core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Tue Sep 25 15:09:58 2007 +0000 (2007-09-25)
changeset 1470 c601eb29380b
parent 1412 a2ca3d22dd71
child 1485 bc5a17fec5da
permissions -rw-r--r--
fixed minor typo from amb967
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "sm_stringutil.h"
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#include "CoreConfig.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include "TimerSys.h"
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#include "Translator.h"
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#include "Logger.h"
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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IForward *PreAdminCheck = NULL;
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IForward *PostAdminCheck = NULL;
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const unsigned int *g_NumPlayersToAuth = NULL;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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class KickPlayerTimer : public ITimedEvent
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{
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public:
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	ResultType OnTimer(ITimer *pTimer, void *pData)
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	{
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		int userid = (int)pData;
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		int client = g_Players.GetClientOfUserId(userid);
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		if (client)
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		{
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			CPlayer *player = g_Players.GetPlayerByIndex(client);
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			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
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		}
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		return Pl_Stop;
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	}
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	void OnTimerEnd(ITimer *pTimer, void *pData)
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	{
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	}
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} s_KickPlayerTimer;
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PlayerManager::PlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = true;
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	m_UserIdLookUp = new int[USHRT_MAX+1];
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	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
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}
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PlayerManager::~PlayerManager()
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{
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	g_NumPlayersToAuth = NULL;
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	delete [] m_AuthQueue;
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	delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
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	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
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}
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void PlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	g_Forwards.ReleaseForward(m_onActivate);
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	g_Forwards.ReleaseForward(m_onActivate2);
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	g_Forwards.ReleaseForward(PreAdminCheck);
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	g_Forwards.ReleaseForward(PostAdminCheck);
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	delete [] m_Players;
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}
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ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
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												 const char *value, 
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												 ConfigSource source, 
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												 char *error, 
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												 size_t maxlength)
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{
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	if (strcmp(key, "PassInfoVar") == 0)
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	{
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		if (strcmp(value, "_password") != 0)
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		{
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			m_PassInfoVar.assign(value);
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		}
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		return ConfigResult_Accept;
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	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
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		if (strcasecmp(value, "on") == 0)
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		{
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			m_QueryLang = true;
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		} else if (strcasecmp(value, "off") == 0) {
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			m_QueryLang = false;
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		} else {
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			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
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			return ConfigResult_Reject;
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = false;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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		g_NumPlayersToAuth = &m_AuthQueue[0];
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	}
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	m_onActivate->Execute(NULL);
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	m_onActivate2->Execute(NULL);
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	g_OnMapStarted = true;
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	SM_ExecuteAllConfigs();
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password != NULL)
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	{
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		if (m_PassInfoVar.size() < 1)
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		{
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			return false;
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		}
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		/* Whoa... the user needs a password! */
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		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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		if (!given || strcmp(given, password) != 0)
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		{
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			return false;
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		}
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password == NULL)
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	{
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		return false;
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	}
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	if (m_PassInfoVar.size() < 1)
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	{
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		return false;
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	}
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	/* Whoa... the user needs a password! */
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	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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	if (!given || strcmp(given, password) != 0)
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	{
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		return false;
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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void PlayerManager::RunAuthChecks()
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{
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	CPlayer *pPlayer;
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	const char *authstr;
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	unsigned int removed = 0;
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	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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	{
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		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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		if (authstr && authstr[0] != '\0'
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			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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		{
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			/* Set authorization */
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			pPlayer->Authorize(authstr);
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			/* Mark as removed from queue */
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			unsigned int client = m_AuthQueue[i];
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			m_AuthQueue[i] = 0;
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			removed++;
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			/* Send to extensions */
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			List<IClientListener *>::iterator iter;
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			IClientListener *pListener;
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			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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			{
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				pListener = (*iter);
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				pListener->OnClientAuthorized(client, authstr);
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				if (!pPlayer->IsConnected())
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				{
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					break;
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				}
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			}
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			/* Send to plugins if player is still connected */
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			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
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			{
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				/* :TODO: handle the case of a player disconnecting in the middle */
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				m_clauth->PushCell(client);
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				m_clauth->PushString(authstr);
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				m_clauth->Execute(NULL);
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			}
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			if (pPlayer->IsConnected())
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			{
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				pPlayer->Authorize_Post();
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			}
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		}
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	}
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	/* Clean up the queue */
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	if (removed)
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	{
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		/* We don't have to compact the list if it's empty */
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		if (removed != m_AuthQueue[0])
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		{
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			unsigned int diff = 0;
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			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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			{
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				/* If this member is removed... */
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				if (m_AuthQueue[i] == 0)
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				{
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					/* Increase the differential */
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					diff++;
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				} else {
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					/* diff cannot increase faster than i+1 */
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					assert(i > diff);
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					assert(i - diff >= 1);
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					/* move this index down */
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					m_AuthQueue[i - diff] = m_AuthQueue[i];
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				}
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			}
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			m_AuthQueue[0] -= removed;
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		} else {
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			m_AuthQueue[0] = 0;
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		}
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	}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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		{
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			return false;
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		}
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	}
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	cell_t res = 1;
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	m_Players[client].Initialize(pszName, pszAddress, pEntity);
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	m_clconnect->PushCell(client);
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	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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	m_clconnect->PushCell(maxrejectlen);
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	m_clconnect->Execute(&res, NULL);
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	if (res)
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	{
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		if (!m_Players[client].IsAuthorized())
dvander@644
   356
		{
dvander@644
   357
			m_AuthQueue[++m_AuthQueue[0]] = client;
dvander@644
   358
		}
dvander@591
   359
	} else {
dvander@591
   360
		RETURN_META_VALUE(MRES_SUPERCEDE, false);
dvander@591
   361
	}
dvander@591
   362
faluco@682
   363
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
faluco@682
   364
dvander@591
   365
	return true;
dvander@591
   366
}
dvander@591
   367
dvander@616
   368
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
dvander@591
   369
{
dvander@591
   370
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   371
	bool orig_value = META_RESULT_ORIG_RET(bool);
dvander@930
   372
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@1350
   373
dvander@591
   374
	if (orig_value)
dvander@591
   375
	{
dvander@591
   376
		List<IClientListener *>::iterator iter;
dvander@591
   377
		IClientListener *pListener = NULL;
dvander@591
   378
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   379
		{
dvander@591
   380
			pListener = (*iter);
dvander@591
   381
			pListener->OnClientConnected(client);
dvander@930
   382
			if (!pPlayer->IsConnected())
dvander@930
   383
			{
dvander@930
   384
				break;
dvander@930
   385
			}
dvander@930
   386
		}
dvander@930
   387
	}
dvander@930
   388
dvander@591
   389
	return true;
dvander@591
   390
}
dvander@591
   391
dvander@616
   392
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
dvander@591
   393
{
dvander@591
   394
	cell_t res;
dvander@591
   395
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   396
dvander@591
   397
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@644
   398
	/* If they're not connected, they're a bot */
dvander@591
   399
	if (!pPlayer->IsConnected())
dvander@591
   400
	{
dvander@591
   401
		/* Run manual connection routines */
dvander@591
   402
		char error[255];
dvander@644
   403
		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
dvander@644
   404
		pPlayer->Authorize(authid);
dvander@591
   405
		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
dvander@591
   406
		{
dvander@591
   407
			/* :TODO: kick the bot if it's rejected */
dvander@591
   408
			return;
dvander@591
   409
		}
dvander@591
   410
		List<IClientListener *>::iterator iter;
dvander@591
   411
		IClientListener *pListener = NULL;
dvander@591
   412
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   413
		{
dvander@591
   414
			pListener = (*iter);
dvander@591
   415
			pListener->OnClientConnected(client);
dvander@644
   416
			/* See if bot was kicked */
dvander@644
   417
			if (!pPlayer->IsConnected())
dvander@644
   418
			{
dvander@644
   419
				return;
dvander@644
   420
			}
dvander@591
   421
		}
dvander@644
   422
		/* Now do authorization */
dvander@644
   423
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@644
   424
		{
dvander@644
   425
			pListener = (*iter);
dvander@644
   426
			pListener->OnClientAuthorized(client, authid);
dvander@644
   427
		}
dvander@644
   428
		/* Finally, tell plugins */
dvander@644
   429
		if (m_clauth->GetFunctionCount())
dvander@644
   430
		{
dvander@644
   431
			m_clauth->PushCell(client);
dvander@644
   432
			m_clauth->PushString(authid);
dvander@644
   433
			m_clauth->Execute(NULL);
dvander@1161
   434
		}
dvander@1161
   435
		pPlayer->Authorize_Post();
dvander@644
   436
	}
dvander@644
   437
dvander@644
   438
	if (playerinfo)
dvander@644
   439
	{
dvander@644
   440
		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
dvander@591
   441
	}
dvander@591
   442
faluco@1355
   443
	/* Get the client's language */
faluco@1352
   444
	if (m_QueryLang)
faluco@1352
   445
	{
faluco@1355
   446
		const char *name;
faluco@1355
   447
		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
faluco@1352
   448
		{
faluco@1355
   449
			unsigned int langid;
faluco@1355
   450
			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
faluco@1352
   451
		} else {
faluco@1352
   452
			pPlayer->m_LangId = g_Translator.GetServerLanguage();
faluco@1352
   453
		}
faluco@1352
   454
	}
faluco@1352
   455
dvander@1357
   456
	m_Players[client].Connect();
dvander@1357
   457
	m_PlayerCount++;
dvander@1350
   458
dvander@591
   459
	List<IClientListener *>::iterator iter;
dvander@591
   460
	IClientListener *pListener = NULL;
dvander@591
   461
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   462
	{
dvander@591
   463
		pListener = (*iter);
dvander@591
   464
		pListener->OnClientPutInServer(client);
dvander@591
   465
	}
dvander@591
   466
dvander@591
   467
	m_clputinserver->PushCell(client);
dvander@591
   468
	m_clputinserver->Execute(&res, NULL);
dvander@591
   469
}
dvander@591
   470
dvander@916
   471
void PlayerManager::OnSourceModLevelEnd()
dvander@916
   472
{
dvander@916
   473
	/* Disconnect all bots still in game */
dvander@916
   474
	for (int i=1; i<=m_maxClients; i++)
dvander@916
   475
	{
dvander@1357
   476
		if (m_Players[i].IsConnected())
dvander@916
   477
		{
dvander@916
   478
			OnClientDisconnect(m_Players[i].GetEdict());
dvander@916
   479
		}
dvander@916
   480
	}
dvander@1358
   481
	m_PlayerCount = 0;
dvander@916
   482
}
dvander@916
   483
dvander@616
   484
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
dvander@591
   485
{
dvander@591
   486
	cell_t res;
dvander@591
   487
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   488
dvander@591
   489
	if (m_Players[client].IsConnected())
dvander@591
   490
	{
dvander@591
   491
		m_cldisconnect->PushCell(client);
dvander@591
   492
		m_cldisconnect->Execute(&res, NULL);
dvander@1357
   493
	} else {
dvander@1357
   494
		/* We don't care, prevent a double call */
dvander@1357
   495
		return;
dvander@591
   496
	}
dvander@591
   497
dvander@1358
   498
	if (m_Players[client].WasCountedAsInGame())
dvander@591
   499
	{
dvander@591
   500
		m_PlayerCount--;
dvander@591
   501
	}
dvander@591
   502
dvander@591
   503
	List<IClientListener *>::iterator iter;
dvander@591
   504
	IClientListener *pListener = NULL;
dvander@591
   505
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   506
	{
dvander@591
   507
		pListener = (*iter);
dvander@591
   508
		pListener->OnClientDisconnecting(client);
dvander@591
   509
	}
dvander@591
   510
dvander@591
   511
	/**
dvander@591
   512
	 * Remove client from auth queue if necessary
dvander@591
   513
	 */
dvander@591
   514
	if (!m_Players[client].IsAuthorized())
dvander@591
   515
	{
dvander@591
   516
		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
dvander@591
   517
		{
dvander@591
   518
			if (m_AuthQueue[i] == (unsigned)client)
dvander@591
   519
			{
dvander@591
   520
				/* Move everything ahead of us back by one */
dvander@591
   521
				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
dvander@591
   522
				{
dvander@591
   523
					m_AuthQueue[j-1] = m_AuthQueue[j];
dvander@591
   524
				}
dvander@591
   525
				/* Remove us and break */
dvander@591
   526
				m_AuthQueue[0]--;
dvander@591
   527
				break;
dvander@591
   528
			}
dvander@591
   529
		}
dvander@591
   530
	}
dvander@591
   531
dvander@591
   532
	m_Players[client].Disconnect();
faluco@682
   533
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
dvander@591
   534
}
dvander@591
   535
dvander@616
   536
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
dvander@591
   537
{
dvander@591
   538
	cell_t res;
dvander@591
   539
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   540
dvander@591
   541
	m_cldisconnect_post->PushCell(client);
dvander@591
   542
	m_cldisconnect_post->Execute(&res, NULL);
dvander@591
   543
dvander@591
   544
	List<IClientListener *>::iterator iter;
dvander@591
   545
	IClientListener *pListener = NULL;
dvander@591
   546
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   547
	{
dvander@591
   548
		pListener = (*iter);
dvander@591
   549
		pListener->OnClientDisconnected(client);
dvander@591
   550
	}
dvander@591
   551
}
dvander@591
   552
dvander@616
   553
void PlayerManager::OnClientCommand(edict_t *pEntity)
dvander@591
   554
{
dvander@1369
   555
	int client = engine->IndexOfEdict(pEntity);
dvander@1369
   556
	cell_t res = Pl_Continue;
dvander@1369
   557
dvander@1369
   558
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@1369
   559
	if (!pPlayer || !pPlayer->IsConnected())
dvander@1369
   560
	{
dvander@1369
   561
		return;
dvander@1369
   562
	}
dvander@1369
   563
dvander@1335
   564
	/**
dvander@1335
   565
	 * We cache this because the engine is not re-entrant.
dvander@1335
   566
	 */
dvander@1335
   567
	char cmd[300];
dvander@1335
   568
	int args = engine->Cmd_Argc() - 1;
dvander@1335
   569
	strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
dvander@1335
   570
dvander@1335
   571
	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
dvander@769
   572
	if (result)
dvander@769
   573
	{
dvander@769
   574
		res = Pl_Handled;
dvander@780
   575
	} else {
dvander@1335
   576
		result = g_RadioMenuStyle.OnClientCommand(client, cmd);
dvander@780
   577
		if (result)
dvander@780
   578
		{
dvander@780
   579
			res = Pl_Handled;
dvander@780
   580
		}
dvander@780
   581
	}
dvander@780
   582
dvander@780
   583
	cell_t res2 = Pl_Continue;
dvander@780
   584
	m_clcommand->PushCell(client);
dvander@780
   585
	m_clcommand->PushCell(args);
dvander@780
   586
	m_clcommand->Execute(&res2, NULL);
dvander@780
   587
dvander@780
   588
	if (res2 > res)
dvander@780
   589
	{
dvander@780
   590
		res = res2;
dvander@780
   591
	}
dvander@780
   592
dvander@780
   593
	if (res >= Pl_Stop)
dvander@780
   594
	{
dvander@780
   595
		RETURN_META(MRES_SUPERCEDE);
dvander@769
   596
	}
dvander@769
   597
dvander@1335
   598
	res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
dvander@591
   599
dvander@591
   600
	if (res >= Pl_Handled)
dvander@591
   601
	{
dvander@591
   602
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   603
	}
dvander@591
   604
}
dvander@591
   605
dvander@616
   606
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
dvander@591
   607
{
dvander@591
   608
	cell_t res;
dvander@591
   609
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   610
dvander@1363
   611
	if (!m_Players[client].IsConnected())
dvander@1363
   612
	{
dvander@1363
   613
		return;
dvander@1363
   614
	}
dvander@1363
   615
dvander@591
   616
	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
dvander@591
   617
	m_clinfochanged->Execute(&res, NULL);
dvander@1161
   618
dvander@1161
   619
	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
dvander@1161
   620
	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
dvander@1161
   621
	const char *old_name = m_Players[client].m_Name.c_str();
dvander@1161
   622
dvander@1161
   623
	if (strcmp(old_name, new_name) != 0)
dvander@1161
   624
	{
dvander@1161
   625
		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
dvander@1161
   626
		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
dvander@1161
   627
		{
dvander@1161
   628
			if (!CheckSetAdminName(client, &m_Players[client], id))
dvander@1161
   629
			{
dvander@1161
   630
				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
dvander@1161
   631
				RETURN_META(MRES_IGNORED);
dvander@1161
   632
			}
dvander@1161
   633
		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
dvander@1161
   634
			if (id == m_Players[client].GetAdminId())
dvander@1161
   635
			{
dvander@1161
   636
				/* This player is changing their name; force them to drop admin privileges! */
dvander@1161
   637
				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
dvander@1161
   638
			}
dvander@1161
   639
		}
dvander@1161
   640
		m_Players[client].SetName(new_name);
dvander@1161
   641
	}
dvander@1161
   642
	
dvander@1161
   643
	if (m_PassInfoVar.size() > 0)
dvander@1161
   644
	{
dvander@1161
   645
		/* Try for a password change */
dvander@1161
   646
		const char *old_pass = m_Players[client].m_LastPassword.c_str();
dvander@1161
   647
		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
dvander@1161
   648
		if (strcmp(old_pass, new_pass) != 0)
dvander@1161
   649
		{
dvander@1161
   650
			m_Players[client].m_LastPassword.assign(new_pass);
dvander@1161
   651
			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
dvander@1161
   652
			{
dvander@1161
   653
				/* If there is already an admin id assigned, this will just bail out. */
dvander@1161
   654
				m_Players[client].DoBasicAdminChecks();
dvander@1161
   655
			}
dvander@1161
   656
		}
dvander@1161
   657
	}
dvander@591
   658
}
dvander@591
   659
dvander@616
   660
int PlayerManager::GetMaxClients()
dvander@591
   661
{
dvander@591
   662
	return m_maxClients;
dvander@591
   663
}
dvander@591
   664
dvander@616
   665
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
dvander@591
   666
{
dvander@591
   667
	if (client > m_maxClients || client < 1)
dvander@591
   668
	{
dvander@591
   669
		return NULL;
dvander@591
   670
	}
dvander@591
   671
	return &m_Players[client];
dvander@591
   672
}
dvander@591
   673
dvander@616
   674
int PlayerManager::GetNumPlayers()
dvander@591
   675
{
dvander@591
   676
	return m_PlayerCount;
dvander@591
   677
}
dvander@591
   678
faluco@682
   679
int PlayerManager::GetClientOfUserId(int userid)
faluco@682
   680
{
dvander@719
   681
	if (userid < 0 || userid > USHRT_MAX)
dvander@719
   682
	{
dvander@719
   683
		return 0;
dvander@719
   684
	}
dvander@719
   685
	
dvander@719
   686
	int client = m_UserIdLookUp[userid];
dvander@719
   687
dvander@719
   688
	/* Verify the userid.  The cache can get messed up with older
dvander@719
   689
	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
dvander@719
   690
	 * check before invoking this backwards compat code.
dvander@719
   691
	 */
dvander@719
   692
	if (client)
dvander@719
   693
	{
dvander@719
   694
		CPlayer *player = GetPlayerByIndex(client);
dvander@719
   695
		if (player && player->IsConnected())
dvander@719
   696
		{
dvander@719
   697
			int realUserId = engine->GetPlayerUserId(player->GetEdict());
dvander@719
   698
			if (realUserId == userid)
dvander@719
   699
			{
dvander@719
   700
				return client;
dvander@719
   701
			}
dvander@719
   702
		}
dvander@719
   703
	}
dvander@719
   704
dvander@719
   705
	/* If we can't verify the userid, we have to do a manual loop */
dvander@719
   706
	CPlayer *player;
dvander@719
   707
	for (int i = 1; i <= m_maxClients; i++)
dvander@719
   708
	{
dvander@719
   709
		player = GetPlayerByIndex(i);
dvander@719
   710
		if (!player || !player->IsConnected())
dvander@719
   711
		{
dvander@719
   712
			continue;
dvander@719
   713
		}
dvander@719
   714
		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
dvander@719
   715
		{
dvander@720
   716
			m_UserIdLookUp[userid] = i;
dvander@719
   717
			return i;
dvander@719
   718
		}
dvander@719
   719
	}
dvander@719
   720
dvander@719
   721
	return 0;
faluco@682
   722
}
faluco@682
   723
dvander@616
   724
void PlayerManager::AddClientListener(IClientListener *listener)
dvander@591
   725
{
dvander@591
   726
	m_hooks.push_back(listener);
dvander@591
   727
}
dvander@591
   728
dvander@616
   729
void PlayerManager::RemoveClientListener(IClientListener *listener)
dvander@591
   730
{
dvander@591
   731
	m_hooks.remove(listener);
dvander@591
   732
}
dvander@591
   733
dvander@616
   734
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
dvander@591
   735
{
dvander@591
   736
	int index = engine->IndexOfEdict(pEdict);
dvander@591
   737
	return GetGamePlayer(index);
dvander@591
   738
}
dvander@591
   739
dvander@616
   740
IGamePlayer *PlayerManager::GetGamePlayer(int client)
dvander@591
   741
{
dvander@591
   742
	return GetPlayerByIndex(client);
dvander@591
   743
}
dvander@591
   744
dvander@616
   745
void PlayerManager::ClearAdminId(AdminId id)
dvander@591
   746
{
dvander@591
   747
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   748
	{
dvander@591
   749
		if (m_Players[i].m_Admin == id)
dvander@591
   750
		{
dvander@591
   751
			m_Players[i].DumpAdmin(true);
dvander@591
   752
		}
dvander@591
   753
	}
dvander@591
   754
}
dvander@591
   755
dvander@616
   756
void PlayerManager::ClearAllAdmins()
dvander@591
   757
{
dvander@591
   758
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   759
	{
dvander@591
   760
		m_Players[i].DumpAdmin(true);
dvander@591
   761
	}
dvander@591
   762
}
dvander@591
   763
dvander@1161
   764
const char *PlayerManager::GetPassInfoVar()
dvander@1161
   765
{
dvander@1161
   766
	return m_PassInfoVar.c_str();
dvander@1161
   767
}
dvander@591
   768
dvander@1162
   769
void PlayerManager::RecheckAnyAdmins()
dvander@1162
   770
{
dvander@1162
   771
	for (int i=1; i<=m_maxClients; i++)
dvander@1162
   772
	{
dvander@1162
   773
		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
dvander@1162
   774
		{
dvander@1162
   775
			m_Players[i].DoBasicAdminChecks();
dvander@1162
   776
		}
dvander@1162
   777
	}
dvander@1162
   778
}
dvander@1162
   779
dvander@591
   780
/*******************
dvander@591
   781
 *** PLAYER CODE ***
dvander@591
   782
 *******************/
dvander@591
   783
dvander@591
   784
CPlayer::CPlayer()
dvander@591
   785
{
dvander@591
   786
	m_IsConnected = false;
dvander@591
   787
	m_IsInGame = false;
dvander@591
   788
	m_IsAuthorized = false;
dvander@591
   789
	m_pEdict = NULL;
dvander@591
   790
	m_Admin = INVALID_ADMIN_ID;
dvander@591
   791
	m_TempAdmin = false;
dvander@644
   792
	m_Info = NULL;
dvander@1273
   793
	m_bAdminCheckSignalled = false;
dvander@1161
   794
	m_LastPassword.clear();
faluco@1352
   795
	m_LangId = LANGUAGE_ENGLISH;
dvander@591
   796
}
dvander@591
   797
dvander@591
   798
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
dvander@591
   799
{
dvander@591
   800
	m_IsConnected = true;
dvander@591
   801
	m_Name.assign(name);
dvander@591
   802
	m_Ip.assign(ip);
dvander@591
   803
	m_pEdict = pEntity;
dvander@1273
   804
	m_iIndex = engine->IndexOfEdict(pEntity);
faluco@1352
   805
	m_LangId = g_Translator.GetServerLanguage();
dvander@1161
   806
dvander@1161
   807
	char ip2[24], *ptr;
dvander@1161
   808
	strncopy(ip2, ip, sizeof(ip2));
dvander@1161
   809
	if ((ptr = strchr(ip2, ':')) != NULL)
dvander@1161
   810
	{
dvander@1161
   811
		*ptr = '\0';
dvander@1161
   812
	}
dvander@1161
   813
	m_IpNoPort.assign(ip2);
dvander@591
   814
}
dvander@591
   815
dvander@591
   816
void CPlayer::Connect()
dvander@591
   817
{
dvander@1161
   818
	if (m_IsInGame)
dvander@1161
   819
	{
dvander@1161
   820
		return;
dvander@1161
   821
	}
dvander@1161
   822
dvander@591
   823
	m_IsInGame = true;
dvander@1161
   824
dvander@1161
   825
	const char *var = g_Players.GetPassInfoVar();
dvander@1161
   826
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
   827
	if (var[0] != '\0')
dvander@1161
   828
	{
dvander@1161
   829
		const char *pass = engine->GetClientConVarValue(client, var);
dvander@1161
   830
		m_LastPassword.assign(pass ? pass : "");
dvander@1161
   831
	} else {
dvander@1161
   832
		m_LastPassword.assign("");
dvander@1161
   833
	}
dvander@1161
   834
dvander@1161
   835
	if (m_IsAuthorized)
dvander@1161
   836
	{
dvander@1273
   837
		DoPostConnectAuthorization();
dvander@1161
   838
	}
dvander@591
   839
}
dvander@591
   840
dvander@591
   841
void CPlayer::Authorize(const char *steamid)
dvander@591
   842
{
dvander@1161
   843
	if (m_IsAuthorized)
dvander@1161
   844
	{
dvander@1161
   845
		return;
dvander@1161
   846
	}
dvander@1161
   847
dvander@591
   848
	m_IsAuthorized = true;
dvander@591
   849
	m_AuthID.assign(steamid);
dvander@591
   850
}
dvander@591
   851
dvander@591
   852
void CPlayer::Disconnect()
dvander@591
   853
{
dvander@591
   854
	DumpAdmin(false);
dvander@591
   855
	m_IsConnected = false;
dvander@591
   856
	m_IsInGame = false;
dvander@591
   857
	m_IsAuthorized = false;
dvander@591
   858
	m_Name.clear();
dvander@591
   859
	m_Ip.clear();
dvander@591
   860
	m_AuthID.clear();
dvander@591
   861
	m_pEdict = NULL;
dvander@644
   862
	m_Info = NULL;
dvander@1273
   863
	m_bAdminCheckSignalled = false;
dvander@1350
   864
	m_UserId = -1;
dvander@591
   865
}
dvander@591
   866
dvander@591
   867
void CPlayer::SetName(const char *name)
dvander@591
   868
{
dvander@591
   869
	m_Name.assign(name);
dvander@591
   870
}
dvander@591
   871
dvander@615
   872
const char *CPlayer::GetName()
dvander@591
   873
{
dvander@1357
   874
	if (m_Info && m_pEdict->GetUnknown())
dvander@1357
   875
	{
dvander@1357
   876
		return m_Info->GetName();
dvander@1357
   877
	}
dvander@1357
   878
	
dvander@1357
   879
	return m_Name.c_str();
dvander@591
   880
}
dvander@591
   881
dvander@615
   882
const char *CPlayer::GetIPAddress()
dvander@591
   883
{
dvander@591
   884
	return m_Ip.c_str();
dvander@591
   885
}
dvander@591
   886
dvander@615
   887
const char *CPlayer::GetAuthString()
dvander@591
   888
{
dvander@591
   889
	return m_AuthID.c_str();
dvander@591
   890
}
dvander@591
   891
dvander@615
   892
edict_t *CPlayer::GetEdict()
dvander@591
   893
{
dvander@591
   894
	return m_pEdict;
dvander@591
   895
}
dvander@591
   896
dvander@615
   897
bool CPlayer::IsInGame()
dvander@591
   898
{
dvander@1357
   899
	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
dvander@591
   900
}
dvander@591
   901
dvander@1358
   902
bool CPlayer::WasCountedAsInGame()
dvander@1358
   903
{
dvander@1358
   904
	return m_IsInGame;
dvander@1358
   905
}
dvander@1358
   906
dvander@615
   907
bool CPlayer::IsConnected()
dvander@591
   908
{
dvander@591
   909
	return m_IsConnected;
dvander@591
   910
}
dvander@591
   911
dvander@615
   912
bool CPlayer::IsAuthorized()
dvander@591
   913
{
dvander@591
   914
	return m_IsAuthorized;
dvander@591
   915
}
dvander@591
   916
dvander@644
   917
IPlayerInfo *CPlayer::GetPlayerInfo()
dvander@644
   918
{
dvander@1357
   919
	if (m_pEdict->GetUnknown())
dvander@1357
   920
	{
dvander@1357
   921
		return m_Info;
dvander@1357
   922
	}
dvander@1357
   923
dvander@1357
   924
	return NULL;
dvander@644
   925
}
dvander@644
   926
dvander@615
   927
bool CPlayer::IsFakeClient()
dvander@591
   928
{
dvander@591
   929
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@591
   930
}
dvander@591
   931
dvander@591
   932
void CPlayer::SetAdminId(AdminId id, bool temporary)
dvander@591
   933
{
dvander@591
   934
	if (!m_IsConnected)
dvander@591
   935
	{
dvander@591
   936
		return;
dvander@591
   937
	}
dvander@591
   938
dvander@591
   939
	DumpAdmin(false);
dvander@591
   940
dvander@591
   941
	m_Admin = id;
dvander@591
   942
	m_TempAdmin = temporary;
dvander@591
   943
}
dvander@591
   944
dvander@615
   945
AdminId CPlayer::GetAdminId()
dvander@591
   946
{
dvander@591
   947
	return m_Admin;
dvander@591
   948
}
dvander@591
   949
dvander@591
   950
void CPlayer::DumpAdmin(bool deleting)
dvander@591
   951
{
dvander@591
   952
	if (m_Admin != INVALID_ADMIN_ID)
dvander@591
   953
	{
dvander@591
   954
		if (m_TempAdmin && !deleting)
dvander@591
   955
		{
dvander@591
   956
			g_Admins.InvalidateAdmin(m_Admin);
dvander@591
   957
		}
dvander@591
   958
		m_Admin = INVALID_ADMIN_ID;
dvander@591
   959
		m_TempAdmin = false;
dvander@591
   960
	}
dvander@591
   961
}
dvander@1161
   962
dvander@1161
   963
void CPlayer::Kick(const char *str)
dvander@1161
   964
{
dvander@1273
   965
	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
dvander@1161
   966
	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
dvander@1161
   967
	pClient->Disconnect("%s", str);
dvander@1161
   968
}
dvander@1161
   969
dvander@1161
   970
void CPlayer::Authorize_Post()
dvander@1161
   971
{
dvander@1161
   972
	if (m_IsInGame)
dvander@1161
   973
	{
dvander@1273
   974
		DoPostConnectAuthorization();
dvander@1273
   975
	}
dvander@1273
   976
}
dvander@1273
   977
dvander@1273
   978
void CPlayer::DoPostConnectAuthorization()
dvander@1273
   979
{
dvander@1288
   980
	cell_t result = 0;
dvander@1273
   981
	PreAdminCheck->PushCell(m_iIndex);
dvander@1273
   982
	PreAdminCheck->Execute(&result);
dvander@1273
   983
dvander@1273
   984
	/* Defer, for better or worse */
dvander@1273
   985
	if ((ResultType)result >= Pl_Handled)
dvander@1273
   986
	{
dvander@1273
   987
		return;
dvander@1273
   988
	}
dvander@1273
   989
dvander@1273
   990
	/* Sanity check */
dvander@1273
   991
	if (!IsConnected())
dvander@1273
   992
	{
dvander@1273
   993
		return;
dvander@1161
   994
	}
dvander@1273
   995
dvander@1273
   996
	/* Otherwise, go ahead and do admin checks */
dvander@1273
   997
	DoBasicAdminChecks();
dvander@1273
   998
dvander@1273
   999
	/* Send the notification out */
dvander@1273
  1000
	NotifyPostAdminChecks();
dvander@1273
  1001
}
dvander@1273
  1002
dvander@1273
  1003
void CPlayer::NotifyPostAdminChecks()
dvander@1273
  1004
{
dvander@1273
  1005
	if (m_bAdminCheckSignalled)
dvander@1273
  1006
	{
dvander@1273
  1007
		return;
dvander@1273
  1008
	}
dvander@1273
  1009
dvander@1273
  1010
	/* Block beforehand so they can't double-call */
dvander@1273
  1011
	m_bAdminCheckSignalled = true;
dvander@1273
  1012
dvander@1273
  1013
	PostAdminCheck->PushCell(m_iIndex);
dvander@1273
  1014
	PostAdminCheck->Execute(NULL);
dvander@1161
  1015
}
dvander@1161
  1016
dvander@1161
  1017
void CPlayer::DoBasicAdminChecks()
dvander@1161
  1018
{
dvander@1161
  1019
	if (GetAdminId() != INVALID_ADMIN_ID)
dvander@1161
  1020
	{
dvander@1161
  1021
		return;
dvander@1161
  1022
	}
dvander@1161
  1023
dvander@1161
  1024
	/* First check the name */
dvander@1161
  1025
	AdminId id;
dvander@1161
  1026
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
  1027
dvander@1161
  1028
	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
dvander@1161
  1029
	{
dvander@1161
  1030
		if (!g_Players.CheckSetAdminName(client, this, id))
dvander@1161
  1031
		{
dvander@1161
  1032
			int userid = engine->GetPlayerUserId(m_pEdict);
dvander@1161
  1033
			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
dvander@1161
  1034
		}
dvander@1161
  1035
		return;
dvander@1161
  1036
	}
dvander@1161
  1037
	
dvander@1161
  1038
	/* Check IP */
dvander@1161
  1039
	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
dvander@1161
  1040
	{
dvander@1161
  1041
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
  1042
		{
dvander@1161
  1043
			return;
dvander@1161
  1044
		}
dvander@1161
  1045
	}
dvander@1161
  1046
dvander@1161
  1047
	/* Check IP address */
dvander@1161
  1048
	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
dvander@1161
  1049
	{
dvander@1161
  1050
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
  1051
		{
dvander@1161
  1052
			return;
dvander@1161
  1053
		}
dvander@1161
  1054
	}
dvander@1161
  1055
}
dvander@1350
  1056
faluco@1352
  1057
unsigned int CPlayer::GetLanguageId()
faluco@1352
  1058
{
faluco@1352
  1059
	return m_LangId;
faluco@1352
  1060
}
faluco@1352
  1061
dvander@1350
  1062
int CPlayer::GetUserId()
dvander@1350
  1063
{
dvander@1350
  1064
	if (m_UserId == -1)
dvander@1350
  1065
	{
dvander@1350
  1066
		m_UserId = engine->GetPlayerUserId(GetEdict());
dvander@1350
  1067
	}
dvander@1350
  1068
dvander@1350
  1069
	return m_UserId;
dvander@1350
  1070
}