core/sourcemod.cpp
author David Anderson <dvander@alliedmods.net>
Wed Aug 15 18:26:15 2007 +0000 (2007-08-15)
changeset 1338 1ba17552b7b1
parent 1330 ab94316bb52b
child 1371 d207f0e17532
permissions -rw-r--r--
added FakeClientCommandEx() to solve a nasty re-entrancy issue
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <stdio.h>
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "systems/LibrarySys.h"
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#include "vm/sp_vm_engine.h"
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#include <sh_string.h>
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#include "PluginSys.h"
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#include "ShareSys.h"
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#include "CoreConfig.h"
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#include "Logger.h"
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#include "ExtensionSys.h"
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#include "AdminCache.h"
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#include "sm_stringutil.h"
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#include "PlayerManager.h"
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#include "Translator.h"
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#include "ForwardSys.h"
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#include "TimerSys.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "Database.h"
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#include "HalfLife2.h"
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
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SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
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SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
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SourcePawnEngine g_SourcePawn;
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SourceModBase g_SourceMod;
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ILibrary *g_pJIT = NULL;
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SourceHook::String g_BaseDir;
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ISourcePawnEngine *g_pSourcePawn = &g_SourcePawn;
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IVirtualMachine *g_pVM;
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IdentityToken_t *g_pCoreIdent = NULL;
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float g_LastTime = 0.0f;
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float g_LastMenuTime = 0.0f;
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float g_LastAuthCheck = 0.0f;
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IForward *g_pOnGameFrame = NULL;
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IForward *g_pOnMapEnd = NULL;
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bool g_Loaded = false;
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int g_StillFrames = 0;
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float g_StillTime = 0.0f;
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typedef int (*GIVEENGINEPOINTER)(ISourcePawnEngine *);
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typedef int (*GIVEENGINEPOINTER2)(ISourcePawnEngine *, unsigned int api_version);
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typedef unsigned int (*GETEXPORTCOUNT)();
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typedef IVirtualMachine *(*GETEXPORT)(unsigned int);
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typedef void (*NOTIFYSHUTDOWN)();
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void ShutdownJIT()
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{
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	NOTIFYSHUTDOWN notify = (NOTIFYSHUTDOWN)g_pJIT->GetSymbolAddress("NotifyShutdown");
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	if (notify)
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	{
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		notify();
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	}
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	g_pJIT->CloseLibrary();
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}
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SourceModBase::SourceModBase()
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{
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	m_IsMapLoading = false;
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	m_ExecPluginReload = false;
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	m_ExecOnMapEnd = false;
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	m_GotBasePath = false;
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}
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ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key, 
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									  const char *value, 
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									  ConfigSource source, 
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									  char *error, 
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									  size_t maxlength)
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{
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	if (strcasecmp(key, "BasePath") == 0)
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	{
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		if (source == ConfigSource_Console)
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		{
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			UTIL_Format(error, maxlength, "Cannot be set at runtime");
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			return ConfigResult_Reject;
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		}
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		if (!m_GotBasePath)
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		{
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			g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
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			g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), value);
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			m_GotBasePath = true;
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
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{
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	const char *gamepath = g_SMAPI->GetBaseDir();
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	/* Store full path to game */
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	g_BaseDir.assign(gamepath);
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	/* Store name of game directory by itself */
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	size_t len = strlen(gamepath);
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	for (size_t i = len - 1; i >= 0; i--)
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	{
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		if (gamepath[i] == PLATFORM_SEP_CHAR)
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		{
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			strncopy(m_ModDir, &gamepath[++i], sizeof(m_ModDir));
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			break;
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		}
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	}
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	/* Initialize CoreConfig so we can get SourceMod base path properly - this basically parses core.cfg */
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	g_CoreConfig.Initialize();
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	/* This shouldn't happen, but can't hurt to be safe */
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	if (!g_LibSys.PathExists(m_SMBaseDir) || !m_GotBasePath)
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	{
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		g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/addons/sourcemod", g_BaseDir.c_str());
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		g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), "addons/sourcemod");
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		m_GotBasePath = true;
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	}
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	/* Attempt to load the JIT! */
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	char file[PLATFORM_MAX_PATH];
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	char myerror[255];
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	g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/sourcepawn.jit.x86.%s",
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		GetSourceModPath(),
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		PLATFORM_LIB_EXT
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		);
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	g_pJIT = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
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	if (!g_pJIT)
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	{
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "%s (failed to load bin/sourcepawn.jit.x86.%s)", 
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				myerror,
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				PLATFORM_LIB_EXT);
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		}
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		return false;
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	}
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	int err;
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	GIVEENGINEPOINTER2 jit_init2 = (GIVEENGINEPOINTER2)g_pJIT->GetSymbolAddress("GiveEnginePointer2");
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	if (!jit_init2)
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	{
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		GIVEENGINEPOINTER jit_init = (GIVEENGINEPOINTER)g_pJIT->GetSymbolAddress("GiveEnginePointer");
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		if (!jit_init)
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		{
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			ShutdownJIT();
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			if (error && maxlength)
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			{
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				snprintf(error, maxlength, "Failed to find GiveEnginePointer in JIT!");
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			}
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			return false;
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		}
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		if ((err=jit_init(g_pSourcePawn)) != 0)
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		{
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			ShutdownJIT();
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			if (error && maxlength)
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			{
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				snprintf(error, maxlength, "GiveEnginePointer returned %d in the JIT", err);
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			}
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			return false;
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		}
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	} else {
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		/* On version bumps, we should check for older versions as well, if the new version fails.
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		 * We can then check the exports to see if any VM versions will be sufficient.
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		 */
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		if ((err=jit_init2(g_pSourcePawn, SOURCEPAWN_ENGINE_API_VERSION)) != SP_ERROR_NONE)
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		{
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			ShutdownJIT();
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			if (error && maxlength)
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			{
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				snprintf(error, maxlength, "JIT incompatible with SourceMod version");
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			}
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			return false;
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		}
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	}
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	GETEXPORTCOUNT jit_getnum = (GETEXPORTCOUNT)g_pJIT->GetSymbolAddress("GetExportCount");
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	GETEXPORT jit_get = (GETEXPORT)g_pJIT->GetSymbolAddress("GetExport");
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	if (!jit_get)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "JIT is missing a necessary export!");
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		}
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		return false;
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	}
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	unsigned int num = jit_getnum();
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	if (!num)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "JIT did not export any virtual machines!");
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		}
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		return false;
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	}
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	unsigned int api_version;
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	for (unsigned int i=0; i<num; i++)
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	{
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		 if ((g_pVM=jit_get(i)) == NULL)
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		 {
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			 if (error && maxlength)
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			 {
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				 snprintf(error, maxlength, "JIT did not export any virtual machines!");
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			 }
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			 continue;
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		 }
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		/* Refuse any API that we might not be able to deal with.
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		 * Also refuse anything < 3 because we need fake natives.
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		 */
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		 api_version = g_pVM->GetAPIVersion();
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		 if (api_version < 3 || api_version > SOURCEPAWN_VM_API_VERSION)
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		 {
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			 if (error && maxlength)
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			 {
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				 snprintf(error, maxlength, "JIT is not a compatible version");
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			 }
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			 g_pVM = NULL;
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			 continue;
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		 }
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		 break;
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	}
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	if (!g_pVM)
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	{
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		ShutdownJIT();
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		return false;
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	}
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	/* Hook this now so we can detect startup without calling StartSourceMod() */
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
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	/* Only load if we're not late */
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	if (!late)
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	{
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		StartSourceMod(false);
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	}
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	return true;
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}
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void SourceModBase::StartSourceMod(bool late)
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
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	enginePatch = SH_GET_CALLCLASS(engine);
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	gamedllPatch = SH_GET_CALLCLASS(gamedll);
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	/* Notify! */
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	SMGlobalClass *pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModStartup(false);
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	/* Make the global core identity */
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	g_pCoreIdent = g_ShareSys.CreateCoreIdentity();
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	/* Notify! */
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	pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModAllInitialized();
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		pBase = pBase->m_pGlobalClassNext;
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	}
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   312
dvander@317
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	/* Add us now... */
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	g_ShareSys.AddInterface(NULL, this);
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dvander@688
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	/* We're loaded! */
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	g_Loaded = true;
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}
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static bool g_LevelEndBarrier = false;
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bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
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{
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	/* If we're not loaded... */
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	if (!g_Loaded)
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	{
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		/* Do all global initialization now */
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		StartSourceMod(true);
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	}
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	m_IsMapLoading = true;
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	m_ExecPluginReload = true;
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	m_ExecOnMapEnd = true;
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	g_LastTime = 0.0f;
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   334
	g_LastMenuTime = 0.0f;
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	g_LastAuthCheck = 0.0f;
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   336
	g_SimTicks.ticking = true;
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   337
	g_SimTicks.tickcount = 0;
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   338
	g_StillTime = 0.0f;
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	g_StillFrames = 0;
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   340
dvander@673
   341
	/* Notify! */
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	SMGlobalClass *pBase = SMGlobalClass::head;
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   343
	while (pBase)
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   344
	{
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   345
		pBase->OnSourceModLevelChange(pMapName);
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   346
		pBase = pBase->m_pGlobalClassNext;
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   347
	}
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   348
dvander@209
   349
	DoGlobalPluginLoads();
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   350
dvander@209
   351
	m_IsMapLoading = false;
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   352
dvander@673
   353
	/* Notify! */
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   354
	pBase = SMGlobalClass::head;
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   355
	while (pBase)
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   356
	{
dvander@673
   357
		pBase->OnSourceModPluginsLoaded();
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   358
		pBase = pBase->m_pGlobalClassNext;
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   359
	}
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   360
dvander@531
   361
	if (!g_pOnGameFrame)
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   362
	{
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		g_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
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	}
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   365
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   366
	if (!g_pOnMapEnd)
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   367
	{
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   368
		g_pOnMapEnd = g_Forwards.CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
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   369
	}
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   370
dvander@916
   371
	g_LevelEndBarrier = true;
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   372
dvander@209
   373
	RETURN_META_VALUE(MRES_IGNORED, true);
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   374
}
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   375
dvander@727
   376
void StartTickSimulation()
dvander@727
   377
{
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   378
	g_SimTicks.ticking = false;
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   379
	g_SimTicks.tickcount = 0;
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   380
	g_SimTicks.ticktime = gpGlobals->curtime;
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   381
}
dvander@727
   382
dvander@727
   383
void StopTickSimulation()
dvander@727
   384
{
dvander@727
   385
	g_SimTicks.ticking = true;
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   386
	g_Timers.MapChange(false);
dvander@727
   387
	g_StillFrames = 0;
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   388
	g_LastTime = gpGlobals->curtime;
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   389
}
dvander@727
   390
dvander@727
   391
void SimulateTick()
dvander@727
   392
{
dvander@727
   393
	g_SimTicks.tickcount++;
dvander@727
   394
	g_SimTicks.ticktime = g_StillTime + (g_SimTicks.tickcount * gpGlobals->interval_per_tick);
dvander@727
   395
}
dvander@727
   396
dvander@448
   397
void SourceModBase::GameFrame(bool simulating)
dvander@448
   398
{
dvander@1096
   399
	g_DBMan.RunFrame();
dvander@1338
   400
	g_HL2.ProcessFakeCliCmdQueue();
dvander@1096
   401
dvander@448
   402
	/**
dvander@448
   403
	 * Note: This is all hardcoded rather than delegated to save
dvander@448
   404
	 * precious CPU cycles.
dvander@448
   405
	 */
dvander@448
   406
	float curtime = gpGlobals->curtime;
dvander@727
   407
	int framecount = gpGlobals->framecount;
dvander@727
   408
dvander@727
   409
	/* Verify that we're still ticking */
dvander@727
   410
	if (g_SimTicks.ticking)
dvander@727
   411
	{
dvander@727
   412
		if (g_StillFrames == 0)
dvander@727
   413
		{
dvander@727
   414
			g_StillFrames = framecount;
dvander@727
   415
			g_StillTime = curtime;
dvander@727
   416
		} else {
dvander@727
   417
			/* Try to detect when we've stopped ticking.
dvander@727
   418
			 * We do this once 10 frames pass and there have been no ticks.
dvander@727
   419
			 */
dvander@727
   420
			if (g_StillTime == curtime)
dvander@727
   421
			{
dvander@727
   422
				if (framecount - g_StillFrames >= 5)
dvander@727
   423
				{
dvander@727
   424
					StartTickSimulation();
dvander@727
   425
					return;
dvander@727
   426
				}
dvander@727
   427
			} else {
dvander@727
   428
				/* We're definitely ticking we get here, 
dvander@727
   429
				 * but update everything as a precaution */
dvander@727
   430
				g_StillFrames = framecount;
dvander@727
   431
				g_StillTime = curtime;
dvander@727
   432
			}
dvander@727
   433
		}
dvander@727
   434
	} else {
dvander@727
   435
		/* We need to make sure we should still be simulating. */
dvander@727
   436
		if (g_StillTime != curtime)
dvander@727
   437
		{
dvander@727
   438
			/* Wow, we're ticking again! It's time to revert. */
dvander@727
   439
			StopTickSimulation();
dvander@727
   440
			return;
dvander@727
   441
		}
dvander@727
   442
		/* Nope, not ticking.  Simulate! */
dvander@727
   443
		SimulateTick();
dvander@727
   444
		curtime = g_SimTicks.ticktime;
dvander@727
   445
	}
dvander@727
   446
faluco@587
   447
	if (curtime - g_LastTime >= 0.1f)
dvander@448
   448
	{
dvander@448
   449
		if (m_CheckingAuth
dvander@448
   450
			&& (gpGlobals->curtime - g_LastAuthCheck > 0.7f))
dvander@448
   451
		{
dvander@448
   452
			g_LastAuthCheck = gpGlobals->curtime;
dvander@448
   453
			g_Players.RunAuthChecks();
dvander@448
   454
		}
faluco@587
   455
faluco@587
   456
		g_Timers.RunFrame();
dvander@448
   457
		g_LastTime = curtime;
dvander@448
   458
	}
faluco@587
   459
dvander@972
   460
	if (g_SimTicks.ticking && curtime - g_LastMenuTime >= 1.0f)
dvander@769
   461
	{
dvander@769
   462
		g_ValveMenuStyle.ProcessWatchList();
dvander@780
   463
		g_RadioMenuStyle.ProcessWatchList();
dvander@769
   464
		g_LastMenuTime = curtime;
dvander@769
   465
	}
dvander@769
   466
dvander@531
   467
	if (g_pOnGameFrame && g_pOnGameFrame->GetFunctionCount())
dvander@531
   468
	{
dvander@531
   469
		g_pOnGameFrame->Execute(NULL);
dvander@531
   470
	}
dvander@448
   471
}
dvander@448
   472
faluco@333
   473
void SourceModBase::LevelShutdown()
faluco@333
   474
{
dvander@916
   475
	if (g_LevelEndBarrier)
dvander@916
   476
	{
dvander@916
   477
		SMGlobalClass *next = SMGlobalClass::head;
dvander@916
   478
		while (next)
dvander@916
   479
		{
dvander@916
   480
			next->OnSourceModLevelEnd();
dvander@916
   481
			next = next->m_pGlobalClassNext;
dvander@916
   482
		}
dvander@916
   483
		g_LevelEndBarrier = false;
dvander@916
   484
	}
dvander@916
   485
faluco@786
   486
	if (g_pOnMapEnd && m_ExecOnMapEnd)
dvander@718
   487
	{
dvander@718
   488
		g_pOnMapEnd->Execute(NULL);
faluco@786
   489
		m_ExecOnMapEnd = false;
dvander@718
   490
	}
dvander@718
   491
dvander@848
   492
	g_OnMapStarted = false;
dvander@848
   493
faluco@333
   494
	if (m_ExecPluginReload)
faluco@333
   495
	{
faluco@333
   496
		g_PluginSys.ReloadOrUnloadPlugins();
faluco@333
   497
		m_ExecPluginReload = false;
faluco@333
   498
	}
faluco@333
   499
}
faluco@333
   500
faluco@484
   501
bool SourceModBase::IsMapLoading() const
dvander@315
   502
{
dvander@315
   503
	return m_IsMapLoading;
dvander@315
   504
}
dvander@315
   505
dvander@209
   506
void SourceModBase::DoGlobalPluginLoads()
dvander@209
   507
{
dvander@209
   508
	char config_path[PLATFORM_MAX_PATH];
dvander@209
   509
	char plugins_path[PLATFORM_MAX_PATH];
dvander@209
   510
dvander@317
   511
	BuildPath(Path_SM, config_path, 
dvander@209
   512
		sizeof(config_path),
dvander@317
   513
		"configs/plugin_settings.cfg");
dvander@317
   514
	BuildPath(Path_SM, plugins_path,
dvander@209
   515
		sizeof(plugins_path),
dvander@317
   516
		"plugins");
dvander@209
   517
dvander@397
   518
	/* Load any auto extensions */
dvander@397
   519
	g_Extensions.TryAutoload();
dvander@397
   520
dvander@315
   521
	/* Run the first pass */
dvander@211
   522
	g_PluginSys.LoadAll_FirstPass(config_path, plugins_path);
dvander@213
   523
dvander@315
   524
	/* Mark any extensions as loaded */
dvander@315
   525
	g_Extensions.MarkAllLoaded();
dvander@315
   526
dvander@213
   527
	/* No modules yet, it's safe to call this from here */
dvander@213
   528
	g_PluginSys.LoadAll_SecondPass();
dvander@315
   529
dvander@315
   530
	/* Re-mark any extensions as loaded */
dvander@315
   531
	g_Extensions.MarkAllLoaded();
faluco@1221
   532
faluco@1221
   533
	/* Call OnAllPluginsLoaded */
faluco@1221
   534
	g_PluginSys.AllPluginsLoaded();
dvander@211
   535
}
dvander@211
   536
dvander@317
   537
size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...)
dvander@317
   538
{
ds@652
   539
	char _buffer[PLATFORM_MAX_PATH];
dvander@317
   540
	va_list ap;
dvander@317
   541
dvander@317
   542
	va_start(ap, format);
dvander@317
   543
	vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
dvander@317
   544
	va_end(ap);
dvander@317
   545
dvander@317
   546
	const char *base = NULL;
dvander@317
   547
	if (type == Path_Game)
dvander@317
   548
	{
ds@729
   549
		base = GetGamePath();
dvander@317
   550
	} else if (type == Path_SM) {
dvander@317
   551
		base = GetSourceModPath();
dvander@345
   552
	} else if (type == Path_SM_Rel) {
dvander@345
   553
		base = m_SMRelDir;
dvander@317
   554
	}
dvander@317
   555
dvander@317
   556
	if (base)
dvander@317
   557
	{
dvander@317
   558
		return g_LibSys.PathFormat(buffer, maxlength, "%s/%s", base, _buffer);
dvander@317
   559
	} else {
dvander@317
   560
		return g_LibSys.PathFormat(buffer, maxlength, "%s", _buffer);
dvander@317
   561
	}
dvander@317
   562
}
dvander@317
   563
faluco@289
   564
void SourceModBase::CloseSourceMod()
faluco@289
   565
{
dvander@1018
   566
	/* Force a level end */
dvander@1018
   567
	LevelShutdown();
dvander@1018
   568
dvander@1018
   569
	/* Unload plugins */
dvander@1018
   570
	g_PluginSys.Shutdown();
dvander@1018
   571
dvander@1018
   572
	/* Unload extensions */
dvander@1018
   573
	g_Extensions.Shutdown();
dvander@1018
   574
dvander@688
   575
	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
faluco@484
   576
dvander@688
   577
	if (g_Loaded)
dvander@496
   578
	{
dvander@688
   579
		if (g_pOnGameFrame)
dvander@688
   580
		{
dvander@688
   581
			g_Forwards.ReleaseForward(g_pOnGameFrame);
dvander@688
   582
		}
dvander@718
   583
dvander@718
   584
		if (g_pOnMapEnd)
dvander@718
   585
		{
dvander@718
   586
			g_Forwards.ReleaseForward(g_pOnMapEnd);
dvander@718
   587
		}
dvander@688
   588
	
dvander@688
   589
		/* Notify! */
dvander@688
   590
		SMGlobalClass *pBase = SMGlobalClass::head;
dvander@688
   591
		while (pBase)
dvander@688
   592
		{
dvander@688
   593
			pBase->OnSourceModShutdown();
dvander@688
   594
			pBase = pBase->m_pGlobalClassNext;
dvander@688
   595
		}
dvander@688
   596
	
dvander@688
   597
		/* Delete all data packs */
dvander@688
   598
		CStack<CDataPack *>::iterator iter;
dvander@688
   599
		CDataPack *pd;
dvander@688
   600
		for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
dvander@688
   601
		{
dvander@688
   602
			pd = (*iter);
dvander@688
   603
			delete pd;
dvander@688
   604
		}
dvander@688
   605
		m_freepacks.popall();
dvander@688
   606
	
dvander@688
   607
		/* Notify! */
dvander@688
   608
		pBase = SMGlobalClass::head;
dvander@688
   609
		while (pBase)
dvander@688
   610
		{
dvander@688
   611
			pBase->OnSourceModAllShutdown();
dvander@688
   612
			pBase = pBase->m_pGlobalClassNext;
dvander@688
   613
		}
dvander@688
   614
	
dvander@688
   615
		if (enginePatch)
dvander@688
   616
		{
dvander@688
   617
			SH_RELEASE_CALLCLASS(enginePatch);
dvander@688
   618
			enginePatch = NULL;
dvander@688
   619
		}
dvander@688
   620
	
dvander@688
   621
		if (gamedllPatch)
dvander@688
   622
		{
dvander@688
   623
			SH_RELEASE_CALLCLASS(gamedllPatch);
dvander@688
   624
			gamedllPatch = NULL;
dvander@688
   625
		}
dvander@496
   626
dvander@688
   627
		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
dvander@688
   628
		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
dvander@532
   629
	}
dvander@532
   630
faluco@289
   631
	/* Rest In Peace */
faluco@289
   632
	ShutdownJIT();
faluco@289
   633
}
faluco@289
   634
dvander@317
   635
void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
dvander@317
   636
{
dvander@317
   637
	IExtensionInterface *pAPI = pExt->GetAPI();
dvander@317
   638
	const char *tag = pAPI->GetExtensionTag();
dvander@317
   639
	char buffer[2048];
dvander@317
   640
	va_list ap;
dvander@317
   641
dvander@317
   642
	va_start(ap, format);
dvander@317
   643
	vsnprintf(buffer, sizeof(buffer), format, ap);
dvander@317
   644
	va_end(ap);
dvander@317
   645
dvander@317
   646
	if (tag)
dvander@317
   647
	{
dvander@317
   648
		g_Logger.LogMessage("[%s] %s", tag, buffer);
dvander@317
   649
	} else {
dvander@317
   650
		g_Logger.LogMessage("%s", buffer);
dvander@317
   651
	}
dvander@317
   652
}
dvander@317
   653
dvander@317
   654
void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
dvander@317
   655
{
dvander@317
   656
	IExtensionInterface *pAPI = pExt->GetAPI();
dvander@317
   657
	const char *tag = pAPI->GetExtensionTag();
dvander@317
   658
	char buffer[2048];
dvander@317
   659
	va_list ap;
dvander@317
   660
dvander@317
   661
	va_start(ap, format);
dvander@317
   662
	vsnprintf(buffer, sizeof(buffer), format, ap);
dvander@317
   663
	va_end(ap);
dvander@317
   664
dvander@317
   665
	if (tag)
dvander@317
   666
	{
dvander@317
   667
		g_Logger.LogError("[%s] %s", tag, buffer);
dvander@317
   668
	} else {
dvander@317
   669
		g_Logger.LogError("%s", buffer);
dvander@317
   670
	}
dvander@317
   671
}
dvander@317
   672
dvander@347
   673
size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
dvander@347
   674
{
dvander@347
   675
	char *fmt;
dvander@347
   676
dvander@347
   677
	pContext->LocalToString(params[param], &fmt);
dvander@347
   678
dvander@347
   679
	int lparam = ++param;
dvander@347
   680
dvander@347
   681
	return atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
dvander@347
   682
}
dvander@347
   683
faluco@484
   684
const char *SourceModBase::GetSourceModPath() const
dvander@209
   685
{
dvander@209
   686
	return m_SMBaseDir;
dvander@209
   687
}
dvander@211
   688
ds@729
   689
const char *SourceModBase::GetGamePath() const
dvander@255
   690
{
dvander@255
   691
	return g_BaseDir.c_str();
dvander@255
   692
}
dvander@255
   693
faluco@422
   694
void SourceModBase::SetGlobalTarget(unsigned int index)
faluco@422
   695
{
faluco@422
   696
	m_target = index;
faluco@422
   697
}
faluco@422
   698
dvander@448
   699
void SourceModBase::SetAuthChecking(bool set)
dvander@448
   700
{
dvander@448
   701
	m_CheckingAuth = set;
dvander@448
   702
}
dvander@448
   703
faluco@422
   704
unsigned int SourceModBase::GetGlobalTarget() const
faluco@422
   705
{
faluco@422
   706
	return m_target;
faluco@422
   707
}
faluco@422
   708
faluco@484
   709
IDataPack *SourceModBase::CreateDataPack()
faluco@484
   710
{
faluco@484
   711
	CDataPack *pack;
faluco@484
   712
	if (m_freepacks.empty())
faluco@484
   713
	{
faluco@484
   714
		pack = new CDataPack;
faluco@484
   715
	} else {
faluco@484
   716
		pack = m_freepacks.front();
faluco@484
   717
		m_freepacks.pop();
faluco@484
   718
		pack->Initialize();
faluco@484
   719
	}
faluco@484
   720
	return pack;
faluco@484
   721
}
faluco@484
   722
faluco@484
   723
void SourceModBase::FreeDataPack(IDataPack *pack)
faluco@484
   724
{
faluco@484
   725
	m_freepacks.push(static_cast<CDataPack *>(pack));
faluco@484
   726
}
faluco@484
   727
faluco@484
   728
Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
faluco@484
   729
{
faluco@484
   730
	//:TODO:
faluco@484
   731
	return 0;
faluco@484
   732
}
faluco@484
   733
ds@729
   734
const char *SourceModBase::GetGameFolderName() const
ds@696
   735
{
ds@696
   736
	return m_ModDir;
ds@696
   737
}
ds@696
   738
faluco@733
   739
ISourcePawnEngine *SourceModBase::GetScriptingEngine()
faluco@733
   740
{
faluco@733
   741
	return g_pSourcePawn;
faluco@733
   742
}
faluco@733
   743
faluco@733
   744
IVirtualMachine *SourceModBase::GetScriptingVM()
faluco@733
   745
{
faluco@733
   746
	return g_pVM;
faluco@733
   747
}
faluco@733
   748
dvander@893
   749
void SourceModBase::AllPluginsLoaded()
dvander@893
   750
{
dvander@893
   751
	SMGlobalClass *base = SMGlobalClass::head;
dvander@893
   752
	while (base)
dvander@893
   753
	{
dvander@893
   754
		base->OnSourceModGameInitialized();
dvander@893
   755
		base = base->m_pGlobalClassNext;
dvander@893
   756
	}
dvander@893
   757
}
dvander@893
   758
dvander@211
   759
SMGlobalClass *SMGlobalClass::head = NULL;
dvander@211
   760
dvander@211
   761
SMGlobalClass::SMGlobalClass()
dvander@211
   762
{
dvander@211
   763
	m_pGlobalClassNext = SMGlobalClass::head;
dvander@211
   764
	SMGlobalClass::head = this;
dvander@211
   765
}