core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Tue Oct 02 01:50:36 2007 +0000 (2007-10-02)
changeset 1519 c325cd4b060a
parent 1509 cbb82af65663
child 1541 e46ad208b9b4
permissions -rw-r--r--
added reply-to stuff for the C++ API
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "sm_stringutil.h"
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#include "CoreConfig.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include "TimerSys.h"
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#include "Translator.h"
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#include "Logger.h"
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#include "ChatTriggers.h"
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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IForward *PreAdminCheck = NULL;
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IForward *PostAdminCheck = NULL;
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const unsigned int *g_NumPlayersToAuth = NULL;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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class KickPlayerTimer : public ITimedEvent
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{
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public:
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	ResultType OnTimer(ITimer *pTimer, void *pData)
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	{
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		int userid = (int)pData;
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		int client = g_Players.GetClientOfUserId(userid);
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		if (client)
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		{
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			CPlayer *player = g_Players.GetPlayerByIndex(client);
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			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
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		}
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		return Pl_Stop;
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	}
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	void OnTimerEnd(ITimer *pTimer, void *pData)
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	{
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	}
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} s_KickPlayerTimer;
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PlayerManager::PlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = false;
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	m_UserIdLookUp = new int[USHRT_MAX+1];
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	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
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}
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PlayerManager::~PlayerManager()
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{
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	g_NumPlayersToAuth = NULL;
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	delete [] m_AuthQueue;
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	delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
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	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
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}
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void PlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	g_Forwards.ReleaseForward(m_onActivate);
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	g_Forwards.ReleaseForward(m_onActivate2);
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	g_Forwards.ReleaseForward(PreAdminCheck);
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	g_Forwards.ReleaseForward(PostAdminCheck);
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	delete [] m_Players;
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}
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ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
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												 const char *value, 
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												 ConfigSource source, 
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												 char *error, 
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												 size_t maxlength)
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{
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	if (strcmp(key, "PassInfoVar") == 0)
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	{
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		if (strcmp(value, "_password") != 0)
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		{
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			m_PassInfoVar.assign(value);
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		}
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		return ConfigResult_Accept;
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	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
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		if (strcasecmp(value, "on") == 0)
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		{
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			m_QueryLang = true;
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		} else if (strcasecmp(value, "off") == 0) {
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			m_QueryLang = false;
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		} else {
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			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
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			return ConfigResult_Reject;
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (!m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = true;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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		g_NumPlayersToAuth = &m_AuthQueue[0];
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	}
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	m_onActivate->Execute(NULL);
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	m_onActivate2->Execute(NULL);
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	List<IClientListener *>::iterator iter;
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	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
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	{
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		if ((*iter)->GetClientListenerVersion() >= 5)
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		{
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			(*iter)->OnServerActivated(clientMax);
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		}
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	}
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	g_OnMapStarted = true;
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	SM_ExecuteAllConfigs();
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}
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bool PlayerManager::IsServerActivated()
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{
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	return m_FirstPass;
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password != NULL)
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	{
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		if (m_PassInfoVar.size() < 1)
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		{
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			return false;
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		}
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		/* Whoa... the user needs a password! */
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		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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		if (!given || strcmp(given, password) != 0)
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		{
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			return false;
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		}
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password == NULL)
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	{
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		return false;
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	}
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	if (m_PassInfoVar.size() < 1)
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	{
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		return false;
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	}
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	/* Whoa... the user needs a password! */
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	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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	if (!given || strcmp(given, password) != 0)
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	{
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		return false;
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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void PlayerManager::RunAuthChecks()
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{
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	CPlayer *pPlayer;
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	const char *authstr;
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	unsigned int removed = 0;
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	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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	{
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		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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		if (authstr && authstr[0] != '\0'
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			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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		{
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			/* Set authorization */
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			pPlayer->Authorize(authstr);
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			/* Mark as removed from queue */
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			unsigned int client = m_AuthQueue[i];
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			m_AuthQueue[i] = 0;
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			removed++;
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			/* Send to extensions */
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			List<IClientListener *>::iterator iter;
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			IClientListener *pListener;
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			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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			{
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				pListener = (*iter);
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				pListener->OnClientAuthorized(client, authstr);
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				if (!pPlayer->IsConnected())
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				{
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					break;
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				}
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			}
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			/* Send to plugins if player is still connected */
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			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
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			{
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				/* :TODO: handle the case of a player disconnecting in the middle */
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				m_clauth->PushCell(client);
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				m_clauth->PushString(authstr);
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				m_clauth->Execute(NULL);
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			}
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			if (pPlayer->IsConnected())
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			{
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				pPlayer->Authorize_Post();
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			}
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		}
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	}
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	/* Clean up the queue */
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	if (removed)
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	{
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		/* We don't have to compact the list if it's empty */
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		if (removed != m_AuthQueue[0])
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		{
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			unsigned int diff = 0;
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			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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			{
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				/* If this member is removed... */
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				if (m_AuthQueue[i] == 0)
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				{
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					/* Increase the differential */
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					diff++;
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				} else {
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					/* diff cannot increase faster than i+1 */
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					assert(i > diff);
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					assert(i - diff >= 1);
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					/* move this index down */
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					m_AuthQueue[i - diff] = m_AuthQueue[i];
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				}
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			}
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			m_AuthQueue[0] -= removed;
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		} else {
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			m_AuthQueue[0] = 0;
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		}
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	}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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		{
dvander@591
   356
			return false;
dvander@591
   357
		}
dvander@591
   358
	}
dvander@591
   359
dvander@591
   360
	cell_t res = 1;
dvander@591
   361
dvander@591
   362
	m_Players[client].Initialize(pszName, pszAddress, pEntity);
dvander@591
   363
	m_clconnect->PushCell(client);
dvander@591
   364
	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
dvander@591
   365
	m_clconnect->PushCell(maxrejectlen);
dvander@591
   366
	m_clconnect->Execute(&res, NULL);
dvander@591
   367
dvander@591
   368
	if (res)
dvander@591
   369
	{
dvander@644
   370
		if (!m_Players[client].IsAuthorized())
dvander@644
   371
		{
dvander@644
   372
			m_AuthQueue[++m_AuthQueue[0]] = client;
dvander@644
   373
		}
dvander@591
   374
	} else {
dvander@591
   375
		RETURN_META_VALUE(MRES_SUPERCEDE, false);
dvander@591
   376
	}
dvander@591
   377
faluco@682
   378
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
faluco@682
   379
dvander@591
   380
	return true;
dvander@591
   381
}
dvander@591
   382
dvander@616
   383
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
dvander@591
   384
{
dvander@591
   385
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   386
	bool orig_value = META_RESULT_ORIG_RET(bool);
dvander@930
   387
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@1350
   388
dvander@591
   389
	if (orig_value)
dvander@591
   390
	{
dvander@591
   391
		List<IClientListener *>::iterator iter;
dvander@591
   392
		IClientListener *pListener = NULL;
dvander@591
   393
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   394
		{
dvander@591
   395
			pListener = (*iter);
dvander@591
   396
			pListener->OnClientConnected(client);
dvander@930
   397
			if (!pPlayer->IsConnected())
dvander@930
   398
			{
dvander@930
   399
				break;
dvander@930
   400
			}
dvander@930
   401
		}
dvander@930
   402
	}
dvander@930
   403
dvander@591
   404
	return true;
dvander@591
   405
}
dvander@591
   406
dvander@616
   407
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
dvander@591
   408
{
dvander@591
   409
	cell_t res;
dvander@591
   410
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   411
dvander@591
   412
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@644
   413
	/* If they're not connected, they're a bot */
dvander@591
   414
	if (!pPlayer->IsConnected())
dvander@591
   415
	{
dvander@591
   416
		/* Run manual connection routines */
dvander@591
   417
		char error[255];
dvander@644
   418
		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
dvander@644
   419
		pPlayer->Authorize(authid);
dvander@591
   420
		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
dvander@591
   421
		{
dvander@591
   422
			/* :TODO: kick the bot if it's rejected */
dvander@591
   423
			return;
dvander@591
   424
		}
dvander@591
   425
		List<IClientListener *>::iterator iter;
dvander@591
   426
		IClientListener *pListener = NULL;
dvander@591
   427
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   428
		{
dvander@591
   429
			pListener = (*iter);
dvander@591
   430
			pListener->OnClientConnected(client);
dvander@644
   431
			/* See if bot was kicked */
dvander@644
   432
			if (!pPlayer->IsConnected())
dvander@644
   433
			{
dvander@644
   434
				return;
dvander@644
   435
			}
dvander@591
   436
		}
dvander@644
   437
		/* Now do authorization */
dvander@644
   438
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@644
   439
		{
dvander@644
   440
			pListener = (*iter);
dvander@644
   441
			pListener->OnClientAuthorized(client, authid);
dvander@644
   442
		}
dvander@644
   443
		/* Finally, tell plugins */
dvander@644
   444
		if (m_clauth->GetFunctionCount())
dvander@644
   445
		{
dvander@644
   446
			m_clauth->PushCell(client);
dvander@644
   447
			m_clauth->PushString(authid);
dvander@644
   448
			m_clauth->Execute(NULL);
dvander@1161
   449
		}
dvander@1161
   450
		pPlayer->Authorize_Post();
dvander@644
   451
	}
dvander@644
   452
dvander@644
   453
	if (playerinfo)
dvander@644
   454
	{
dvander@644
   455
		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
dvander@591
   456
	}
dvander@591
   457
faluco@1355
   458
	/* Get the client's language */
faluco@1352
   459
	if (m_QueryLang)
faluco@1352
   460
	{
faluco@1355
   461
		const char *name;
faluco@1355
   462
		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
faluco@1352
   463
		{
faluco@1355
   464
			unsigned int langid;
faluco@1355
   465
			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
faluco@1352
   466
		} else {
faluco@1352
   467
			pPlayer->m_LangId = g_Translator.GetServerLanguage();
faluco@1352
   468
		}
faluco@1352
   469
	}
faluco@1352
   470
dvander@1357
   471
	m_Players[client].Connect();
dvander@1357
   472
	m_PlayerCount++;
dvander@1350
   473
dvander@591
   474
	List<IClientListener *>::iterator iter;
dvander@591
   475
	IClientListener *pListener = NULL;
dvander@591
   476
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   477
	{
dvander@591
   478
		pListener = (*iter);
dvander@591
   479
		pListener->OnClientPutInServer(client);
dvander@591
   480
	}
dvander@591
   481
dvander@591
   482
	m_clputinserver->PushCell(client);
dvander@591
   483
	m_clputinserver->Execute(&res, NULL);
dvander@591
   484
}
dvander@591
   485
dvander@916
   486
void PlayerManager::OnSourceModLevelEnd()
dvander@916
   487
{
dvander@916
   488
	/* Disconnect all bots still in game */
dvander@916
   489
	for (int i=1; i<=m_maxClients; i++)
dvander@916
   490
	{
dvander@1357
   491
		if (m_Players[i].IsConnected())
dvander@916
   492
		{
dvander@916
   493
			OnClientDisconnect(m_Players[i].GetEdict());
dvander@916
   494
		}
dvander@916
   495
	}
dvander@1358
   496
	m_PlayerCount = 0;
dvander@916
   497
}
dvander@916
   498
dvander@616
   499
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
dvander@591
   500
{
dvander@591
   501
	cell_t res;
dvander@591
   502
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   503
dvander@591
   504
	if (m_Players[client].IsConnected())
dvander@591
   505
	{
dvander@591
   506
		m_cldisconnect->PushCell(client);
dvander@591
   507
		m_cldisconnect->Execute(&res, NULL);
dvander@1357
   508
	} else {
dvander@1357
   509
		/* We don't care, prevent a double call */
dvander@1357
   510
		return;
dvander@591
   511
	}
dvander@591
   512
dvander@1358
   513
	if (m_Players[client].WasCountedAsInGame())
dvander@591
   514
	{
dvander@591
   515
		m_PlayerCount--;
dvander@591
   516
	}
dvander@591
   517
dvander@591
   518
	List<IClientListener *>::iterator iter;
dvander@591
   519
	IClientListener *pListener = NULL;
dvander@591
   520
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   521
	{
dvander@591
   522
		pListener = (*iter);
dvander@591
   523
		pListener->OnClientDisconnecting(client);
dvander@591
   524
	}
dvander@591
   525
dvander@591
   526
	/**
dvander@591
   527
	 * Remove client from auth queue if necessary
dvander@591
   528
	 */
dvander@591
   529
	if (!m_Players[client].IsAuthorized())
dvander@591
   530
	{
dvander@591
   531
		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
dvander@591
   532
		{
dvander@591
   533
			if (m_AuthQueue[i] == (unsigned)client)
dvander@591
   534
			{
dvander@591
   535
				/* Move everything ahead of us back by one */
dvander@591
   536
				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
dvander@591
   537
				{
dvander@591
   538
					m_AuthQueue[j-1] = m_AuthQueue[j];
dvander@591
   539
				}
dvander@591
   540
				/* Remove us and break */
dvander@591
   541
				m_AuthQueue[0]--;
dvander@591
   542
				break;
dvander@591
   543
			}
dvander@591
   544
		}
dvander@591
   545
	}
dvander@591
   546
dvander@591
   547
	m_Players[client].Disconnect();
faluco@682
   548
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
dvander@591
   549
}
dvander@591
   550
dvander@616
   551
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
dvander@591
   552
{
dvander@591
   553
	cell_t res;
dvander@591
   554
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   555
dvander@591
   556
	m_cldisconnect_post->PushCell(client);
dvander@591
   557
	m_cldisconnect_post->Execute(&res, NULL);
dvander@591
   558
dvander@591
   559
	List<IClientListener *>::iterator iter;
dvander@591
   560
	IClientListener *pListener = NULL;
dvander@591
   561
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   562
	{
dvander@591
   563
		pListener = (*iter);
dvander@591
   564
		pListener->OnClientDisconnected(client);
dvander@591
   565
	}
dvander@591
   566
}
dvander@591
   567
dvander@616
   568
void PlayerManager::OnClientCommand(edict_t *pEntity)
dvander@591
   569
{
dvander@1369
   570
	int client = engine->IndexOfEdict(pEntity);
dvander@1369
   571
	cell_t res = Pl_Continue;
dvander@1369
   572
dvander@1369
   573
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@1369
   574
	if (!pPlayer || !pPlayer->IsConnected())
dvander@1369
   575
	{
dvander@1369
   576
		return;
dvander@1369
   577
	}
dvander@1369
   578
dvander@1335
   579
	/**
dvander@1335
   580
	 * We cache this because the engine is not re-entrant.
dvander@1335
   581
	 */
dvander@1335
   582
	char cmd[300];
dvander@1335
   583
	int args = engine->Cmd_Argc() - 1;
dvander@1335
   584
	strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
dvander@1335
   585
dvander@1335
   586
	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
dvander@769
   587
	if (result)
dvander@769
   588
	{
dvander@769
   589
		res = Pl_Handled;
dvander@780
   590
	} else {
dvander@1335
   591
		result = g_RadioMenuStyle.OnClientCommand(client, cmd);
dvander@780
   592
		if (result)
dvander@780
   593
		{
dvander@780
   594
			res = Pl_Handled;
dvander@780
   595
		}
dvander@780
   596
	}
dvander@780
   597
dvander@780
   598
	cell_t res2 = Pl_Continue;
dvander@780
   599
	m_clcommand->PushCell(client);
dvander@780
   600
	m_clcommand->PushCell(args);
dvander@780
   601
	m_clcommand->Execute(&res2, NULL);
dvander@780
   602
dvander@780
   603
	if (res2 > res)
dvander@780
   604
	{
dvander@780
   605
		res = res2;
dvander@780
   606
	}
dvander@780
   607
dvander@780
   608
	if (res >= Pl_Stop)
dvander@780
   609
	{
dvander@780
   610
		RETURN_META(MRES_SUPERCEDE);
dvander@769
   611
	}
dvander@769
   612
dvander@1335
   613
	res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
dvander@591
   614
dvander@591
   615
	if (res >= Pl_Handled)
dvander@591
   616
	{
dvander@591
   617
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   618
	}
dvander@591
   619
}
dvander@591
   620
dvander@616
   621
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
dvander@591
   622
{
dvander@591
   623
	cell_t res;
dvander@591
   624
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   625
dvander@1363
   626
	if (!m_Players[client].IsConnected())
dvander@1363
   627
	{
dvander@1363
   628
		return;
dvander@1363
   629
	}
dvander@1363
   630
dvander@591
   631
	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
dvander@591
   632
	m_clinfochanged->Execute(&res, NULL);
dvander@1161
   633
dvander@1161
   634
	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
dvander@1161
   635
	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
dvander@1161
   636
	const char *old_name = m_Players[client].m_Name.c_str();
dvander@1161
   637
dvander@1161
   638
	if (strcmp(old_name, new_name) != 0)
dvander@1161
   639
	{
dvander@1161
   640
		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
dvander@1161
   641
		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
dvander@1161
   642
		{
dvander@1161
   643
			if (!CheckSetAdminName(client, &m_Players[client], id))
dvander@1161
   644
			{
dvander@1161
   645
				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
dvander@1161
   646
				RETURN_META(MRES_IGNORED);
dvander@1161
   647
			}
dvander@1161
   648
		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
dvander@1161
   649
			if (id == m_Players[client].GetAdminId())
dvander@1161
   650
			{
dvander@1161
   651
				/* This player is changing their name; force them to drop admin privileges! */
dvander@1161
   652
				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
dvander@1161
   653
			}
dvander@1161
   654
		}
dvander@1161
   655
		m_Players[client].SetName(new_name);
dvander@1161
   656
	}
dvander@1161
   657
	
dvander@1161
   658
	if (m_PassInfoVar.size() > 0)
dvander@1161
   659
	{
dvander@1161
   660
		/* Try for a password change */
dvander@1161
   661
		const char *old_pass = m_Players[client].m_LastPassword.c_str();
dvander@1161
   662
		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
dvander@1161
   663
		if (strcmp(old_pass, new_pass) != 0)
dvander@1161
   664
		{
dvander@1161
   665
			m_Players[client].m_LastPassword.assign(new_pass);
dvander@1161
   666
			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
dvander@1161
   667
			{
dvander@1161
   668
				/* If there is already an admin id assigned, this will just bail out. */
dvander@1161
   669
				m_Players[client].DoBasicAdminChecks();
dvander@1161
   670
			}
dvander@1161
   671
		}
dvander@1161
   672
	}
dvander@591
   673
}
dvander@591
   674
dvander@616
   675
int PlayerManager::GetMaxClients()
dvander@591
   676
{
dvander@591
   677
	return m_maxClients;
dvander@591
   678
}
dvander@591
   679
dvander@616
   680
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
dvander@591
   681
{
dvander@591
   682
	if (client > m_maxClients || client < 1)
dvander@591
   683
	{
dvander@591
   684
		return NULL;
dvander@591
   685
	}
dvander@591
   686
	return &m_Players[client];
dvander@591
   687
}
dvander@591
   688
dvander@616
   689
int PlayerManager::GetNumPlayers()
dvander@591
   690
{
dvander@591
   691
	return m_PlayerCount;
dvander@591
   692
}
dvander@591
   693
faluco@682
   694
int PlayerManager::GetClientOfUserId(int userid)
faluco@682
   695
{
dvander@719
   696
	if (userid < 0 || userid > USHRT_MAX)
dvander@719
   697
	{
dvander@719
   698
		return 0;
dvander@719
   699
	}
dvander@719
   700
	
dvander@719
   701
	int client = m_UserIdLookUp[userid];
dvander@719
   702
dvander@719
   703
	/* Verify the userid.  The cache can get messed up with older
dvander@719
   704
	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
dvander@719
   705
	 * check before invoking this backwards compat code.
dvander@719
   706
	 */
dvander@719
   707
	if (client)
dvander@719
   708
	{
dvander@719
   709
		CPlayer *player = GetPlayerByIndex(client);
dvander@719
   710
		if (player && player->IsConnected())
dvander@719
   711
		{
dvander@719
   712
			int realUserId = engine->GetPlayerUserId(player->GetEdict());
dvander@719
   713
			if (realUserId == userid)
dvander@719
   714
			{
dvander@719
   715
				return client;
dvander@719
   716
			}
dvander@719
   717
		}
dvander@719
   718
	}
dvander@719
   719
dvander@719
   720
	/* If we can't verify the userid, we have to do a manual loop */
dvander@719
   721
	CPlayer *player;
dvander@719
   722
	for (int i = 1; i <= m_maxClients; i++)
dvander@719
   723
	{
dvander@719
   724
		player = GetPlayerByIndex(i);
dvander@719
   725
		if (!player || !player->IsConnected())
dvander@719
   726
		{
dvander@719
   727
			continue;
dvander@719
   728
		}
dvander@719
   729
		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
dvander@719
   730
		{
dvander@720
   731
			m_UserIdLookUp[userid] = i;
dvander@719
   732
			return i;
dvander@719
   733
		}
dvander@719
   734
	}
dvander@719
   735
dvander@719
   736
	return 0;
faluco@682
   737
}
faluco@682
   738
dvander@616
   739
void PlayerManager::AddClientListener(IClientListener *listener)
dvander@591
   740
{
dvander@591
   741
	m_hooks.push_back(listener);
dvander@591
   742
}
dvander@591
   743
dvander@616
   744
void PlayerManager::RemoveClientListener(IClientListener *listener)
dvander@591
   745
{
dvander@591
   746
	m_hooks.remove(listener);
dvander@591
   747
}
dvander@591
   748
dvander@616
   749
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
dvander@591
   750
{
dvander@591
   751
	int index = engine->IndexOfEdict(pEdict);
dvander@591
   752
	return GetGamePlayer(index);
dvander@591
   753
}
dvander@591
   754
dvander@616
   755
IGamePlayer *PlayerManager::GetGamePlayer(int client)
dvander@591
   756
{
dvander@591
   757
	return GetPlayerByIndex(client);
dvander@591
   758
}
dvander@591
   759
dvander@616
   760
void PlayerManager::ClearAdminId(AdminId id)
dvander@591
   761
{
dvander@591
   762
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   763
	{
dvander@591
   764
		if (m_Players[i].m_Admin == id)
dvander@591
   765
		{
dvander@591
   766
			m_Players[i].DumpAdmin(true);
dvander@591
   767
		}
dvander@591
   768
	}
dvander@591
   769
}
dvander@591
   770
dvander@616
   771
void PlayerManager::ClearAllAdmins()
dvander@591
   772
{
dvander@591
   773
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   774
	{
dvander@591
   775
		m_Players[i].DumpAdmin(true);
dvander@591
   776
	}
dvander@591
   777
}
dvander@591
   778
dvander@1161
   779
const char *PlayerManager::GetPassInfoVar()
dvander@1161
   780
{
dvander@1161
   781
	return m_PassInfoVar.c_str();
dvander@1161
   782
}
dvander@591
   783
dvander@1162
   784
void PlayerManager::RecheckAnyAdmins()
dvander@1162
   785
{
dvander@1162
   786
	for (int i=1; i<=m_maxClients; i++)
dvander@1162
   787
	{
dvander@1162
   788
		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
dvander@1162
   789
		{
dvander@1162
   790
			m_Players[i].DoBasicAdminChecks();
dvander@1162
   791
		}
dvander@1162
   792
	}
dvander@1162
   793
}
dvander@1162
   794
dvander@1519
   795
unsigned int PlayerManager::GetReplyTo()
dvander@1519
   796
{
dvander@1519
   797
	return g_ChatTriggers.GetReplyTo();
dvander@1519
   798
}
dvander@1519
   799
dvander@1519
   800
unsigned int PlayerManager::SetReplyTo(unsigned int reply)
dvander@1519
   801
{
dvander@1519
   802
	return g_ChatTriggers.SetReplyTo(reply);
dvander@1519
   803
}
dvander@1519
   804
dvander@591
   805
/*******************
dvander@591
   806
 *** PLAYER CODE ***
dvander@591
   807
 *******************/
dvander@591
   808
dvander@591
   809
CPlayer::CPlayer()
dvander@591
   810
{
dvander@591
   811
	m_IsConnected = false;
dvander@591
   812
	m_IsInGame = false;
dvander@591
   813
	m_IsAuthorized = false;
dvander@591
   814
	m_pEdict = NULL;
dvander@591
   815
	m_Admin = INVALID_ADMIN_ID;
dvander@591
   816
	m_TempAdmin = false;
dvander@644
   817
	m_Info = NULL;
dvander@1273
   818
	m_bAdminCheckSignalled = false;
dvander@1509
   819
	m_bIsInKickQueue = false;
dvander@1161
   820
	m_LastPassword.clear();
faluco@1352
   821
	m_LangId = LANGUAGE_ENGLISH;
dvander@591
   822
}
dvander@591
   823
dvander@591
   824
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
dvander@591
   825
{
dvander@591
   826
	m_IsConnected = true;
dvander@591
   827
	m_Name.assign(name);
dvander@591
   828
	m_Ip.assign(ip);
dvander@591
   829
	m_pEdict = pEntity;
dvander@1273
   830
	m_iIndex = engine->IndexOfEdict(pEntity);
faluco@1352
   831
	m_LangId = g_Translator.GetServerLanguage();
dvander@1161
   832
dvander@1161
   833
	char ip2[24], *ptr;
dvander@1161
   834
	strncopy(ip2, ip, sizeof(ip2));
dvander@1161
   835
	if ((ptr = strchr(ip2, ':')) != NULL)
dvander@1161
   836
	{
dvander@1161
   837
		*ptr = '\0';
dvander@1161
   838
	}
dvander@1161
   839
	m_IpNoPort.assign(ip2);
dvander@591
   840
}
dvander@591
   841
dvander@591
   842
void CPlayer::Connect()
dvander@591
   843
{
dvander@1161
   844
	if (m_IsInGame)
dvander@1161
   845
	{
dvander@1161
   846
		return;
dvander@1161
   847
	}
dvander@1161
   848
dvander@591
   849
	m_IsInGame = true;
dvander@1161
   850
dvander@1161
   851
	const char *var = g_Players.GetPassInfoVar();
dvander@1161
   852
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
   853
	if (var[0] != '\0')
dvander@1161
   854
	{
dvander@1161
   855
		const char *pass = engine->GetClientConVarValue(client, var);
dvander@1161
   856
		m_LastPassword.assign(pass ? pass : "");
dvander@1161
   857
	} else {
dvander@1161
   858
		m_LastPassword.assign("");
dvander@1161
   859
	}
dvander@1161
   860
dvander@1161
   861
	if (m_IsAuthorized)
dvander@1161
   862
	{
dvander@1273
   863
		DoPostConnectAuthorization();
dvander@1161
   864
	}
dvander@591
   865
}
dvander@591
   866
dvander@591
   867
void CPlayer::Authorize(const char *steamid)
dvander@591
   868
{
dvander@1161
   869
	if (m_IsAuthorized)
dvander@1161
   870
	{
dvander@1161
   871
		return;
dvander@1161
   872
	}
dvander@1161
   873
dvander@591
   874
	m_IsAuthorized = true;
dvander@591
   875
	m_AuthID.assign(steamid);
dvander@591
   876
}
dvander@591
   877
dvander@591
   878
void CPlayer::Disconnect()
dvander@591
   879
{
dvander@591
   880
	DumpAdmin(false);
dvander@591
   881
	m_IsConnected = false;
dvander@591
   882
	m_IsInGame = false;
dvander@591
   883
	m_IsAuthorized = false;
dvander@591
   884
	m_Name.clear();
dvander@591
   885
	m_Ip.clear();
dvander@591
   886
	m_AuthID.clear();
dvander@591
   887
	m_pEdict = NULL;
dvander@644
   888
	m_Info = NULL;
dvander@1273
   889
	m_bAdminCheckSignalled = false;
dvander@1350
   890
	m_UserId = -1;
dvander@1509
   891
	m_bIsInKickQueue = false;
dvander@591
   892
}
dvander@591
   893
dvander@591
   894
void CPlayer::SetName(const char *name)
dvander@591
   895
{
dvander@591
   896
	m_Name.assign(name);
dvander@591
   897
}
dvander@591
   898
dvander@615
   899
const char *CPlayer::GetName()
dvander@591
   900
{
dvander@1357
   901
	if (m_Info && m_pEdict->GetUnknown())
dvander@1357
   902
	{
dvander@1357
   903
		return m_Info->GetName();
dvander@1357
   904
	}
dvander@1357
   905
	
dvander@1357
   906
	return m_Name.c_str();
dvander@591
   907
}
dvander@591
   908
dvander@615
   909
const char *CPlayer::GetIPAddress()
dvander@591
   910
{
dvander@591
   911
	return m_Ip.c_str();
dvander@591
   912
}
dvander@591
   913
dvander@615
   914
const char *CPlayer::GetAuthString()
dvander@591
   915
{
dvander@591
   916
	return m_AuthID.c_str();
dvander@591
   917
}
dvander@591
   918
dvander@615
   919
edict_t *CPlayer::GetEdict()
dvander@591
   920
{
dvander@591
   921
	return m_pEdict;
dvander@591
   922
}
dvander@591
   923
dvander@615
   924
bool CPlayer::IsInGame()
dvander@591
   925
{
dvander@1357
   926
	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
dvander@591
   927
}
dvander@591
   928
dvander@1358
   929
bool CPlayer::WasCountedAsInGame()
dvander@1358
   930
{
dvander@1358
   931
	return m_IsInGame;
dvander@1358
   932
}
dvander@1358
   933
dvander@615
   934
bool CPlayer::IsConnected()
dvander@591
   935
{
dvander@591
   936
	return m_IsConnected;
dvander@591
   937
}
dvander@591
   938
dvander@615
   939
bool CPlayer::IsAuthorized()
dvander@591
   940
{
dvander@591
   941
	return m_IsAuthorized;
dvander@591
   942
}
dvander@591
   943
dvander@644
   944
IPlayerInfo *CPlayer::GetPlayerInfo()
dvander@644
   945
{
dvander@1357
   946
	if (m_pEdict->GetUnknown())
dvander@1357
   947
	{
dvander@1357
   948
		return m_Info;
dvander@1357
   949
	}
dvander@1357
   950
dvander@1357
   951
	return NULL;
dvander@644
   952
}
dvander@644
   953
dvander@615
   954
bool CPlayer::IsFakeClient()
dvander@591
   955
{
dvander@591
   956
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@591
   957
}
dvander@591
   958
dvander@591
   959
void CPlayer::SetAdminId(AdminId id, bool temporary)
dvander@591
   960
{
dvander@591
   961
	if (!m_IsConnected)
dvander@591
   962
	{
dvander@591
   963
		return;
dvander@591
   964
	}
dvander@591
   965
dvander@591
   966
	DumpAdmin(false);
dvander@591
   967
dvander@591
   968
	m_Admin = id;
dvander@591
   969
	m_TempAdmin = temporary;
dvander@591
   970
}
dvander@591
   971
dvander@615
   972
AdminId CPlayer::GetAdminId()
dvander@591
   973
{
dvander@591
   974
	return m_Admin;
dvander@591
   975
}
dvander@591
   976
dvander@591
   977
void CPlayer::DumpAdmin(bool deleting)
dvander@591
   978
{
dvander@591
   979
	if (m_Admin != INVALID_ADMIN_ID)
dvander@591
   980
	{
dvander@591
   981
		if (m_TempAdmin && !deleting)
dvander@591
   982
		{
dvander@591
   983
			g_Admins.InvalidateAdmin(m_Admin);
dvander@591
   984
		}
dvander@591
   985
		m_Admin = INVALID_ADMIN_ID;
dvander@591
   986
		m_TempAdmin = false;
dvander@591
   987
	}
dvander@591
   988
}
dvander@1161
   989
dvander@1161
   990
void CPlayer::Kick(const char *str)
dvander@1161
   991
{
dvander@1273
   992
	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
dvander@1161
   993
	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
dvander@1161
   994
	pClient->Disconnect("%s", str);
dvander@1161
   995
}
dvander@1161
   996
dvander@1161
   997
void CPlayer::Authorize_Post()
dvander@1161
   998
{
dvander@1161
   999
	if (m_IsInGame)
dvander@1161
  1000
	{
dvander@1273
  1001
		DoPostConnectAuthorization();
dvander@1273
  1002
	}
dvander@1273
  1003
}
dvander@1273
  1004
dvander@1273
  1005
void CPlayer::DoPostConnectAuthorization()
dvander@1273
  1006
{
dvander@1288
  1007
	cell_t result = 0;
dvander@1273
  1008
	PreAdminCheck->PushCell(m_iIndex);
dvander@1273
  1009
	PreAdminCheck->Execute(&result);
dvander@1273
  1010
dvander@1273
  1011
	/* Defer, for better or worse */
dvander@1273
  1012
	if ((ResultType)result >= Pl_Handled)
dvander@1273
  1013
	{
dvander@1273
  1014
		return;
dvander@1273
  1015
	}
dvander@1273
  1016
dvander@1273
  1017
	/* Sanity check */
dvander@1273
  1018
	if (!IsConnected())
dvander@1273
  1019
	{
dvander@1273
  1020
		return;
dvander@1161
  1021
	}
dvander@1273
  1022
dvander@1273
  1023
	/* Otherwise, go ahead and do admin checks */
dvander@1273
  1024
	DoBasicAdminChecks();
dvander@1273
  1025
dvander@1273
  1026
	/* Send the notification out */
dvander@1273
  1027
	NotifyPostAdminChecks();
dvander@1273
  1028
}
dvander@1273
  1029
dvander@1273
  1030
void CPlayer::NotifyPostAdminChecks()
dvander@1273
  1031
{
dvander@1273
  1032
	if (m_bAdminCheckSignalled)
dvander@1273
  1033
	{
dvander@1273
  1034
		return;
dvander@1273
  1035
	}
dvander@1273
  1036
dvander@1273
  1037
	/* Block beforehand so they can't double-call */
dvander@1273
  1038
	m_bAdminCheckSignalled = true;
dvander@1273
  1039
dvander@1273
  1040
	PostAdminCheck->PushCell(m_iIndex);
dvander@1273
  1041
	PostAdminCheck->Execute(NULL);
dvander@1161
  1042
}
dvander@1161
  1043
dvander@1161
  1044
void CPlayer::DoBasicAdminChecks()
dvander@1161
  1045
{
dvander@1161
  1046
	if (GetAdminId() != INVALID_ADMIN_ID)
dvander@1161
  1047
	{
dvander@1161
  1048
		return;
dvander@1161
  1049
	}
dvander@1161
  1050
dvander@1161
  1051
	/* First check the name */
dvander@1161
  1052
	AdminId id;
dvander@1161
  1053
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
  1054
dvander@1161
  1055
	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
dvander@1161
  1056
	{
dvander@1161
  1057
		if (!g_Players.CheckSetAdminName(client, this, id))
dvander@1161
  1058
		{
dvander@1161
  1059
			int userid = engine->GetPlayerUserId(m_pEdict);
dvander@1161
  1060
			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
dvander@1161
  1061
		}
dvander@1161
  1062
		return;
dvander@1161
  1063
	}
dvander@1161
  1064
	
dvander@1161
  1065
	/* Check IP */
dvander@1161
  1066
	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
dvander@1161
  1067
	{
dvander@1161
  1068
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
  1069
		{
dvander@1161
  1070
			return;
dvander@1161
  1071
		}
dvander@1161
  1072
	}
dvander@1161
  1073
dvander@1161
  1074
	/* Check IP address */
dvander@1161
  1075
	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
dvander@1161
  1076
	{
dvander@1161
  1077
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
  1078
		{
dvander@1161
  1079
			return;
dvander@1161
  1080
		}
dvander@1161
  1081
	}
dvander@1161
  1082
}
dvander@1350
  1083
faluco@1352
  1084
unsigned int CPlayer::GetLanguageId()
faluco@1352
  1085
{
faluco@1352
  1086
	return m_LangId;
faluco@1352
  1087
}
faluco@1352
  1088
dvander@1350
  1089
int CPlayer::GetUserId()
dvander@1350
  1090
{
dvander@1350
  1091
	if (m_UserId == -1)
dvander@1350
  1092
	{
dvander@1350
  1093
		m_UserId = engine->GetPlayerUserId(GetEdict());
dvander@1350
  1094
	}
dvander@1350
  1095
dvander@1350
  1096
	return m_UserId;
dvander@1350
  1097
}
dvander@1509
  1098
dvander@1509
  1099
bool CPlayer::IsInKickQueue()
dvander@1509
  1100
{
dvander@1509
  1101
	return m_bIsInKickQueue;
dvander@1509
  1102
}
dvander@1509
  1103
dvander@1509
  1104
void CPlayer::MarkAsBeingKicked()
dvander@1509
  1105
{
dvander@1509
  1106
	m_bIsInKickQueue = true;
dvander@1509
  1107
}