core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Tue Jul 24 22:20:58 2007 +0000 (2007-07-24)
changeset 1162 7c42828c9c0f
parent 1161 b122ca4464ec
child 1231 17badaf66ce4
permissions -rw-r--r--
added amb403 (sm_reloadadmins)
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "sm_stringutil.h"
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#include "CoreConfig.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include "TimerSys.h"
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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class KickPlayerTimer : public ITimedEvent
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{
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public:
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	ResultType OnTimer(ITimer *pTimer, void *pData)
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	{
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		int userid = (int)pData;
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		int client = g_Players.GetClientOfUserId(userid);
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		if (client)
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		{
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			CPlayer *player = g_Players.GetPlayerByIndex(client);
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			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
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		}
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		return Pl_Stop;
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	}
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	void OnTimerEnd(ITimer *pTimer, void *pData)
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	{
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	}
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} s_KickPlayerTimer;
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PlayerManager::PlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = true;
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	m_UserIdLookUp = new int[USHRT_MAX];
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	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
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}
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PlayerManager::~PlayerManager()
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{
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	delete [] m_AuthQueue;
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	delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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}
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void PlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	g_Forwards.ReleaseForward(m_onActivate);
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	g_Forwards.ReleaseForward(m_onActivate2);
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	delete [] m_Players;
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}
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ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
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												 const char *value, 
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												 ConfigSource source, 
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												 char *error, 
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												 size_t maxlength)
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{
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	if (strcmp(key, "PassInfoVar") == 0)
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	{
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		if (strcmp(value, "_password") != 0)
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		{
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			m_PassInfoVar.assign(value);
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = false;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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	}
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	m_onActivate->Execute(NULL);
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	m_onActivate2->Execute(NULL);
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	g_OnMapStarted = true;
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	SM_ExecuteAllConfigs();
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password != NULL)
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	{
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		if (m_PassInfoVar.size() < 1)
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		{
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			return false;
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		}
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		/* Whoa... the user needs a password! */
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		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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		if (!given || strcmp(given, password) != 0)
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		{
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			return false;
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		}
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password == NULL)
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	{
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		return false;
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	}
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	if (m_PassInfoVar.size() < 1)
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	{
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		return false;
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	}
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	/* Whoa... the user needs a password! */
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	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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	if (!given || strcmp(given, password) != 0)
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	{
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		return false;
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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void PlayerManager::RunAuthChecks()
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{
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	CPlayer *pPlayer;
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	const char *authstr;
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	unsigned int removed = 0;
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	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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	{
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		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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		if (authstr && authstr[0] != '\0'
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			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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		{
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			/* Set authorization */
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			pPlayer->Authorize(authstr);
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			/* Mark as removed from queue */
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			unsigned int client = m_AuthQueue[i];
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			m_AuthQueue[i] = 0;
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			removed++;
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			/* Send to extensions */
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			List<IClientListener *>::iterator iter;
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			IClientListener *pListener;
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			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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			{
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				pListener = (*iter);
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				pListener->OnClientAuthorized(client, authstr);
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				if (!pPlayer->IsConnected())
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				{
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					break;
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				}
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			}
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			/* Send to plugins if player is still connected */
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			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
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			{
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				/* :TODO: handle the case of a player disconnecting in the middle */
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				m_clauth->PushCell(client);
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				m_clauth->PushString(authstr);
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				m_clauth->Execute(NULL);
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			}
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			if (pPlayer->IsConnected())
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			{
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				pPlayer->Authorize_Post();
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			}
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		}
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	}
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	/* Clean up the queue */
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	if (removed)
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	{
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		/* We don't have to compact the list if it's empty */
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		if (removed != m_AuthQueue[0])
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		{
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			unsigned int diff = 0;
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			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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			{
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				/* If this member is removed... */
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				if (m_AuthQueue[i] == 0)
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				{
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					/* Increase the differential */
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					diff++;
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				} else {
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					/* diff cannot increase faster than i+1 */
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					assert(i > diff);
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					assert(i - diff >= 1);
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					/* move this index down */
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					m_AuthQueue[i - diff] = m_AuthQueue[i];
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				}
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			}
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			m_AuthQueue[0] -= removed;
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		} else {
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			m_AuthQueue[0] = 0;
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			g_SourceMod.SetAuthChecking(false);
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		}
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	}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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		{
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			return false;
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		}
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	}
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	cell_t res = 1;
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	m_Players[client].Initialize(pszName, pszAddress, pEntity);
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	m_clconnect->PushCell(client);
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	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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	m_clconnect->PushCell(maxrejectlen);
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	m_clconnect->Execute(&res, NULL);
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	if (res)
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	{
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		if (!m_Players[client].IsAuthorized())
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		{
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			m_AuthQueue[++m_AuthQueue[0]] = client;
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			g_SourceMod.SetAuthChecking(true);
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		}
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	} else {
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		RETURN_META_VALUE(MRES_SUPERCEDE, false);
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	}
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	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
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	return true;
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}
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bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	bool orig_value = META_RESULT_ORIG_RET(bool);
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	CPlayer *pPlayer = GetPlayerByIndex(client);
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	if (orig_value)
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	{
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		List<IClientListener *>::iterator iter;
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		IClientListener *pListener = NULL;
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		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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		{
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			pListener = (*iter);
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			pListener->OnClientConnected(client);
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			if (!pPlayer->IsConnected())
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			{
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				break;
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			}
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		}
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	}
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	return true;
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}
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void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
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{
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	cell_t res;
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	int client = engine->IndexOfEdict(pEntity);
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	CPlayer *pPlayer = GetPlayerByIndex(client);
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	/* If they're not connected, they're a bot */
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	if (!pPlayer->IsConnected())
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	{
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		/* Run manual connection routines */
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		char error[255];
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		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
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		pPlayer->Authorize(authid);
dvander@591
   363
		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
dvander@591
   364
		{
dvander@591
   365
			/* :TODO: kick the bot if it's rejected */
dvander@591
   366
			return;
dvander@591
   367
		}
dvander@591
   368
		List<IClientListener *>::iterator iter;
dvander@591
   369
		IClientListener *pListener = NULL;
dvander@591
   370
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   371
		{
dvander@591
   372
			pListener = (*iter);
dvander@591
   373
			pListener->OnClientConnected(client);
dvander@644
   374
			/* See if bot was kicked */
dvander@644
   375
			if (!pPlayer->IsConnected())
dvander@644
   376
			{
dvander@644
   377
				return;
dvander@644
   378
			}
dvander@591
   379
		}
dvander@644
   380
		/* Now do authorization */
dvander@644
   381
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@644
   382
		{
dvander@644
   383
			pListener = (*iter);
dvander@644
   384
			pListener->OnClientAuthorized(client, authid);
dvander@644
   385
			/* See if bot was kicked */
dvander@644
   386
			if (!pPlayer->IsConnected())
dvander@644
   387
			{
dvander@644
   388
				return;
dvander@644
   389
			}
dvander@644
   390
		}
dvander@644
   391
		/* Finally, tell plugins */
dvander@644
   392
		if (m_clauth->GetFunctionCount())
dvander@644
   393
		{
dvander@644
   394
			m_clauth->PushCell(client);
dvander@644
   395
			m_clauth->PushString(authid);
dvander@644
   396
			m_clauth->Execute(NULL);
dvander@1161
   397
			if (!pPlayer->IsConnected())
dvander@1161
   398
			{
dvander@1161
   399
				return;
dvander@1161
   400
			}
dvander@1161
   401
		}
dvander@1161
   402
		pPlayer->Authorize_Post();
dvander@1161
   403
		if (!pPlayer->IsConnected())
dvander@1161
   404
		{
dvander@1161
   405
			return;
dvander@644
   406
		}
dvander@644
   407
	}
dvander@644
   408
dvander@644
   409
	if (playerinfo)
dvander@644
   410
	{
dvander@644
   411
		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
dvander@591
   412
	}
dvander@591
   413
dvander@591
   414
	List<IClientListener *>::iterator iter;
dvander@591
   415
	IClientListener *pListener = NULL;
dvander@591
   416
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   417
	{
dvander@591
   418
		pListener = (*iter);
dvander@591
   419
		pListener->OnClientPutInServer(client);
dvander@644
   420
		/* See if player was kicked */
dvander@644
   421
		if (!pPlayer->IsConnected())
dvander@644
   422
		{
dvander@644
   423
			return;
dvander@644
   424
		}
dvander@591
   425
	}
dvander@591
   426
dvander@591
   427
	m_Players[client].Connect();
dvander@591
   428
	m_PlayerCount++;
dvander@591
   429
	m_clputinserver->PushCell(client);
dvander@591
   430
	m_clputinserver->Execute(&res, NULL);
dvander@591
   431
}
dvander@591
   432
dvander@916
   433
void PlayerManager::OnSourceModLevelEnd()
dvander@916
   434
{
dvander@916
   435
	/* Disconnect all bots still in game */
dvander@916
   436
	for (int i=1; i<=m_maxClients; i++)
dvander@916
   437
	{
dvander@916
   438
		if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
dvander@916
   439
		{
dvander@916
   440
			OnClientDisconnect(m_Players[i].GetEdict());
dvander@916
   441
		}
dvander@916
   442
	}
dvander@916
   443
}
dvander@916
   444
dvander@616
   445
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
dvander@591
   446
{
dvander@591
   447
	cell_t res;
dvander@591
   448
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   449
dvander@591
   450
	if (m_Players[client].IsConnected())
dvander@591
   451
	{
dvander@591
   452
		m_cldisconnect->PushCell(client);
dvander@591
   453
		m_cldisconnect->Execute(&res, NULL);
dvander@591
   454
	}
dvander@591
   455
dvander@591
   456
	if (m_Players[client].IsInGame())
dvander@591
   457
	{
dvander@591
   458
		m_PlayerCount--;
dvander@591
   459
	}
dvander@591
   460
dvander@591
   461
	List<IClientListener *>::iterator iter;
dvander@591
   462
	IClientListener *pListener = NULL;
dvander@591
   463
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   464
	{
dvander@591
   465
		pListener = (*iter);
dvander@591
   466
		pListener->OnClientDisconnecting(client);
dvander@591
   467
	}
dvander@591
   468
dvander@591
   469
	/**
dvander@591
   470
	 * Remove client from auth queue if necessary
dvander@591
   471
	 */
dvander@591
   472
	if (!m_Players[client].IsAuthorized())
dvander@591
   473
	{
dvander@591
   474
		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
dvander@591
   475
		{
dvander@591
   476
			if (m_AuthQueue[i] == (unsigned)client)
dvander@591
   477
			{
dvander@591
   478
				/* Move everything ahead of us back by one */
dvander@591
   479
				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
dvander@591
   480
				{
dvander@591
   481
					m_AuthQueue[j-1] = m_AuthQueue[j];
dvander@591
   482
				}
dvander@591
   483
				/* Remove us and break */
dvander@591
   484
				m_AuthQueue[0]--;
dvander@591
   485
				break;
dvander@591
   486
			}
dvander@591
   487
		}
dvander@591
   488
	}
dvander@591
   489
dvander@591
   490
	m_Players[client].Disconnect();
faluco@682
   491
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
dvander@591
   492
}
dvander@591
   493
dvander@616
   494
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
dvander@591
   495
{
dvander@591
   496
	cell_t res;
dvander@591
   497
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   498
dvander@591
   499
	m_cldisconnect_post->PushCell(client);
dvander@591
   500
	m_cldisconnect_post->Execute(&res, NULL);
dvander@591
   501
dvander@591
   502
	List<IClientListener *>::iterator iter;
dvander@591
   503
	IClientListener *pListener = NULL;
dvander@591
   504
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   505
	{
dvander@591
   506
		pListener = (*iter);
dvander@591
   507
		pListener->OnClientDisconnected(client);
dvander@591
   508
	}
dvander@591
   509
}
dvander@591
   510
dvander@616
   511
void PlayerManager::OnClientCommand(edict_t *pEntity)
dvander@591
   512
{
dvander@780
   513
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   514
	cell_t res = Pl_Continue;
dvander@591
   515
dvander@769
   516
	bool result = g_ValveMenuStyle.OnClientCommand(client);
dvander@769
   517
	if (result)
dvander@769
   518
	{
dvander@769
   519
		res = Pl_Handled;
dvander@780
   520
	} else {
dvander@780
   521
		result = g_RadioMenuStyle.OnClientCommand(client);
dvander@780
   522
		if (result)
dvander@780
   523
		{
dvander@780
   524
			res = Pl_Handled;
dvander@780
   525
		}
dvander@780
   526
	}
dvander@780
   527
dvander@780
   528
	int args = engine->Cmd_Argc() - 1;
dvander@780
   529
dvander@780
   530
	cell_t res2 = Pl_Continue;
dvander@780
   531
	m_clcommand->PushCell(client);
dvander@780
   532
	m_clcommand->PushCell(args);
dvander@780
   533
	m_clcommand->Execute(&res2, NULL);
dvander@780
   534
dvander@780
   535
	if (res2 > res)
dvander@780
   536
	{
dvander@780
   537
		res = res2;
dvander@780
   538
	}
dvander@780
   539
dvander@780
   540
	if (res >= Pl_Stop)
dvander@780
   541
	{
dvander@780
   542
		RETURN_META(MRES_SUPERCEDE);
dvander@769
   543
	}
dvander@769
   544
dvander@591
   545
	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
dvander@591
   546
dvander@591
   547
	if (res >= Pl_Handled)
dvander@591
   548
	{
dvander@591
   549
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   550
	}
dvander@591
   551
}
dvander@591
   552
dvander@616
   553
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
dvander@591
   554
{
dvander@591
   555
	cell_t res;
dvander@591
   556
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   557
dvander@591
   558
	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
dvander@591
   559
	m_clinfochanged->Execute(&res, NULL);
dvander@1161
   560
dvander@1161
   561
	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
dvander@1161
   562
	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
dvander@1161
   563
	const char *old_name = m_Players[client].m_Name.c_str();
dvander@1161
   564
dvander@1161
   565
	if (strcmp(old_name, new_name) != 0)
dvander@1161
   566
	{
dvander@1161
   567
		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
dvander@1161
   568
		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
dvander@1161
   569
		{
dvander@1161
   570
			if (!CheckSetAdminName(client, &m_Players[client], id))
dvander@1161
   571
			{
dvander@1161
   572
				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
dvander@1161
   573
				RETURN_META(MRES_IGNORED);
dvander@1161
   574
			}
dvander@1161
   575
		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
dvander@1161
   576
			if (id == m_Players[client].GetAdminId())
dvander@1161
   577
			{
dvander@1161
   578
				/* This player is changing their name; force them to drop admin privileges! */
dvander@1161
   579
				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
dvander@1161
   580
			}
dvander@1161
   581
		}
dvander@1161
   582
		m_Players[client].SetName(new_name);
dvander@1161
   583
	}
dvander@1161
   584
	
dvander@1161
   585
	if (m_PassInfoVar.size() > 0)
dvander@1161
   586
	{
dvander@1161
   587
		/* Try for a password change */
dvander@1161
   588
		const char *old_pass = m_Players[client].m_LastPassword.c_str();
dvander@1161
   589
		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
dvander@1161
   590
		if (strcmp(old_pass, new_pass) != 0)
dvander@1161
   591
		{
dvander@1161
   592
			m_Players[client].m_LastPassword.assign(new_pass);
dvander@1161
   593
			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
dvander@1161
   594
			{
dvander@1161
   595
				/* If there is already an admin id assigned, this will just bail out. */
dvander@1161
   596
				m_Players[client].DoBasicAdminChecks();
dvander@1161
   597
			}
dvander@1161
   598
		}
dvander@1161
   599
	}
dvander@591
   600
}
dvander@591
   601
dvander@616
   602
int PlayerManager::GetMaxClients()
dvander@591
   603
{
dvander@591
   604
	return m_maxClients;
dvander@591
   605
}
dvander@591
   606
dvander@616
   607
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
dvander@591
   608
{
dvander@591
   609
	if (client > m_maxClients || client < 1)
dvander@591
   610
	{
dvander@591
   611
		return NULL;
dvander@591
   612
	}
dvander@591
   613
	return &m_Players[client];
dvander@591
   614
}
dvander@591
   615
dvander@616
   616
int PlayerManager::GetNumPlayers()
dvander@591
   617
{
dvander@591
   618
	return m_PlayerCount;
dvander@591
   619
}
dvander@591
   620
faluco@682
   621
int PlayerManager::GetClientOfUserId(int userid)
faluco@682
   622
{
dvander@719
   623
	if (userid < 0 || userid > USHRT_MAX)
dvander@719
   624
	{
dvander@719
   625
		return 0;
dvander@719
   626
	}
dvander@719
   627
	
dvander@719
   628
	int client = m_UserIdLookUp[userid];
dvander@719
   629
dvander@719
   630
	/* Verify the userid.  The cache can get messed up with older
dvander@719
   631
	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
dvander@719
   632
	 * check before invoking this backwards compat code.
dvander@719
   633
	 */
dvander@719
   634
	if (client)
dvander@719
   635
	{
dvander@719
   636
		CPlayer *player = GetPlayerByIndex(client);
dvander@719
   637
		if (player && player->IsConnected())
dvander@719
   638
		{
dvander@719
   639
			int realUserId = engine->GetPlayerUserId(player->GetEdict());
dvander@719
   640
			if (realUserId == userid)
dvander@719
   641
			{
dvander@719
   642
				return client;
dvander@719
   643
			}
dvander@719
   644
		}
dvander@719
   645
	}
dvander@719
   646
dvander@719
   647
	/* If we can't verify the userid, we have to do a manual loop */
dvander@719
   648
	CPlayer *player;
dvander@719
   649
	for (int i = 1; i <= m_maxClients; i++)
dvander@719
   650
	{
dvander@719
   651
		player = GetPlayerByIndex(i);
dvander@719
   652
		if (!player || !player->IsConnected())
dvander@719
   653
		{
dvander@719
   654
			continue;
dvander@719
   655
		}
dvander@719
   656
		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
dvander@719
   657
		{
dvander@720
   658
			m_UserIdLookUp[userid] = i;
dvander@719
   659
			return i;
dvander@719
   660
		}
dvander@719
   661
	}
dvander@719
   662
dvander@719
   663
	return 0;
faluco@682
   664
}
faluco@682
   665
dvander@616
   666
void PlayerManager::AddClientListener(IClientListener *listener)
dvander@591
   667
{
dvander@591
   668
	m_hooks.push_back(listener);
dvander@591
   669
}
dvander@591
   670
dvander@616
   671
void PlayerManager::RemoveClientListener(IClientListener *listener)
dvander@591
   672
{
dvander@591
   673
	m_hooks.remove(listener);
dvander@591
   674
}
dvander@591
   675
dvander@616
   676
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
dvander@591
   677
{
dvander@591
   678
	int index = engine->IndexOfEdict(pEdict);
dvander@591
   679
	return GetGamePlayer(index);
dvander@591
   680
}
dvander@591
   681
dvander@616
   682
IGamePlayer *PlayerManager::GetGamePlayer(int client)
dvander@591
   683
{
dvander@591
   684
	return GetPlayerByIndex(client);
dvander@591
   685
}
dvander@591
   686
dvander@616
   687
void PlayerManager::ClearAdminId(AdminId id)
dvander@591
   688
{
dvander@591
   689
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   690
	{
dvander@591
   691
		if (m_Players[i].m_Admin == id)
dvander@591
   692
		{
dvander@591
   693
			m_Players[i].DumpAdmin(true);
dvander@591
   694
		}
dvander@591
   695
	}
dvander@591
   696
}
dvander@591
   697
dvander@616
   698
void PlayerManager::ClearAllAdmins()
dvander@591
   699
{
dvander@591
   700
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   701
	{
dvander@591
   702
		m_Players[i].DumpAdmin(true);
dvander@591
   703
	}
dvander@591
   704
}
dvander@591
   705
dvander@1161
   706
const char *PlayerManager::GetPassInfoVar()
dvander@1161
   707
{
dvander@1161
   708
	return m_PassInfoVar.c_str();
dvander@1161
   709
}
dvander@591
   710
dvander@1162
   711
void PlayerManager::RecheckAnyAdmins()
dvander@1162
   712
{
dvander@1162
   713
	for (int i=1; i<=m_maxClients; i++)
dvander@1162
   714
	{
dvander@1162
   715
		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
dvander@1162
   716
		{
dvander@1162
   717
			m_Players[i].DoBasicAdminChecks();
dvander@1162
   718
		}
dvander@1162
   719
	}
dvander@1162
   720
}
dvander@1162
   721
dvander@1162
   722
dvander@591
   723
/*******************
dvander@591
   724
 *** PLAYER CODE ***
dvander@591
   725
 *******************/
dvander@591
   726
dvander@591
   727
CPlayer::CPlayer()
dvander@591
   728
{
dvander@591
   729
	m_IsConnected = false;
dvander@591
   730
	m_IsInGame = false;
dvander@591
   731
	m_IsAuthorized = false;
dvander@591
   732
	m_pEdict = NULL;
dvander@591
   733
	m_Admin = INVALID_ADMIN_ID;
dvander@591
   734
	m_TempAdmin = false;
dvander@644
   735
	m_Info = NULL;
dvander@1161
   736
	m_LastPassword.clear();
dvander@591
   737
}
dvander@591
   738
dvander@591
   739
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
dvander@591
   740
{
dvander@591
   741
	m_IsConnected = true;
dvander@591
   742
	m_Name.assign(name);
dvander@591
   743
	m_Ip.assign(ip);
dvander@591
   744
	m_pEdict = pEntity;
dvander@1161
   745
dvander@1161
   746
	char ip2[24], *ptr;
dvander@1161
   747
	strncopy(ip2, ip, sizeof(ip2));
dvander@1161
   748
	if ((ptr = strchr(ip2, ':')) != NULL)
dvander@1161
   749
	{
dvander@1161
   750
		*ptr = '\0';
dvander@1161
   751
	}
dvander@1161
   752
	m_IpNoPort.assign(ip2);
dvander@591
   753
}
dvander@591
   754
dvander@591
   755
void CPlayer::Connect()
dvander@591
   756
{
dvander@1161
   757
	if (m_IsInGame)
dvander@1161
   758
	{
dvander@1161
   759
		return;
dvander@1161
   760
	}
dvander@1161
   761
dvander@591
   762
	m_IsInGame = true;
dvander@1161
   763
dvander@1161
   764
	const char *var = g_Players.GetPassInfoVar();
dvander@1161
   765
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
   766
	if (var[0] != '\0')
dvander@1161
   767
	{
dvander@1161
   768
		const char *pass = engine->GetClientConVarValue(client, var);
dvander@1161
   769
		m_LastPassword.assign(pass ? pass : "");
dvander@1161
   770
	} else {
dvander@1161
   771
		m_LastPassword.assign("");
dvander@1161
   772
	}
dvander@1161
   773
dvander@1161
   774
	if (m_IsAuthorized)
dvander@1161
   775
	{
dvander@1161
   776
		DoBasicAdminChecks();
dvander@1161
   777
	}
dvander@591
   778
}
dvander@591
   779
dvander@591
   780
void CPlayer::Authorize(const char *steamid)
dvander@591
   781
{
dvander@1161
   782
	if (m_IsAuthorized)
dvander@1161
   783
	{
dvander@1161
   784
		return;
dvander@1161
   785
	}
dvander@1161
   786
dvander@591
   787
	m_IsAuthorized = true;
dvander@591
   788
	m_AuthID.assign(steamid);
dvander@591
   789
}
dvander@591
   790
dvander@591
   791
void CPlayer::Disconnect()
dvander@591
   792
{
dvander@591
   793
	DumpAdmin(false);
dvander@591
   794
	m_IsConnected = false;
dvander@591
   795
	m_IsInGame = false;
dvander@591
   796
	m_IsAuthorized = false;
dvander@591
   797
	m_Name.clear();
dvander@591
   798
	m_Ip.clear();
dvander@591
   799
	m_AuthID.clear();
dvander@591
   800
	m_pEdict = NULL;
dvander@644
   801
	m_Info = NULL;
dvander@591
   802
}
dvander@591
   803
dvander@591
   804
void CPlayer::SetName(const char *name)
dvander@591
   805
{
dvander@591
   806
	m_Name.assign(name);
dvander@591
   807
}
dvander@591
   808
dvander@615
   809
const char *CPlayer::GetName()
dvander@591
   810
{
faluco@658
   811
	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
dvander@591
   812
}
dvander@591
   813
dvander@615
   814
const char *CPlayer::GetIPAddress()
dvander@591
   815
{
dvander@591
   816
	return m_Ip.c_str();
dvander@591
   817
}
dvander@591
   818
dvander@615
   819
const char *CPlayer::GetAuthString()
dvander@591
   820
{
dvander@591
   821
	return m_AuthID.c_str();
dvander@591
   822
}
dvander@591
   823
dvander@615
   824
edict_t *CPlayer::GetEdict()
dvander@591
   825
{
dvander@591
   826
	return m_pEdict;
dvander@591
   827
}
dvander@591
   828
dvander@615
   829
bool CPlayer::IsInGame()
dvander@591
   830
{
dvander@591
   831
	return m_IsInGame;
dvander@591
   832
}
dvander@591
   833
dvander@615
   834
bool CPlayer::IsConnected()
dvander@591
   835
{
dvander@591
   836
	return m_IsConnected;
dvander@591
   837
}
dvander@591
   838
dvander@615
   839
bool CPlayer::IsAuthorized()
dvander@591
   840
{
dvander@591
   841
	return m_IsAuthorized;
dvander@591
   842
}
dvander@591
   843
dvander@644
   844
IPlayerInfo *CPlayer::GetPlayerInfo()
dvander@644
   845
{
dvander@644
   846
	return m_Info;
dvander@644
   847
}
dvander@644
   848
dvander@615
   849
bool CPlayer::IsFakeClient()
dvander@591
   850
{
dvander@591
   851
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@591
   852
}
dvander@591
   853
dvander@591
   854
void CPlayer::SetAdminId(AdminId id, bool temporary)
dvander@591
   855
{
dvander@591
   856
	if (!m_IsConnected)
dvander@591
   857
	{
dvander@591
   858
		return;
dvander@591
   859
	}
dvander@591
   860
dvander@591
   861
	DumpAdmin(false);
dvander@591
   862
dvander@591
   863
	m_Admin = id;
dvander@591
   864
	m_TempAdmin = temporary;
dvander@591
   865
}
dvander@591
   866
dvander@615
   867
AdminId CPlayer::GetAdminId()
dvander@591
   868
{
dvander@591
   869
	return m_Admin;
dvander@591
   870
}
dvander@591
   871
dvander@591
   872
void CPlayer::DumpAdmin(bool deleting)
dvander@591
   873
{
dvander@591
   874
	if (m_Admin != INVALID_ADMIN_ID)
dvander@591
   875
	{
dvander@591
   876
		if (m_TempAdmin && !deleting)
dvander@591
   877
		{
dvander@591
   878
			g_Admins.InvalidateAdmin(m_Admin);
dvander@591
   879
		}
dvander@591
   880
		m_Admin = INVALID_ADMIN_ID;
dvander@591
   881
		m_TempAdmin = false;
dvander@591
   882
	}
dvander@591
   883
}
dvander@1161
   884
dvander@1161
   885
void CPlayer::Kick(const char *str)
dvander@1161
   886
{
dvander@1161
   887
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
   888
	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(client));
dvander@1161
   889
	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
dvander@1161
   890
	pClient->Disconnect("%s", str);
dvander@1161
   891
}
dvander@1161
   892
dvander@1161
   893
void CPlayer::Authorize_Post()
dvander@1161
   894
{
dvander@1161
   895
	if (m_IsInGame)
dvander@1161
   896
	{
dvander@1161
   897
		DoBasicAdminChecks();
dvander@1161
   898
	}
dvander@1161
   899
}
dvander@1161
   900
dvander@1161
   901
void CPlayer::DoBasicAdminChecks()
dvander@1161
   902
{
dvander@1161
   903
	if (GetAdminId() != INVALID_ADMIN_ID)
dvander@1161
   904
	{
dvander@1161
   905
		return;
dvander@1161
   906
	}
dvander@1161
   907
dvander@1161
   908
	/* First check the name */
dvander@1161
   909
	AdminId id;
dvander@1161
   910
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
   911
dvander@1161
   912
	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
dvander@1161
   913
	{
dvander@1161
   914
		if (!g_Players.CheckSetAdminName(client, this, id))
dvander@1161
   915
		{
dvander@1161
   916
			int userid = engine->GetPlayerUserId(m_pEdict);
dvander@1161
   917
			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
dvander@1161
   918
		}
dvander@1161
   919
		return;
dvander@1161
   920
	}
dvander@1161
   921
	
dvander@1161
   922
	/* Check IP */
dvander@1161
   923
	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
dvander@1161
   924
	{
dvander@1161
   925
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
   926
		{
dvander@1161
   927
			return;
dvander@1161
   928
		}
dvander@1161
   929
	}
dvander@1161
   930
dvander@1161
   931
	/* Check IP address */
dvander@1161
   932
	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
dvander@1161
   933
	{
dvander@1161
   934
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
   935
		{
dvander@1161
   936
			return;
dvander@1161
   937
		}
dvander@1161
   938
	}
dvander@1161
   939
}