core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Wed Aug 15 17:14:48 2007 +0000 (2007-08-15)
changeset 1335 2047dc42d800
parent 1330 ab94316bb52b
child 1350 d5af97658c2e
permissions -rw-r--r--
fixed bug amb571 (FakeClientCommand having weird side effects)
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "sm_stringutil.h"
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#include "CoreConfig.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include "TimerSys.h"
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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IForward *PreAdminCheck = NULL;
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IForward *PostAdminCheck = NULL;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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class KickPlayerTimer : public ITimedEvent
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{
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public:
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	ResultType OnTimer(ITimer *pTimer, void *pData)
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	{
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		int userid = (int)pData;
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		int client = g_Players.GetClientOfUserId(userid);
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		if (client)
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		{
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			CPlayer *player = g_Players.GetPlayerByIndex(client);
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			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
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		}
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		return Pl_Stop;
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	}
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	void OnTimerEnd(ITimer *pTimer, void *pData)
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	{
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	}
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} s_KickPlayerTimer;
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PlayerManager::PlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = true;
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	m_UserIdLookUp = new int[USHRT_MAX];
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	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
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}
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PlayerManager::~PlayerManager()
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{
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	delete [] m_AuthQueue;
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	delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
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	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
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}
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void PlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	g_Forwards.ReleaseForward(m_onActivate);
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	g_Forwards.ReleaseForward(m_onActivate2);
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	g_Forwards.ReleaseForward(PreAdminCheck);
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	g_Forwards.ReleaseForward(PostAdminCheck);
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	delete [] m_Players;
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}
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ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
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												 const char *value, 
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												 ConfigSource source, 
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												 char *error, 
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												 size_t maxlength)
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{
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	if (strcmp(key, "PassInfoVar") == 0)
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	{
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		if (strcmp(value, "_password") != 0)
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		{
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			m_PassInfoVar.assign(value);
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = false;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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	}
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	m_onActivate->Execute(NULL);
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	m_onActivate2->Execute(NULL);
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	g_OnMapStarted = true;
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	SM_ExecuteAllConfigs();
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password != NULL)
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	{
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		if (m_PassInfoVar.size() < 1)
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		{
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			return false;
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		}
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		/* Whoa... the user needs a password! */
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		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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		if (!given || strcmp(given, password) != 0)
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		{
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			return false;
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		}
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password == NULL)
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	{
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		return false;
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	}
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	if (m_PassInfoVar.size() < 1)
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	{
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		return false;
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	}
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	/* Whoa... the user needs a password! */
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	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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	if (!given || strcmp(given, password) != 0)
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	{
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		return false;
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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void PlayerManager::RunAuthChecks()
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{
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	CPlayer *pPlayer;
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	const char *authstr;
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	unsigned int removed = 0;
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	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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	{
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		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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		if (authstr && authstr[0] != '\0'
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			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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		{
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			/* Set authorization */
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			pPlayer->Authorize(authstr);
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			/* Mark as removed from queue */
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			unsigned int client = m_AuthQueue[i];
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			m_AuthQueue[i] = 0;
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			removed++;
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			/* Send to extensions */
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			List<IClientListener *>::iterator iter;
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			IClientListener *pListener;
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			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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			{
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				pListener = (*iter);
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				pListener->OnClientAuthorized(client, authstr);
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				if (!pPlayer->IsConnected())
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				{
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					break;
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				}
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			}
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			/* Send to plugins if player is still connected */
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			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
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			{
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				/* :TODO: handle the case of a player disconnecting in the middle */
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				m_clauth->PushCell(client);
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				m_clauth->PushString(authstr);
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				m_clauth->Execute(NULL);
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			}
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			if (pPlayer->IsConnected())
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			{
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				pPlayer->Authorize_Post();
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			}
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		}
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	}
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	/* Clean up the queue */
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	if (removed)
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	{
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		/* We don't have to compact the list if it's empty */
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		if (removed != m_AuthQueue[0])
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		{
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			unsigned int diff = 0;
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			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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			{
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				/* If this member is removed... */
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				if (m_AuthQueue[i] == 0)
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				{
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					/* Increase the differential */
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					diff++;
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				} else {
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					/* diff cannot increase faster than i+1 */
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					assert(i > diff);
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					assert(i - diff >= 1);
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					/* move this index down */
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					m_AuthQueue[i - diff] = m_AuthQueue[i];
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				}
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			}
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			m_AuthQueue[0] -= removed;
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		} else {
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			m_AuthQueue[0] = 0;
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			g_SourceMod.SetAuthChecking(false);
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		}
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	}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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		{
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			return false;
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		}
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	}
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	cell_t res = 1;
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	m_Players[client].Initialize(pszName, pszAddress, pEntity);
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	m_clconnect->PushCell(client);
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	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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	m_clconnect->PushCell(maxrejectlen);
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	m_clconnect->Execute(&res, NULL);
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	if (res)
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	{
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		if (!m_Players[client].IsAuthorized())
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		{
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			m_AuthQueue[++m_AuthQueue[0]] = client;
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			g_SourceMod.SetAuthChecking(true);
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		}
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	} else {
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		RETURN_META_VALUE(MRES_SUPERCEDE, false);
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	}
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	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
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	return true;
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}
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bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	bool orig_value = META_RESULT_ORIG_RET(bool);
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	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@591
   357
	if (orig_value)
dvander@591
   358
	{
dvander@591
   359
		List<IClientListener *>::iterator iter;
dvander@591
   360
		IClientListener *pListener = NULL;
dvander@591
   361
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   362
		{
dvander@591
   363
			pListener = (*iter);
dvander@591
   364
			pListener->OnClientConnected(client);
dvander@930
   365
			if (!pPlayer->IsConnected())
dvander@930
   366
			{
dvander@930
   367
				break;
dvander@930
   368
			}
dvander@930
   369
		}
dvander@930
   370
	}
dvander@930
   371
dvander@591
   372
	return true;
dvander@591
   373
}
dvander@591
   374
dvander@616
   375
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
dvander@591
   376
{
dvander@591
   377
	cell_t res;
dvander@591
   378
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   379
dvander@591
   380
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@644
   381
	/* If they're not connected, they're a bot */
dvander@591
   382
	if (!pPlayer->IsConnected())
dvander@591
   383
	{
dvander@591
   384
		/* Run manual connection routines */
dvander@591
   385
		char error[255];
dvander@644
   386
		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
dvander@644
   387
		pPlayer->Authorize(authid);
dvander@591
   388
		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
dvander@591
   389
		{
dvander@591
   390
			/* :TODO: kick the bot if it's rejected */
dvander@591
   391
			return;
dvander@591
   392
		}
dvander@591
   393
		List<IClientListener *>::iterator iter;
dvander@591
   394
		IClientListener *pListener = NULL;
dvander@591
   395
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   396
		{
dvander@591
   397
			pListener = (*iter);
dvander@591
   398
			pListener->OnClientConnected(client);
dvander@644
   399
			/* See if bot was kicked */
dvander@644
   400
			if (!pPlayer->IsConnected())
dvander@644
   401
			{
dvander@644
   402
				return;
dvander@644
   403
			}
dvander@591
   404
		}
dvander@644
   405
		/* Now do authorization */
dvander@644
   406
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@644
   407
		{
dvander@644
   408
			pListener = (*iter);
dvander@644
   409
			pListener->OnClientAuthorized(client, authid);
dvander@644
   410
			/* See if bot was kicked */
dvander@644
   411
			if (!pPlayer->IsConnected())
dvander@644
   412
			{
dvander@644
   413
				return;
dvander@644
   414
			}
dvander@644
   415
		}
dvander@644
   416
		/* Finally, tell plugins */
dvander@644
   417
		if (m_clauth->GetFunctionCount())
dvander@644
   418
		{
dvander@644
   419
			m_clauth->PushCell(client);
dvander@644
   420
			m_clauth->PushString(authid);
dvander@644
   421
			m_clauth->Execute(NULL);
dvander@1161
   422
			if (!pPlayer->IsConnected())
dvander@1161
   423
			{
dvander@1161
   424
				return;
dvander@1161
   425
			}
dvander@1161
   426
		}
dvander@1161
   427
		pPlayer->Authorize_Post();
dvander@1161
   428
		if (!pPlayer->IsConnected())
dvander@1161
   429
		{
dvander@1161
   430
			return;
dvander@644
   431
		}
dvander@644
   432
	}
dvander@644
   433
dvander@644
   434
	if (playerinfo)
dvander@644
   435
	{
dvander@644
   436
		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
dvander@591
   437
	}
dvander@591
   438
dvander@591
   439
	List<IClientListener *>::iterator iter;
dvander@591
   440
	IClientListener *pListener = NULL;
dvander@591
   441
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   442
	{
dvander@591
   443
		pListener = (*iter);
dvander@591
   444
		pListener->OnClientPutInServer(client);
dvander@644
   445
		/* See if player was kicked */
dvander@644
   446
		if (!pPlayer->IsConnected())
dvander@644
   447
		{
dvander@644
   448
			return;
dvander@644
   449
		}
dvander@591
   450
	}
dvander@591
   451
dvander@591
   452
	m_Players[client].Connect();
dvander@591
   453
	m_PlayerCount++;
dvander@591
   454
	m_clputinserver->PushCell(client);
dvander@591
   455
	m_clputinserver->Execute(&res, NULL);
dvander@591
   456
}
dvander@591
   457
dvander@916
   458
void PlayerManager::OnSourceModLevelEnd()
dvander@916
   459
{
dvander@916
   460
	/* Disconnect all bots still in game */
dvander@916
   461
	for (int i=1; i<=m_maxClients; i++)
dvander@916
   462
	{
dvander@916
   463
		if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
dvander@916
   464
		{
dvander@916
   465
			OnClientDisconnect(m_Players[i].GetEdict());
dvander@916
   466
		}
dvander@916
   467
	}
dvander@916
   468
}
dvander@916
   469
dvander@616
   470
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
dvander@591
   471
{
dvander@591
   472
	cell_t res;
dvander@591
   473
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   474
dvander@591
   475
	if (m_Players[client].IsConnected())
dvander@591
   476
	{
dvander@591
   477
		m_cldisconnect->PushCell(client);
dvander@591
   478
		m_cldisconnect->Execute(&res, NULL);
dvander@591
   479
	}
dvander@591
   480
dvander@591
   481
	if (m_Players[client].IsInGame())
dvander@591
   482
	{
dvander@591
   483
		m_PlayerCount--;
dvander@591
   484
	}
dvander@591
   485
dvander@591
   486
	List<IClientListener *>::iterator iter;
dvander@591
   487
	IClientListener *pListener = NULL;
dvander@591
   488
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   489
	{
dvander@591
   490
		pListener = (*iter);
dvander@591
   491
		pListener->OnClientDisconnecting(client);
dvander@591
   492
	}
dvander@591
   493
dvander@591
   494
	/**
dvander@591
   495
	 * Remove client from auth queue if necessary
dvander@591
   496
	 */
dvander@591
   497
	if (!m_Players[client].IsAuthorized())
dvander@591
   498
	{
dvander@591
   499
		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
dvander@591
   500
		{
dvander@591
   501
			if (m_AuthQueue[i] == (unsigned)client)
dvander@591
   502
			{
dvander@591
   503
				/* Move everything ahead of us back by one */
dvander@591
   504
				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
dvander@591
   505
				{
dvander@591
   506
					m_AuthQueue[j-1] = m_AuthQueue[j];
dvander@591
   507
				}
dvander@591
   508
				/* Remove us and break */
dvander@591
   509
				m_AuthQueue[0]--;
dvander@591
   510
				break;
dvander@591
   511
			}
dvander@591
   512
		}
dvander@591
   513
	}
dvander@591
   514
dvander@591
   515
	m_Players[client].Disconnect();
faluco@682
   516
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
dvander@591
   517
}
dvander@591
   518
dvander@616
   519
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
dvander@591
   520
{
dvander@591
   521
	cell_t res;
dvander@591
   522
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   523
dvander@591
   524
	m_cldisconnect_post->PushCell(client);
dvander@591
   525
	m_cldisconnect_post->Execute(&res, NULL);
dvander@591
   526
dvander@591
   527
	List<IClientListener *>::iterator iter;
dvander@591
   528
	IClientListener *pListener = NULL;
dvander@591
   529
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   530
	{
dvander@591
   531
		pListener = (*iter);
dvander@591
   532
		pListener->OnClientDisconnected(client);
dvander@591
   533
	}
dvander@591
   534
}
dvander@591
   535
dvander@616
   536
void PlayerManager::OnClientCommand(edict_t *pEntity)
dvander@591
   537
{
dvander@1335
   538
	/**
dvander@1335
   539
	 * We cache this because the engine is not re-entrant.
dvander@1335
   540
	 */
dvander@1335
   541
	char cmd[300];
dvander@1335
   542
	int args = engine->Cmd_Argc() - 1;
dvander@1335
   543
	strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
dvander@1335
   544
dvander@780
   545
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   546
	cell_t res = Pl_Continue;
dvander@591
   547
dvander@1335
   548
	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
dvander@769
   549
	if (result)
dvander@769
   550
	{
dvander@769
   551
		res = Pl_Handled;
dvander@780
   552
	} else {
dvander@1335
   553
		result = g_RadioMenuStyle.OnClientCommand(client, cmd);
dvander@780
   554
		if (result)
dvander@780
   555
		{
dvander@780
   556
			res = Pl_Handled;
dvander@780
   557
		}
dvander@780
   558
	}
dvander@780
   559
dvander@780
   560
	cell_t res2 = Pl_Continue;
dvander@780
   561
	m_clcommand->PushCell(client);
dvander@780
   562
	m_clcommand->PushCell(args);
dvander@780
   563
	m_clcommand->Execute(&res2, NULL);
dvander@780
   564
dvander@780
   565
	if (res2 > res)
dvander@780
   566
	{
dvander@780
   567
		res = res2;
dvander@780
   568
	}
dvander@780
   569
dvander@780
   570
	if (res >= Pl_Stop)
dvander@780
   571
	{
dvander@780
   572
		RETURN_META(MRES_SUPERCEDE);
dvander@769
   573
	}
dvander@769
   574
dvander@1335
   575
	res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
dvander@591
   576
dvander@591
   577
	if (res >= Pl_Handled)
dvander@591
   578
	{
dvander@591
   579
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   580
	}
dvander@591
   581
}
dvander@591
   582
dvander@616
   583
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
dvander@591
   584
{
dvander@591
   585
	cell_t res;
dvander@591
   586
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   587
dvander@591
   588
	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
dvander@591
   589
	m_clinfochanged->Execute(&res, NULL);
dvander@1161
   590
dvander@1161
   591
	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
dvander@1161
   592
	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
dvander@1161
   593
	const char *old_name = m_Players[client].m_Name.c_str();
dvander@1161
   594
dvander@1161
   595
	if (strcmp(old_name, new_name) != 0)
dvander@1161
   596
	{
dvander@1161
   597
		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
dvander@1161
   598
		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
dvander@1161
   599
		{
dvander@1161
   600
			if (!CheckSetAdminName(client, &m_Players[client], id))
dvander@1161
   601
			{
dvander@1161
   602
				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
dvander@1161
   603
				RETURN_META(MRES_IGNORED);
dvander@1161
   604
			}
dvander@1161
   605
		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
dvander@1161
   606
			if (id == m_Players[client].GetAdminId())
dvander@1161
   607
			{
dvander@1161
   608
				/* This player is changing their name; force them to drop admin privileges! */
dvander@1161
   609
				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
dvander@1161
   610
			}
dvander@1161
   611
		}
dvander@1161
   612
		m_Players[client].SetName(new_name);
dvander@1161
   613
	}
dvander@1161
   614
	
dvander@1161
   615
	if (m_PassInfoVar.size() > 0)
dvander@1161
   616
	{
dvander@1161
   617
		/* Try for a password change */
dvander@1161
   618
		const char *old_pass = m_Players[client].m_LastPassword.c_str();
dvander@1161
   619
		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
dvander@1161
   620
		if (strcmp(old_pass, new_pass) != 0)
dvander@1161
   621
		{
dvander@1161
   622
			m_Players[client].m_LastPassword.assign(new_pass);
dvander@1161
   623
			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
dvander@1161
   624
			{
dvander@1161
   625
				/* If there is already an admin id assigned, this will just bail out. */
dvander@1161
   626
				m_Players[client].DoBasicAdminChecks();
dvander@1161
   627
			}
dvander@1161
   628
		}
dvander@1161
   629
	}
dvander@591
   630
}
dvander@591
   631
dvander@616
   632
int PlayerManager::GetMaxClients()
dvander@591
   633
{
dvander@591
   634
	return m_maxClients;
dvander@591
   635
}
dvander@591
   636
dvander@616
   637
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
dvander@591
   638
{
dvander@591
   639
	if (client > m_maxClients || client < 1)
dvander@591
   640
	{
dvander@591
   641
		return NULL;
dvander@591
   642
	}
dvander@591
   643
	return &m_Players[client];
dvander@591
   644
}
dvander@591
   645
dvander@616
   646
int PlayerManager::GetNumPlayers()
dvander@591
   647
{
dvander@591
   648
	return m_PlayerCount;
dvander@591
   649
}
dvander@591
   650
faluco@682
   651
int PlayerManager::GetClientOfUserId(int userid)
faluco@682
   652
{
dvander@719
   653
	if (userid < 0 || userid > USHRT_MAX)
dvander@719
   654
	{
dvander@719
   655
		return 0;
dvander@719
   656
	}
dvander@719
   657
	
dvander@719
   658
	int client = m_UserIdLookUp[userid];
dvander@719
   659
dvander@719
   660
	/* Verify the userid.  The cache can get messed up with older
dvander@719
   661
	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
dvander@719
   662
	 * check before invoking this backwards compat code.
dvander@719
   663
	 */
dvander@719
   664
	if (client)
dvander@719
   665
	{
dvander@719
   666
		CPlayer *player = GetPlayerByIndex(client);
dvander@719
   667
		if (player && player->IsConnected())
dvander@719
   668
		{
dvander@719
   669
			int realUserId = engine->GetPlayerUserId(player->GetEdict());
dvander@719
   670
			if (realUserId == userid)
dvander@719
   671
			{
dvander@719
   672
				return client;
dvander@719
   673
			}
dvander@719
   674
		}
dvander@719
   675
	}
dvander@719
   676
dvander@719
   677
	/* If we can't verify the userid, we have to do a manual loop */
dvander@719
   678
	CPlayer *player;
dvander@719
   679
	for (int i = 1; i <= m_maxClients; i++)
dvander@719
   680
	{
dvander@719
   681
		player = GetPlayerByIndex(i);
dvander@719
   682
		if (!player || !player->IsConnected())
dvander@719
   683
		{
dvander@719
   684
			continue;
dvander@719
   685
		}
dvander@719
   686
		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
dvander@719
   687
		{
dvander@720
   688
			m_UserIdLookUp[userid] = i;
dvander@719
   689
			return i;
dvander@719
   690
		}
dvander@719
   691
	}
dvander@719
   692
dvander@719
   693
	return 0;
faluco@682
   694
}
faluco@682
   695
dvander@616
   696
void PlayerManager::AddClientListener(IClientListener *listener)
dvander@591
   697
{
dvander@591
   698
	m_hooks.push_back(listener);
dvander@591
   699
}
dvander@591
   700
dvander@616
   701
void PlayerManager::RemoveClientListener(IClientListener *listener)
dvander@591
   702
{
dvander@591
   703
	m_hooks.remove(listener);
dvander@591
   704
}
dvander@591
   705
dvander@616
   706
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
dvander@591
   707
{
dvander@591
   708
	int index = engine->IndexOfEdict(pEdict);
dvander@591
   709
	return GetGamePlayer(index);
dvander@591
   710
}
dvander@591
   711
dvander@616
   712
IGamePlayer *PlayerManager::GetGamePlayer(int client)
dvander@591
   713
{
dvander@591
   714
	return GetPlayerByIndex(client);
dvander@591
   715
}
dvander@591
   716
dvander@616
   717
void PlayerManager::ClearAdminId(AdminId id)
dvander@591
   718
{
dvander@591
   719
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   720
	{
dvander@591
   721
		if (m_Players[i].m_Admin == id)
dvander@591
   722
		{
dvander@591
   723
			m_Players[i].DumpAdmin(true);
dvander@591
   724
		}
dvander@591
   725
	}
dvander@591
   726
}
dvander@591
   727
dvander@616
   728
void PlayerManager::ClearAllAdmins()
dvander@591
   729
{
dvander@591
   730
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   731
	{
dvander@591
   732
		m_Players[i].DumpAdmin(true);
dvander@591
   733
	}
dvander@591
   734
}
dvander@591
   735
dvander@1161
   736
const char *PlayerManager::GetPassInfoVar()
dvander@1161
   737
{
dvander@1161
   738
	return m_PassInfoVar.c_str();
dvander@1161
   739
}
dvander@591
   740
dvander@1162
   741
void PlayerManager::RecheckAnyAdmins()
dvander@1162
   742
{
dvander@1162
   743
	for (int i=1; i<=m_maxClients; i++)
dvander@1162
   744
	{
dvander@1162
   745
		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
dvander@1162
   746
		{
dvander@1162
   747
			m_Players[i].DoBasicAdminChecks();
dvander@1162
   748
		}
dvander@1162
   749
	}
dvander@1162
   750
}
dvander@1162
   751
dvander@1162
   752
dvander@591
   753
/*******************
dvander@591
   754
 *** PLAYER CODE ***
dvander@591
   755
 *******************/
dvander@591
   756
dvander@591
   757
CPlayer::CPlayer()
dvander@591
   758
{
dvander@591
   759
	m_IsConnected = false;
dvander@591
   760
	m_IsInGame = false;
dvander@591
   761
	m_IsAuthorized = false;
dvander@591
   762
	m_pEdict = NULL;
dvander@591
   763
	m_Admin = INVALID_ADMIN_ID;
dvander@591
   764
	m_TempAdmin = false;
dvander@644
   765
	m_Info = NULL;
dvander@1273
   766
	m_bAdminCheckSignalled = false;
dvander@1161
   767
	m_LastPassword.clear();
dvander@591
   768
}
dvander@591
   769
dvander@591
   770
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
dvander@591
   771
{
dvander@591
   772
	m_IsConnected = true;
dvander@591
   773
	m_Name.assign(name);
dvander@591
   774
	m_Ip.assign(ip);
dvander@591
   775
	m_pEdict = pEntity;
dvander@1273
   776
	m_iIndex = engine->IndexOfEdict(pEntity);
dvander@1161
   777
dvander@1161
   778
	char ip2[24], *ptr;
dvander@1161
   779
	strncopy(ip2, ip, sizeof(ip2));
dvander@1161
   780
	if ((ptr = strchr(ip2, ':')) != NULL)
dvander@1161
   781
	{
dvander@1161
   782
		*ptr = '\0';
dvander@1161
   783
	}
dvander@1161
   784
	m_IpNoPort.assign(ip2);
dvander@591
   785
}
dvander@591
   786
dvander@591
   787
void CPlayer::Connect()
dvander@591
   788
{
dvander@1161
   789
	if (m_IsInGame)
dvander@1161
   790
	{
dvander@1161
   791
		return;
dvander@1161
   792
	}
dvander@1161
   793
dvander@591
   794
	m_IsInGame = true;
dvander@1161
   795
dvander@1161
   796
	const char *var = g_Players.GetPassInfoVar();
dvander@1161
   797
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
   798
	if (var[0] != '\0')
dvander@1161
   799
	{
dvander@1161
   800
		const char *pass = engine->GetClientConVarValue(client, var);
dvander@1161
   801
		m_LastPassword.assign(pass ? pass : "");
dvander@1161
   802
	} else {
dvander@1161
   803
		m_LastPassword.assign("");
dvander@1161
   804
	}
dvander@1161
   805
dvander@1161
   806
	if (m_IsAuthorized)
dvander@1161
   807
	{
dvander@1273
   808
		DoPostConnectAuthorization();
dvander@1161
   809
	}
dvander@591
   810
}
dvander@591
   811
dvander@591
   812
void CPlayer::Authorize(const char *steamid)
dvander@591
   813
{
dvander@1161
   814
	if (m_IsAuthorized)
dvander@1161
   815
	{
dvander@1161
   816
		return;
dvander@1161
   817
	}
dvander@1161
   818
dvander@591
   819
	m_IsAuthorized = true;
dvander@591
   820
	m_AuthID.assign(steamid);
dvander@591
   821
}
dvander@591
   822
dvander@591
   823
void CPlayer::Disconnect()
dvander@591
   824
{
dvander@591
   825
	DumpAdmin(false);
dvander@591
   826
	m_IsConnected = false;
dvander@591
   827
	m_IsInGame = false;
dvander@591
   828
	m_IsAuthorized = false;
dvander@591
   829
	m_Name.clear();
dvander@591
   830
	m_Ip.clear();
dvander@591
   831
	m_AuthID.clear();
dvander@591
   832
	m_pEdict = NULL;
dvander@644
   833
	m_Info = NULL;
dvander@1273
   834
	m_bAdminCheckSignalled = false;
dvander@591
   835
}
dvander@591
   836
dvander@591
   837
void CPlayer::SetName(const char *name)
dvander@591
   838
{
dvander@591
   839
	m_Name.assign(name);
dvander@591
   840
}
dvander@591
   841
dvander@615
   842
const char *CPlayer::GetName()
dvander@591
   843
{
faluco@658
   844
	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
dvander@591
   845
}
dvander@591
   846
dvander@615
   847
const char *CPlayer::GetIPAddress()
dvander@591
   848
{
dvander@591
   849
	return m_Ip.c_str();
dvander@591
   850
}
dvander@591
   851
dvander@615
   852
const char *CPlayer::GetAuthString()
dvander@591
   853
{
dvander@591
   854
	return m_AuthID.c_str();
dvander@591
   855
}
dvander@591
   856
dvander@615
   857
edict_t *CPlayer::GetEdict()
dvander@591
   858
{
dvander@591
   859
	return m_pEdict;
dvander@591
   860
}
dvander@591
   861
dvander@615
   862
bool CPlayer::IsInGame()
dvander@591
   863
{
dvander@591
   864
	return m_IsInGame;
dvander@591
   865
}
dvander@591
   866
dvander@615
   867
bool CPlayer::IsConnected()
dvander@591
   868
{
dvander@591
   869
	return m_IsConnected;
dvander@591
   870
}
dvander@591
   871
dvander@615
   872
bool CPlayer::IsAuthorized()
dvander@591
   873
{
dvander@591
   874
	return m_IsAuthorized;
dvander@591
   875
}
dvander@591
   876
dvander@644
   877
IPlayerInfo *CPlayer::GetPlayerInfo()
dvander@644
   878
{
dvander@644
   879
	return m_Info;
dvander@644
   880
}
dvander@644
   881
dvander@615
   882
bool CPlayer::IsFakeClient()
dvander@591
   883
{
dvander@591
   884
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@591
   885
}
dvander@591
   886
dvander@591
   887
void CPlayer::SetAdminId(AdminId id, bool temporary)
dvander@591
   888
{
dvander@591
   889
	if (!m_IsConnected)
dvander@591
   890
	{
dvander@591
   891
		return;
dvander@591
   892
	}
dvander@591
   893
dvander@591
   894
	DumpAdmin(false);
dvander@591
   895
dvander@591
   896
	m_Admin = id;
dvander@591
   897
	m_TempAdmin = temporary;
dvander@591
   898
}
dvander@591
   899
dvander@615
   900
AdminId CPlayer::GetAdminId()
dvander@591
   901
{
dvander@591
   902
	return m_Admin;
dvander@591
   903
}
dvander@591
   904
dvander@591
   905
void CPlayer::DumpAdmin(bool deleting)
dvander@591
   906
{
dvander@591
   907
	if (m_Admin != INVALID_ADMIN_ID)
dvander@591
   908
	{
dvander@591
   909
		if (m_TempAdmin && !deleting)
dvander@591
   910
		{
dvander@591
   911
			g_Admins.InvalidateAdmin(m_Admin);
dvander@591
   912
		}
dvander@591
   913
		m_Admin = INVALID_ADMIN_ID;
dvander@591
   914
		m_TempAdmin = false;
dvander@591
   915
	}
dvander@591
   916
}
dvander@1161
   917
dvander@1161
   918
void CPlayer::Kick(const char *str)
dvander@1161
   919
{
dvander@1273
   920
	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
dvander@1161
   921
	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
dvander@1161
   922
	pClient->Disconnect("%s", str);
dvander@1161
   923
}
dvander@1161
   924
dvander@1161
   925
void CPlayer::Authorize_Post()
dvander@1161
   926
{
dvander@1161
   927
	if (m_IsInGame)
dvander@1161
   928
	{
dvander@1273
   929
		DoPostConnectAuthorization();
dvander@1273
   930
	}
dvander@1273
   931
}
dvander@1273
   932
dvander@1273
   933
void CPlayer::DoPostConnectAuthorization()
dvander@1273
   934
{
dvander@1288
   935
	cell_t result = 0;
dvander@1273
   936
	PreAdminCheck->PushCell(m_iIndex);
dvander@1273
   937
	PreAdminCheck->Execute(&result);
dvander@1273
   938
dvander@1273
   939
	/* Defer, for better or worse */
dvander@1273
   940
	if ((ResultType)result >= Pl_Handled)
dvander@1273
   941
	{
dvander@1273
   942
		return;
dvander@1273
   943
	}
dvander@1273
   944
dvander@1273
   945
	/* Sanity check */
dvander@1273
   946
	if (!IsConnected())
dvander@1273
   947
	{
dvander@1273
   948
		return;
dvander@1161
   949
	}
dvander@1273
   950
dvander@1273
   951
	/* Otherwise, go ahead and do admin checks */
dvander@1273
   952
	DoBasicAdminChecks();
dvander@1273
   953
dvander@1273
   954
	/* Send the notification out */
dvander@1273
   955
	NotifyPostAdminChecks();
dvander@1273
   956
}
dvander@1273
   957
dvander@1273
   958
void CPlayer::NotifyPostAdminChecks()
dvander@1273
   959
{
dvander@1273
   960
	if (m_bAdminCheckSignalled)
dvander@1273
   961
	{
dvander@1273
   962
		return;
dvander@1273
   963
	}
dvander@1273
   964
dvander@1273
   965
	/* Block beforehand so they can't double-call */
dvander@1273
   966
	m_bAdminCheckSignalled = true;
dvander@1273
   967
dvander@1273
   968
	PostAdminCheck->PushCell(m_iIndex);
dvander@1273
   969
	PostAdminCheck->Execute(NULL);
dvander@1161
   970
}
dvander@1161
   971
dvander@1161
   972
void CPlayer::DoBasicAdminChecks()
dvander@1161
   973
{
dvander@1161
   974
	if (GetAdminId() != INVALID_ADMIN_ID)
dvander@1161
   975
	{
dvander@1161
   976
		return;
dvander@1161
   977
	}
dvander@1161
   978
dvander@1161
   979
	/* First check the name */
dvander@1161
   980
	AdminId id;
dvander@1161
   981
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
   982
dvander@1161
   983
	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
dvander@1161
   984
	{
dvander@1161
   985
		if (!g_Players.CheckSetAdminName(client, this, id))
dvander@1161
   986
		{
dvander@1161
   987
			int userid = engine->GetPlayerUserId(m_pEdict);
dvander@1161
   988
			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
dvander@1161
   989
		}
dvander@1161
   990
		return;
dvander@1161
   991
	}
dvander@1161
   992
	
dvander@1161
   993
	/* Check IP */
dvander@1161
   994
	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
dvander@1161
   995
	{
dvander@1161
   996
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
   997
		{
dvander@1161
   998
			return;
dvander@1161
   999
		}
dvander@1161
  1000
	}
dvander@1161
  1001
dvander@1161
  1002
	/* Check IP address */
dvander@1161
  1003
	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
dvander@1161
  1004
	{
dvander@1161
  1005
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
  1006
		{
dvander@1161
  1007
			return;
dvander@1161
  1008
		}
dvander@1161
  1009
	}
dvander@1161
  1010
}