core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Thu Oct 29 01:33:57 2009 -0700 (2009-10-29)
changeset 2846 5e176efe7927
parent 2828 74059a80142c
child 2847 1daf209d9dd2
permissions -rw-r--r--
Use GetSourceEngineBuild() from MM:S 1.8 legacy API (bug 4083, r=ds).
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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static char g_Game[256];
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static char g_GameDesc[256] = {'!', '\0'};
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static char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#define PSTATE_GAMEDEFS_CUSTOM			11
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#elif defined PLATFORM_APPLE
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#define PLATFORM_NAME               "undef"
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#define PLATFORM_SERVER_BINARY      "undef.dylib"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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static bool DoesGameMatch(const char *value)
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{
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#if defined PLATFORM_WINDOWS
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	if (strcasecmp(value, g_Game) == 0 ||
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#else
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	if (strcmp(value, g_Game) == 0 ||
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#endif
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		strcmp(value, g_GameDesc) == 0 ||
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		strcmp(value, g_GameName) == 0)
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	{
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		return true;
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	}
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	return false;
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}
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static bool DoesEngineMatch(const char *value)
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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	if (strcmp(value, "original") == 0)
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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	if (strcmp(value, "darkmessiah") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOX
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	if (strcmp(value, "orangebox") == 0)
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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	if (strcmp(value, "orangebox_valve") == 0)
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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	if (strcmp(value, "left4dead") == 0)
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#else
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#error "Unknown engine type"
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#endif
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	{
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		return true;
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	}
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	return false;
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}
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CGameConfig::CGameConfig(const char *file)
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{
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	strncopy(m_File, file, sizeof(m_File));
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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	m_CustomLevel = 0;
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	m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if (strcmp(name, "*") == 0 ||
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				strcmp(name, "#default") == 0 ||
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				DoesGameMatch(name))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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				had_game = false;
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				matched_game = false;
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				had_engine = false;
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				matched_engine = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
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				if (pListen != NULL)
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				{
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					m_CustomLevel = 0;
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					m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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					m_CustomHandler = *pListen;
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					m_CustomHandler->ReadSMC_ParseStart();
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					break;
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				}
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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					fclose(fp);
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_CUSTOM:
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		{
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			m_CustomLevel++;
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			return m_CustomHandler->ReadSMC_NewSection(states, name);
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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   302
	 */
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   303
	default:
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   304
		{
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   305
			/* If we don't know what we got, start ignoring */
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   306
			m_IgnoreLevel++;
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			break;
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   308
		}
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   309
	}
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   310
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   311
	return SMCResult_Continue;
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   312
}
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   313
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   314
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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   315
{
dvander@547
   316
	if (m_IgnoreLevel)
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   317
	{
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   318
		return SMCResult_Continue;
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   319
	}
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   320
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   321
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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   322
	{
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   323
		if (strcmp(key, "class") == 0)
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   324
		{
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   325
			strncopy(m_Class, value, sizeof(m_Class));
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   326
		} else if (strcmp(key, "prop") == 0) {
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   327
			strncopy(m_Prop, value, sizeof(m_Prop));
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   328
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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   331
		}
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   332
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   333
		int id = m_pStrings->AddString(value);
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   334
		sm_trie_replace(m_pKeys, key, (void *)id);
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   335
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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   336
		if (strcmp(key, "game") == 0)
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   337
		{
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   338
			had_game = true;
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   339
			if (DoesGameMatch(value))
dvander@2524
   340
			{
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   341
				matched_game = true;
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   342
			}
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   343
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
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   344
			{
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				bShouldBeReadingDefault = true;
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   346
			}
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   347
		}
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   348
		else if (strcmp(key, "engine") == 0)
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   349
		{
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   350
			had_engine = true;
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   351
			if (DoesEngineMatch(value))
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   352
			{
dvander@2524
   353
				matched_engine = true;
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   354
			}
dvander@2524
   355
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
dvander@2524
   356
			{
dvander@2524
   357
				bShouldBeReadingDefault = true;
dvander@2524
   358
			}
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   359
		}
dvander@947
   360
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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   361
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   362
		{
dvander@947
   363
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   364
		} else if (strcmp(key, "library") == 0) {
dvander@947
   365
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   366
		}
dvander@1307
   367
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
dvander@1307
   368
		if (strcmp(key, PLATFORM_NAME) == 0 
dvander@1307
   369
			&& s_ServerBinCRC_Ok
dvander@1307
   370
			&& !bShouldBeReadingDefault)
dvander@1307
   371
		{
dvander@1307
   372
			unsigned int crc = 0;
dvander@1307
   373
			sscanf(value, "%08X", &crc);
dvander@1307
   374
			if (s_ServerBinCRC == crc)
dvander@1307
   375
			{
dvander@1307
   376
				bShouldBeReadingDefault = true;
dvander@1307
   377
			}
dvander@1307
   378
		}
pred@2217
   379
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
pred@2217
   380
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
dvander@547
   381
	}
dvander@547
   382
dvander@1656
   383
	return SMCResult_Continue;
dvander@547
   384
}
dvander@547
   385
dvander@1656
   386
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
dvander@547
   387
{
dvander@547
   388
	if (m_IgnoreLevel)
dvander@547
   389
	{
dvander@547
   390
		m_IgnoreLevel--;
dvander@1656
   391
		return SMCResult_Continue;
dvander@547
   392
	}
dvander@547
   393
pred@2217
   394
	if (m_CustomLevel)
pred@2217
   395
	{
pred@2217
   396
		m_CustomLevel--;
pred@2217
   397
		m_CustomHandler->ReadSMC_LeavingSection(states);
pred@2217
   398
		return SMCResult_Continue;
pred@2217
   399
	}
pred@2217
   400
dvander@547
   401
	switch (m_ParseState)
dvander@547
   402
	{
dvander@547
   403
	case PSTATE_GAMES:
dvander@547
   404
		{
dvander@547
   405
			m_ParseState = PSTATE_NONE;
dvander@547
   406
			break;
dvander@547
   407
		}
dvander@547
   408
	case PSTATE_GAMEDEFS:
dvander@547
   409
		{
dvander@547
   410
			m_ParseState = PSTATE_GAMES;
dvander@547
   411
			break;
dvander@547
   412
		}
pred@2217
   413
	case PSTATE_GAMEDEFS_CUSTOM:
pred@2217
   414
		{
pred@2217
   415
			m_ParseState = PSTATE_GAMEDEFS;
pred@2217
   416
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
pred@2217
   417
			break;
pred@2217
   418
		}
dvander@548
   419
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   420
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   421
		{
dvander@547
   422
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   423
			break;
dvander@547
   424
		}
dvander@547
   425
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   426
		{
dvander@547
   427
			/* Parse the offset... */
ds@1064
   428
			if (m_Class[0] != '\0'
ds@1064
   429
				&& m_Prop[0] != '\0')
dvander@547
   430
			{
ds@1064
   431
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   432
				if (pProp)
dvander@547
   433
				{
dvander@547
   434
					int val = pProp->GetOffset();
dvander@1057
   435
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   436
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   437
				} else {
dvander@547
   438
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   439
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   440
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   441
					{
dvander@547
   442
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   443
							m_Class,
ds@1064
   444
							m_Prop,
dvander@2524
   445
							m_CurFile,
ds@1064
   446
							m_Game);
dvander@547
   447
					}
dvander@547
   448
				}
dvander@547
   449
			}
dvander@547
   450
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   451
			break;
dvander@547
   452
		}
dvander@1307
   453
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   454
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   455
		{
dvander@947
   456
			if (!bShouldBeReadingDefault)
dvander@947
   457
			{
dvander@947
   458
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   459
				m_IgnoreLevel = 1;
ds@1043
   460
				m_ParseState = PSTATE_GAMES;
ds@1043
   461
			} else {
ds@1043
   462
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   463
			}
dvander@947
   464
			break;
dvander@947
   465
		}
dvander@1307
   466
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   467
		{
dvander@1307
   468
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   469
			break;
dvander@1307
   470
		}
dvander@969
   471
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   472
		{
dvander@969
   473
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   474
			break;
dvander@969
   475
		}
dvander@947
   476
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   477
		{
dvander@947
   478
			if (s_TempSig.library[0] == '\0')
dvander@947
   479
			{
dvander@947
   480
				/* assume server */
dvander@947
   481
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   482
			}
dvander@947
   483
			void *addrInBase = NULL;
dvander@947
   484
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   485
			{
faluco@1541
   486
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   487
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   488
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   489
			}
dvander@947
   490
			void *final_addr = NULL;
dvander@947
   491
			if (addrInBase == NULL)
dvander@947
   492
			{
dvander@947
   493
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   494
					s_TempSig.library, 
dvander@2524
   495
					m_CurFile);
dvander@947
   496
			} else {
dvander@947
   497
#if defined PLATFORM_LINUX
dvander@951
   498
				if (s_TempSig.sig[0] == '@')
dvander@947
   499
				{
dvander@947
   500
					Dl_info info;
dvander@947
   501
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   502
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   503
					{
dvander@947
   504
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   505
						if (handle)
dvander@947
   506
						{
dvander@951
   507
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   508
							dlclose(handle);
dvander@947
   509
						} else {
dvander@947
   510
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   511
								s_TempSig.library,
dvander@2524
   512
								m_File);
dvander@947
   513
						}
dvander@947
   514
					} else {
dvander@947
   515
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   516
							s_TempSig.library,
dvander@2524
   517
							m_File);
dvander@947
   518
					}
dvander@947
   519
				}
dvander@947
   520
				if (final_addr)
dvander@947
   521
				{
dvander@947
   522
					goto skip_find;
dvander@947
   523
				}
dvander@947
   524
#endif
dvander@947
   525
				/* First, preprocess the signature */
dvander@2806
   526
				unsigned char real_sig[511];
dvander@947
   527
				size_t real_bytes;
dvander@947
   528
				size_t length;
dvander@947
   529
dvander@947
   530
				real_bytes = 0;
dvander@947
   531
				length = strlen(s_TempSig.sig);
dvander@947
   532
dvander@2806
   533
				real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig);
dvander@947
   534
dvander@1061
   535
				if (real_bytes >= 1)
dvander@947
   536
				{
dvander@2806
   537
					final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes);
dvander@947
   538
				}
dvander@947
   539
			}
dvander@947
   540
dvander@947
   541
#if defined PLATFORM_LINUX
dvander@947
   542
skip_find:
dvander@947
   543
#endif
dvander@1057
   544
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   545
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   546
dvander@947
   547
			break;
dvander@947
   548
		}
dvander@547
   549
	}
dvander@547
   550
dvander@1656
   551
	return SMCResult_Continue;
dvander@547
   552
}
dvander@547
   553
dvander@2524
   554
#define MSTATE_NONE		0
dvander@2524
   555
#define MSTATE_MAIN		1
dvander@2524
   556
#define MSTATE_FILE		2
dvander@2524
   557
dvander@2524
   558
class MasterReader : public ITextListener_SMC
dvander@2524
   559
{
dvander@2524
   560
public:
dvander@2524
   561
	virtual void ReadSMC_ParseStart()
dvander@2524
   562
	{
dvander@2524
   563
		state = MSTATE_NONE;
dvander@2524
   564
		ignoreLevel = 0;
dvander@2524
   565
	}
dvander@2524
   566
dvander@2524
   567
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
dvander@2524
   568
	{
dvander@2524
   569
		if (ignoreLevel)
dvander@2524
   570
		{
dvander@2524
   571
			return SMCResult_Continue;
dvander@2524
   572
		}
dvander@2524
   573
dvander@2524
   574
		if (state == MSTATE_NONE)
dvander@2524
   575
		{
dvander@2524
   576
			if (strcmp(name, "Game Master") == 0)
dvander@2524
   577
			{
dvander@2524
   578
				state = MSTATE_MAIN;
dvander@2524
   579
			}
dvander@2524
   580
			else
dvander@2524
   581
			{
dvander@2524
   582
				ignoreLevel++;
dvander@2524
   583
			}
dvander@2524
   584
		}
dvander@2524
   585
		else if (state == MSTATE_MAIN)
dvander@2524
   586
		{
dvander@2524
   587
			strncopy(cur_file, name, sizeof(cur_file));
dvander@2524
   588
			had_engine = false;
dvander@2524
   589
			matched_engine = false;
dvander@2524
   590
			had_game = false;
dvander@2524
   591
			matched_game = false;
dvander@2524
   592
			state = MSTATE_FILE;
dvander@2524
   593
		}
dvander@2524
   594
		else if (state == MSTATE_FILE)
dvander@2524
   595
		{
dvander@2524
   596
			ignoreLevel++;
dvander@2524
   597
		}
dvander@2524
   598
dvander@2524
   599
		return SMCResult_Continue;
dvander@2524
   600
	}
dvander@2524
   601
dvander@2524
   602
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
dvander@2524
   603
	{
dvander@2524
   604
		if (ignoreLevel || state != MSTATE_FILE)
dvander@2524
   605
		{
dvander@2524
   606
			return SMCResult_Continue;
dvander@2524
   607
		}
dvander@2524
   608
dvander@2524
   609
		if (strcmp(key, "engine") == 0)
dvander@2524
   610
		{
dvander@2524
   611
			had_engine = true;
dvander@2524
   612
			if (DoesEngineMatch(value))
dvander@2524
   613
			{
dvander@2524
   614
				matched_engine = true;
dvander@2524
   615
			}
dvander@2524
   616
		}
dvander@2524
   617
		else if (strcmp(key, "game") == 0)
dvander@2524
   618
		{
dvander@2524
   619
			had_game = true;
dvander@2524
   620
			if (DoesGameMatch(value))
dvander@2524
   621
			{
dvander@2524
   622
				matched_game = true;
dvander@2524
   623
			}
dvander@2524
   624
		}
dvander@2524
   625
dvander@2524
   626
		return SMCResult_Continue;
dvander@2524
   627
	}
dvander@2524
   628
dvander@2524
   629
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
dvander@2524
   630
	{
dvander@2524
   631
		if (ignoreLevel)
dvander@2524
   632
		{
dvander@2524
   633
			ignoreLevel--;
dvander@2524
   634
			return SMCResult_Continue;
dvander@2524
   635
		}
dvander@2524
   636
dvander@2524
   637
		if (state == MSTATE_FILE)
dvander@2524
   638
		{
dvander@2524
   639
			/* The four success conditions:
dvander@2524
   640
			 * 1. Needed nothing.
dvander@2524
   641
			 * 2. Needed game only.
dvander@2524
   642
			 * 3. Needed engine only.
dvander@2524
   643
			 * 4. Needed both engine and game.
dvander@2524
   644
			 * Final result is minimized via k-map.
dvander@2524
   645
			 */
dvander@2524
   646
#if 0
dvander@2524
   647
			if ((!had_engine && !had_game) ||
dvander@2524
   648
				(!had_engine && (had_game && matched_game)) ||
dvander@2524
   649
				(!had_game && (had_engine && matched_engine)) ||
dvander@2524
   650
				((had_game && had_engine) && (matched_game && matched_engine)))
dvander@2524
   651
#endif
dvander@2524
   652
			if ((!had_engine && !had_game) ||
dvander@2524
   653
				(!had_engine && matched_game) ||
dvander@2524
   654
				(!had_game && matched_engine) ||
dvander@2524
   655
				(matched_engine && matched_game))
dvander@2524
   656
			{
dvander@2524
   657
				fileList->push_back(cur_file);
dvander@2524
   658
			}
dvander@2524
   659
			state = MSTATE_MAIN;
dvander@2524
   660
		}
dvander@2524
   661
		else if (state == MSTATE_MAIN)
dvander@2524
   662
		{
dvander@2524
   663
			state = MSTATE_NONE;
dvander@2524
   664
		}
dvander@2524
   665
dvander@2524
   666
		return SMCResult_Continue;
dvander@2524
   667
	}
dvander@2524
   668
public:
dvander@2524
   669
	List<String> *fileList;
dvander@2524
   670
	unsigned int state;
dvander@2524
   671
	unsigned int ignoreLevel;
dvander@2524
   672
	char cur_file[PLATFORM_MAX_PATH];
dvander@2524
   673
	bool had_engine;
dvander@2524
   674
	bool matched_engine;
dvander@2524
   675
	bool had_game;
dvander@2524
   676
	bool matched_game;
dvander@2524
   677
};
dvander@2524
   678
dvander@2524
   679
static MasterReader master_reader;
dvander@2524
   680
dvander@547
   681
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   682
{
dvander@548
   683
	/* Reset cached data */
dvander@548
   684
	m_pStrings->Reset();
dvander@547
   685
	sm_trie_clear(m_pOffsets);
dvander@548
   686
	sm_trie_clear(m_pProps);
dvander@548
   687
	sm_trie_clear(m_pKeys);
dvander@547
   688
dvander@2524
   689
	char path[PLATFORM_MAX_PATH];
dvander@2524
   690
dvander@2524
   691
	/* See if we can use the extended gamedata format. */
dvander@2524
   692
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
dvander@2524
   693
	if (!g_LibSys.PathExists(path))
dvander@2524
   694
	{
dvander@2524
   695
		/* Nope, use the old mechanism. */
dvander@2524
   696
		UTIL_Format(path, sizeof(path), "%s.txt", m_File);
dvander@2524
   697
		return EnterFile(path, error, maxlength);
dvander@2524
   698
	}
dvander@2524
   699
dvander@2524
   700
	/* Otherwise, it's time to parse the master. */
dvander@2524
   701
	SMCError err;
dvander@2524
   702
	SMCStates state = {0, 0};
dvander@2524
   703
	List<String> fileList;
dvander@2524
   704
	master_reader.fileList = &fileList;
dvander@2524
   705
dvander@2524
   706
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
dvander@2524
   707
	if (err != SMCError_Okay)
dvander@2524
   708
	{
dvander@2524
   709
		const char *msg = textparsers->GetSMCErrorString(err);
dvander@2524
   710
dvander@2524
   711
		g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path);
dvander@2524
   712
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@2524
   713
			err,
dvander@2524
   714
			state.line,
dvander@2524
   715
			state.col,
dvander@2524
   716
			msg ? msg : "Unknown error");
dvander@2524
   717
		return false;
dvander@2524
   718
	}
dvander@2524
   719
dvander@2524
   720
	/* Go through each file we found and parse it. */
dvander@2524
   721
	List<String>::iterator iter;
dvander@2524
   722
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
dvander@2524
   723
	{
dvander@2524
   724
		UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str());
dvander@2524
   725
		if (!EnterFile(path, error, maxlength))
dvander@2524
   726
		{
dvander@2524
   727
			return false;
dvander@2524
   728
		}
dvander@2524
   729
	}
dvander@2524
   730
pred@2578
   731
	/* Parse the contents of the 'custom' directory */
pred@2582
   732
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File);
pred@2578
   733
	IDirectory *customDir = g_LibSys.OpenDirectory(path);
pred@2578
   734
pred@2578
   735
	if (!customDir)
pred@2578
   736
	{
pred@2578
   737
		return true;
pred@2578
   738
	}
pred@2578
   739
pred@2578
   740
	while (customDir->MoreFiles())
pred@2578
   741
	{
pred@2578
   742
		if (!customDir->IsEntryFile())
pred@2578
   743
		{
pred@2578
   744
			customDir->NextEntry();
pred@2578
   745
			continue;
pred@2578
   746
		}
pred@2578
   747
		
pred@2578
   748
		const char *curFile = customDir->GetEntryName();
pred@2578
   749
pred@2578
   750
		/* Only allow .txt files */
pred@2578
   751
		int len = strlen(curFile);
pred@2579
   752
		if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0)
pred@2578
   753
		{
pred@2578
   754
			customDir->NextEntry();
pred@2578
   755
			continue;	
pred@2578
   756
		}
pred@2578
   757
pred@2578
   758
		UTIL_Format(path, sizeof(path), "%s/custom/%s", m_File, curFile);
pred@2578
   759
		if (!EnterFile(path, error, maxlength))
pred@2578
   760
		{
pred@2579
   761
			g_LibSys.CloseDirectory(customDir);
pred@2578
   762
			return false;
pred@2578
   763
		}
pred@2578
   764
pred@2578
   765
		customDir->NextEntry();
pred@2578
   766
	}
pred@2578
   767
pred@2579
   768
	g_LibSys.CloseDirectory(customDir);
dvander@2524
   769
	return true;
dvander@2524
   770
}
dvander@2524
   771
dvander@2524
   772
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
dvander@2524
   773
{
dvander@2524
   774
	SMCError err;
dvander@2524
   775
	SMCStates state = {0, 0};
dvander@2524
   776
dvander@2524
   777
	g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file);
dvander@2524
   778
dvander@2524
   779
	/* Initialize parse states */
dvander@2524
   780
	m_IgnoreLevel = 0;
dvander@2524
   781
	bShouldBeReadingDefault = true;
dvander@2524
   782
	m_ParseState = PSTATE_NONE;
dvander@2524
   783
dvander@2524
   784
	if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength))
dvander@1656
   785
		!= SMCError_Okay)
dvander@547
   786
	{
dvander@1885
   787
		const char *msg;
dvander@1885
   788
dvander@1885
   789
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   790
dvander@2524
   791
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile);
dvander@1885
   792
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   793
			err,
dvander@1885
   794
			state.line,
dvander@1885
   795
			state.col,
dvander@1885
   796
			msg ? msg : "Unknown error");
pred@2217
   797
pred@2217
   798
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
pred@2217
   799
		{
pred@2217
   800
			//error occurred while parsing a custom section
pred@2217
   801
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
pred@2217
   802
			m_CustomHandler = NULL;
pred@2217
   803
			m_CustomLevel = 0;
pred@2217
   804
		}
pred@2217
   805
dvander@547
   806
		return false;
dvander@547
   807
	}
dvander@547
   808
dvander@547
   809
	return true;
dvander@547
   810
}
dvander@547
   811
dvander@547
   812
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   813
{
dvander@547
   814
	void *obj;
dvander@547
   815
dvander@547
   816
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   817
	{
dvander@547
   818
		return false;
dvander@547
   819
	}
dvander@547
   820
dvander@547
   821
	*value = (int)obj;
dvander@547
   822
	
dvander@547
   823
	return true;
dvander@547
   824
}
dvander@547
   825
dvander@547
   826
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   827
{
dvander@548
   828
	void *obj;
dvander@548
   829
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   830
	{
dvander@548
   831
		return NULL;
dvander@548
   832
	}
dvander@548
   833
	return m_pStrings->GetString((int)obj);
dvander@547
   834
}
dvander@547
   835
dvander@547
   836
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   837
{
dvander@547
   838
	SendProp *pProp;
dvander@547
   839
dvander@547
   840
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   841
	{
dvander@547
   842
		return NULL;
dvander@547
   843
	}
dvander@547
   844
dvander@547
   845
	return pProp;
dvander@547
   846
}
dvander@547
   847
dvander@947
   848
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   849
{
dvander@947
   850
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   851
}
dvander@947
   852
dvander@547
   853
void CGameConfig::IncRefCount()
dvander@547
   854
{
dvander@547
   855
	m_RefCount++;
dvander@547
   856
}
dvander@547
   857
dvander@547
   858
unsigned int CGameConfig::DecRefCount()
dvander@547
   859
{
dvander@547
   860
	m_RefCount--;
dvander@547
   861
	return m_RefCount;
dvander@547
   862
}
dvander@547
   863
dvander@616
   864
GameConfigManager::GameConfigManager()
dvander@547
   865
{
dvander@547
   866
	m_pLookup = sm_trie_create();
dvander@547
   867
}
dvander@547
   868
dvander@616
   869
GameConfigManager::~GameConfigManager()
dvander@547
   870
{
dvander@547
   871
	sm_trie_destroy(m_pLookup);
dvander@547
   872
}
dvander@547
   873
dvander@616
   874
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   875
{
dvander@547
   876
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   877
ds@1064
   878
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   879
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   880
dvander@1762
   881
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   882
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   883
	{
dvander@1762
   884
		const char *str;
dvander@1762
   885
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   886
		{
dvander@1762
   887
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   888
		}
dvander@1762
   889
	}
dvander@1762
   890
	pGameInfo->deleteThis();
dvander@547
   891
}
dvander@547
   892
dvander@616
   893
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   894
{
dvander@547
   895
	/* NOW initialize the game file */
dvander@547
   896
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   897
	
dvander@547
   898
	char error[255];
dvander@547
   899
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   900
	{
dvander@547
   901
		/* :TODO: log */
dvander@547
   902
	}
dvander@547
   903
dvander@547
   904
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   905
}
dvander@547
   906
dvander@616
   907
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   908
{
dvander@547
   909
	CloseGameConfigFile(g_pGameConf);
dvander@547
   910
}
dvander@547
   911
dvander@616
   912
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   913
{
dvander@2517
   914
#if 0
pred@2142
   915
	/* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */
pred@2142
   916
	if (g_blockGameDataLoad)
pred@2142
   917
	{
pred@2142
   918
		UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash");
pred@2142
   919
		return false;
pred@2142
   920
	}
dvander@2517
   921
#endif
pred@2142
   922
dvander@547
   923
	CGameConfig *pConfig;
dvander@547
   924
dvander@547
   925
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   926
	{
dvander@547
   927
		pConfig->IncRefCount();
dvander@547
   928
		*_pConfig = pConfig;
dvander@547
   929
		return true;
dvander@547
   930
	}
dvander@547
   931
dvander@547
   932
	pConfig = new CGameConfig(file);
dvander@547
   933
dvander@547
   934
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   935
	bool retval = true;
dvander@547
   936
	if (_pConfig != &g_pGameConf)
dvander@547
   937
	{
dvander@547
   938
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   939
	}
dvander@547
   940
dvander@547
   941
	m_cfgs.push_back(pConfig);
dvander@547
   942
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   943
dvander@547
   944
	pConfig->IncRefCount();
dvander@547
   945
dvander@547
   946
	*_pConfig = pConfig;
dvander@547
   947
dvander@547
   948
	return retval;
dvander@547
   949
}
dvander@547
   950
dvander@616
   951
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   952
{
dvander@547
   953
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   954
dvander@547
   955
	if (pConfig->DecRefCount() == 0)
dvander@547
   956
	{
dvander@2524
   957
		sm_trie_delete(m_pLookup, pConfig->m_File);
dvander@547
   958
		delete pConfig;
dvander@547
   959
	}
dvander@547
   960
}
dvander@949
   961
dvander@949
   962
extern HandleType_t g_GameConfigsType;
dvander@949
   963
dvander@949
   964
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   965
{
dvander@949
   966
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   967
	IGameConfig *conf = NULL;
dvander@949
   968
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   969
dvander@949
   970
	if (err)
dvander@949
   971
	{
dvander@949
   972
		*err = _err;
dvander@949
   973
	}
dvander@949
   974
dvander@949
   975
	return conf;
dvander@949
   976
}
pred@2217
   977
dvander@2562
   978
void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   979
{
pred@2217
   980
	m_customHandlers.insert(sectionname, listener);
pred@2217
   981
}
pred@2217
   982
dvander@2562
   983
void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener)
pred@2217
   984
{
pred@2217
   985
	ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname);
pred@2217
   986
pred@2217
   987
	if (pListener == NULL)
pred@2217
   988
	{
pred@2217
   989
		return;
pred@2217
   990
	}
pred@2217
   991
pred@2217
   992
	if (*pListener != listener)
pred@2217
   993
	{
pred@2217
   994
		return;
pred@2217
   995
	}
pred@2217
   996
pred@2217
   997
	m_customHandlers.remove(sectionname);
pred@2217
   998
	
pred@2217
   999
	return;
pred@2217
  1000
}
dvander@2562
  1001
dvander@2562
  1002
void GameConfigManager::AcquireLock()
dvander@2562
  1003
{
dvander@2562
  1004
}
dvander@2562
  1005
dvander@2562
  1006
void GameConfigManager::ReleaseLock()
dvander@2562
  1007
{
dvander@2562
  1008
}