameFrame = NULL;
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IForward *g_pOnMapEnd = NULL;
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bool g_Loaded = false;
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int g_StillFrames = 0;
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float g_StillTime = 0.0f;
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typedef int (*GIVEENGINEPOINTER)(ISourcePawnEngine *);
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typedef unsigned int (*GETEXPORTCOUNT)();
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typedef IVirtualMachine *(*GETEXPORT)(unsigned int);
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typedef void (*NOTIFYSHUTDOWN)();
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void ShutdownJIT()
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{
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	NOTIFYSHUTDOWN notify = (NOTIFYSHUTDOWN)g_pJIT->GetSymbolAddress("NotifyShutdown");
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	if (notify)
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	{
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		notify();
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	}
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	g_pJIT->CloseLibrary();
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}
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SourceModBase::SourceModBase()
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{
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	m_IsMapLoading = false;
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	m_ExecPluginReload = false;
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	m_GotBasePath = false;
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}
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ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key, 
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									  const char *value, 
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									  ConfigSource source, 
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									  char *error, 
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									  size_t maxlength)
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{
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	if (strcasecmp(key, "BasePath") == 0)
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	{
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		if (source == ConfigSource_Console)
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		{
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			UTIL_Format(error, maxlength, "Cannot be set at runtime");
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			return ConfigResult_Reject;
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		}
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		if (!m_GotBasePath)
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		{
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			g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
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			g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), value);
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			m_GotBasePath = true;
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
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{
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	const char *gamepath = g_SMAPI->GetBaseDir();
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	/* Store full path to game */
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	g_BaseDir.assign(gamepath);
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	/* Store name of game directory by itself */
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	size_t len = strlen(gamepath);
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	for (size_t i = len - 1; i >= 0; i--)
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	{
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		if (gamepath[i] == PLATFORM_SEP_CHAR)
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		{
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			strncopy(m_ModDir, &gamepath[++i], sizeof(m_ModDir));
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			break;
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		}
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	}
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	/* Initialize CoreConfig so we can get SourceMod base path properly - this basically parses core.cfg */
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	g_CoreConfig.Initialize();
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	/* This shouldn't happen, but can't hurt to be safe */
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	if (!g_LibSys.PathExists(m_SMBaseDir) || !m_GotBasePath)
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	{
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		g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/addons/sourcemod", g_BaseDir.c_str());
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		g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), "addons/sourcemod");
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		m_GotBasePath = true;
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	}
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	/* Attempt to load the JIT! */
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	char file[PLATFORM_MAX_PATH];
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	char myerror[255];
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	g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/sourcepawn.jit.x86.%s",
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		GetSourceModPath(),
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		PLATFORM_LIB_EXT
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		);
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	g_pJIT = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
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	if (!g_pJIT)
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	{
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "%s (failed to load bin/sourcepawn.jit.x86.%s)", 
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				myerror,
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				PLATFORM_LIB_EXT);
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		}
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		return false;
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	}
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	int err;
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	GIVEENGINEPOINTER jit_init = (GIVEENGINEPOINTER)g_pJIT->GetSymbolAddress("GiveEnginePointer");
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	if (!jit_init)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "Failed to find GiveEnginePointer in JIT!");
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		}
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		return false;
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	}
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	if ((err=jit_init(g_pSourcePawn)) != 0)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "GiveEnginePointer returned %d in the JIT", err);
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		}
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		return false;
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	}
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	GETEXPORTCOUNT jit_getnum = (GETEXPORTCOUNT)g_pJIT->GetSymbolAddress("GetExportCount");
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	GETEXPORT jit_get = (GETEXPORT)g_pJIT->GetSymbolAddress("GetExport");
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	if (!jit_get)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "JIT is missing a necessary export!");
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		}
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		return false;
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	}
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	unsigned int num = jit_getnum();
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	if (!num || ((g_pVM=jit_get(0)) == NULL))
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "JIT did not export any virtual machines!");
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		}
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		return false;
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	}
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	unsigned int api = g_pVM->GetAPIVersion();
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	if (api != SOURCEPAWN_VM_API_VERSION)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "JIT is not a compatible version");
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		}
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		return false;
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	}
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	/* Hook this now so we can detect startup without calling StartSourceMod() */
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
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	/* Only load if we're not late */
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	if (!late)
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	{
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		StartSourceMod(false);
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	}
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	return true;
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}
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void SourceModBase::StartSourceMod(bool late)
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
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	enginePatch = SH_GET_CALLCLASS(engine);
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	gamedllPatch = SH_GET_CALLCLASS(gamedll);
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	/* Notify! */
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	SMGlobalClass *pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModStartup(false);
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	/* Make the global core identity */
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	g_pCoreIdent = g_ShareSys.CreateCoreIdentity();
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	/* Notify! */
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	pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModAllInitialized();
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	/* Add us now... */
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	g_ShareSys.AddInterface(NULL, this);
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	/* We're loaded! */
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	g_Loaded = true;
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}
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bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
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{
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	/* If we're not loaded... */
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	if (!g_Loaded)
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	{
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		/* Do all global initialization now */
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		StartSourceMod(true);
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	}
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	m_IsMapLoading = true;
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	m_ExecPluginReload = true;
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	g_LastTime = 0.0f;
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	g_LastMenuTime = 0.0f;
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	g_LastAuthCheck = 0.0f;
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	g_SimTicks.ticking = true;
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	g_SimTicks.tickcount = 0;
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	g_StillTime = 0.0f;
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	g_StillFrames = 0;
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	/* Notify! */
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	SMGlobalClass *pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModLevelChange(pMapName);
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	DoGlobalPluginLoads();
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	m_IsMapLoading = false;
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	/* Notify! */
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	pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModPluginsLoaded();
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	if (!g_pOnGameFrame)
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	{
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		g_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
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	}
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	if (!g_pOnMapEnd)
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	{
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		g_pOnMapEnd = g_Forwards.CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
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	}
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	RETURN_META_VALUE(MRES_IGNORED, true);
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}
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void StartTickSimulation()
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{
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	g_SimTicks.ticking = false;
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	g_SimTicks.tickcount = 0;
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	g_SimTicks.ticktime = gpGlobals->curtime;
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}
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void StopTickSimulation()
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{
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	g_SimTicks.ticking = true;
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	g_Timers.MapChange();
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	g_StillFrames = 0;
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	g_LastTime = gpGlobals->curtime;
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}
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void SimulateTick()
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{
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	g_SimTicks.tickcount++;
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	g_SimTicks.ticktime = g_StillTime + (g_SimTicks.tickcount * gpGlobals->interval_per_tick);
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}
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void SourceModBase::GameFrame(bool simulating)
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{
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	/**
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	 * Note: This is all hardcoded rather than delegated to save
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	 * precious CPU cycles.
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	 */
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	float curtime = gpGlobals->curtime;
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	int framecount = gpGlobals->framecount;
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	/* Verify that we're still ticking */
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	if (g_SimTicks.ticking)
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	{
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   343
		if (g_StillFrames == 0)
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   344
		{
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   345
			g_StillFrames = framecount;
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			g_StillTime = curtime;
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   347
		} else {
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   348
			/* Try to detect when we've stopped ticking.
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			 * We do this once 10 frames pass and there have been no ticks.
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   350
			 */
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   351
			if (g_StillTime == curtime)
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   352
			{
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   353
				if (framecount - g_StillFrames >= 5)
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   354
				{
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   355
					StartTickSimulation();
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   356
					return;
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   357
				}
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   358
			} else {
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   359
				/* We're definitely ticking we get here, 
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				 * but update everything as a precaution */
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   361
				g_StillFrames = framecount;
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   362
				g_StillTime = curtime;
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   363
			}
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   364
		}
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   365
	} else {
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   366
		/* We need to make sure we should still be simulating. */
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   367
		if (g_StillTime != curtime)
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   368
		{
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   369
			/* Wow, we're ticking again! It's time to revert. */
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   370
			StopTickSimulation();
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   371
			return;
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   372
		}
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   373
		/* Nope, not ticking.  Simulate! */
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   374
		SimulateTick();
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   375
		curtime = g_SimTicks.ticktime;
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   376
	}
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   377
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   378
	if (curtime - g_LastTime >= 0.1f)
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   379
	{
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   380
		if (m_CheckingAuth
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   381
			&& (gpGlobals->curtime - g_LastAuthCheck > 0.7f))
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   382
		{
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   383
			g_LastAuthCheck = gpGlobals->curtime;
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   384
			g_Players.RunAuthChecks();
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   385
		}
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   386
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   387
		g_Timers.RunFrame();
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   388
		g_LastTime = curtime;
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   389
	}
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   390
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   391
	if (g_SimTicks.tickcount && (curtime - g_LastMenuTime >= 1.0f))
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   392
	{
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   393
		g_ValveMenuStyle.ProcessWatchList();
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   394
		g_RadioMenuStyle.ProcessWatchList();
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   395
		g_LastMenuTime = curtime;
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   396
	}
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   397
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   398
	if (g_pOnGameFrame && g_pOnGameFrame->GetFunctionCount())
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   399
	{
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   400
		g_pOnGameFrame->Execute(NULL);
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   401
	}
dvander@448
   402
}
dvander@448
   403
faluco@333
   404
void SourceModBase::LevelShutdown()
faluco@333
   405
{
dvander@718
   406
	if (g_pOnMapEnd)
dvander@718
   407
	{
dvander@718
   408
		g_pOnMapEnd->Execute(NULL);
dvander@718
   409
	}
dvander@718
   410
faluco@333
   411
	if (m_ExecPluginReload)
faluco@333
   412
	{
faluco@333
   413
		g_PluginSys.ReloadOrUnloadPlugins();
faluco@333
   414
		m_ExecPluginReload = false;
faluco@333
   415
	}
faluco@333
   416
}
faluco@333
   417
faluco@484
   418
bool SourceModBase::IsMapLoading() const
dvander@315
   419
{
dvander@315
   420
	return m_IsMapLoading;
dvander@315
   421
}
dvander@315
   422
dvander@209
   423
void SourceModBase::DoGlobalPluginLoads()
dvander@209
   424
{
dvander@209
   425
	char config_path[PLATFORM_MAX_PATH];
dvander@209
   426
	char plugins_path[PLATFORM_MAX_PATH];
dvander@209
   427
dvander@317
   428
	BuildPath(Path_SM, config_path, 
dvander@209
   429
		sizeof(config_path),
dvander@317
   430
		"configs/plugin_settings.cfg");
dvander@317
   431
	BuildPath(Path_SM, plugins_path,
dvander@209
   432
		sizeof(plugins_path),
dvander@317
   433
		"plugins");
dvander@209
   434
dvander@397
   435
	/* Load any auto extensions */
dvander@397
   436
	g_Extensions.TryAutoload();
dvander@397
   437
dvander@315
   438
	/* Run the first pass */
dvander@211
   439
	g_PluginSys.LoadAll_FirstPass(config_path, plugins_path);
dvander@213
   440
dvander@315
   441
	/* Mark any extensions as loaded */
dvander@315
   442
	g_Extensions.MarkAllLoaded();
dvander@315
   443
dvander@213
   444
	/* No modules yet, it's safe to call this from here */
dvander@213
   445
	g_PluginSys.LoadAll_SecondPass();
dvander@315
   446
dvander@315
   447
	/* Re-mark any extensions as loaded */
dvander@315
   448
	g_Extensions.MarkAllLoaded();
dvander@211
   449
}
dvander@211
   450
dvander@317
   451
size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...)
dvander@317
   452
{
ds@652
   453
	char _buffer[PLATFORM_MAX_PATH];
dvander@317
   454
	va_list ap;
dvander@317
   455
dvander@317
   456
	va_start(ap, format);
dvander@317
   457
	vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
dvander@317
   458
	va_end(ap);
dvander@317
   459
dvander@317
   460
	const char *base = NULL;
dvander@317
   461
	if (type == Path_Game)
dvander@317
   462
	{
ds@729
   463
		base = GetGamePath();
dvander@317
   464
	} else if (type == Path_SM) {
dvander@317
   465
		base = GetSourceModPath();
dvander@345
   466
	} else if (type == Path_SM_Rel) {
dvander@345
   467
		base = m_SMRelDir;
dvander@317
   468
	}
dvander@317
   469
dvander@317
   470
	if (base)
dvander@317
   471
	{
dvander@317
   472
		return g_LibSys.PathFormat(buffer, maxlength, "%s/%s", base, _buffer);
dvander@317
   473
	} else {
dvander@317
   474
		return g_LibSys.PathFormat(buffer, maxlength, "%s", _buffer);
dvander@317
   475
	}
dvander@317
   476
}
dvander@317
   477
faluco@289
   478
void SourceModBase::CloseSourceMod()
faluco@289
   479
{
dvander@688
   480
	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
faluco@484
   481
dvander@688
   482
	if (g_Loaded)
dvander@496
   483
	{
dvander@688
   484
		if (g_pOnGameFrame)
dvander@688
   485
		{
dvander@688
   486
			g_Forwards.ReleaseForward(g_pOnGameFrame);
dvander@688
   487
		}
dvander@718
   488
dvander@718
   489
		if (g_pOnMapEnd)
dvander@718
   490
		{
dvander@718
   491
			g_Forwards.ReleaseForward(g_pOnMapEnd);
dvander@718
   492
		}
dvander@688
   493
	
dvander@688
   494
		/* Notify! */
dvander@688
   495
		SMGlobalClass *pBase = SMGlobalClass::head;
dvander@688
   496
		while (pBase)
dvander@688
   497
		{
dvander@688
   498
			pBase->OnSourceModShutdown();
dvander@688
   499
			pBase = pBase->m_pGlobalClassNext;
dvander@688
   500
		}
dvander@688
   501
	
dvander@688
   502
		/* Delete all data packs */
dvander@688
   503
		CStack<CDataPack *>::iterator iter;
dvander@688
   504
		CDataPack *pd;
dvander@688
   505
		for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
dvander@688
   506
		{
dvander@688
   507
			pd = (*iter);
dvander@688
   508
			delete pd;
dvander@688
   509
		}
dvander@688
   510
		m_freepacks.popall();
dvander@688
   511
	
dvander@688
   512
		/* Notify! */
dvander@688
   513
		pBase = SMGlobalClass::head;
dvander@688
   514
		while (pBase)
dvander@688
   515
		{
dvander@688
   516
			pBase->OnSourceModAllShutdown();
dvander@688
   517
			pBase = pBase->m_pGlobalClassNext;
dvander@688
   518
		}
dvander@688
   519
	
dvander@688
   520
		if (enginePatch)
dvander@688
   521
		{
dvander@688
   522
			SH_RELEASE_CALLCLASS(enginePatch);
dvander@688
   523
			enginePatch = NULL;
dvander@688
   524
		}
dvander@688
   525
	
dvander@688
   526
		if (gamedllPatch)
dvander@688
   527
		{
dvander@688
   528
			SH_RELEASE_CALLCLASS(gamedllPatch);
dvander@688
   529
			gamedllPatch = NULL;
dvander@688
   530
		}
dvander@496
   531
dvander@688
   532
		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
dvander@688
   533
		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
dvander@532
   534
	}
dvander@532
   535
faluco@289
   536
	/* Rest In Peace */
faluco@289
   537
	ShutdownJIT();
faluco@289
   538
}
faluco@289
   539
dvander@317
   540
void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
dvander@317
   541
{
dvander@317
   542
	IExtensionInterface *pAPI = pExt->GetAPI();
dvander@317
   543
	const char *tag = pAPI->GetExtensionTag();
dvander@317
   544
	char buffer[2048];
dvander@317
   545
	va_list ap;
dvander@317
   546
dvander@317
   547
	va_start(ap, format);
dvander@317
   548
	vsnprintf(buffer, sizeof(buffer), format, ap);
dvander@317
   549
	va_end(ap);
dvander@317
   550
dvander@317
   551
	if (tag)
dvander@317
   552
	{
dvander@317
   553
		g_Logger.LogMessage("[%s] %s", tag, buffer);
dvander@317
   554
	} else {
dvander@317
   555
		g_Logger.LogMessage("%s", buffer);
dvander@317
   556
	}
dvander@317
   557
}
dvander@317
   558
dvander@317
   559
void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
dvander@317
   560
{
dvander@317
   561
	IExtensionInterface *pAPI = pExt->GetAPI();
dvander@317
   562
	const char *tag = pAPI->GetExtensionTag();
dvander@317
   563
	char buffer[2048];
dvander@317
   564
	va_list ap;
dvander@317
   565
dvander@317
   566
	va_start(ap, format);
dvander@317
   567
	vsnprintf(buffer, sizeof(buffer), format, ap);
dvander@317
   568
	va_end(ap);
dvander@317
   569
dvander@317
   570
	if (tag)
dvander@317
   571
	{
dvander@317
   572
		g_Logger.LogError("[%s] %s", tag, buffer);
dvander@317
   573
	} else {
dvander@317
   574
		g_Logger.LogError("%s", buffer);
dvander@317
   575
	}
dvander@317
   576
}
dvander@317
   577
dvander@347
   578
size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
dvander@347
   579
{
dvander@347
   580
	char *fmt;
dvander@347
   581
dvander@347
   582
	pContext->LocalToString(params[param], &fmt);
dvander@347
   583
dvander@347
   584
	int lparam = ++param;
dvander@347
   585
dvander@347
   586
	return atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
dvander@347
   587
}
dvander@347
   588
faluco@484
   589
const char *SourceModBase::GetSourceModPath() const
dvander@209
   590
{
dvander@209
   591
	return m_SMBaseDir;
dvander@209
   592
}
dvander@211
   593
ds@729
   594
const char *SourceModBase::GetGamePath() const
dvander@255
   595
{
dvander@255
   596
	return g_BaseDir.c_str();
dvander@255
   597
}
dvander@255
   598
faluco@422
   599
void SourceModBase::SetGlobalTarget(unsigned int index)
faluco@422
   600
{
faluco@422
   601
	m_target = index;
faluco@422
   602
}
faluco@422
   603
dvander@448
   604
void SourceModBase::SetAuthChecking(bool set)
dvander@448
   605
{
dvander@448
   606
	m_CheckingAuth = set;
dvander@448
   607
}
dvander@448
   608
faluco@422
   609
unsigned int SourceModBase::GetGlobalTarget() const
faluco@422
   610
{
faluco@422
   611
	return m_target;
faluco@422
   612
}
faluco@422
   613
faluco@484
   614
IDataPack *SourceModBase::CreateDataPack()
faluco@484
   615
{
faluco@484
   616
	CDataPack *pack;
faluco@484
   617
	if (m_freepacks.empty())
faluco@484
   618
	{
faluco@484
   619
		pack = new CDataPack;
faluco@484
   620
	} else {
faluco@484
   621
		pack = m_freepacks.front();
faluco@484
   622
		m_freepacks.pop();
faluco@484
   623
		pack->Initialize();
faluco@484
   624
	}
faluco@484
   625
	return pack;
faluco@484
   626
}
faluco@484
   627
faluco@484
   628
void SourceModBase::FreeDataPack(IDataPack *pack)
faluco@484
   629
{
faluco@484
   630
	m_freepacks.push(static_cast<CDataPack *>(pack));
faluco@484
   631
}
faluco@484
   632
faluco@484
   633
Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
faluco@484
   634
{
faluco@484
   635
	//:TODO:
faluco@484
   636
	return 0;
faluco@484
   637
}
faluco@484
   638
ds@729
   639
const char *SourceModBase::GetGameFolderName() const
ds@696
   640
{
ds@696
   641
	return m_ModDir;
ds@696
   642
}
ds@696
   643
faluco@733
   644
ISourcePawnEngine *SourceModBase::GetScriptingEngine()
faluco@733
   645
{
faluco@733
   646
	return g_pSourcePawn;
faluco@733
   647
}
faluco@733
   648
faluco@733
   649
IVirtualMachine *SourceModBase::GetScriptingVM()
faluco@733
   650
{
faluco@733
   651
	return g_pVM;
faluco@733
   652
}
faluco@733
   653
dvander@211
   654
SMGlobalClass *SMGlobalClass::head = NULL;
dvander@211
   655
dvander@211
   656
SMGlobalClass::SMGlobalClass()
dvander@211
   657
{
dvander@211
   658
	m_pGlobalClassNext = SMGlobalClass::head;
dvander@211
   659
	SMGlobalClass::head = this;
dvander@211
   660
}